예제 #1
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def _card_intro_add_val(c: dict):
    """
    展示附加值时采用的格式。
    :param c:
    :return:
    """
    be = ''
    if len(c['buff_eff']):
        if len(c['buff_eff']) > 1:
            be = '(..., {})'.format(color(effect_desc[c['buff_eff'][-1]]),
                                    EColor.EMPHASIS)
        else:
            be = '({})'.format(color(effect_desc[c['buff_eff'][0]]),
                               EColor.EMPHASIS)
    if c['whole']:
        return '[{vid}]{name}{buff_eff}({adv})'.format(name=c['name'],
                                                       buff_eff=be,
                                                       vid=c['vid'],
                                                       adv=_num_print(
                                                           c['add_val'], 0))
    else:
        return '[{vid}]???{buff_eff}({adv})'.format(buff_eff=be,
                                                    vid=c['vid'],
                                                    adv=_num_print(
                                                        c['add_val'], 0))
예제 #2
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def evaluate(network, test_data, test_labels, steps, **kwargs):

    correct = 0
    view_count = np.zeros(10)
    correct_count = np.zeros(10)
    for i in tqdm(range(len(test_data))):
        network.populations[0].set_input(test_data[i])
        res = network.run(steps,
                          learning=False,
                          count_spikes=True,
                          predict=True,
                          **kwargs)
        prediction = res.get("prediction")
        if np.argmax(prediction) == test_labels[i]:
            correct += 1
            correct_count[test_labels[i]] += 1
        # print(np.argmax(res), test_labels[i], np.around(res,2))
        view_count[test_labels[i]] += 1
        network.rest()
    correct_count /= view_count + 0.0001
    print("Got " + color(np.around(correct / len(test_labels), 3)) +
          " correct")
    print("Accuracy per digit:")
    print(*[color(f) for f in list(np.around(correct_count, 3))], sep=', ')
    return correct / len(test_labels)
예제 #3
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 def _show_field(self):
     """
     展示场上的情况。
     :return:
     """
     r = '\n{}剩余生命力: {}\n'.format(color('对方', EColor.OP_PLAYER),
                                  _num_print(self.p2.leader['def'], 10000))
     for i in self.op_ind_list:
         if self.p2.on_field[i] is not None:
             r += '[{}]{} '.format(
                 i,
                 _card_intro_on_field(
                     self.visual_cards[self.p2.on_field[i]]))
         else:
             r += '[{}](empty)          '.format(i)
         if (i == 5) | (i == 2):
             r += '\n'
     r += '{}的剩余生命力: {}\n'.format(color('您', EColor.PLAYER_NAME),
                                  _num_print(self.p1.leader['def'], 10000))
     for i in self.my_ind_list:
         if self.p1.on_field[i] is not None:
             r += '[{}]{} '.format(
                 color(i, EColor.EMPHASIS),
                 _card_intro_on_field(
                     self.visual_cards[self.p1.on_field[i]]))
         else:
             r += '[{}](empty)          '.format(color(i, EColor.EMPHASIS))
         if (i == 5) | (i == 2):
             r += '\n'
     return r
예제 #4
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 def _show_chessboard(self):
     r = ''
     for y in range(0, 6):
         for x in range(0, 6):
             vid = self.chessboard[y * 6 + x]
             if vid is not None:
                 r += '[{}]{}'.format(
                     color(x, EColor.EMPHASIS),
                     _card_intro_short(self.visual_cards[vid]))
             else:
                 r += color('({}, {})'.format(x, y),
                            EColor.EMPHASIS) + '      '
         r += '\n'
     return r
예제 #5
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def _card_intro_on_field(c: dict):
    """
    使用阶段时采用的格式。
    :param c:
    :return:
    """
    be = ''
    if len(c['buff_eff']):
        if len(c['buff_eff']) > 1:
            be = '(..., {})'.format(color(effect_desc[c['buff_eff'][-1]]),
                                    EColor.EMPHASIS)
        else:
            be = '({})'.format(color(effect_desc[c['buff_eff'][0]]),
                               EColor.EMPHASIS)
    cover = '(盖放)' if c['cover'] else ''
    if c['whole']:
        if c['type'] == ECardType.EMPLOYEE:
            # 防御姿态
            if c['posture']:
                return '[{vid}]{name}{buff_eff}{cover}[DEF {p}]'.format(
                    name=c['name'],
                    buff_eff=be,
                    cover=cover,
                    vid=c['vid'],
                    p=_num_print(c['def'], c['src_def']))
            else:
                return '[{vid}]{name}{buff_eff}{cover}[ATK {p}]'.format(
                    name=c['name'],
                    buff_eff=be,
                    cover=cover,
                    vid=c['vid'],
                    p=_num_print(c['atk'], c['src_atk']))
        elif c['type'] == ECardType.STRATEGY:
            return '[{vid}]{name}{buff_eff}{cover}[EFF {p}]'.format(
                name=c['name'],
                buff_eff=be,
                cover=cover,
                vid=c['vid'],
                p=_num_print(c['atk'], c['src_atk']))
        elif c['type'] == ECardType.LEADER:
            return '领袖'
    else:
        return '[{vid}]???{buff_eff}{cover}[{adv}]'.format(buff_eff=be,
                                                           vid=c['vid'],
                                                           cover=cover,
                                                           adv=_num_print(
                                                               c['add_val'],
                                                               0))
예제 #6
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 def list_cards(self, loc):
     ls = self.get_from(int(loc))
     for i in range(0, len(ls)):
         if ls[i] is not None:
             color_print('[{}]{}'.format(
                 color(i, EColor.EMPHASIS),
                 _card_detail(self.visual_cards[ls[i]])))
 def list_all_cards(self):
     j = list_cards()
     col = EColor.DEFAULT_COLOR
     for c in j:
         if c['rank'] == ECardRank.COMMON:
             col = EColor.COMMON_CARD
         elif c['rank'] == ECardRank.GOOD:
             col = EColor.GOOD_CARD
         elif c['rank'] == ECardRank.TRUMP:
             col = EColor.TRUMP_CARD
         color_print('{}({})'.format(color(c['name'], col), c['limit']))
예제 #8
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def all_at_once(network, test_data, test_labels, num_labels, steps, **kwargs):
    if not network.neuron_labels:
        network.neuron_labels = [
            np.zeros((pop.num_neurons, 10)) for pop in network.populations[1:]
        ]
    correct = 0
    view_count = np.zeros(10)
    correct_count = np.zeros(10)
    bar = tqdm(total=len(test_data), position=1)
    acc = tqdm(total=0, position=2, bar_format='{desc}')
    d_acc = tqdm(total=0, position=3, bar_format='{desc}')
    for i in range(len(test_data)):
        network.populations[0].set_input(test_data[i])
        res = network.run(steps,
                          learning=True,
                          count_spikes=True,
                          predict=True,
                          **kwargs)
        network.rest()
        network.normalize()
        rates = res.get("rates")
        prediction = res.get("prediction")
        for j in range(len(network.neuron_labels)):
            network.neuron_labels[j][:, test_labels[i]] += rates[j]
        if np.argmax(prediction) == test_labels[i]:
            correct += 1
            correct_count[test_labels[i]] += 1
        view_count[test_labels[i]] += 1
        for pop in network.neuron_labels:
            pop /= (sum(pop) + 0.0001)
        acc.set_description_str("Accuracy: " +
                                color(np.around(correct /
                                                (i + 1), 3)) + "    ")
        d_acc.set_description_str("Accuracy per digit: " + ', '.join([
            color(f)
            for f in list(np.around(correct_count / (view_count + 0.0001), 3))
        ]) + "                       ")
        bar.update(1)
    if kwargs.get("save_weights", False):
        pickle.dump([c.adj for c in network.connections],
                    open("weights.pickle", "wb"))
def detail(*args):
    col = EColor.DEFAULT_COLOR
    card_name = ' '
    card_name = card_name.join(args)
    c = card_detail(card_name)
    if c['rank'] == ECardRank.COMMON:
        col = EColor.COMMON_CARD
    elif c['rank'] == ECardRank.GOOD:
        col = EColor.GOOD_CARD
    elif c['rank'] == ECardRank.TRUMP:
        col = EColor.TRUMP_CARD
    if DEBUG:
        color_print('{} {}'.format(color(c['name'], col), c['card_id']))
    else:
        color_print('{}'.format(color(c['name'], col)))
    subtype = ''
    sts = list()
    if c['type'] == ECardType.EMPLOYEE:
        for st in employee_type.keys():
            if st & int(c['subtype']):
                sts.append(employee_type[st])
        subtype = '|'.join(sts)
    elif c['type'] == ECardType.STRATEGY:
        for st in strategy_type.keys():
            if st & int(c['subtype']):
                sts.append(strategy_type[st])
        subtype = '|'.join(sts)
    color_print('{} {}'.format(card_type[int(c['type'])], subtype))
    ss = ''
    if len(c['series']) > 0:
        ss = str(c['series'])
    if c['type'] == ECardType.EMPLOYEE:
        color_print('ATK {} DEF {} {}'.format(color(c['atk_eff'], EColor.ATK),
                                              color(c['def_hp'], EColor.DEF),
                                              ss))
    elif c['type'] == ECardType.STRATEGY:
        color_print('EFF {} {}'.format(color(c['atk_eff'], EColor.DEF), ss))
    color_print('效果: {}'.format(c['effect']))
예제 #10
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def _card_detail(c: dict):
    """
    呈现卡(约等于反序列化)。
    :param c:
    :return:
    """
    if c is None:
        return '(empty)'
    be = ''
    if len(c['buff_eff']):
        be = '({})'.format(color(effect_desc[c['buff_eff'][-1]]),
                           EColor.EMPHASIS)
    if not c['whole']:
        return color(
            '???{buff_eff}\n'
            'vid: {vid}\n'
            '影响力/附加值: {adv}\n'
            '{loc}'.format(buff_eff=be,
                           vid=c['vid'],
                           adv=_num_print(c['add_val'], 0),
                           loc=location[c['location']]), EColor.DEFAULT_COLOR)
    tk = ''
    if int(c['is_token']):
        tk = color('(衍生)', EColor.EMPHASIS)
    a = _num_print(c['atk'], c['src_atk'])
    d = _num_print(c['def'], c['src_def'])

    if c['type'] == ECardType.EMPLOYEE:
        return color(
            '{name}{buff_eff}\n'
            'vid: {vid}{tk}\n'
            'ATK/{atk} DEF/{def_} 影响力/附加值: {adv}\n'
            '{loc}'.format(name=c['name'],
                           buff_eff=be,
                           vid=c['vid'],
                           tk=tk,
                           atk=a,
                           def_=d,
                           adv=c['add_val'],
                           loc=location[c['location']]), EColor.DEFAULT_COLOR)
    elif c['type'] == ECardType.STRATEGY:
        return color(
            '{name}{buff_eff}\n'
            'vid: {vid}{tk}\n'
            'EFF/{atk} 影响力/附加值: {adv}\n'
            '{loc}'.format(name=c['name'],
                           buff_eff=be,
                           vid=c['vid'],
                           tk=tk,
                           atk=a,
                           adv=c['add_val'],
                           loc=location[c['location']]), EColor.DEFAULT_COLOR)
    elif c['type'] == ECardType.LEADER:
        return color(
            '领袖{buff_eff}\n'
            'vid: {vid}\n'
            '剩余生命力: {def_}\n'.format(buff_eff=be, vid=c['vid'], def_=d),
            EColor.DEFAULT_COLOR)
 def __show_deck(deck: dict):
     return
     color_print('主卡组: ', EColor.EMPHASIS)
     cl = [list(), list(), list(), list(), list(), list()]
     col = [
         EColor.TRUMP_CARD, EColor.GOOD_CARD, EColor.COMMON_CARD,
         EColor.TRUMP_CARD, EColor.GOOD_CARD, EColor.COMMON_CARD
     ]
     for cid in deck.keys():
         rk = deck[cid][1]
         side = deck[cid][3]
         cl[ECardRank.TRUMP - rk + side * 3].append(cid)
     for i in range(0, 6):
         if i == 3:
             color_print('副卡组: ', EColor.EMPHASIS)
         for cid in cl[i]:
             color_print('{}: {}'.format(color(deck[cid][2], col[i]),
                                         deck[cid][0]))
예제 #12
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 def enter():
     from stages.stage_deck_edit import StageDeckEdit
     color_print('欢迎使用公平交易PVP原型版!操作小提示:\n'
                 '1、输入-h指令以获得帮助。')  # '2、在输入卡名时,用\"-\"替换掉卡名中的空格。')
     while True:
         user_name = input("请输入用户名:")
         if os.path.exists('password.ini'):
             with open('password.ini') as f:
                 pwd = f.read()
         else:
             pwd = getpass.getpass('输入密码:(完成后回车)')
         if login(user_name, pwd):
             color_print('{},欢迎您的到来!'.format(
                 color(user_name, EColor.PLAYER_NAME)))
             break
         else:
             color_print('用户名或密码错误orz', EColor.ERROR)
     stm = StageDeckEdit()
     stm.enter()
 def print_help(self):
     for cmd in self.cmd_set.keys():
         color_print('{}: {}'.format(color(cmd, EColor.EMPHASIS),
                                     self.cmd_set[cmd][1]))
예제 #14
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def _num_print(num, src_num):
    if num > src_num:
        return color(str(num), EColor.GREATER_THAN)
    elif num < src_num:
        return color(str(num), EColor.LESS_THAN)
    return color(str(num), EColor.EQUAL_TO)
예제 #15
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    def carry_out(self, cmd):
        from stages.stage_deck_edit import StageDeckEdit
        msg = ''
        col = EColor.DEFAULT_COLOR
        if cmd['op'] == 'endm_force':
            self.running = False
            msg = '服务器故障,对局被非正常关闭。输入任意内容回到卡组编辑页面。'
            col = EColor.ERROR
            self.next_stage = StageDeckEdit(self.status)
        elif cmd['op'] == 'endm':
            self.running = False
            res = '取得了胜利!' if int(cmd['args'][0]) else '遗憾地败北orz'
            msg = '您在与{}的交锋中{}\n'\
                  '输入任意内容回到卡组编辑页面。'.format(color(cmd['args'][1], EColor.OP_PLAYER), res)
            col = EColor.EMPHASIS
            self.next_stage = StageDeckEdit(self.status)
        elif cmd['op'] == 'startm':
            msg = '进入对局!输入非指令可以自由发言!'
            col = EColor.EMPHASIS
        elif cmd['op'] == 'startg':
            self.reset()
            msg = '游戏开始!'
            col = EColor.EMPHASIS
        elif cmd['op'] == 'endg':
            msg = '单局游戏结束,{}在单局中取胜。 获胜原因: {}'.format(_get_p(cmd['sd']),
                                                     cmd['args'][0])
            col = EColor.EMPHASIS
        elif cmd['op'] == 'ent_ph':
            self.phase = cmd['args'][0]
            msg = '进入阶段: {}'.format(game_phase[cmd['args'][0]])
        elif cmd['op'] == 'sp_decided':
            self.sp = cmd['sd']
            msg = '{}获得了先手!'.format(_get_p(cmd['sd']))
        elif cmd['op'] == 'upd_vc':
            # 是否完整。
            c = cmd['args'][1]
            if c['type'] == ECardType.LEADER:
                if self.get_player(c['location']) is self.p1:
                    self.p1.leader = c
                else:
                    self.p2.leader = c
                self.visual_cards[cmd['args'][0]] = c
                self.visual_cards[cmd['args'][0]]['whole'] = True
            else:
                if cmd['args'][0] not in self.visual_cards:
                    self.add_card(c)
                # 已存在但位置不同时修改目前所处位置(使用阶段时)。
                else:
                    if self.phase == 7:
                        old = self.visual_cards[cmd['args'][0]]
                        if c['location'] != old['location']:
                            if self.get_from(old['location']) is not None and\
                                    old['vid'] in self.get_from(old['location']):
                                self.get_from(old['location']).remove(
                                    old['vid'])
                            self.add_card(c)
                # if c['location'] & ELocation.ON_FIELD:
                #     msg += self._show_field()
                self.visual_cards[cmd['args'][0]] = c
                self.visual_cards[cmd['args'][0]]['whole'] = True
                col = EColor.DEFAULT_COLOR
                if c['rank'] == ECardRank.COMMON:
                    col = EColor.COMMON_CARD
                elif c['rank'] == ECardRank.GOOD:
                    col = EColor.GOOD_CARD
                elif c['rank'] == ECardRank.TRUMP:
                    col = EColor.TRUMP_CARD
                self.visual_cards[cmd['args'][0]]['name'] = color(
                    c['name'], col)
        elif cmd['op'] == 'upd_vc_ano':
            c = cmd['args'][1]
            if cmd['args'][0] not in self.visual_cards:
                self.add_card(c)
            # 已存在但位置不同时修改目前所处位置。
            else:
                old = self.visual_cards[cmd['args'][0]]
                if c['location'] != old['location']:
                    l = self.get_from(old['location'])
                    if l is not None:
                        l.remove(old['vid'])
                    self.add_card(c)
            self.visual_cards[cmd['args'][0]] = c
            self.visual_cards[cmd['args'][0]]['whole'] = False
        elif cmd['op'] == 'req_rct':
            if cmd['args'][0] is None:
                msg = '您有可以使用的主动效果,是否发动?'
            else:
                msg = '当前时点: {}\n您有效果可以连锁发动,是否连锁?'.format(
                    time_point[cmd['args'][0]])
        elif cmd['op'] == 'req_yn':
            msg = '是/否?(回复\"ans 1或0\")'
        elif cmd['op'] == 'req_chs_eff':
            i = 0
            for ef in cmd['args'][0]:
                msg += '[{}]{}\n{}\n'.format(
                    color(str(i), EColor.EMPHASIS),
                    _card_intro_on_field(self.visual_cards[ef[0]]),
                    effect_desc[ef[1]])
                i += 1
            msg += '请选择要发动的效果:(回复\"ans 效果序号\"或\"c\"取消)'
        elif cmd['op'] == 'req_shw_crd':
            msg = '请展示1张手牌中的{}卡。'.format(card_rank[cmd['args'][0]])
        elif cmd['op'] == 'req_shw_crd':
            msg = '请展示1张手牌中的{}卡。'.format(card_rank[cmd['args'][0]])
        elif cmd['op'] == 'req_chs_tgt_f' or cmd['op'] == 'req_chs_tgt':
            i = 0
            for vid in cmd['args'][0]:
                msg += '[{}]'.format(color(str(i), EColor.EMPHASIS)) + \
                       _card_detail(self.visual_cards[vid]) + '\n'
                i += 1
            msg += '请选择{}个目标,输入\"ans 在卡名前方显示的序号\": '.format(cmd['args'][1])
        elif cmd['op'] == 'req_chs' or cmd['op'] == 'req_chs_tgt':
            i = 0
            for ch in cmd['args'][0]:
                msg += '[{}]'.format(color(str(i), EColor.EMPHASIS)) + \
                       color(choice[ch], EColor.EMPHASIS) + '\n'
                i += 1
            msg += '请选择{}个选项,输入\"ans 在卡名前方显示的序号\": '.format(cmd['args'][1])
        elif cmd['op'] == 'req_go':
            i = 0
            for c in self.p1.hand:
                msg += '[{}]'.format(color(str(i), EColor.EMPHASIS)) + \
                       _card_intro_add_val(self.visual_cards[c]) + '\n'
                i += 1
            msg += '请选择1张手牌放置在棋盘的空位上。\n' \
                   '请输入\"ans 横坐标(0-5) 纵坐标(0-5) ' \
                   '放置的卡序号\":'
        elif cmd['op'] == 'req_tk_crd':
            msg += '请取走棋盘上的筹码。单次可以取走相邻的2个。\n' \
                   '请输入\"ans 横坐标 纵坐标 ' \
                   '附带取走方向(0表示只取1个, 1表示顺带取走右侧的1个,6表示顺带取走下方的1个。)\":'
        elif cmd['op'] == 'req_op':
            msg += '轮到您行动!使用-h查看帮助。'
        elif cmd['op'] == 'req_atk':
            i = 0
            for vid in cmd['args'][0]:
                msg += '[{}]'.format(color(str(i), EColor.EMPHASIS)) + \
                       _card_detail(self.visual_cards[vid]) + '\n'
                i += 1
            msg += '发起攻击!请输入\"ans 卡序号\"选择攻击目标!(输入\"c\"取消攻击)'
        elif cmd['op'] == 'req_blk':
            i = 0
            for vid in cmd['args'][0]:
                msg += '[{}]'.format(color(str(i), EColor.EMPHASIS)) + \
                       _card_detail(self.visual_cards[vid]) + '\n'
                i += 1
            msg += '您被直接攻击!输入\"ans 卡序号\"进行阻挡!(输入\"c\"取消阻挡)'
        elif cmd['op'] == 'req_pos':
            msg += '请输入\"ans 位置序号\"来指定位置。'
        elif cmd['op'] == 'req_pst':
            msg += '请输入\"ans 0(进攻姿态)或1(防御姿态)\"来指定雇员入场姿态。'
        elif cmd['op'] == 'req_num':
            msg += '请输入\"ans 一个在[{}, {}]的数字\"。'.format(cmd['args'][0],
                                                       cmd['args'][1])
        elif cmd['op'] == 'go':
            x = cmd['args'][0]
            y = cmd['args'][1]
            c = self.visual_cards[cmd['args'][2]]
            self.players[cmd['sd']].hand.remove(c['vid'])
            msg = '{}在({}, {})放置了{}。\n'.format(_get_p(cmd['sd']), x, y,
                                               _card_intro_add_val(c))
            self.chessboard[y * 6 + x] = c['vid']
            cs = adj_pos(x, y)
            for ac in cs:
                if self.chessboard[ac] is not None:
                    self.visual_cards[
                        self.chessboard[ac]]['add_val'] += c['add_val']
            self.visual_cards[cmd['args'][2]]['add_val'] = 0
            msg += self._show_chessboard()
        elif cmd['op'] == 'tk_crd':
            pos, d = cmd['args']
            x = pos % 6
            y = int(pos / 6)
            a = ''
            if d == 1:
                a = '以及其右侧'
                csp = [y * 6 + x, y * 6 + x + 1]
            elif d == 6:
                a = '以及其下方'
                csp = [y * 6 + x, y * 6 + x + 6]
            else:
                csp = [y * 6 + x]
            msg += '{}取走了位于({}, {}){}的卡。\n'.format(_get_p(cmd['sd']), x, y, a)
            cs = list()
            for c in csp:
                cs.append(self.chessboard[c])
                self.chessboard[c] = None
            msg += self._show_chessboard()
            for c in cs:
                self.players[cmd['sd']].hand.append(c)
            if cmd['sd']:
                msg += '您的当前手牌:\n'
                for c in self.p1.hand:
                    msg += _card_detail(self.visual_cards[c]) + '\n'
        elif cmd['op'] == 'shw_crd':
            msg = '{}展示了{}。'.format(
                _get_p(cmd['sd']),
                _card_intro_add_val(self.visual_cards[cmd['args'][0]]))
        elif cmd['op'] == 'smn':
            vid = cmd['args'][0]
            method = '常规' if cmd['args'][1] else ''
            c = self.visual_cards[vid]
            posture = '防御姿态' if c['posture'] else '进攻姿态'
            msg = '{}的{}以{}{}入场!\n'.format(_get_p(cmd['sd']),
                                           _card_intro_add_val(c), posture,
                                           method)
            # 卡片位置的改变在upd_vc/upd_ano_vc中实现
            msg += self._show_field()
        elif cmd['op'] == 'act_stg':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}在位置{}发动了{}!\n'.format(_get_p(cmd['sd']), c['inf_pos'],
                                           _card_intro_on_field(c))
            # 卡片位置的改变在upd_vc/upd_ano_vc中实现
            msg += self._show_field()
        elif cmd['op'] == 'cst_eff':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}效果发动中...\n'.format(_get_p(cmd['sd']),
                                           _card_intro_on_field(c))
        elif cmd['op'] == 'act_eff':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}效果发动!\n'.format(_get_p(cmd['sd']),
                                        _card_intro_on_field(c))
        elif cmd['op'] == 'set_crd':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}在位置{}盖放了卡!\n'.format(_get_p(cmd['sd']), c['inf_pos'])
            # 卡片位置的改变在upd_vc/upd_ano_vc中实现
            msg += self._show_field()
        elif cmd['op'] == 'crd_dcd':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}被丢弃!'.format(self.get_player_name(c),
                                     _card_intro_on_field(c))
            msg += self._show_field()
        elif cmd['op'] == 'crd_snd2hnd':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}加入了手牌!'.format(self.get_player_name(c),
                                       _card_intro_on_field(c))
            msg += self._show_field()
        elif cmd['op'] == 'crd_snd2grv':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}送去了场下!'.format(self.get_player_name(c),
                                       _card_intro_on_field(c))
            msg += self._show_field()
        elif cmd['op'] == 'crd_snd2exd':
            vid = cmd['args'][0]
            c = self.visual_cards[vid]
            msg = '{}的{}被移除!'.format(self.get_player_name(c),
                                     _card_intro_on_field(c))
            msg += self._show_field()
        elif cmd['op'] == 'atk':
            attacker = self.visual_cards[cmd['args'][0]]
            target = self.visual_cards[cmd['args'][1]]
            msg = '{}的{}对{}发起了攻击!'.format(self.get_player_name(attacker),
                                          _card_intro_on_field(attacker),
                                          _card_intro_on_field(target))
        elif cmd['op'] == 'blk':
            blocker = self.visual_cards[cmd['args'][0]]
            msg = '{}使用{}进行阻挡!'.format(self.get_player_name(blocker),
                                       _card_intro_on_field(blocker))
        elif cmd['op'] == 'dmg':
            c = self.visual_cards[cmd['args'][0]]
            dmg = cmd['args'][1]
            # todo: 当前版本中不存在拥有HP的雇员所以可以这么写,但是之后的版本中存在用HP代替DEF的合约雇员。
            msg = '{}受到了{}伤害!剩余生命力: {}'.format(self.get_player_name(c), dmg,
                                               _num_print(c['def'], 10000))
        elif cmd['op'] == 'hea':
            c = self.visual_cards[cmd['args'][0]]
            dmg = cmd['args'][1]
            # todo: 当前版本中不存在拥有HP的雇员所以可以这么写,但是之后的版本中存在用HP代替DEF的合约雇员。
            msg = '{}的生命力回复了{}!剩余生命力: {}'.format(self.get_player_name(c), dmg,
                                                 _num_print(c['def'], 10000))
        elif cmd['op'] == 'hp_cst':
            c = self.visual_cards[cmd['args'][0]]
            dmg = cmd['args'][1]
            # todo: 当前版本中不存在拥有HP的雇员所以可以这么写,但是之后的版本中存在用HP代替DEF的合约雇员。
            msg = '{}支付了{}生命力!剩余生命力: {}'.format(self.get_player_name(c), dmg,
                                                _num_print(c['def'], 10000))
        elif cmd['op'] == 'crd_des':
            c = self.visual_cards[cmd['args'][0]]
            msg = '{}的{}被摧毁!'.format(self.get_player_name(c),
                                     _card_intro_on_field(c))
        elif cmd['op'] == 'crd_cp':
            c = self.visual_cards[cmd['args'][0]]
            msg = '{}的{}转换了姿态!'.format(self.get_player_name(c),
                                       _card_intro_on_field(c))
        elif cmd['op'] == 'ent_tp':
            msg = '进入时点: {}'.format(time_point[cmd['args'][0]])
        elif cmd['op'] == 'ent_tph':
            msg = '{}进入{}!'.format(_get_p(cmd['sd']),
                                   turn_phase[cmd['args'][0]])
        elif cmd['op'] == 'shf':
            loc = cmd['args'][0]
            msg = '已洗牌,{}中原先存储的全部卡vid重新生成。'.format(location[loc])
            if location[loc] == '手牌':
                self.get_player(loc).hand = list()
            elif location[loc] == '场上':
                self.get_player(loc).on_field = FixedLengthList(6)
            elif location[loc] == '场下':
                self.get_player(loc).grave = list()
            elif location[loc] == '卡组':
                self.get_player(loc).deck = list()
            elif location[loc] == '备选卡组':
                self.get_player(loc).side = list()
            elif location[loc] == '移除':
                self.get_player(loc).exiled = list()
        elif cmd['op'] == 'lst_all_ano':
            for p in self.players:
                for c in p.hand:
                    msg += _card_intro_add_val(self.visual_cards[c]) + '\n'
        elif cmd['op'] == 'in_err':
            msg = game_err[cmd['args'][0]] + '(您的输入: \"{}\")'.format(
                self.last_cmd)
            col = EColor.ERROR
        elif cmd['op'] == 'chat':
            msg = cmd['args']
            col = EColor.OP_PLAYER

        if cmd['op'] not in ignore_list and msg != '':
            self.interrupt_input(msg, col)
예제 #16
0
def _get_p(p):
    return color('对方', EColor.OP_PLAYER) if p == 0 else \
        color('您', EColor.PLAYER_NAME)