def setUp(self): # Populate test entities. self.user = UserMock("user_id_test", "Daigo") self.test_model1 = TestModel(number = 128).put() self.test_model2 = TestModel(number = 134).put()
class GameCommandTest(unittest.TestCase): def setUp(self): # Populate test entities. self.user = UserMock("user_id_test", "Daigo") self.test_model1 = TestModel(number = 128).put() self.test_model2 = TestModel(number = 134).put() def tearDown(self): # There is no need to delete test entities. pass def test_get_player(self): player0 = GameCommands.get_player(self.user) self.assertEquals(player0, None) player1 = GameCommands.setup_new_account(self.user) player2 = GameCommands.get_player(self.user) self.assertEquals(player1.user_id, player2.user_id) def test_update_active_scene_with_player(self): player = GameCommands.setup_new_account(self.user) active_scene1 = GameCommands.update_active_scene_with_player(player, "tresure", self.test_model2, 10, 2) active_scene2 = GameCommands.get_active_scene_by_player(player) self.assertEquals(active_scene1.key(), active_scene2.key()) def test_get_active_scene_by_player(self): player = GameCommands.setup_new_account(self.user) # Initially there is no record for active_scene active_scene = GameCommands.get_active_scene_by_player(player) self.assertEquals(active_scene, None); # Test putting a record for first time active_scene = GameCommands.update_active_scene_with_player(player, "enemy", self.test_model1, 1, 5) self.assertNotEquals(active_scene, None) self.assertEquals(active_scene.player.key(), player.key()) self.assertEquals(active_scene.scene_type, "enemy") self.assertEquals(active_scene.target.key(), self.test_model1) self.assertEquals(active_scene.floor, 1) self.assertEquals(active_scene.step, 5) # Test update the record active_scene = GameCommands.update_active_scene_with_player(player, "tresure", self.test_model2, 10, 2) self.assertNotEquals(active_scene, None) self.assertEquals(active_scene.player.key(), player.key()) self.assertEquals(active_scene.scene_type, "tresure") self.assertEquals(active_scene.target.key(), self.test_model2) self.assertEquals(active_scene.floor, 10) self.assertEquals(active_scene.step, 2) def test_setup_new_account(self): player = GameCommands.setup_new_account(self.user) # Check whether all parameters are expected self.assertEquals(player.user_id, self.user.user_id()) self.assertEquals(player.name, self.user.nickname()) self.assertEquals(player.energy, const.INITIAL_PLAYER_PARAMS["energy"]) self.assertEquals(player.money, const.INITIAL_PLAYER_PARAMS["money"]) self.assertEquals(player.level, const.INITIAL_PLAYER_PARAMS["level"]) self.assertEquals(player.total_xp, const.INITIAL_PLAYER_PARAMS["total_xp"]) self.assertEquals(player.life, const.INITIAL_PLAYER_PARAMS["life"]) self.assertEquals(player.max_life, const.INITIAL_PLAYER_PARAMS["max_life"]) self.assertEquals(player.attack, const.INITIAL_PLAYER_PARAMS["attack"]) self.assertEquals(player.defense, const.INITIAL_PLAYER_PARAMS["defense"]) # Try again player = GameCommands.setup_new_account(self.user) self.assertEquals(player.user_id, self.user.user_id()) def test_charge_energy(self): player = GameCommands.setup_new_account(self.user) player.energy = -1; GameCommands.charge_energy(player); self.assertEquals( player.energy, player.max_energy) def test_get_player(self): self.fail() def test_proceed_combat(self): self.fail()