예제 #1
0
def keyboard(key):
    """小键盘 q w e等字母"""
    screen = BasePage().get_window_size()
    keyboard_list = [
        'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f',
        'g', 'h', 'd', 'k', 'l', 'capslock', 'z', 'x', 'c', 'v', 'b', 'n', 'm',
        "backspace", ',', '.', '-', 'blank', "'", 'enter'
    ]

    if key.lower() in keyboard_list:
        i = keyboard_list.index(key.lower())
        if i < 10:
            ClickBounds().click_bounds(
                0.08888 * screen[0] * (i + 0.5) + 0.011 * screen[0] * (i + 1),
                1365)
        elif i in range(10, 19):
            ClickBounds().click_bounds((0.08888 + 0.011) * screen[0] * (i - 9),
                                       1515)  # i +1-10
        elif i in range(19, 28):
            ClickBounds().click_bounds(
                (0.08888 + 0.011) * screen[0] * (i - 18), 1680)  # i+1-19
        else:  # 28--32
            if i > 30:
                ClickBounds().click_bounds(0.08888 * screen[0] *
                                           (i - 25 + 0.5) + 0.011 * screen[0] *
                                           (i - 23), 1840)  #
            else:
                ClickBounds().click_bounds(
                    0.08888 * screen[0] * (i - 28 + 0.5) + 0.011 * screen[0] *
                    (i - 26), 1840)
    """小键盘
 def drop_down_button(self, var):
     """正确选项后答对率 下拉按钮"""
     loc = self.get_element_location(var)
     size = self.get_element_size(var)
     x = loc[0] + size[0] // 2
     y = loc[1] + size[1] - 10
     ClickBounds().click_bounds(x, y)
예제 #3
0
def games_keyboard(key):
    """小键盘 q w e等字母"""
    screen = BasePage().get_window_size()
    keyboard = ['q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p',
                'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l',
                'capslock', 'z', 'x', 'c', 'v', 'b', 'n', 'm', "backspace",
                ',', '.', '-', 'blank', "'", 'enter']
    if key.lower() in keyboard:
        i = keyboard.index(key.lower())
        if i < 10:
            ClickBounds().click_bounds(0.08888 * screen[0] * (i+0.5) + 0.011 * screen[0]*(i+1), 1010)
        elif i in range(10, 19):
            ClickBounds().click_bounds((0.08888+0.011) * screen[0] * (i - 9), 1085)  # i +1-10
        elif i in range(19, 27):
            ClickBounds().click_bounds((0.08888+0.011) * screen[0] * (i - 18), 1158)  # i+1-19
        else:  # 27--32
            if i > 30:
                ClickBounds().click_bounds(0.08888 * screen[0] * (i-25+0.5) + 0.011 * screen[0]*(i - 23), 1240)  #
            else:
                ClickBounds().click_bounds(0.08888 * screen[0] * (i - 28 + 0.5) + 0.011 * screen[0] * (i - 26), 1240)

    # if key.lower() in keyboard:
    #     i = keyboard.index(key.lower())
    #     print(key.lower())
    #     if i < 10:
    #         ClickBounds().click_bounds(90 * (i + 0.5) + 15 * (i + 1), 1385)
    #     elif i in range(10, 19):
    #         ClickBounds().click_bounds(105 * (i - 9), 1535)  # i +1-10
    #     elif i in range(19, 28):
    #         ClickBounds().click_bounds(105 * (i - 18), 1685)  # i+1-19
    #     else:  # 28--32
    #         if i > 30:
    #             ClickBounds().click_bounds(90 * (i - 25 + 0.5) + 15 * (i - 23), 1835)  #
    #         else:
    #             ClickBounds().click_bounds(90 * (i - 28 + 0.5) + 15 * (i - 26), 1835)

    """小键盘
예제 #4
0
 def click_block(self):
     """点击页面空白区域"""
     ClickBounds().click_bounds(540, 300)
예제 #5
0
 def __init__(self):
     self.bounds = ClickBounds()
     self.result = ResultPage()
     self.get = GetAttribute()
     self.key = Keyboard()
예제 #6
0
class ChoiceWordCloze(BasePage):
    """选词填空"""
    def __init__(self):
        self.bounds = ClickBounds()
        self.result = ResultPage()
        self.get = GetAttribute()
        self.key = Keyboard()

    @teststeps
    def wait_check_page(self):
        """以“title:选词填空”的xpath-index为依据"""
        locator = (By.XPATH, "//android.widget.TextView[contains(@text,'选词填空')]")
        try:
            WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststeps
    def wait_check_play_page(self):
        """以“rate”的ID为依据"""
        locator = (By.XPATH, "//android.widget.TextView[contains(@resource-id,"
                             + self.id_type() + "rate)]")
        try:
            WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststep
    def rate(self):
        """获取作业数量"""
        rate = self.driver\
            .find_element_by_id(self.id_type() + "rate").text
        return rate

    @teststep
    def font_middle(self):
        """第一个Aa"""
        ele = self.driver \
            .find_element_by_id(self.id_type() + "font_middle")
        return ele

    @teststep
    def font_large(self):
        """第二个Aa"""
        ele = self.driver \
            .find_element_by_id(self.id_type() + "font_large")
        return ele

    @teststep
    def font_great(self):
        """第三个Aa"""
        ele = self.driver \
            .find_element_by_id(self.id_type() + "font_great")
        return ele

    @teststep
    def prompt(self):
        """提示词"""
        self.driver\
            .find_element_by_id(self.id_type() + "prompt").click()

    @teststep
    def bounds_prompt(self):
        """提示词按钮"""
        ele = self.driver\
            .find_elements_by_xpath("//android.widget.TextView[contains(@index,0)]")[1]
        return ele

    @teststep
    def prompt_content(self):
        """提示词内容"""
        ele = self.driver \
            .find_elements_by_xpath("//android.widget.TextView[contains(@index,0)]")[1].text
        return ele

    @teststep
    def click_blank(self):
        """点击页面 提示词弹框 以外空白处,弹框消失"""
        self.bounds.click_bounds(67.5, 1119.5)
        time.sleep(1)

    @teststep
    def time(self):
        """获取作业时间"""
        ele = self.driver \
            .find_element_by_id(self.id_type() + "time").text
        return ele

    # 查看答案 页面
    @teststeps
    def wait_check_detail_page(self):
        """以“answer”的ID为依据"""
        locator = (By.XPATH, "//android.widget.TextView[contains(@resource-id,"
                             + self.id_type() + "tv_answer)]")
        try:
            WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststep
    def content_value(self):
        """获取整个 外框元素"""
        ele = self.driver\
            .find_element_by_id(self.id_type() + "tb_content")
        return ele

    @teststeps
    def content_desc(self):
        """点击输入框,激活小键盘"""
        content = self.get.get_description(self.content_value())
        item_x = re.match(".*\[(.*)\].*\[", content)  # x值
        item_y = re.match(".*\[(.*)\].*", content)  # y值
        x = item_x.group(1).split(',')  # 所有输入框y值的列表
        y = item_y.group(1).split(',')  # 所有输入框x值的列表
        return x, y

    @teststeps
    def get_result(self):
        """点击输入框,激活小键盘"""
        content = self.get.get_description(self.content_value())
        value = re.match("\\[(.+?)\\]", content)  # answer
        answer = value.group(1).split(',')  # 所有输入框值的列表
        print('正确答案:', answer)
        self.click_blank()
        return answer

    @teststeps
    def choice_word_filling(self):
        """《选词填空》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            if self.wait_check_play_page():
                timestr = []
                self.prompt()  # 右上角 提示词
                time.sleep(1)
                content = self.prompt_content()  # 取出提示内容
                self.click_blank()  # 点击空白处 弹框消失
                word_list = content.split('   ')  # 取出单词列表
                print('待输入的单词:', word_list)

                self.font_operate()  # Aa文字大小切换按钮 切换 及状态统计

                rate = self.rate()
                for i in range(int(rate)):
                    Homework().rate_judge(rate, i)  # 测试当前rate值显示是否正确
                    Homework().next_button_operate('false')  # 下一题 按钮 状态判断 加点击

                    if i == 0:  # 获取第一个输入框的坐标,点击激活小键盘
                        item = self.content_desc()
                        loc = self.get_element_location(self.content_value())  # 文章元素左上角 顶点坐标
                        x = float(item[0][i]) + loc[0]+55.0  # 55.0为点击输入框中心点的偏移量
                        y = float(item[1][i]) + loc[1]
                        self.driver.tap([(x, y)])  # 点击激活输入框
                    else:
                        self.key.games_keyboard('enter')  # 点击回车键进入下一题

                    word = word_list[i]  # 单词
                    print('study_word:', word)
                    if len(word_list) >= int(rate):
                        for index in range(len(word)):
                            if index == 4:
                                self.key.games_keyboard('capslock')  # 点击键盘 切换到 大写字母
                                self.key.games_keyboard(word[index].upper())  # 点击键盘对应 大写字母
                                self.key.games_keyboard('capslock')  # 点击键盘 切换到 小写字母
                            else:
                                self.key.games_keyboard(word[index])  # 点击键盘对应字母
                    else:
                        self.key.games_keyboard('a')  # 点击键盘对应字母

                    timestr.append(self.time())  # 统计每小题的计时控件time信息

                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 加点击
                Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
                print('==================================================')
                return rate

    @teststeps
    def check_detail_page(self, rate, homework_title, game_title):
        """查看答案页面面"""
        if self.result.wait_check_result_page():  # 结果页检查点
            self.result.check_result_button()  # 结果页 查看答案 按钮

            if self.result.wait_check_detail_page():  # 页面检查点
                print('查看答案页面:')
                item = self.get_result()
                print('excel-opeate:')
                for i in range(len(item)):
                    print('----------------------')
                    ExcelUtil().data_write(rate, homework_title, game_title, item[i])
                self.result.back_up_button()

    @teststeps
    def font_operate(self):
        """Aa文字大小切换按钮 状态判断 及 切换操作"""
        x = []
        y = []
        middle = self.font_middle()  # first
        large = self.font_large()  # second
        great = self.font_great()  # third

        i = 0
        j = 0
        while i < 3:
            bounds = self.content_desc()  # 获取输入框坐标
            print(self.get.get_checked(middle), self.get.get_checked(large), self.get.get_checked(great))

            if self.get.get_checked(middle) == 'false':
                if self.get.get_checked(large) == 'false':
                    x.insert(2, bounds[0][0])
                    y.insert(2, bounds[1][0])
                    print('当前选中的Aa按钮为第3个:', bounds[0][0], bounds[1][0])
                    j = 3
                else:
                    if self.get.get_checked(large) == 'true':
                        x.insert(1, bounds[0][0])
                        y.insert(1, bounds[1][0])
                        print('当前选中的Aa按钮为第2个:', bounds[0][0], bounds[1][0])
                        j = 2
            else:
                x.insert(0, bounds[0][0])
                y.insert(0, bounds[1][0])
                print('当前选中的Aa按钮为第1个:', bounds[0][0], bounds[1][0])
                j = 1

            if j == 1:
                large.click()
            elif j == 2:
                great.click()
            else:
                middle.click()
            i += 1
            print('--------------------------------------------')
            time.sleep(2)

        if not float(y[2]) > float(y[1]) > float(y[0]):
            print('❌❌❌ Error - Aa文字大小切换按钮:', y)
        print('==============================================')
 def click_block(self):
     ClickBounds().click_bounds(540, 200)
예제 #8
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 def choose_album_mul(self):
     """5.1 模拟器 选择相册370,720"""
     print('选择相册')
     ClickBounds().click_bounds(560, 270)
예제 #9
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 def choose_album(self):
     """选择相册370,720"""
     ClickBounds().click_bounds(320, 500)
예제 #10
0
 def __init__(self):
     self.bounds = ClickBounds()
     self.result = ResultPage()
예제 #11
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class ChoiceWordCloze(BasePage):
    """选词填空"""
    def __init__(self):
        self.bounds = ClickBounds()
        self.result = ResultPage()

    @teststeps
    def wait_check_page(self):
        """以“title:选词填空”的xpath-index为依据"""
        locator = (By.XPATH,
                   "//android.widget.TextView[contains(@text,'选词填空')]")
        try:
            WebDriverWait(self.driver, 20,
                          0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststep
    def rate(self):
        """获取作业数量"""
        rate = self.driver\
            .find_element_by_id("com.vanthink.student.debug:id/rate").text
        return rate

    @teststep
    def font_middle(self):
        """第一个Aa"""
        ele = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/font_middle")
        return ele

    @teststep
    def font_large(self):
        """第二个Aa"""
        ele = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/font_large")
        return ele

    @teststep
    def font_great(self):
        """第三个Aa"""
        ele = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/font_great")
        return ele

    @teststep
    def prompt(self):
        """提示词"""
        self.driver\
            .find_element_by_id("com.vanthink.student.debug:id/prompt").click()

    @teststep
    def bounds_prompt(self):
        """提示词按钮"""
        ele = self.driver\
            .find_elements_by_xpath("//android.widget.TextView[contains(@index,0)]")[1]
        return ele

    @teststep
    def prompt_content(self):
        """提示词内容"""
        ele = self.driver \
            .find_elements_by_xpath("//android.widget.TextView[contains(@index,0)]")[1].text
        return ele

    @teststep
    def click_blank(self):
        """点击页面 提示词弹框 以外空白处,弹框消失"""
        self.bounds.click_bounds(67.5, 1119.5)

    @teststep
    def time(self):
        """获取作业时间"""
        ele = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/time").text
        return ele

    @teststep
    def back_up_button(self):
        """以“返回按钮”的class name为依据"""
        time.sleep(2)
        self.driver \
            .find_element_by_class_name("android.widget.ImageButton") \
            .click()

    @teststeps
    def content_desc(self):
        """点击输入框,激活小键盘"""
        content = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/tb_content").get_attribute('contentDescription')
        item_x = re.match(".*\[(.*)\].*\[", content)  # x值
        item_y = re.match(".*\[(.*)\].*", content)  # y值
        x = item_x.group(1).split(',')  # 所有输入框y值的列表
        print(x)
        y = item_y.group(1).split(',')  # 所有输入框x值的列表
        print(y)
        return x, y

    @teststeps
    def get_result(self):
        """点击输入框,激活小键盘"""
        content = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/tb_content").get_attribute('contentDescription')
        value = re.match("\\[(.+?)\\]", content)  # answer
        print(value)
        answer = value.group(1).split(',')  # 所有输入框值的列表
        print('正确答案:', answer)
        return answer

    @teststep
    def click_enter_button(self):
        """点击回车键,激活下一题输入框"""
        self.bounds.click_bounds(660, 1240)

    @teststeps
    def choice_word_filling(self):
        """《选词填空》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            timestr = []
            self.prompt()  # 右上角 提示词
            content = self.prompt_content()  # 取出提示内容
            self.click_blank()  # 点击空白处 弹框消失
            word_list = content.split('   ')  # 取出单词列表
            print('待输入的单词:', word_list)

            self.font_operate()  # Aa文字大小切换按钮 切换 及状态统计

            rate = self.rate()
            for i in range(int(rate)):
                Homework().rate_judge(rate, i, self.rate())  # 测试当前rate值显示是否正确
                Homework().next_button_operate('false')  # 下一题 按钮 状态判断 加点击

                if i == 0:
                    item = self.content_desc()
                    time.sleep(2)
                    x = float(item[0][i]) + 88.0
                    y = float(item[1][i]) + 246.0
                    self.bounds.click_bounds(x, y)
                else:
                    self.click_enter_button()

                word = word_list[i]
                print('word:', word)
                if len(word_list) >= int(rate):
                    for index in range(len(word)):
                        if index == 4:
                            games_keyboard('capslock')  # 点击键盘 切换到 大写字母
                            games_keyboard(word[index].upper())  # 点击键盘对应 大写字母
                            games_keyboard('capslock')  # 点击键盘 切换到 小写字母
                        else:
                            games_keyboard(word[index])  # 点击键盘对应字母
                else:
                    games_keyboard('abc')  # 点击键盘对应字母

                timestr.append(self.time())  # 统计每小题的计时控件time信息

            Homework().next_button_operate('true')  # 下一题 按钮 状态判断 加点击
            Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
            print('==================================================')
            return rate

    @teststeps
    def detail_page(self, rate, homework_title, game_title):
        """查看答案页面面"""
        self.result.check_result_button()  # 结果页 查看答案 按钮
        if self.result.wait_check_detail_page():  # 页面检查点
            print('查看答案页面:')
            item = self.get_result()
            print('excel-opeate:')
            for i in range(len(item)):
                print('----------------------')
                ExcelUtil().data_write(rate, homework_title, game_title,
                                       item[i])
            self.back_up_button()

    @teststeps
    def font_operate(self):
        """Aa文字大小切换按钮 状态判断 及 切换操作"""
        x = []
        y = []
        middle = self.font_middle()  # first
        large = self.font_large()  # second
        great = self.font_great()  # third

        i = 0
        j = 0
        while i < 3:
            bounds = self.content_desc()  # 获取输入框坐标
            print(middle.get_attribute('checked'),
                  large.get_attribute('checked'),
                  great.get_attribute('checked'))

            if middle.get_attribute('checked') == 'false':
                if large.get_attribute('checked') == 'false':
                    x.insert(2, bounds[0][0])
                    y.insert(2, bounds[1][0])
                    print('当前选中的Aa按钮为第3个:', bounds[0][0], bounds[1][0])
                    j = 3
                else:
                    if large.get_attribute('checked') == 'true':
                        x.insert(1, bounds[0][0])
                        y.insert(1, bounds[1][0])
                        print('当前选中的Aa按钮为第2个:', bounds[0][0], bounds[1][0])
                        j = 2
            else:
                x.insert(0, bounds[0][0])
                y.insert(0, bounds[1][0])
                print('当前选中的Aa按钮为第1个:', bounds[0][0], bounds[1][0])
                j = 1

            if j == 1:
                large.click()
            elif j == 2:
                great.click()
            else:
                middle.click()
            i += 1
            print('--------------------------------------------')
            time.sleep(2)

        if not float(y[2]) > float(y[1]) > float(y[0]):
            print('★★★ Error - Aa文字大小切换按钮:', y)
        print('==============================================')
 def click_hide(self):
     """点击 隐藏键盘 按钮"""
     ClickBounds().click_bounds(990, 1210)
 def click_next(self):
     """点击键盘 下一个 按钮"""
     ClickBounds().click_bounds(994, 1845)
class StrengthenSentence(BasePage):
    """强化炼句"""
    def __init__(self):
        self.bounds = ClickBounds()
        self.result = ResultPage()

    # 以下为 共有元素
    @teststeps
    def wait_check_page(self):
        """以“title:强化炼句”的ID为依据"""
        locator = (By.XPATH,
                   "//android.widget.TextView[contains(@text,'强化炼句')]")
        try:
            WebDriverWait(self.driver, 20,
                          0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststep
    def rate(self):
        """获取作业数量"""
        rate = self.driver\
            .find_element_by_id("com.vanthink.student.debug:id/rate").text
        return rate

    @teststep
    def time(self):
        """获取作业时间"""
        rate = self.driver\
            .find_element_by_id("com.vanthink.student.debug:id/time").text
        return rate

    @teststeps
    def content_desc(self):
        """点击输入框,激活小键盘"""
        content = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/input2").get_attribute('contentDescription')
        item_x = re.match(".*\[(.*)\].*\[", content)  # x值
        item_y = re.match(".*\[(.*)\].*", content)  # y值
        x = item_x.group(1).split(',')  # 所有输入框y值的列表
        y = item_y.group(1).split(',')  # 所有输入框x值的列表
        return x, y

    @teststeps
    def get_result(self):
        """点击输入框,激活小键盘"""
        content = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/input2").get_attribute('contentDescription')
        value = re.match("\\[(.+?)\\]", content)  # answer
        answer = value.group(1).split(',')  # 所有输入框值的列表
        return answer

    @teststep
    def click_voice(self):
        """页面内音量按钮"""
        self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/play_voice") \
            .click()

    @teststeps
    def sentence(self):
        """展示的句子"""
        word = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/input2").text
        return word

    @teststep
    def explain(self):
        """展示的翻译"""
        word = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/explain").text
        return word

    # 每小题回答完,下一步按钮后展示答案的页面
    @teststeps
    def correct_title(self):
        """展示的答案title:正确答案 的ID为依据"""
        locator = (By.ID, "com.vanthink.student.debug:id/correct_title")
        try:
            WebDriverWait(self.driver, 20,
                          0.5).until(lambda x: x.find_element(*locator))
            return True
        except:
            return False

    @teststeps
    def correct(self):
        """展示的答案"""
        word = self.driver \
            .find_element_by_id("com.vanthink.student.debug:id/correct").text
        ele = word[:-1]  # 去掉最后的标点符号
        return ele

    # 查看答案页面
    @teststeps
    def result_question(self):
        """展示的题目"""
        ele = self.driver \
            .find_elements_by_id("com.vanthink.student.debug:id/tv_hint")
        word = []
        for i in range(len(ele)):
            word.append(ele[i].text)
        return word

    @teststeps
    def result_answer(self):
        """展示的 正确答案"""
        ele = self.driver \
            .find_elements_by_id("com.vanthink.student.debug:id/tv_answer")
        word = []
        for i in range(len(ele)):
            word.append(ele[i].text)
        return word

    @teststep
    def result_mine_state(self, index):
        """我的答案对错标识 selected属性"""
        word = self.driver \
            .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute('selected')
        return word

    @teststep
    def back_up_button(self):
        """以“返回按钮”的class name为依据"""
        self.driver \
            .find_element_by_class_name("android.widget.ImageButton") \
            .click()

    @teststeps
    def diff_type(self, tpe):
        """选择 不同模式小游戏的 游戏方法"""
        print(tpe)
        if tpe == '默写模式':
            answer = self.dictation_pattern()
        elif tpe == '自定义模式':
            answer = self.custom_pattern()
        elif tpe == '简单模式':
            answer = self.easy_pattern()
        else:  # 复杂模式
            answer = self.random_pattern()
        return answer

    @teststeps
    def random_pattern(self):
        """《强化炼句 复杂模式》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            answer = []
            timestr = []  # 获取每小题的时间
            rate = self.rate()
            for i in range(int(rate)):
                Homework().rate_judge(rate, i, self.rate())  # 测试当前rate值显示是否正确
                Homework().next_button_operate('false')  # 下一题 按钮 判断加 点击操作

                value = self.edit_text()  # 激活输入框并进行输入
                Homework().next_button_operate(
                    'true')  # 下一题 按钮 状态判断加 点击操作 ,进入答案页面

                self.correct_judge(value, i)  # 判断答题是否正确
                timestr.append(self.time())  # 统计每小题的计时控件time信息

                Homework().next_button_operate('true')  # 下一题 按钮 状态判断加 点击操作
                print('-------------------------------')

            Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
            print('======================================================')
            return rate, answer

    @teststeps
    def custom_pattern(self):
        """《强化炼句 自定义模式》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            answer = []
            timestr = []  # 获取每小题的时间
            rate = self.rate()
            for i in range(int(rate)):
                Homework().rate_judge(rate, i, self.rate())  # 测试当前rate值显示是否正确
                Homework().next_button_operate('false')  # 下一题 按钮 状态判断 点击

                value = self.edit_text()  # 激活输入框并进行输入
                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击
                if self.correct_title():
                    result = self.correct_judge(value, i)  # 判断答题是否正确
                    answer.append(result[0])

                timestr.append(self.time())  # 统计每小题的计时控件time信息
                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击
                print('-------------------------------')

            Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
            print('======================================================')
            return rate, answer

    @teststeps
    def easy_pattern(self):
        """《强化炼句 简单模式》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            answer = []
            timestr = []  # 获取每小题的时间
            rate = self.rate()
            for i in range(int(rate)):
                Homework().rate_judge(rate, i, self.rate())  # 测试当前rate值显示是否正确
                Homework().next_button_operate('false')  # 下一题 按钮 状态判断 点击

                value = self.edit_text()  # 激活输入框并进行输入
                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击,进入答案页面

                result = self.correct_judge(value, i)  # 判断答题是否正确
                answer.append(result[0])
                timestr.append(self.time())  # 统计每小题的计时控件time信息

                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击
                print('-------------------------------')

            Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
            print('======================================================')
            return rate, answer

    @teststeps
    def dictation_pattern(self):
        """《强化炼句 默写模式》 游戏过程"""
        if self.wait_check_page():  # 页面检查点
            answer = []
            timestr = []  # 获取每小题的时间
            rate = self.rate()
            for i in range(int(rate)):
                Homework().rate_judge(rate, i, self.rate())  # 测试当前rate值显示是否正确
                Homework().next_button_operate('false')  # 下一题 按钮 状态判断 点击

                value = self.edit_text()  # 激活输入框并进行输入
                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击,进入答案页面

                result = self.correct_judge(value, i)  # 判断答题是否正确
                answer.append(result[0])
                timestr.append(self.time())  # 统计每小题的计时控件time信息

                Homework().next_button_operate('true')  # 下一题 按钮 状态判断 点击
                print('-----------------------------')
            Homework().now_time(timestr)  # 判断游戏界面 计时功能控件 是否在计时
            print('==================================================')
            return rate, answer

    @teststeps
    def edit_text(self):
        """激活输入框 并 输入内容"""
        explain = self.explain()  # 解释的内容
        sentence = self.sentence().split(' ')  # 句子
        print('题目:', self.sentence())
        value = strength_sentence_operate(explain)  # 数据字典

        words = value.split(' ')  # 将句子分割成单词
        word = []
        for i in range(len(words)):
            if (self.is_alphabet(words[i])) and (words[i] not in sentence):
                word.append(words[i])

        for j in range(len(word)):
            item = self.content_desc()  # 获取输入框坐标
            x = float(item[0][j]) + 80.0
            y = float(item[1][j]) + 320.0
            self.bounds.click_bounds(x, y)  # 激活输入框

            for z in range(len(word[j])):
                if j == len(word) - 1:
                    if word[j][z] in ['.', '?', '!']:  # 去掉最后的标点符号
                        break
                if z == 4 and z != len(word[j]) - 1:
                    games_keyboard('capslock')  # 点击键盘 切换到 大写字母
                    games_keyboard(word[j][z].upper())  # 点击键盘对应 大写字母
                    games_keyboard('capslock')  # 点击键盘 切换到 小写字母
                else:
                    if j == 2 and word[j][z] == "'":
                        games_keyboard(',')  # 第二小题  点击键盘 逗号
                    else:
                        games_keyboard(word[j][z])  # 点击键盘对应字母

        return value

    @teststeps
    def correct_judge(self, value, i):
        """每小题回答完,下一步按钮后展示答案的页面"""
        if self.correct_title():  # 展示的答案title元素是否存在
            result = self.get_result()  # content-desc的值
            answer = self.sentence()  # 展示的本人的答案

            for j in range(len(result)):
                for k in range(len(answer)):
                    if answer[k] == '{':
                        if len(answer) != 2:
                            if k == 0:  # 展示的本人的答案 result[j]
                                answer = result[j].strip() + answer[k + 2:]
                            elif k + 1 == len(answer) - 1:
                                if ' ' not in result[j]:
                                    answer = answer[:k - 1] + ' ' + result[j]
                                else:
                                    answer = answer[:k - 1] + result[j]
                            else:
                                if ' ' not in result[j]:
                                    answer = answer[:k - 1] + ' ' + result[
                                        j] + answer[k + 2:]
                                else:
                                    answer = answer[:k -
                                                    1] + result[j] + answer[k +
                                                                            2:]
                            break

            if answer[len(answer) - 1] == ' ':
                answer = answer[:-1]
            correct = self.correct()  # 展示的正确答案
            print('我的答案:', answer)
            if correct == value:  # 测试展示的答案是否正确
                if answer == correct:
                    print('回答正确')
                else:
                    print('回答错误')
            return answer, i

    def replace_string(self, answer, num, replace):
        string2 = ''
        for i in range(len(answer)):
            if i == num:
                string2 += replace
            else:
                string2 += answer[i]
        return string2

    @teststeps
    def study_again(self, tpe):
        """《强化炼句》 再练一遍 操作过程"""
        print('再练一遍 操作过程:')
        if self.result.wait_check_result_page():  # 结果页检查点
            self.result.again_button()  # 结果页 再练一遍 按钮
            result = self.diff_type(tpe)  # 强化炼句 - 游戏过程

            return '再练一遍按钮', result[0], result[1]

    @teststeps
    def check_detail_page(self, i, answer):
        """查看答案页面"""
        if self.result.wait_check_result_page():  # 结果页检查点
            self.result.check_result_button()  # 查看答案 按钮
            if self.result.wait_check_detail_page():
                print('结果页 - 查看答案 按钮:')
                if int(i) <= 16:
                    self.result_operate(answer)
                else:
                    item = self.result_question()
                    if int(i) % len(item) == 0:
                        page = int(int(i) / len(item))
                    else:
                        page = int(int(i) / len(item)) + 1
                    print('页数:', page)
                    for j in range(page):
                        last_one = self.result_operate(
                            answer)  # 滑动前页面内最后一个小题- 做题结果
                        self.screen_swipe_up(0.5, 0.75, 0.35, 1000)
                        item_2 = self.result_question()  # 滑动后页面内的题目 的数量
                        if item_2[len(item_2) - 1].text == last_one:
                            print('到底啦', last_one)
                            self.back_up_button()
                            break
                        elif item_2[len(item_2) -
                                    1].text == answer[len(answer) - 1]:
                            # 滑动后到底,因为普通情况下最多只有两页,滑动一次即可到底
                            print('滑动后到底', last_one)
                            k = []
                            for i in range(len(item_2) - 1, -1, -1):  # 倒序
                                if item_2[i].text == last_one:
                                    k.append(i + 1)
                                    break
                            self.result_operate(answer, k[0])
                            break
                        else:
                            continue
                    self.screen_swipe_down(0.5, 0.75, 0.35, 1000)
                time.sleep(2)
            self.back_up_button()

    @teststeps
    def result_operate(self, var, index=0):
        """查看答案页面 -- 展示的解释内容验证"""
        explain = self.result_question()  # 题目
        answer = self.result_answer()  # 正确答案
        print(answer, var)
        for i in range(index, len(explain)):
            count = []
            value = strength_sentence_operate(explain[i]).split(' ')
            if answer[i] == var[i]:  # 测试结果页 我的答案展示是否正确
                if answer[i] == value:  # 测试 正确答案
                    for j in range(len(var)):  # 我的答案 与 正确答案 比较
                        if var[j] != value[j]:  # 答案不正确 count+1
                            count.append(j)
                            if self.result_mine_state() != 'false':
                                print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' %
                                      (var[j], value[j], 'true'))
                        else:
                            if self.result_mine_state() != 'true':
                                print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' %
                                      (var[j], value[j], 'false'))
                        break
                else:
                    print('★★★ Error - 正确答案:', answer[i], value)
            print('------------------------------------')
        return var[1][len(var[1]) - 1]
예제 #15
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 def choose_image(self):
     """选择相册图片"""
     ClickBounds().click_bounds(float(VALID_IMAGE.location_x()), float(VALID_IMAGE.location_y()))
예제 #16
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 def click_block(self):
     """点击页面空白区域"""
     time.sleep(1)
     ClickBounds().click_bounds(540, 300)
예제 #17
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 def click_blank(self):
     """点击空白处"""
     ClickBounds().click_bounds(430, 800)
     print('点击空白处,切换双页面:')
     time.sleep(1)
예제 #18
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 def choose_image(self):
     """选择相册图片"""
     time.sleep(2)
     print(float(VALID_IMAGE.location_x()), float(VALID_IMAGE.location_y()))
     ClickBounds().click_bounds(float(VALID_IMAGE.location_x()), float(VALID_IMAGE.location_y()))