예제 #1
0
 def get_feature_functions(cls, features='all'):
     from gamera import plugin
     global all_features
     if all_features is None:
         all_features = plugin.methods_flat_category('Features', ONEBIT)
         all_features.sort()
     if features == 'all' or features is None:
         functions = all_features
         return functions, cls._get_feature_vector_size(functions)
     features = util.make_sequence(features)
     all_strings = True
     for feature in features:
         if not util.is_string_or_unicode(feature):
             all_strings = False
             break
     if not all_strings:
         import plugin
         all_functions = False
         if (type(features) == tuple and len(features) == 2
                 and type(features[0]) == list
                 and type(features[1]) == int):
             all_functions = True
             for feature in features[0]:
                 if not (type(feature) == tuple
                         and util.is_string_or_unicode(feature[0])
                         and issubclass(feature[1], plugin.PluginFunction)):
                     all_functions = False
                     break
         if not all_functions:
             raise ValueError(
                 "'%s' is not a valid way to specify a list of features." %
                 str(features))
         else:
             return features
     else:
         features.sort()
         functions = []
         for feature in features:
             found = 0
             for i in all_features:
                 if feature == i[0]:
                     functions.append(i)
                     found = 1
                     break
             if not found:
                 raise ValueError("'%s' is not a known feature function." %
                                  feature)
         functions.sort()
         return functions, cls._get_feature_vector_size(functions)
예제 #2
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    def classify_heuristic(self, id_name):
        """Classifies the image as the value *id_name* and sets the state
to HEURISTIC.  Use this method when a heuristic process has classified
this glyph. This method also unsets the *confidence* map.

*id_name*
  Can come in one of two forms:

    **string**
       image is classified using the given ``.``-delimited class name.
       As in this case no confidence is provided, it is set to 0.5.
    **list of tuples**
       A list of tuples where each tuple is the pair (*confidence*, *class_name*).

       *confidence*
         A value in range (0, 1), where 0 is uncertain and 1 is certain.
       *class_name*
         A ``.``-delimited class name."""
        if util.is_string_or_unicode(id_name):
            id_name = [(0.5, id_name)]
        elif type(id_name) != ListType:
            raise TypeError("id_name must be a string or a list")
        self.id_name = id_name
        self.confidence = {}
        self.classification_state = HEURISTIC
예제 #3
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    def classify_automatic(self, id_name):
        """Classifies the image as the value *id_name* and sets the state
to AUTOMATIC.  Use this method when an automatic classifier has classified
this glyph. Note that this method does not touch the *confidence* map for
the main id; this must be set separately.

*id_name*
  Can come in one of two forms:

    **string**
       image is classified using the given ``.``-delimited class name.
       As in this case no confidence is provided, it is set to zero.
    **list of tuples**
       A list of tuples where each tuple is the pair (*confidence*, *class_name*).

       *confidence*
         A value in range (0, 1), where 0 is uncertain and 1 is certain.
       *class_name*
         A ``.``-delimited class name."""
        if util.is_string_or_unicode(id_name):
            id_name = [(0.0, id_name)]
        elif type(id_name) != ListType:
            raise TypeError("id_name must be a string or a list")
        self.id_name = id_name
        self.classification_state = AUTOMATIC
예제 #4
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파일: args.py 프로젝트: elaboris/gamera
   def __init__(self, name=None, default="", extension="*.*"):
      Arg.__init__(self, name)
      if not util.is_string_or_unicode(default):
         raise TypeError("'default' must be a string")
      self.default = default
##       if not util.is_string_or_unicode(extension):
##          raise TypeError("'extension' must be a string")
      self.extension = extension
예제 #5
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 def __init__(self, name=None, default="", extension="*.*"):
     Arg.__init__(self, name)
     if not util.is_string_or_unicode(default):
         raise TypeError("'default' must be a string")
     self.default = default
     ##       if not util.is_string_or_unicode(extension):
     ##          raise TypeError("'extension' must be a string")
     self.extension = extension
예제 #6
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파일: args.py 프로젝트: elaboris/gamera
 def __init__(self, name=None, default=None):
    Arg.__init__(self, name)
    if default is None:
       self.has_default = False
       self.default = ''
    else:
       self.has_default = True
       self.default = default
    if not util.is_string_or_unicode(self.default):
       raise TypeError("'default' must be an int")
예제 #7
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 def __init__(self, name=None, default=None):
     Arg.__init__(self, name)
     if default is None:
         self.has_default = False
         self.default = ''
     else:
         self.has_default = True
         self.default = default
     if not util.is_string_or_unicode(self.default):
         raise TypeError("'default' must be an int")
예제 #8
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파일: args.py 프로젝트: elaboris/gamera
 def __init__(self, name=None, check_box='', default=None, enabled=True):
    Arg.__init__(self, name)
    if not util.is_string_or_unicode(check_box):
       raise TypeError("'check_box' must be a string")
    self.check_box = check_box
    if default is None:
       self.has_default = False
       self.default = False
    else:
       self.has_default = True
       self.default = default
    self.default = bool(self.default)
    self.enabled = bool(enabled)
예제 #9
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 def __init__(self, name=None, check_box='', default=None, enabled=True):
     Arg.__init__(self, name)
     if not util.is_string_or_unicode(check_box):
         raise TypeError("'check_box' must be a string")
     self.check_box = check_box
     if default is None:
         self.has_default = False
         self.default = False
     else:
         self.has_default = True
         self.default = default
     self.default = bool(self.default)
     self.enabled = bool(enabled)
예제 #10
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파일: args.py 프로젝트: elaboris/gamera
 def __init__(self, name):
    self.name = name
    if name is not None and not util.is_string_or_unicode(name):
       raise TypeError("'name' must be a string")
    self.has_default = False
예제 #11
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 def __init__(self, name):
     self.name = name
     if name is not None and not util.is_string_or_unicode(name):
         raise TypeError("'name' must be a string")
     self.has_default = False