def createButton(self): but = self.links[0] #generate colors color = but.color colorBot = util.multColor(color,0.5) colorRig = util.multColor(color,0.8) #make surface surf = None if but.backColor: surf = pygame.Surface( but.size ) surf.fill( but.backColor ) else: surf = pygame.Surface( but.size , SRCALPHA ) #add polygons pygame.draw.polygon( surf, color , but.middle ) pygame.draw.polygon( surf, colorBot, but.bottom ) pygame.draw.polygon( surf, colorRig, but.right ) #add text difX = but.inW - g.tManager.get(but.textSurf).surf.get_width() difY = but.inH - g.tManager.get(but.textSurf).surf.get_height() g.tManager.blit( surf , but.textSurf , (difX / 2 , difY / 2) ) self.surf = surf
def makeSurf(self,iterVoid = 1.0): outSize = self.size * 1.25 size = self.size self.offset = -self.size*3/4 self.middle = [ (0,0) , (size,0) , (size,size) , (0,size)] self.bottom = [ (0,size) , (size,size) , (outSize,outSize) , (outSize-size,outSize)] self.right = [ (size,0) , (size,size) , (outSize,outSize) , (outSize,outSize-size)] self.surf = pygame.Surface( (outSize,outSize) , SRCALPHA ) pygame.draw.polygon( self.surf , self.color , self.middle ) pygame.draw.polygon( self.surf , util.multColor(self.color,0.5) , self.bottom ) pygame.draw.polygon( self.surf , util.multColor(self.color,0.8) , self.right ) if iterVoid != 1.0 and iterVoid != 0.0 : #make the box disapear in darkness self.surf.lock() for x in range(int(outSize)): for y in range(int(outSize)): r,g,b,a = self.surf.get_at( (x,y) ) self.surf.set_at( (x,y) , (r,g,b,a*iterVoid) ) self.surf.unlock()