def addServer(self, server): """ Adds a server to the serverlist. @param server - the server to add """ # map needsPassword boolean to a image needpw = self.not_locked_pixbuf # default for don't know if server.needsPassword() != None: if server.needsPassword(): needpw = self.lock_pixbuf else: needpw = self.not_locked_pixbuf # just leave the cell blank if no pw required flagmanager = FlagManager() flag = flagmanager.get_flag(server.get_location()) self.liststore.append([needpw, flag, server.getName(), server.getaddress() , server.getPing(), server.getPlayerString() , server.getMap(), server.getGameTypeName() , server, server.getConnections(), server.getLastConnect()]) # default hardcoded sorting by last connection descending self.liststore.set_sort_column_id(10, gtk.SORT_DESCENDING)
def addServer(self, server): """ Adds a server to the serverlist. @param server - the server to add """ # map needsPassword boolean to a image needpw = self.not_locked_pixbuf # default for don't know if server.needsPassword() != None: if server.needsPassword(): needpw = self.lock_pixbuf else: needpw = self.not_locked_pixbuf # just leave the cell blank if no pw required flagmanager = FlagManager() flag = flagmanager.get_flag(server.get_location()) self.liststore.append([ needpw, flag, server.getName(), server.getVersionString(), server.getaddress(), server.getPing(), server.getPlayerString(), server.getMap(), server.getGameTypeName(), server ]) # default hardcoded sorting by ping ascending self.liststore.set_sort_column_id(self.sortcolumn, self.sortorder)
def setServerDetails(self, server): """ Set the details of a certain server. @param server - the server which data is used to fill the details """ #detailstable self.current_server = server self.namelabel.set_markup('<b>' + glib.markup_escape_text(server.getName()) + '</b>') self.addressvaluelabel.set_text(server.getaddress()) self.mapvaluelabel.set_text(server.getMap()) self.gametypevaluelabel.set_text(server.getGameTypeName()) self.playersvaluelabel.set_text(server.getPlayerString()) self.locationvaluelabel.set_text(' (' + server.get_location() + ') '+\ server.get_location_name()) flagmanager = FlagManager() self.flag.set_from_pixbuf(flagmanager.get_flag(server.get_location())) self.pingvaluelabel.set_text(str(server.getPing())) if (server.needsPassword()): self.passvaluelabel.set_text('Yes') else: self.passvaluelabel.set_text('No') vars = server.getServerVars() if 'g_gear' in vars: self.geavaluelabel.set_text(vars['g_gear']) #server vars treeview self.varliststore.clear() vars = server.getServerVars() if vars: for key in vars.iterkeys(): self.varliststore.append([key, vars[key]])
def setServerDetails(self, server): """ Set the details of a certain server. @param server - the server which data is used to fill the details """ #detailstable self.current_server = server self.namelabel.set_markup('<b>' + glib.markup_escape_text(server.getName()) + '</b>') self.addressvaluelabel.set_text(server.getaddress()) self.mapvaluelabel.set_text(server.getMap()) self.gametypevaluelabel.set_text(server.getGameTypeName()) self.playersvaluelabel.set_text(server.getPlayerString()) self.locationvaluelabel.set_text(' (' + server.get_location() + ') '+\ server.get_location_name()) flagmanager = FlagManager() self.flag.set_from_pixbuf(flagmanager.get_flag(server.get_location())) self.pingvaluelabel.set_text(str(server.getPing())) if(server.needsPassword()): self.passvaluelabel.set_text('Yes') else: self.passvaluelabel.set_text('No') vars = server.getServerVars() if 'g_gear' in vars: self.geavaluelabel.set_text(vars['g_gear']) #server vars treeview self.varliststore.clear() vars = server.getServerVars() if vars: for key in vars.iterkeys(): self.varliststore.append([key, vars[key]])