예제 #1
0
    def __onOpenProject(self):
        if gSettings.contains('currentproject') and QMessageBox.warning(self, 'Changing project',
                                                                        'Any unsaved changes will be lost. Continue?',
                                                                        QMessageBox.Yes | QMessageBox.No) == QMessageBox.No:
            return

        currentPath = os.getcwd()
        if gSettings.contains('currentproject'):
            project = str(gSettings.value('currentproject'))
            if fileutil.exists(project):
                currentPath = os.path.dirname(project)

        res = QFileDialog.getOpenFileName(self, 'Open project', currentPath, 'Project files (*%s)' % PROJ_EXT)
        if not res:
            return
        self.__openProject(res)
예제 #2
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    def __init__(self, shotManager, timer, overlays=None):
        """
        :type overlays: Overlays
        """
        # We found that not setting a version in Ubunto didn't work
        # so out of laziness we try to set a very high version
        # and Qt will fall back to highest available.
        glFormat = QGLFormat()
        glFormat.setVersion(4, 1)
        glFormat.setProfile(QGLFormat.CoreProfile)
        super(SceneView, self).__init__()

        self._timer = timer
        self._animator = shotManager
        self.__overlays = overlays
        self._scene = None
        self._size = 1, 1
        self._previewRes = None, None, 1.0
        if gSettings.contains('GLViewScale'):
            self._previewRes = None, None, float(
                gSettings.value('GLViewScale'))
        self._cameraInput = None
        self.setFocusPolicy(Qt.StrongFocus)
        self._textures = {}
        self._prevTime = time.time()
예제 #3
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    def __onNewProject(self):
        if gSettings.contains('currentproject') and QMessageBox.warning(self, 'Creating new project',
                                                                        'Any unsaved changes will be lost. Continue?',
                                                                        QMessageBox.Yes | QMessageBox.No) == QMessageBox.No:
            return

        currentPath = os.getcwd()
        if gSettings.contains('currentproject'):
            project = str(gSettings.value('currentproject'))
            if fileutil.exists(project):
                currentPath = os.path.dirname(project)

        res = QFileDialog.getSaveFileName(self, 'Create new project', currentPath, 'Project folder')
        if not res:
            return
        shutil.copytree(DEFAULT_PROJECT, res, ignore=lambda p, f: [] if os.path.basename(p).lower() == 'Scenes' else [n for n in f if os.path.splitext(n)[-1].lower() in IGNORED_EXTENSIONS])
        projectFile = os.path.join(res, os.path.basename(res) + PROJ_EXT)
        fileutil.create(projectFile)
        self.__openProject(projectFile)
예제 #4
0
 def __initializeProject(self):
     if gSettings.contains('currentproject'):
         project = str(gSettings.value('currentproject'))
         if fileutil.exists(project):
             self.__openProject(project)
             return
     project = [x for x in list(os.listdir(os.getcwd())) if x.endswith(PROJ_EXT)]
     if project:
         self.__openProject(os.path.join(os.getcwd(), project[0]))
         return
예제 #5
0
    def __init__(self, shotManager, timer, overlays=None):
        """
        :type overlays: Overlays
        """
        super(SceneView, self).__init__()

        self._timer = timer
        self._animator = shotManager
        self.__overlays = overlays
        self._scene = None
        self._size = 1, 1
        self._previewRes = None, None, 1.0
        if gSettings.contains('GLViewScale'):
            self._previewRes = None, None, float(gSettings.value('GLViewScale'))
        self._cameraInput = None
        self.setFocusPolicy(Qt.StrongFocus)
        self._textures = {}
        self._prevTime = time.time()
예제 #6
0
    def __init__(self, shotManager, timer, overlays=None):
        """
        :type overlays: Overlays
        """
        # We found that not setting a version in Ubunto didn't work
        glFormat = QGLFormat()
        glFormat.setVersion(4, 1)
        glFormat.setProfile(QGLFormat.CoreProfile)
        glFormat.setDefaultFormat(glFormat);
        super(SceneView, self).__init__()

        self._timer = timer
        self._animator = shotManager
        self.__overlays = overlays
        self._scene = None
        self._size = 1, 1
        self._previewRes = None, None, 1.0
        if gSettings.contains('GLViewScale'):
            self._previewRes = None, None, float(gSettings.value('GLViewScale'))
        self._cameraInput = None
        self.setFocusPolicy(Qt.StrongFocus)
        self._textures = {}
        self._prevTime = time.time()
예제 #7
0
    def __init__(self):
        super(App, self).__init__(gSettings)
        self.setAnimated(False)
        
        if datetime.datetime.month == '12':
            self.setWindowIcon(icons.get('Candy Cane'))
        else:
            self.setWindowIcon(icons.get('SqrMelon'))
        self.setWindowTitle('SqrMelon')
        self.setDockNestingEnabled(True)

        self.__menuBar = QMenuBar()
        self.setMenuBar(self.__menuBar)

        self.__dockWidgetMenu = QMenu('Components')

        self.__statusBar = QStatusBar()
        self.setStatusBar(self.__statusBar)

        self._timer = Timer()
        self.__shotsManager = ShotManager()
        self.__shotsManager.viewShotAction.connect(self.__onViewShot)
        self.__graphEditor = CurveEditor(self._timer)
        self.__shotsManager.currentChanged.connect(self.__graphEditor.setShot)
        self.__overlays = Overlays()
        self.__sceneView = SceneView(self.__shotsManager, self._timer, self.__overlays)
        self.__overlays.changed.connect(self.__sceneView.repaint)
        self._timer.timeChanged.connect(self.__setCurrentShot)
        self.__shotsManager.shotPinned.connect(self.__setCurrentShot)
        self.__shotsManager.shotsEnabled.connect(self.__setCurrentShot)
        self.__shotsManager.shotsDisabled.connect(self.__setCurrentShot)

        self.setCentralWidget(None)
        cameraView = Camera(self.__shotsManager, self.__graphEditor, self._timer)
        cameraView.cameraChanged.connect(self.__sceneView.repaint)
        self.__graphEditor.requestPositionKey.connect(cameraView.forwardPositionKey)
        self.__graphEditor.requestRotationKey.connect(cameraView.forwardRotationKey)
        self.__sceneView.setCamera(cameraView)
        self.__projectMenu = self.__menuBar.addMenu('&Project')
        self.__projectMenu.addAction('&New').triggered.connect(self.__onNewProject)
        self.__projectMenu.addAction('&Open').triggered.connect(self.__onOpenProject)
        save = self.__projectMenu.addAction('&Save')
        save.setShortcut(QKeySequence.Save)
        save.setShortcutContext(Qt.ApplicationShortcut)
        save.triggered.connect(self.__onCtrlS)
        self.__sceneList = SceneList()
        self.__shotsManager.findSceneRequest.connect(self.__sceneList.selectSceneWithName)
        self.__sceneList.requestCreateShot.connect(self.__shotsManager.createShot)
        self.__sceneList.setEnabled(False)
        self.__sceneList.setShotsManager(self.__shotsManager)

        self.__profiler = Profiler()

        self.timeSlider = TimeSlider(self._timer, self.__shotsManager)
        self.__shotsManager.shotChanged.connect(self.timeSlider.repaint)

        self._addDockWidget(self.__sceneList, where=Qt.TopDockWidgetArea)
        self._addDockWidget(self.__shotsManager, where=Qt.TopDockWidgetArea)
        viewDock = self._addDockWidget(self.__sceneView, '3D View', where=Qt.TopDockWidgetArea)
        logDock = self._addDockWidget(PyDebugLog.create(), 'Python log', where=Qt.TopDockWidgetArea)
        self.tabifyDockWidget(logDock, viewDock)

        self._addDockWidget(self.timeSlider, where=Qt.LeftDockWidgetArea)
        cameraDock = self._addDockWidget(cameraView, where=Qt.LeftDockWidgetArea)
        overlayDock = self._addDockWidget(self.__overlays, 'Overlays', Qt.LeftDockWidgetArea)
        self.tabifyDockWidget(overlayDock, cameraDock)

        self._addDockWidget(self.__graphEditor, where=Qt.BottomDockWidgetArea)
        self._addDockWidget(self.__profiler, where=Qt.BottomDockWidgetArea, direction=Qt.Vertical)

        self.__initializeProject()

        undoStack, cameraUndoStack = self.__graphEditor.undoStacks()
        undo = undoStack.createUndoAction(self, '&Undo')
        undo.setShortcut(QKeySequence.Undo)
        undo.setShortcutContext(Qt.ApplicationShortcut)

        redo = undoStack.createRedoAction(self, '&Redo')
        redo.setShortcuts(QKeySequence.Redo)
        redo.setShortcutContext(Qt.ApplicationShortcut)

        camUndo = cameraUndoStack.createUndoAction(self, 'Undo')
        camUndo.setShortcuts(QKeySequence('['))
        camUndo.setShortcutContext(Qt.ApplicationShortcut)

        camRedo = cameraUndoStack.createRedoAction(self, 'Redo')
        camRedo.setShortcuts(QKeySequence(']'))
        camRedo.setShortcutContext(Qt.ApplicationShortcut)

        camKey = QAction('&Key camera', self)
        camKey.setShortcuts(QKeySequence(Qt.Key_K))
        camKey.setShortcutContext(Qt.ApplicationShortcut)
        camKey.triggered.connect(cameraView.insertKey)

        camToggle = QAction('&Toggle camera control', self)
        camToggle.setShortcuts(QKeySequence(Qt.Key_T))
        camToggle.setShortcutContext(Qt.ApplicationShortcut)
        camToggle.triggered.connect(cameraView.toggle)

        camCopAnim = QAction('Snap came&ra to animation', self)
        camCopAnim.setShortcuts(QKeySequence(Qt.Key_R))
        camCopAnim.setShortcutContext(Qt.ApplicationShortcut)
        camCopAnim.triggered.connect(cameraView.copyAnim)

        self.__editMenu = self.__menuBar.addMenu('Edit')
        self.__editMenu.addAction(undo)
        self.__editMenu.addAction(redo)
        self.__editMenu.addAction(camUndo)
        self.__editMenu.addAction(camRedo)
        self.__editMenu.addSeparator()
        self.__editMenu.addAction(camKey)
        self.__editMenu.addAction(camToggle)
        self.__editMenu.addAction(camCopAnim)

        toolsMenu = self.__menuBar.addMenu('Tools')
        toolsMenu.addAction('Color Picker').triggered.connect(self.__colorPicker)

        lock = toolsMenu.addAction('Lock UI')
        lock.setCheckable(True)
        lock.toggled.connect(self.__toggleUILock)

        fs = toolsMenu.addAction('Full screen viewport')
        fs.setShortcut(Qt.Key_F11)
        fs.setShortcutContext(Qt.ApplicationShortcut)
        fs.triggered.connect(self.__fullScreenViewport)

        self.__previewMenu = toolsMenu.addMenu('Preview resolution')
        previewRadioGroup = QActionGroup(self)
        # add action & connect it to the setPreviewRes with right parameters
        hd = self.__previewMenu.addAction('1080p (HD)')
        hd.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, 1920, 1080, 1.0))
        hd.setCheckable(True)
        hd.setActionGroup(previewRadioGroup)
        hdready = self.__previewMenu.addAction('720p')
        hdready.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, 1280, 720, 1.0))
        hdready.setCheckable(True)
        hdready.setActionGroup(previewRadioGroup)
        sdready = self.__previewMenu.addAction('480p')
        sdready.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, 854, 480, 1.0))
        sdready.setCheckable(True)
        sdready.setActionGroup(previewRadioGroup)

        viewport = self.__previewMenu.addAction('Viewport')
        viewport.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, None, None, 1.0))
        viewport.setCheckable(True)
        viewport.setActionGroup(previewRadioGroup)
        half = self.__previewMenu.addAction('1/2 view')
        half.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, None, None, 0.5))
        half.setCheckable(True)
        half.setActionGroup(previewRadioGroup)
        quart = self.__previewMenu.addAction('1/4 view')
        quart.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, None, None, 0.25))
        quart.setCheckable(True)
        quart.setActionGroup(previewRadioGroup)
        eight = self.__previewMenu.addAction('1/8 view')
        eight.triggered.connect(functools.partial(self.__sceneView.setPreviewRes, None, None, 0.125))
        eight.setCheckable(True)
        eight.setActionGroup(previewRadioGroup)

        toolsMenu.addAction('Record').triggered.connect(self.__record)

        option = viewport
        if gSettings.contains('GLViewScale'):
            option = {1.0: viewport, 0.5: half, 0.25: quart, 0.125: eight}[float(gSettings.value('GLViewScale'))]
        option.setChecked(True)

        self.__menuBar.addMenu(self.__dockWidgetMenu)
        self.__menuBar.addAction('About').triggered.connect(self.__aboutDialog)
        self.__restoreUiLock(lock)