def para14_Callback(obj, event): sliderRepres = obj.GetRepresentation() pose[13] = sliderRepres.GetValue() sum_v = np.zeros_like(v[0]) for i in range(0, len(v)): sum_v += v[i] tmp = sum_v / len(v) vv = np.zeros_like(v[0]) for i in range(0, len(pose)): vv += pose[i] * (v[i] - tmp) vv = vv + tmp mapper = GetFaceMapper(vv, f) actor[0].SetMapper(mapper) sum_v = np.zeros_like(v2[0]) for i in range(0, len(v2)): sum_v += v2[i] tmp = sum_v / len(v2) vv = np.zeros_like(v2[0]) for i in range(0, len(pose)): vv += pose[i] * (v2[i] - tmp) vv = vv + tmp mapper = GetFaceMapper(vv, f2) actor[1].SetMapper(mapper) print("pose: {}".format(pose)) renWin.Render()
def LoadModel(filename): v, f = loadObj(filename) mapper = GetFaceMapper(v, f) actor = vtk.vtkLODActor() actor.SetMapper(mapper) return actor # represents an entity in a rendered scene
def OnKeyPressEvent(self, obj, event): key = self.GetInteractor().GetKeySym() if (key == "Left"): mapper1 = GetFaceMapper(v[self.i], f) actor[0].SetMapper(mapper1) self.i += 1 if self.i >= len(v): self.i = 0 renWin.Render() if (key == "Right"): pass if (key == "Up"): pass if (key == "Down"): pass # Ask each renderer owned by this RenderWindow to render its image and synchronize this process renWin.Render() return