def main(): args = parse_args() tile_sprite = TileBuilder(TileSheets(args.tile_sprite)) score_sprite = ScoreBuilder(ScoreSheets(args.score_sprite)) face_sprite = FaceBuilder(FaceSheets(args.face_sprite)) if args.sprite != None: tile_sprite = TileBuilder(TileSheets(args.sprite)) score_sprite = ScoreBuilder(ScoreSheets(args.sprite)) face_sprite = FaceBuilder(FaceSheets(args.sprite)) if args.difficulty == "basic": game( UserInterface( 10, 10, 10, lambda x: HighScoreUpdate("basic", x), tile_sprite=tile_sprite, score_sprite=score_sprite, face_sprite=face_sprite, )) elif args.difficulty == "intermediate": game( UserInterface( 16, 16, 40, lambda x: HighScoreUpdate("intermediate", x), tile_sprite=tile_sprite, score_sprite=score_sprite, face_sprite=face_sprite, )) elif args.difficulty == "expert": game( UserInterface( 16, 30, 99, lambda x: HighScoreUpdate("expert", x), tile_sprite=tile_sprite, score_sprite=score_sprite, face_sprite=face_sprite, )) else: game( UserInterface( args.rows, args.cols, args.mines, lambda x: HighScoreUpdate( f"custom {args.rows}x{args.cols}:{args.mines}", x), tile_sprite=tile_sprite, score_sprite=score_sprite, face_sprite=face_sprite, ))
def load_timesheet(self, name, only_data=False): """ Loads a timesheet and sets all the parameters of this class to deal with the new timesheet :param name: name of Timesheet :return: False if file not found error, True if loaded, or data if asking for data """ if name != "": path = pathjoin(self.path, "{}.pkl".format(name)) if not only_data: try: self.data = pickle.load(open(path, "rb")) self.name = name self.working_start = None self.work_day_allocated = 0 self.UI = UserInterface(name, False, self.today, VERSION) self.init_configs() print("{} Timesheet loaded.".format(name)) if ".state-{}".format(name) in os.listdir(STATE_PATH): task, start = self.load_state() self.start_task_from_state(task, start) if ".state-{}-workday".format(name) in os.listdir( STATE_PATH): self.working_start, self.work_day_allocated = self.load_workday_state( ) except FileNotFoundError: return False else: try: return pickle.load(open(path, "rb")) except FileNotFoundError: return False return True
def __init__(self): self.screen = pygame.display.get_surface() GLOBALS.UI = UserInterface() GLOBALS.game_running = False GLOBALS.tile_map = TileMap() GLOBALS.tile_map.map_layer.zoom = 2 # pyscroll supports layered rendering. our map has 3 'under' layers # layers begin with 0, so the layers are 0, 1, and 2. # since we want the sprite to be on top of layer 1, we set the default # layer for sprites as 2 self.group = PyscrollGroup(map_layer=GLOBALS.tile_map.map_layer, default_layer=2) GLOBALS.hero = Hero() GLOBALS.hero.position = GLOBALS.tile_map.map_layer.map_rect.center for tree in GLOBALS.trees: self.group.add(tree) for ground in GLOBALS.ground: self.group.add(ground) self.group.add(GLOBALS.hero) # add player last! self.input = Input()
def __init__(self, player, game_map): self.user_interface = UserInterface() self.game_map = game_map self.move = Move(game_map) self.merchant = Merchant(game_map, self.move) self.player = player self.errors = 0
def __init__(self, task): self.running = False self.ui = UserInterface() self.task = task self.first_start = time.time() self.start = time.time() self.recorded_time = 0 self.paused = False
def main(): print('initializing role based resource access system') dao = DataAccessObject() dao.load_data() authorization = Authorization(dao) ui = UserInterface(authorization) ui.start()
def __init__(self, game_map, task=TASKS.MINE): self.user_interface = UserInterface() self.backpack = Backpack() self.mine = Mine(self, game_map) self.smelt = Smelt(self, game_map) self.forge = Forge(self, game_map) # Set the default initial task self.task = task self.action_count = 0
def main(file_name): file_io = FileIO(file_name) corpus = file_io.read() tc = TextCleanser() corpus_words = tc.clean_text(corpus) # Get a list of every words in corpus text_gen = TextGenerator(corpus_words) ui = UserInterface(text_gen) ui.runProgram() # Starts the program
def run_game(): # Initialize pygame, settings, and screen object. pygame.init() settings = Settings() ''' full_screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) screen = pygame.Surface((settings.screen_width, settings.screen_height)) After everything has been blit onto screen use: full_screen.blit(pygame.transform.scale(screen, (1980, 1080)), (0, 0)) pygame.display.flip() ''' screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height)) ui = UserInterface(settings, screen) pygame.display.set_caption("Super Mario Bros") # Create our timers timers = Timers() # Create a group to hold all enemies enemies = Group() # Create our Hero mario_ = Mario(settings, screen, ui, timers) # Create a group to hold all objects and background objects = Group() background = Group() items = Group() # Create first level curlevel = Level1_1(settings, screen, enemies, objects, background, mario_, ui, timers) while True: timers.curtime = pygame.time.get_ticks() gf.check_events(settings, mario_) if curlevel.active: gf.update_pos(settings, timers, enemies, objects, background, curlevel, items, mario_, ui) gf.update_animations(enemies, timers, objects, mario_) gf.update_level_timer(ui, timers, mario_) gf.update_screen(screen, ui, enemies, timers, objects, background, curlevel, mario_, items) if ui.lives == 0: curlevel.active = False ui.lives = 3 settings.level_num = 0 else: objects.empty() background.empty() items.empty() enemies.empty() curlevel = gf.change_level(settings, screen, enemies, objects, background, mario_, ui, timers)
def __init__(self, update_server): self.temperature_controller = TemperatureController(set_temperature=20, mode=Mode.COOLER) self.sensor_controller = SensorController() self.mqtt_controller = DataController() self.user_interface = UserInterface() self.unit_controller = UnitController() self.update_server = update_server self.command_subscriber = CommandSubscriber("192.168.3.2", self.handle_command) self.current_display_data = None
def __init__(self, player, game_map): self.move = Move(game_map) self.user_interface = UserInterface() self.merchant = Merchant(game_map, self.move) self.player = player self.mining_coords = None # Load templates self.templates = dict() template = cv2.imread('./ui_elements/nothingToMine.png') self.templates['nothingToMine'] = cv2.cvtColor(template, cv2.COLOR_BGR2GRAY) template = cv2.imread('./ui_elements/cannotMineThere.png') self.templates['cannotMineThere'] = cv2.cvtColor(template, cv2.COLOR_BGR2GRAY)
def main(): # Define class detection = Detection() user_interface = UserInterface() # Define var layout_crowd_detection = user_interface.layout_crowd_detection() layout_define_threshold = user_interface.layout_define_threshold() # Define threshold threshold = define_threshold(layout_define_threshold) # Crowd detection if not threshold == 'exit': detection.crowd_detection(threshold, layout_crowd_detection) print("Exit system")
def user_interface(): user_interface = UserInterface() p1_name = get_player_name(user_interface) p2_name = get_player_name(user_interface) p1_symbol = get_player_symbol(p1_name, user_interface) p2_symbol = get_player_symbol(p2_name, user_interface) user_interface.print_symbol(p1_name, p1_symbol) user_interface.print_symbol(p2_name, p2_symbol) scores = {p1_name: 0, p2_name: 0} rounds = 1 play_game(p1_name, p2_name, user_interface, scores, rounds)
def main(): """ user can input any natural number for the upper limit. they can set the value and quantity of numbers from which they would like to find multiples """ interface = UserInterface() interface.show_welcome() upper_limit = interface.get_upper_limit() if upper_limit == False: interface.show_tries_reached() else: numbers = interface.get_numbers(upper_limit) master_set = Set(numbers, upper_limit) multiples_sum = master_set.get_set_sum() interface.show_solution(multiples_sum)
def get_UserGoal(skipWelcome=False): global userInterface ## The way it reinits the user interface depends on wether it was initialized before (To skip welcome) userInterface = UserInterface(skipWelcome=skipWelcome) userGoal = None userInterfaceOutput = iter(userInterface) while not rospy.is_shutdown(): try: userGoal = next(userInterfaceOutput) except StopIteration: listen_bot_status() dealWithUserGoal(goal=userGoal) time.sleep(1) return
def __init__(self): self.ui = UserInterface() self.gs = GameSession() self.view = View() self.game_file = '' self.users_data = {} # initialize users data self.get_users_data() # actualise users data # main menu components: self.main_menu_lst = [ ('L', 'Login', self.login), ('R', 'Register', self.register), ('Q', 'Quit Game', self.quit)] self.main_menu_dict = self.ui.make_menu(self.main_menu_lst)
def make_game_choice(self, options: list): """ Args: options (list): - list of game options ex: ['rock', 'paper', etc.] Returns: npc_choice (str): - npc choice ex: 'rock' """ ui = UserInterface() self._choice = ui.ask_usr_and_validate_int(options)
def main(): config = ConfigParser() config.read("config.ini") cm_config = { "host": config.get("SQL", "host_address"), "port": config.getint("SQL", "port"), "user": "", "passwd": "", "database": config.get("SQL", "database"), } cm = ConnectionManager(cm_config) ui = UserInterface(cm) try: ui.start() except Exception as e: print(e)
def create_new_timesheet(self, name): """ Creates a new timesheet with specified name :param name: Name of new timesheet """ self.UI.banner() if "{}.pkl".format(name) in os.listdir(self.path): print("Timesheet '{}' already exists.".format(name)) self.UI.user_return() else: if name != "": self.name = name new = True self.tasks = None self.data = pd.DataFrame(index=self.tasks) self.UI = UserInterface(name, new, self.today, VERSION) self.working_start = None self.init_configs() print("New Timesheet with the name '{}' loaded.".format(name)) self.UI.user_return()
def __init__(self): self.user_interface = UserInterface() self.computer_player = Computer() self.human_player = Human() self.menu_choice_msg = ( "\nTIC TAC TOE MENU \n1. Player vs Computer \n2. Player vs Player \n3. Computer vs Computer \n4. Display Rules \n5. Quit" ) self.invalid_entry_msg = ( "This is not a valid entry, please try again: ") self.input_choice_msg = ("""Please pick menu choice(1-5): """) self.catgame_msg = ("CAT GAME! Better luck next time!") self.pvp_prompt_msg = ("X goes first, O goes second.") self.x_win_msg = ("Player X wins") self.o_win_msg = ("Player O wins") self.placeholder_board = [0, 0, 0, 0, 0, 0, 0, 0, 0] self.win_combos = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6)) self.game_running = True self.turns = 0 self.x_moves = 0 self.o_moves = 0
def __init__(self): self.version = version self.records_file = 'records.csv' #默认记录保存位置 self.ongoing_file = 'ongoing.csv' #默认正在进行的经期信息保存位置 self.window_width = 600 #默认窗口宽 self.window_height = 600 #默认窗口高 self.dpi_adapt = True #默认开启高分屏缩放适配 try: #加载设置 with open('config.json') as file_obj: settings = json.load(file_obj) self.records_file = settings['records_file'] self.ongoing_file = settings['ongoing_file'] self.window_width = settings['window_width'] self.window_height = settings['window_height'] self.dpi_adapt = settings['dpi_adapt'] except FileNotFoundError: self.save_settings() self.load_error = False #文件读取是否异常(决定是否弹窗警告) self.add_error = False #添加记录是否异常(决定是否弹窗警告) self.count = 0 #记录条数(int) self.average_interval = None #总平均周期(int) self.average_interval_last_six = None #近六次平均周期(int) self.next_date = None #预计下次经期开始(date) self.Ovulation = None #预计排卵日(date) self.average_duration = None #平均经期持续天数(int) self.ongoing_date = None #正在进行中的经期开始日期(date) self.records = [] #存放从文件读取的经期记录,并且加上间隔天数 # 结构范例: (持续天数指(结束日期-开始日期+1)) # [{‘from_date': '2015-10-28', 'duration': 6, 'interval': None}, # {‘from_date': '2015-11-30', 'duration': 6, 'interval': 33}] self.load() #从文件读取全部经期记录 ui = UserInterface(self) #启动图形界面 ui.window.mainloop()
def load_from_file(file_path=None): if file_path is None: file_path = "input_graph.txt" graph = None with open(file_path) as f: for line in f: try: if line == '\n': continue op, args = parse_line(line) if op == SET_NUM_OF_VERTICES: num_of_vertices = args graph = UserInterface(num_of_vertices) elif op == SET_EDGE_WEIGHT: graph.set_edge(args[0], args[1], args[2], args[3]) elif op == SET_VERTIX_INFO: if args[1] == "F": graph.set_vertex_flood(args[0], args[2]) else: raise Exception("Unknown input") elif op == SET_DEADLINE: deadline = args except: print(line) return graph
def __init__(self): self.frequency = 4e3 self.speed = 343 self.scale = 1 self.spacing = 0.5 self.width = 8 self.height = 1 self.offset_horizontal = math.pi / 3 self.offset_vertical = 0 self.color_range = 100 self.z = 0 self.plane = 'XY' self.user_interface = UserInterface(self) self.backend = GLBackend(self.user_interface.display, self.user_interface.keyboard) self.sources = [] self.offsets = [] self.generate_array() self.generate_offsets() self.upload_all() self.user_interface.start()
def test_update_set_temperature(): temp_controller = TemperatureController() interface = UserInterface(TemperatureUnits.C) interface.update_set_temperature(70, temp_controller)
user_interface.render() text_to_speech(chatbot_response) history.exit() return user_name if __name__ == "__main__": input_sentence = "" current_emotion = "" meeting_emotion = "" top_words = [] # Enter a Mircosoft Speech token into the SpeechRecognition constructor speech = SpeechRecognition("") user_interface = UserInterface(window) context = ContextRecognition() context.load_corpus("corpus/") context.load_model() emotion = EmotionRecognition(user_interface) emotion.start() # The chatbot will start listening to the user after they say "computer" # The bot will then read your emotion via webcam while input_sentence != "computer": user_interface.update_sprites("Listening...", "Emotion: None", "User: Unknown", "Primary Topics: ") user_interface.render() emotion.run()
import cv2 import pyautogui from game_map import GameMap import utilities as utils from user_interface import UserInterface from player import Player # Set defaults task = Player.TASKS.MINE if len(sys.argv) > 1: task = Player.TASKS[sys.argv[1].upper()] # Initialize classes game_map = GameMap() player = Player(game_map, task) user_interface = UserInterface() utils.log("INIT", "====================================================") utils.log("INIT", "Initializing...") utils.log("INIT", F"Default task set to {task}") # Find blocking window in screenshot screenshot = utils.take_screenshot(False) result = cv2.matchTemplate(screenshot, user_interface.templates['sponsored'], cv2.TM_CCORR_NORMED) _, max_val, _, max_loc = cv2.minMaxLoc(result) # Found the blocking window window with high confidence if max_val > 0.9: click_at = (max_loc[0] + 428, max_loc[1] + 144) utils.log("INIT", "Closed blocking window") pyautogui.moveTo(click_at[0], click_at[1], 0.15)
def main(): UI = UserInterface() UI.discuss()
def __init__(self): self.user_interface = UserInterface() self.stored_moves = [] self.num_board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
from card import Card from user_interface import UserInterface UI = UserInterface() class Hand: """Defines a single hand. Also stores bets placed on a given hand, and who placed those bets.""" def __init__(self, cards=None, bet=None): """'cards' is a list of cards (card objects) in the hand. 'bets' is a tuple as follows: (bet_value, bet_owner). 'split' indicates whether a hand should be split when possible.""" if cards == None: self.cards = [] else: self.cards = cards self.bet = bet self.folded = False self.split = False def __str__(self): """Returns a reasonable string representation of the hand.""" output = "" card_string_list = [str(card) for card in self.cards] output = "\n".join(card_string_list) return output def add_card(self, new_card): """Adds a card to a hand.""" self.cards.append(new_card)
def __init__(self, fullscreen=False): self.camera = Camera() self.printer = Printer() self.ui = UserInterface(fullscreen=fullscreen) self.setup()