def _room_kitchen(w, h, wall_material, floor_material): M = room_default(w, h, wall_type=wall_material, floor_type=floor_material) storage = room_default(6, 6, wall_type=wall_material, floor_type=floor_material) M.meld(storage, 0, 0) M[5, h-3] = C.door_open_empty() M[10, h-1] = C.door_open_empty() M[7, 0] = C.door_closed_window() for x in range(1, 3): for y in range(1, 3): M[x, y] = C.flora_mushroom_button() storage_items = [ T.furniture_barrel(), T.furniture_barrel(), T.furniture_barrel(), T.furniture_barrel(), T.furniture_box_filled(), T.furniture_box_filled(), T.bag(), T.food_leaf() ] storage_w = 6 M.scatter(1, 1, 5, h-1, storage_items, exclude=[ (storage_w-2, h-3), (storage_w-3, h-3), (storage_w-4, h-3), (storage_w-3, h-4), (1, 1), (1, 2), (2, 1), (2, 2) ]) for x in range(8, 11): M[x, 1].put(T.furniture_hearth()) for x in range(8, 11): M[x, 3].put(T.furniture_table()) M[13, 1] = C.stairs_down() M[11, 1].put(T.bucket()) for y in range(1, 3): M[6, y].put(T.food_meat()) M[6, 4].put(T.food_egg()) M[11, 3].put(T.furniture_box_filled()) M.scatter(6, 1, 14, 5, [A.animal_cat()]) if w > 15: num_of_items = (w - 15) * 2 food_items = [ T.furniture_barrel(), T.furniture_barrel(), T.furniture_barrel(), T.furniture_box_filled(), T.furniture_box_filled(), T.bag() ] M.scatter(15, 1, w-1, h-1, random.sample(food_items, min(len(food_items), num_of_items))) return M
def _room_main(w, h, wall_material, floor_material): M = room_default(w, h, wall_type=wall_material, floor_type=floor_material) M[1, h - 2].put(T.furniture_closet()) M[w - 2, 1].put(random.choice([T.furniture_chimney(), T.furniture_hearth()])) M[w - 2, 2].put(random.choice([T.food_meat(), T.food_egg()])) for x in (w - 3, w - 4): M[x, 1].put(T.furniture_longtable()) M[w - 5, 1].put(random.choice([T.bucket(), T.bag()])) M[w - 2, h - 2].put(T.furniture_chest_profile()) lantern_w = random.randint(5, w - 4) M[lantern_w, h - 2].put(T.light_lantern()) M[3, h - 1] = C.door_closed() if w >= 11: table_h = 1 if h <= 7 else h // 2 - 1 M[4, table_h].put(T.furniture_table()) M[3, table_h].put(T.furniture_stool()) M[5, table_h].put(T.furniture_stool()) M[4, table_h + 1].put(T.furniture_stool()) if table_h > 1: pantry = _interior_pantry(3, h // 3, wall_material, floor_material) M.meld(pantry, 1, 1) elif w < 11: pantry = _interior_pantry(3, h // 3, wall_material, floor_material) M.meld(pantry, 1, 1) return M
def _room_treasury(w, h, wall_material, floor_material): M = room_default(w, h, wall_type=wall_material, floor_type=floor_material) items = [ T.money_pile(), T.money_pile(), T.necklace(), T.mineral_geode(), T.mineral_diamond(), T.magic_orb(), T.scroll_text(), T.ring(), T.bag(), ] M.scatter(1, 1, w - 1, h - 1, items, exclude=[(w - 2, h - 3)]) return M
def _room_shop(w, h, shop_type, wall_material, floor_material): M = room_default(w, h, wall_type=wall_material, floor_type=floor_material) M[w // 2, h - 1] = C.door_closed() M[1, h - 2].put(T.light_lantern_oil()) shop_counter_h = h // 2 - 1 for x in range(w - 3): cell_x = 2 + x M[cell_x, shop_counter_h].put(T.furniture_longtable_showcase()) M[w - 2, shop_counter_h - 1].put(T.money_pile()) type_items = { 'food': [T.food_meat(), T.food_carrot(), T.food_apple()], 'jewelry': [T.necklace(), T.necklace_star(), T.ring()], 'clothe': [T.clothes_coat(), T.clothes_hat(), T.clothes_belt()], 'weapon': [T.weapon_sword_rapier(), T.weapon_naginata(), T.weapon_crossbow()], 'armor': [T.helmet(), T.armor_mail(), T.clothes_belt()], 'potion': [T.potion_health(), T.potion_mana_empty(), T.potion_magic()], 'tool': [T.tool_tongs(), T.tool_pickaxe(), T.tool_broom()], 'magic': [T.magic_orb(), T.weapon_stave(), T.potion_stamina()] } M.scatter(2, 1, w - 2, 2, type_items[shop_type]) type_items = { 'food': [ T.furniture_box_filled(), T.furniture_box_filled(), T.bag(), T.food_milk() ], 'jewelry': [T.mineral_crystal(), T.bag(), T.necklace(), T.ring()], 'clothe': [ T.clothes_boots_right(), T.clothes_shirt(), T.clothes_shirt_inverted(), T.clothes_sweater() ], 'weapon': [ T.weapon_sword(), T.weapon_sword_saber(), T.weapon_spear(), T.weapon_dagger() ], 'armor': [ T.helmet(), T.armor_mail(), T.furniture_mannequin(), T.shield_buckler() ], 'potion': [ T.potion_magic_empty(), T.potion_stamina(), T.dining_bottle(), T.potion_health_empty() ], 'tool': [ T.tool_nails(), T.tool_scissors(), T.tool_fishingrod(), T.tool_pitchfork() ], 'magic': [ T.weapon_stave(), T.book_magic(), T.scroll_magic(), T.scroll_curled() ] } coord_exclude = [(x, y) for x in range(2, w - 2) for y in range(shop_counter_h + 2, shop_counter_h + 4)] coord_exclude.append((w // 2, h - 2)) M.scatter(2, shop_counter_h + 1, w - 1, h - 1, type_items[shop_type], exclude=coord_exclude) cat_place_x = random.randint(1, 2) cat_place_y = random.randint(shop_counter_h + 1, h - 3) M[cat_place_x, cat_place_y].put(A.animal_cat()) return M