예제 #1
0
    def tolerance_angle(self, object_name):
        if object_name == "ball":
            return Util.get_smallest_angle(self.heading, self.direction['ball']['angle']) < self.TOLERANCE_GRAB_ANGLE
        elif object_name == "ally":

            return Util.get_smallest_angle(self.heading, self.direction['ally']['angle']) < self.TOLERANCE_ANGLE
        elif object_name == "point":
            return Util.get_smallest_angle(self.heading, self.direction['desired position']['angle']) \
                < self.TOLERANCE_ANGLE
예제 #2
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    def heading_closer_to_attacking_goal_or_ally(robot):
        try:
            angle_to_score = Util.get_turn_angle(robot.heading, robot.direction["attacking goal"]['angle'])
            angle_to_ally = Util.get_turn_angle(robot.heading, robot.direction["ally"]['angle'])
        except:
            return "goal"

        if min(abs(angle_to_score), abs(angle_to_ally)) == abs(angle_to_score):
            return "goal"
        else:
            return "ally"
예제 #3
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    def ball_goal_intercept_point(self, goal):
        ball_line = self.ball_line()

        width, height = self.vision.get_frame_size()
        width = self.goal_coords[2][0] - self.goal_coords[0][0]
        left_wall = ((self.goal_coords[0][0], 0), (self.goal_coords[0][0], height))
        right_wall = ((width, 0), (width, height))

        if goal == "left":
            return Util.line_intersection(ball_line, left_wall)
        else:
            return Util.line_intersection(ball_line, right_wall)
예제 #4
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    def calculate_properties(self, *args):
        if self.visible:
            ball_position = args[0]
            BaseRobot.calculate_properties(self, ball_position)
            if self.desired_position is not None:
                self.direction["desired_position"] = Util.get_direction(self.position, self.desired_position)

            if self.enemy1.visible:
                self.direction["enemy1"] = Util.get_direction(self.position, self.enemy1.position)
            if self.enemy2.visible:
                self.direction["enemy2"] = Util.get_direction(self.position, self.enemy2.position)
            if self.enemy1.visible and self.enemy2.visible:
                self.intercept_line = [self.enemy1.position, self.enemy2.position]
예제 #5
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    def set_desired_position(self, desired_position):
        self.desired_position = desired_position
        try:
            if Util.point_in_defense_zone(self.zones, self.desired_position, self.attacking_goal) or (
                Util.point_in_defense_zone(self.zones, self.desired_position, self.defending_goal)
                and Util.point_in_defense_zone(self.zones, self.ally.position, self.defending_goal)
            ):
                # print("[PLANNER GROUP 9] desired position in a naughty place, retreating to centre")
                self.desired_position = self.centre
        except:
            pass

        self.direction["desired position"] = Util.get_direction(self.position, self.desired_position)
예제 #6
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 def subtask_complete(self, subtask):
     if subtask == "turn to ally":
         angle_to_ally = Util.get_turn_angle(self.robot.heading, self.robot.direction["ally"]["angle"])
         return self.robot.within_tolerance_angle(angle_to_ally)
     elif subtask == "move to receive pass":
         # if self.robot.desired_position == self.receive_point:
         angle_to_ally = Util.get_turn_angle(self.robot.heading, self.robot.direction["ally"]["angle"])
         distance_to_centre = Util.get_direction(self.robot.position, self.robot.centre)["distance"]
         return self.robot.within_tolerance_angle(angle_to_ally) and distance_to_centre <= 200
         # else:
         #     return False
     elif subtask == "has ball":
         return self.has_ball
     elif subtask == "kicked":
         return self.kicked
예제 #7
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 def subtask_complete(self, subtask):
     """
     Returns True if subtask is completed successfully
     """
     if subtask == "turn to ally":
         angle_to_ally = Util.get_turn_angle(self.robot.heading, self.robot.direction["ally"]['angle'])
         return self.robot.tolerance_angle("ally")
     elif subtask == "move to receive pass":
          # if self.robot.desired_position == self.receive_point:
         angle_to_ally = Util.get_turn_angle(self.robot.heading, self.robot.direction["ally"]['angle'])
         distance_to_centre = Util.get_direction(self.robot.position, self.robot.centre)['distance']
         return self.robot.tolerance_angle("ally") and distance_to_centre <= self.robot.TOLERANCE_DISTANCE
     elif subtask == "has ball":
         return self.has_ball
     elif subtask == "kicked":
         return self.kicked
예제 #8
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 def has_ball_moved(self, old_ball_position):
     # check to see if the current ball position is sufficiently far enough away from the old_ball_position
     distance = Util.get_direction(self.ball_position, old_ball_position)['distance']
     if distance >= 5:
         return True
     else:
         return False
예제 #9
0
    def ball_moving_to_defending_goal(self, goal):
        # project the direction the ball is currently heading onto a side of the pitch and check if this point
        ball_line = self.ball_line()

        # Return False if the ball is stationary (ball line length withing threshold)
        (x0, y0), (x1, y1) = ball_line
        if (x0 - x1)**2 + (y0 - y1)**2 < 5**2:
            return False

        width, height = self.vision.get_frame_size()
        width = self.goal_coords[2][0] - self.goal_coords[0][0]
        left_wall = ((self.goal_coords[0][0], 0), (self.goal_coords[0][0], height))
        right_wall = ((width, 0), (width, height))

        if goal == "left":
            return (Util.do_they_intersect(ball_line, left_wall) and ball_line[0][0] > ball_line[1][0])
        else:
            return (Util.do_they_intersect(ball_line, right_wall) and ball_line[0][0] < ball_line[1][0])
예제 #10
0
    def calculate_properties(self, *args):
        if self.visible:
            ball_position = args[0]
            BaseRobot.calculate_properties(self, ball_position)
            if self.desired_position is not None:
                self.direction["desired_position"] = Util.get_direction(self.position, self.desired_position)

            if self.enemy1.visible:
                self.direction["enemy1"] = Util.get_direction(self.position, self.enemy1.position)
            if self.enemy2.visible:
                self.direction["enemy2"] = Util.get_direction(self.position, self.enemy2.position)
            if self.enemy1.visible and self.enemy2.visible:
                self.intercept_line = [self.enemy1.position, self.enemy2.position]

            if self.facing_attacking_goal:
                if self.enemy1.visible and self.enemy2.visible and self.ally.visible:
                    list_of_robots = [self.ally, self.enemy1, self.enemy2]
                    self.can_score = Util.can_score(self.attacking_goal, self, list_of_robots)
                else:
                    return True
            else:
                self.can_score = False

            self.direction['attacking goal'] = Util.get_direction(self.position,
                                                                  Util.get_midpoint(self.attacking_goal_line))
예제 #11
0
    def execution_step(self, subtask):
        # If we've never seen the robot, don't execute
        # until seen
        if self.robot.position is None: return

        self.set_ui_var("Facing goal", self.robot.facing_attacking_goal)

        if self.subtask != subtask:
            self.subtask_started = True
            self.robot.desired_position = None
            self.robot.desired_heading = None
            self.subtask_time = time.time()
        else:
            self.subtask_started = False
        self.subtask = subtask

        try:
            self.has_ball = self.world_state.who_has_ball().role == 'group10'
        except AttributeError:
            self.has_ball = False


        self.set_ui_var("Subtask", subtask)
        self.set_ui_var("Has Ball", self.has_ball)
        self.set_ui_var("Ball in Range", self.robot.ball_in_range)

        # done
        if subtask == 'acquire ball' and not self.has_ball:

            if self.acquire_ball_grab_now:
                if DEBUG: print "[INFO] Acquire Ball Grab Now"
                if time.time() - self.acquire_ball_grab_timeout_local < 2:
                    self.grab()
                else:
                    self.acquire_ball_grab_now = False

            elif self.robot.ball_in_range and self.robot.required_grabbing == 1:
                if DEBUG: print "[INFO] Ball in range: grabbing ball"
                # Grab the ball
                self.acquire_ball_grab_timeout_local = time.time()
                self.acquire_ball_grab_now = True
                self.grab()

            # Back off a bit
            elif self.robot.ball_in_range or self.robot.ball_in_bottom or \
                    self.robot.ball_in_left or self.robot.ball_in_right:
                if DEBUG: print "[INFO] Backing off..."

                get_angle_of_ball = self.robot.get_absolute_angle(self.world_state.ball_position)
                angle_opposite = (get_angle_of_ball + 180) % 360
                self.move(angle_opposite)

            # Ball close - JAWS OPEN
            elif self.robot.tolerance_distance('ball') and not self.robot.required_grabbing == 1:
                if DEBUG: print "[INFO] Preparing to halt & ungrab"
                self.halt()
                self.ungrab()

            # Ball far away - move closer to it
            else:
                angle_to_ball = self.robot.get_absolute_angle(self.world_state.ball_position)
                self.move(angle_to_ball)
                if not (self.robot.tolerance_angle("ball")):
                    self.turn(angle_to_ball)



        #TODO - DONE - RECHECKED - THINK ABOUT TIMEOUT
        elif subtask == "shoot" and self.has_ball:
            if time.time() - self.subtask_time > 10:
                self.kick()
            else:
                if self.robot.can_score:
                    self.kick()
                # sweep to find an empty spot
                elif self.robot.desired_heading is None:
                    left_post = self.robot.attacking_goal_line[0][1]
                    right_post = self.robot.attacking_goal_line[1][1]
                    random_y = random.uniform(left_post, right_post)
                    random_x = self.robot.attacking_goal_line[0][0]
                    angle_to_turn = self.robot.get_absolute_angle((random_x, random_y))
                    self.turn(angle_to_turn)

        # TODO: DONE - RECHECKED
        elif subtask == "defend penalty":
            robot_with_ball = self.world_state.who_has_ball()
            # one robot has ball
            if robot_with_ball is not None:
                required_angle = robot_with_ball.heading - math.copysign(180, robot_with_ball.heading)

                # robot is not facing the goal - get to the closest post
                if Util.intercept_goal(robot_with_ball) is None:
                    if self.robot.defending_goal == 'right':
                        if robot_with_ball.heading < 0:
                            self.move(self.robot.get_absolute_angle(self.robot.defending_goal_line[1]))
                        else:
                            self.move(self.robot.get_absolute_angle(self.robot.defending_goal_line[0]))
                    else:
                        # facing down
                        if self.robot.heading < 0:
                            self.move(self.robot.get_absolute_angle(self.robot.defending_goal_line[1]))
                        else:
                            self.move(self.robot.get_absolute_angle(self.robot.defending_goal_line[0]))

                #robot is facing the goal
                # TODO - test TOLERANCE ANGLE
                else:
                    point_on_goal_line = Util.intercept_goal(robot_with_ball)
                    if point_on_goal_line is None:
                        self.halt()
                    else:
                        if not abs(required_angle - self.robot.heading) < 15:
                            # get absolute angle
                            required_angle = 360 - (required_angle+360) % 360
                            self.turn(required_angle)
                        # if not within grabbing distance
                        if not abs(self.robot.position[1] - point_on_goal_line[1]) <= 15:
                            # goal is supposed to be kicked to the left of my robot
                            if self.robot.position[1] - point_on_goal_line[1] > 0:
                                self.move(270)
                        # goal is supposed to be kicked to the right of my robot
                            else:
                                self.move(90)

            # NOBODY HAS THE BALL
            else:
                self.halt()

        # TODO: DONE - RECHECKED - NEEDS TESTING
        elif subtask == "kick off" and self.has_ball:
            if self.subtask_started:
                random_angle = round(random.uniform(23, 67))
                random_choice = random.choice["bottom", "top"]
                # kick off is to the right
                if self.robot.defending_goal == 'left':
                    if random_choice == "bottom":
                        random_angle = -random_angle
                # kick off to the left
                else:
                    if random_choice == "bottom":
                        random_angle += -180
                    else:
                        random_angle = 180 - random_angle
                self.kickoff_angle = random_angle
                self.subtask_started = True
            # not facing angle
            if not Util.get_smallest_angle(self.robot.heading, self.kickoff_angle) < 15:
                random_angle = 360 - (self.kickoff_angle+360) % 360
                self.turn(random_angle)
            else:
                self.kick()


        elif subtask == "defend goal from ball" or subtask == "align with ball":
            #print "Position of robot is " + str(self.robot.position[1])
            goal_midpoint = Util.get_midpoint(self.robot.defending_goal_line)
            #print "Position of goal midpoint is " + str(goal_midpoint[1])

            def euclid(p1, p2):
                return ((p2[0]-p1[0])**2 + (p2[1]-p1[1])**2)**0.5

            dist_robot_to_goal = euclid(self.robot.position, goal_midpoint)
            dist_ball_to_goal = euclid(self.world_state.ball_position, goal_midpoint)
            aligning_away_from_goal = False

            def map_to_ball_to_goal(x):
                """
                :return: The y value of ball line at point x
                """
                (x0, y0), (x1, y1) = (goal_midpoint[0], goal_midpoint[1]), \
                                     (self.world_state.ball_position[0], self.world_state.ball_position[1])
                return (y1 - y0) / (x1 - x0 + 0.0001) * (x - x0) + y0

            self.set_ui_var("Map Ball to Goal", map_to_ball_to_goal(self.robot.position[0]))


            if not self.robot.tolerance_angle('ball'):
                self.turn(self.robot.get_absolute_angle(self.world_state.ball_position))

            if (self.robot.defending_goal == "left" and 32 < (self.robot.position[0] - goal_midpoint[0]) < 36) \
                    or (self.robot.defending_goal == "right" and 32 < (goal_midpoint[0] - self.robot.position[0]) < 36):
                required_x_coordinate = -1
            elif dist_robot_to_goal < 150 or dist_ball_to_goal < dist_robot_to_goal:
                if self.robot.defending_goal == "left":
                    required_x_coordinate = goal_midpoint[0] + 32
                else:
                    required_x_coordinate = goal_midpoint[0] - 32
            else:
                aligning_away_from_goal = True
                required_x_coordinate = -1

            if self.world_state.ball_moving_to_defending_goal(self.robot.defending_goal):
                required_y_coordinate = self.world_state.ball_line_y_val_at_x(self.robot.position[0])
            else:
                if aligning_away_from_goal:
                    required_y_coordinate = map_to_ball_to_goal(self.robot.position[0])
                else:
                    required_y_coordinate = self.world_state.ball_position[1]

            # Goal width: 75-80
            if required_y_coordinate < self.robot.defending_goal_line[0][1] and not aligning_away_from_goal:
                required_y_coordinate = self.robot.defending_goal_line[0][1] + 40
            elif required_y_coordinate > self.robot.defending_goal_line[1][1] and not aligning_away_from_goal:
                required_y_coordinate = self.robot.defending_goal_line[1][1] - 40



            if required_x_coordinate == -1:
                if self.robot.position[1] - required_y_coordinate > 0:
                    self.move(270)
                else:
                    self.move(90)
            elif abs(required_y_coordinate - self.robot.position[1]) < 12:
                if not self.robot.tolerance_angle('ball'):
                    self.turn(self.robot.get_absolute_angle(self.world_state.ball_position))
                else:
                    self.halt()
            else:
                self.move(self.robot.get_absolute_angle([required_x_coordinate, required_y_coordinate]))

            if dist_ball_to_goal < 185:
                self.ungrab()
            else:
                self.robot.required_grabbing = 0



        # done - TESTED
        elif subtask == 'turn to ally':
            if not self.robot.tolerance_angle('ally'):
                angle = self.robot.get_absolute_angle(self.robot.ally.position)
                self.turn(angle)


        # done - TESTED
        elif subtask == "pass" :
            self.kick()

        # TODO - DONE - RECHECKED -  DONE
        elif subtask == "panic shoot":
            if self.robot.facing_attacking_goal:
                self.kick()
            else:
                self.set_ui_var("Not facing", subtask)
                angle_to_goal = self.robot.get_absolute_angle(Util.get_midpoint(self.robot.attacking_goal_line))
                self.grab()
                self.turn(angle_to_goal)


        # TODO - test
        elif subtask == "defend enemy shot":
            x_thresh = 30
            robot_with_ball = self.world_state.who_has_ball()
            if robot_with_ball is not None:
                # ball is moving to the goal, get to the closest point
                if robot_with_ball.facing_attacking_goal:
                    desired_position = Util.intercept_goal(robot_with_ball)
                    self.ungrab()
                    self.robot.desired_position = desired_position
                # robot is not far away from the goal
                elif abs(self.robot.position[0] - self.robot.attacking_goal_line[0][0]) > x_thresh:
                    goal_center = Util.get_midpoint(self.robot.defending_goal_line)
                    angle_to_move = self.robot.get_absolute_angle(goal_center)
                    self.move(angle_to_move)

                # ball not moving to the goal
                else:
                    self.halt()


        # TODO - needs testing; ask about allow rotations
        # TODO - world state does not even have can_score function
        elif subtask == "move to receive pass" or subtask == "intercept shot" or subtask == "intercept pass":
            if subtask == "move to receive pass":
                if self.subtask_started:
                    self.receive_point = Util.set_receive_point(self.robot.zones, self.robot.attacking_goal)
                desired_position = self.receive_point
            elif subtask == "intercept shot":
                enemy = self.world_state.who_has_ball()
                if self.world_state.can_score(self.robot.defending_side, enemy):
                    desired_position = Util.get_intercept_point(
                        self.robot.position, [enemy.position, Util.intercept_goal(enemy)])
                else:
                    desired_position = Util.get_intercept_point(
                        self.robot.position, [enemy.position, Util.get_midpoint(self.robot.defending_goal_line)])
            elif subtask == "intercept pass":
                desired_position = Util.get_intercept_point(self.robot.position, self.robot.intercept_line)
            # TODO: rethink if there are any edge cases (pycharm complains)
            self.robot.set_desired_position(desired_position)
            # TODO - allow rotation?!
            if not self.robot.tolerance_distance("desired position"):
                angle_to_position = self.robot.get_absolute_angle(self.robot.desired_position)
                self.move(angle_to_position)

        # TODO - Done - RECHECKED -  needs testing
        # ungrab and wait to receive the ball, grabbing when vision tells us it is in grabbing range
        elif subtask == "receive pass":
            if self.robot.ball_in_range and self.robot.required_grabbing == 1:
                self.grab()
            else:
                self.ungrab()

        # TODO: add some comments explaining what this does. Primarily because pycharm complains.
        if self.robot.desired_heading is not None:
        # print 'heading not none'
            self.turn(self.robot.desired_heading)
        if self.robot.desired_position is not None:
            # print 'desired not none'
            self.move(self.robot.get_absolute_angle(self.robot.desired_position))

        self.com.configure_command(self.robot.required_bearing, self.robot.required_heading,
                                   self.robot.required_grabbing, self.robot.required_kicking)
        # Reset all the values to recalculate them
        self.robot.reset_command_values()

        # Timeouts
        curr_time = time.time()

        # Kicker timeout
        #TODO: test!
        if curr_time - self.kick_timeout >= 5:
            self.kicked = False
            self.robot.required_kicking = 0

        # Ungrab timeout - self.robot.required_grabbing = 1 for ungrabbing
        # TODO: test!
        if not self.robot.required_grabbing == 1:
            self.ungrab_timeout = curr_time
        else:
            if curr_time - self.ungrab_timeout >= 5:
                self.robot.required_grabbing = 0

        #
        if not self.robot.required_grabbing == 2: #grabbers are either relaxed or ungrabbing
            self.grab_timeout = curr_time
        else:
            if curr_time - self.grab_timeout >= 5:
                self.robot.required_grabbing = 0
예제 #12
0
 def set_desired_position(self, desired_position):
     self.desired_position = desired_position
     self.direction['desired position'] = Util.get_direction(self.position,
                                                             self.desired_position)
예제 #13
0
    def execution_step(self, subtask):
        self.subtask_started = self.subtask != subtask
        self.subtask = subtask

        try:
            self.has_ball = self.world_state.who_has_ball().role == "group09"
        except AttributeError:
            self.has_ball = False

        timestamp = time()
        heading = self.robot.heading
        position = self.robot.position
        defending_goal_midpoint = Util.get_midpoint(self.robot.defending_goal_line)
        self.go_to_desired_position = False

        if timestamp - self.timestamps["kicked"] >= 1:
            self.kicked = False

        if not self.grabbed and timestamp - self.timestamps["ungrabbed"] >= 5:
            self.grab_force()

        try:
            naughty = Util.point_in_defense_zone(self.robot.zones, self.robot.position, self.robot.attacking_goal) or (
                Util.point_in_defense_zone(self.robot.zones, self.robot.position, self.robot.defending_goal)
                and Util.point_in_defense_zone(self.robot.zones, self.robot.ally.position, self.robot.defending_goal)
            )
        except:
            naughty = False

        if naughty:
            self.robot.set_desired_position(self.robot.centre)
            self.go_to_desired_position = True

        # always grab the ball if possible, no matter what the subtask is
        elif self.robot.ball_in_range and not self.has_ball and not self.grabbed:
            self.grab()
            self.halt()

        # don't bash into walls
        elif self.collision is not None:
            if self.collision == "forward":
                self.moving = True
                self.com.move_backward(50)  # TODO - calibrate
            elif self.collision == "left":
                self.moving = True
                self.com.turn_clockwise(50)  # TODO - calibrate
            elif self.collision == "right":
                self.moving = True
                self.com.turn_anticlockwise(50)  # TODO - calibrate
            self.collision = None

        # turn towards the ball, then ungrab and move towards it, grabbing and halting when it is within range
        elif self.subtask == "acquire ball":
            try:
                naughty = Util.point_in_defense_zone(
                    self.robot.zones, self.world_state.ball_position, self.robot.attacking_goal
                ) or (
                    Util.point_in_defense_zone(
                        self.robot.zones, self.world_state.ball_position, self.robot.defending_goal
                    )
                    and Util.point_in_defense_zone(
                        self.robot.zones, self.robot.ally.position, self.robot.defending_goal
                    )
                )
            except:
                naughty = False

            if naughty:
                self.robot.set_desired_position(self.robot.centre)
                self.go_to_desired_position = True
                # print("[PLANNER GROUP 9] ball in a naughty place, retreating to centre")
            else:
                angle_to_ball = Util.get_turn_angle(heading, self.robot.direction["ball"]["angle"])
                if self.robot.ball_in_left or self.robot.ball_in_right:
                    self.grab()
                    self.move(-50, position)  # TODO - calibrate
                elif self.robot.ball_in_bottom:
                    self.grab()
                    self.move(50, position)  # TODO - calibrate
                elif not self.robot.within_tolerance_grab_angle(angle_to_ball):
                    self.grab()
                    self.turn(angle_to_ball, heading)
                else:
                    distance_to_ball = self.robot.direction["ball"]["distance"]
                    if self.grabbed and self.robot.ball_in_range:
                        self.move(-50, position)  # TODO - calibrate
                    elif not self.robot.ball_in_range:
                        self.ungrab()
                        self.move(distance_to_ball, position)

        elif self.subtask == "penalty shoot":
            if self.has_ball:
                if self.subtask_started or self.bearing is None:
                    if self.robot.defending_goal == "left":
                        self.bearing = round(uniform(5, 15))
                        if choice(["left", "right"]) == "left":
                            self.bearing = -self.bearing
                    else:
                        self.bearing = round(uniform(175, 165))
                        if choice(["left", "right"]) == "left":
                            self.bearing = -self.bearing

                angle_to_bearing = Util.get_turn_angle(heading, self.bearing)
                if not self.robot.within_tolerance_angle(angle_to_bearing):
                    self.turn(angle_to_bearing, heading)
                else:
                    self.kick_power(100)

        elif self.subtask == "defend penalty":
            # our robot cannot implement this subtask
            pass

        elif self.subtask == "kick off":
            if self.has_ball:
                if self.subtask_started or self.bearing is None:
                    if self.robot.defending_goal == "left":
                        self.bearing = round(uniform(23, 67))
                        if choice(["left", "right"]) == "left":
                            self.bearing = -self.bearing
                    else:
                        self.bearing = round(uniform(113, 157))
                        if choice(["left", "right"]) == "left":
                            self.bearing = -self.bearing

                angle_to_bearing = Util.get_turn_angle(heading, self.bearing)
                if not self.robot.within_tolerance_angle(angle_to_bearing):
                    self.turn(angle_to_bearing, heading)
                else:
                    self.kick_power(100)

        # turn our robot to face our ally
        elif self.subtask == "turn to ally":
            angle_to_ally = Util.get_turn_angle(heading, self.robot.direction["ally"]["angle"])
            if not self.robot.within_tolerance_angle(angle_to_ally):
                self.turn(angle_to_ally, heading)

        elif self.subtask == "pass" and self.has_ball:
            self.kick_distance(self.robot.direction["ally"]["distance"])

        elif self.subtask == "panic shoot" or self.subtask == "shoot":
            if self.has_ball:
                if self.robot.facing_attacking_goal:
                    self.kick_power(100)
                else:
                    angle_to_goal = Util.get_turn_angle(heading, self.robot.direction["attacking goal"]["angle"])
                    self.turn(angle_to_goal, heading)

        elif (
            self.subtask == "move to receive pass"
            or self.subtask == "intercept shot"
            or self.subtask == "intercept pass"
            or self.subtask == "align with ball"
            or self.subtask == "defend goal from ball"
            or self.subtask == "defend enemy shot"
        ):

            if self.subtask == "move to receive pass":
                # if self.subtask_started:
                #     self.receive_point = Util.set_receive_point(self.robot.zones, self.robot.attacking_goal)
                # desired_position = self.receive_point
                desired_position = self.robot.centre

            elif self.subtask == "intercept shot":
                if self.world_state.who_has_ball() is None:
                    enemy = self.robot.enemy1
                else:
                    enemy = self.world_state.who_has_ball()
                if enemy.facing_attacking_goal:
                    desired_position = Util.get_intercept_point_or_midpoint(
                        position, [enemy.position, Util.intercept_goal(enemy)]
                    )
                    # print("ENEMY CAN SCORE {}".format(desired_position))
                else:
                    desired_position = Util.get_intercept_point_or_midpoint(
                        position, [enemy.position, defending_goal_midpoint]
                    )
                    # print("ENEMY MIDPOINT {}".format(desired_position))

            elif self.subtask == "intercept pass":
                desired_position = Util.get_intercept_point_or_midpoint(position, self.robot.intercept_line)

            else:
                desired_position = None
            #
            # elif self.subtask == "align with ball" or self.subtask == "defend goal from ball":
            #     if self.world_state.ball_moving_to_defending_goal(self.robot.defending_goal):
            #         desired_position = self.world_state.ball_intercept_point(self.robot.defending_goal)
            #         if self.robot.defending_goal == "left":
            #             desired_position[0] += self.robot.GOAL_X_OFFSET
            #         else:
            #             desired_position[0] -= self.robot.GOAL_X_OFFSET
            #     else:
            #         ball_y = self.world_state.ball_position[1]
            #         if self.robot.defending_goal == "left":
            #             top = self.robot.defending_goal_line[0][1]
            #             bottom = self.robot.defending_goal_line[1][1]
            #             x = defending_goal_midpoint[0] + self.robot.GOAL_X_OFFSET
            #         else:
            #             top = self.robot.defending_goal_line[2][1]
            #             bottom = self.robot.defending_goal_line[3][1]
            #             x = defending_goal_midpoint[0] - self.robot.GOAL_X_OFFSET
            #         if ball_y <= top:
            #             y = top
            #         elif ball_y >= bottom:
            #             y = bottom
            #         else:
            #             y = ball_y
            #         desired_position = (x, y)
            #
            # else:  # elif self.subtask == "defend enemy shot":
            #     enemy = self.world_state.who_has_ball()
            #     intercept = Util.intercept_goal(enemy)
            #     if intercept is not None:
            #         if self.robot.defending_goal == "left":
            #             desired_position = (intercept[0] + self.robot.GOAL_X_OFFSET, intercept[1])
            #         else:
            #             desired_position = (intercept[0] - self.robot.GOAL_X_OFFSET, intercept[1])
            #     else:
            #         desired_position = defending_goal_midpoint
            #
            if desired_position is not None:
                self.robot.set_desired_position(desired_position)
                self.go_to_desired_position = True

        # ungrab and wait to receive the ball
        elif self.subtask == "receive pass":
            self.ungrab()

        if self.go_to_desired_position:
            distance_to_desired_position = self.robot.direction["desired position"]["distance"]
            if not self.robot.within_tolerance_distance(distance_to_desired_position):
                # get to the desired position
                forward_angle_to_desired_position = Util.get_turn_angle(
                    heading, self.robot.direction["desired position"]["angle"]
                )
                if abs(forward_angle_to_desired_position) <= 90:
                    if not self.robot.within_tolerance_angle(forward_angle_to_desired_position):
                        self.turn(forward_angle_to_desired_position, heading)
                    else:
                        self.move(distance_to_desired_position, position)
                else:
                    backward_angle_to_desired_position = Util.get_turn_angle(
                        Util.get_opposite_heading(heading), self.robot.direction["desired position"]["angle"]
                    )
                    if not self.robot.within_tolerance_angle(backward_angle_to_desired_position):
                        self.turn(backward_angle_to_desired_position, heading)
                    else:
                        self.move(-distance_to_desired_position, position)
            else:
                if self.subtask == "move to receive pass":
                    # turn to ally
                    angle_to_ally = Util.get_turn_angle(heading, self.robot.direction["ally"]["angle"])
                    if not self.robot.within_tolerance_angle(angle_to_ally):
                        self.turn(angle_to_ally, heading)
                    else:
                        self.ungrab()
                elif (
                    self.subtask == "intercept shot"
                    or self.subtask == "intercept pass"
                    or self.subtask == "defend enemy shot"
                ):
                    # turn to the enemy with the ball and ungrab
                    if self.world_state.who_has_ball() is None:
                        enemy_with_ball = "enemy1"
                    else:
                        enemy_with_ball = self.world_state.who_has_ball().role
                    angle_to_enemy = Util.get_turn_angle(heading, self.robot.direction[enemy_with_ball]["angle"])
                    if not self.robot.within_tolerance_angle(angle_to_enemy):
                        self.turn(angle_to_enemy, heading)
                    else:
                        self.ungrab()
                else:  # self.subtask == "align with ball" or self.subtask == "defend goal from ball":
                    # turn to ball and ungrab
                    angle_to_ball = Util.get_turn_angle(heading, self.robot.direction["ball"]["angle"])
                    if not self.robot.within_tolerance_grab_angle(angle_to_ball):
                        self.turn(angle_to_ball, heading)
                    else:
                        self.ungrab()