class DBBundles: """Bundle XAssets for the COD Tracker Database.""" def Compile(self: Any) -> None: """Compile the Bundle XAssets for the COD Tracker Database.""" dbBundles: List[Dict[str, Any]] = [] bundles: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/bundles.json") for bundle in bundles: if bundle.get("id") is None: continue elif bundle.get("name") is None: continue elif (b := bundle.get("billboard")) is None: continue elif (l := bundle.get("logo")) is None: continue self.dbImages.append(b) self.dbImages.append(l) if Utility.FileExists(self, f"{self.iImages}/{b}.png") is False: continue elif Utility.FileExists(self, f"{self.iImages}/{l}.png") is False: continue items: List[int] = [] for item in bundle.get("items"): items.append(item.get("id")) bundle["items"] = items bundle.pop("altId") bundle.pop("hiddenItems") if bundle.get("description") is None: bundle.pop("description") if bundle.get("flavor") is None: bundle.pop("flavor") if bundle.get("feature") is None: bundle.pop("feature") if bundle.get("season") is None: bundle.pop("season") if bundle.get("name") == bundle.get("flavor"): bundle.pop("flavor") bundle["slug"] = Utility.Sluggify(self, bundle.get("name")) dbBundles.append(bundle) self.count += 1
def Compile(self: Any) -> None: """Compile the Operator XAssets for the COD Tracker Database.""" dbOperators: List[Dict[str, Any]] = [] operators: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/operators.json") skins: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/operatorSkins.json") executions: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/executions.json") quips: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/operatorQuips.json") for operator in operators: if operator.get("id") is None: continue elif operator.get("name") is None: continue elif (i := operator.get("image")) is None: continue self.dbImages.append(i) if Utility.FileExists(self, f"{self.iImages}/{i}.png") is False: continue operator.pop("altId") operator.pop("type") operator.pop("rarity") operator.pop("branchIcon") operator.pop("thumbprint") operator.pop("launchOperator") operator.pop("video") operator.pop("hidden") operator.pop("billets") if operator.get("season") is None: operator.pop("season") if operator.get("description") is None: operator.pop("description") operator["skins"] = [] operator["executions"] = [] operator["quips"] = [] operator["slug"] = Utility.Sluggify(self, operator.get("name")) for skin in Utility.SortList(self, skins, "name", key2="rarity"): if (skinId := skin.get("id")) is None: continue elif skin.get("name") is None: continue
class DBLoot: """Loot XAssets for the COD Tracker Database.""" def Compile(self: Any) -> None: """Compile the Loot XAssets for the COD Tracker Database.""" dbLoot: List[Dict[str, Any]] = [] loot: List[str] = [ "accessories", "battlePassItems", "callingCards", "camos", "charms", "consumables", "emblems", "executions", "features", "gestures", "missionItems", "operatorQuips", "operatorSkins", "specialItems", "sprays", "stickers", "vehicleCamos", "vehicleHorns", "vehicleTracks", ] for file in loot: items: List[Dict[str, Any]] = Utility.ReadFile( self, f"{self.eXAssets}/{file}.json") for item in items: if item.get("id") is None: continue elif item.get("name") is None: continue elif (i := item.get("image")) is None: continue self.dbImages.append(i) if Utility.FileExists(self, f"{self.iImages}/{i}.png") is False: continue item.pop("altId", None) item.pop("hidden", None) item.pop("category", None) item.pop("operatorAltId", None) item.pop("pet", None) item.pop("video", None) item.pop("unlock", None) if item.get("description") is None: item.pop("description", None) if item.get("flavor") is None: item.pop("flavor", None) if item.get("season") is None: item.pop("season", None) if item.get("attribute") is None: item.pop("attribute", None) if (iType := item.get("type")) == "Calling Card": item["animated"] = Utility.AnimateSprite( self, i, [(512, 128), (512, 136), (960, 240)]) elif iType == "Emblem": item["animated"] = Utility.AnimateSprite( self, i, [(256, 256)]) item["slug"] = Utility.Sluggify(self, item.get("name")) dbLoot.append(item) self.count += 1
continue variant.pop("altId") if variant.get("flavor") is None: variant.pop("flavor") if variant.get("season") is None: variant.pop("season") if variant.get("tracers") is None: variant.pop("tracers") if variant.get("dismemberment") is None: variant.pop("dismemberment") variant["class"] = weapon.get("class") variant["baseId"] = weapon.get("id") variant["slug"] = Utility.Sluggify(self, variant.get("name")) dbLoot.append(variant) self.count += 1 Utility.WriteFile( self, f"{self.eDatabase}/loot.json", Utility.SortList(self, dbLoot, "name", key2="rarity"), compress=True, ) Utility.WriteFile( self, f"{self.eDatabase}/_loot.json", Utility.SortList(self, dbLoot, "name", key2="rarity"), )