def start_game(message): game = utils.get_game_from_chat(message.chat.id) if game is not None: if game.gamestate == game.gamestates[0]: if game.gametype == 'game': if not game.pending_team1 or not game.pending_team2: bot.send_message(message.chat.id, "O'yinchilar soni yetarli emas...") elif len(game.pending_players) > len(game.pending_team1) + len( game.pending_team2): bot.send_message(message.chat.id, "Bazi o'yinchilar guruh tanlashmadi.") elif len(game.pending_players) == len( game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_fight(message.chat.id) elif game.gametype == 'custom': if not game.pending_team1 or not game.pending_team2: bot.send_message( message.chat.id, "Boshlash uchun o'yinchilar soni yetarli emas...") elif len(game.pending_players) > len(game.pending_team1) + len( game.pending_team2): bot.send_message(message.chat.id, "Bazi o`yinchilar guruh tanlashmadi.") elif len(game.pending_players) == len( game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_custom_fight(message.chat.id) else: if len(game.pending_players) < 1: bot.send_message( message.chat.id, "Boshlash uchun o`yinchilar soni yetarli emas...") else: game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 bot_handlers.start_fight(message.chat.id)
def start_game(message): game = utils.get_game_from_chat(message.chat.id) if game is not None: if game.gamestate == game.gamestates[0]: if game.gametype == 'game': if not game.pending_team1 or not game.pending_team2: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") elif len(game.pending_players) > len(game.pending_team1) + len( game.pending_team2): bot.send_message(message.chat.id, "Не все игроки выбрали команду.") elif len(game.pending_players) == len( game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_fight(message.chat.id) elif game.gametype == 'custom': if not game.pending_team1 or not game.pending_team2: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") elif len(game.pending_players) > len(game.pending_team1) + len( game.pending_team2): bot.send_message(message.chat.id, "Не все игроки выбрали команду.") elif len(game.pending_players) == len( game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_custom_fight(message.chat.id) else: if len(game.pending_players) < 1: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") else: game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 bot_handlers.start_fight(message.chat.id)
def start_game(message): game = utils.get_game_from_chat(message.chat.id) if game is not None: if game.gamestate == game.gamestates[0]: if game.gametype == 'game': if not game.pending_team1 or not game.pending_team2: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") elif len(game.pending_players) > len(game.pending_team1) + len(game.pending_team2): bot.send_message(message.chat.id, "Не все игроки выбрали команду.") elif len(game.pending_players) == len(game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_fight(message.chat.id) elif game.gametype == 'custom': if not game.pending_team1 or not game.pending_team2: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") elif len(game.pending_players) > len(game.pending_team1) + len(game.pending_team2): bot.send_message(message.chat.id, "Не все игроки выбрали команду.") elif len(game.pending_players) == len(game.pending_team1) + len(game.pending_team2): game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 for actor in game.pending_team2: game.players.append(actor) game.team2.players.append(actor) actor.team = game.team2 bot_handlers.start_custom_fight(message.chat.id) else: if len(game.pending_players) < 1: bot.send_message(message.chat.id, "Недостаточно игроков для начала игры.") else: game.gamestate = game.gamestates[1] for actor in game.pending_team1: game.players.append(actor) game.team1.players.append(actor) actor.team = game.team1 bot_handlers.start_fight(message.chat.id)
def flee(message): game = utils.get_game_from_chat(message.chat.id) if game is not None: if message.from_user.id in game.marked_id and game.gamestate == game.gamestates[0]: for x in game.pending_players: if x.chat_id == message.from_user.id: game.pending_players.remove(x) for x in game.marked_id: if x == message.from_user.id: game.marked_id.remove(x) for x in game.pending_team1: if x.chat_id == message.from_user.id: game.pending_team1.remove(x) for x in game.pending_team2: if x.chat_id == message.from_user.id: game.pending_team2.remove(x) del Main_classes.dict_players[message.from_user.id] bot.send_message(game.cid, message.from_user.first_name + ' сбежал!')
def flee(message): game = utils.get_game_from_chat(message.chat.id) if game is not None: if message.from_user.id in game.marked_id and game.gamestate == game.gamestates[ 0]: for x in game.pending_players: if x.chat_id == message.from_user.id: game.pending_players.remove(x) for x in game.marked_id: if x == message.from_user.id: game.marked_id.remove(x) for x in game.pending_team1: if x.chat_id == message.from_user.id: game.pending_team1.remove(x) for x in game.pending_team2: if x.chat_id == message.from_user.id: game.pending_team2.remove(x) del Main_classes.dict_players[message.from_user.id] bot.send_message(game.cid, message.from_user.first_name + ' qochib ketdi!')
def suicide(message): game = utils.get_game_from_chat(message.chat.id) if game != None: print("Игра найдена.") found = True actor = None try: actor = game.player_dict[message.from_user.id] except: print('ошибка') found = False if game.gamestate == 'fight' and found and actor in actor.team.players: actor.turn = 'suicide' try: game.fight.playerpool.remove(actor) except: pass try: bot.delete_message(chat_id=actor.chat_id, message_id=actor.choicemessage) except: pass
def suicide(message): game = utils.get_game_from_chat(message.chat.id) if game != None: print("Игра найдена.") found = True actor = None try: actor = game.player_dict[message.from_user.id] except: print('ошибка') found = False if game.gamestate == 'fight' and found and actor in actor.team.players: actor.turn = 'suicide' try: game.fight.playerpool.remove(actor) except: pass try: bot.delete_message(chat_id=actor.chat_id, message_id=actor.choicemessage) except: pass
def add_player(message): game = utils.get_game_from_chat(message.chat.id) if message.from_user.id in Main_classes.dict_players: pass elif game is not None: try: no = 0 for ids in message.from_user.first_name: if ids.lower() not in symbols: no = 1 if no == 0: name = message.from_user.first_name.split(' ')[0][:12] else: name = message.from_user.username bot.send_message(message.from_user.id, 'Вы присоединились к игре.', parse_mode='markdown') if game.gametype == game.gametypes[0] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: player = Main_classes.Player(message.from_user.id, name, Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game game.gamers = game.gamers + 1 bot.send_message( game.cid, name + ' успешно присоединился. Всего игроков: ' + str(game.gamers)) if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, name + ' Выберите, кому вы поможете в этом ' 'бою.', reply_markup=keyboard) datahandler.get_player(message.from_user.id, message.from_user.username, name) elif game.gametype == game.gametypes[3] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: datahandler.get_player(message.from_user.id, message.from_user.username, name) data = datahandler.get_current(message.from_user.id) bot.send_message( game.cid, name + ' успешно присоединился к кастомной игре.') if data[0] is not None and data[1] is not None and data[ 2] is not None: player = Main_classes.Player(message.from_user.id, name.split(' ')[0][:12], Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, message.from_user.first_name + ' Выберите, кому вы поможете в этом ' 'бою.', reply_markup=keyboard) else: bot.send_message(message.chat.id, 'Заполните лист /player') elif message.from_user.id not in game.marked_id and message.chat.id == game.cid and \ game.gamestate == game.gamestates[0]: if game.gametype == game.gametypes[1] and len( game.pending_players) > 2: pass else: game.gamers = game.gamers + 1 bot.send_message( game.cid, name + ' успешно присоединился. Всего игроков: ' + str(game.gamers)) datahandler.get_player(message.from_user.id, message.from_user.username, name) player = Main_classes.Player(message.from_user.id, name.split(' ')[0][:12], None, game, message.from_user.username) game.pending_players.append(player) game.pending_team1.append(player) Main_classes.dict_players[player.chat_id] = game game.marked_id.append(player.chat_id) elif game.gamestate != game.gamestates[0]: bot.send_message(message.chat.id, 'Нет запущенной игры или игра уже началась.') except: bot.send_message( message.chat.id, 'Что-то пошло не так. Возможно, стоит начать разговор с ботом @' + config.username) time.sleep(3)
def cancel(message): game = utils.get_game_from_chat(message.chat.id) if game is not None and game.gamestate == game.gamestates[0]: bot_handlers.cancel_game(game)
def add_player(message): game = utils.get_game_from_chat(message.chat.id) if message.from_user.id in Main_classes.dict_players: pass elif game is not None: try: bot.send_message(message.from_user.id, "Siz o'yinga omadli qo'shildingiz.", parse_mode='markdown') if game.gametype == game.gametypes[0] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: player = Main_classes.Player( message.from_user.id, message.from_user.first_name.split(' ')[0][:12], Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game bot.send_message( game.cid, message.from_user.first_name + ' o`yinga qo`shildi.') if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, message.from_user.first_name + ' Kimga yordam berishingizni ' 'tanlang.', reply_markup=keyboard) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif game.gametype == game.gametypes[3] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) data = datahandler.get_current(message.from_user.id) bot.send_message( game.cid, message.from_user.first_name + ' sozlangan janga omadli qo`shildi.') if data[0] is not None and data[1] is not None and data[ 2] is not None: player = Main_classes.Player( message.from_user.id, message.from_user.first_name.split(' ')[0][:12], Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, message.from_user.first_name + ' Kimga jangda yordam berishingizni ' 'tanlang.', reply_markup=keyboard) else: bot.send_message(message.chat.id, '/player jadvalini to`ldiring') elif message.from_user.id not in game.marked_id and message.chat.id == game.cid and \ game.gamestate == game.gamestates[0]: if game.gametype == game.gametypes[1] and len( game.pending_players) > 2: pass else: bot.send_message( game.cid, message.from_user.first_name + ' o`yinga qo`shildi.') datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) player = Main_classes.Player( message.from_user.id, message.from_user.first_name.split(' ')[0][:12], None, game, message.from_user.username) game.pending_players.append(player) game.pending_team1.append(player) Main_classes.dict_players[player.chat_id] = game game.marked_id.append(player.chat_id) elif game.gamestate != game.gamestates[0]: bot.send_message( message.chat.id, 'O`yin boshlanmagan yoki allaqachon bo`layabdi.') except: bot.send_message( message.chat.id, 'O`yinga qo`shilish uchun @HuntUzBot bilan bog`laning.') time.sleep(3)
def add_player(message): game = utils.get_game_from_chat(message.chat.id) if message.from_user.id in Main_classes.dict_players: pass elif game is not None: try: bot.send_message(message.from_user.id, 'Вы присоединились к игре.', parse_mode='markdown') if game.gametype == game.gametypes[0] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: player = Main_classes.Player(message.from_user.id, message.from_user.first_name.split(' ')[0][:12], Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game bot.send_message(game.cid, message.from_user.first_name + ' успешно присоединился.') if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, message.from_user.first_name + ' Выберите, кому вы поможете в этом ' 'бою.', reply_markup=keyboard) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif game.gametype == game.gametypes[3] and message.from_user.id not in game.marked_id \ and message.chat.id == game.cid and game.gamestate == game.gamestates[0]: datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) data = datahandler.get_current(message.from_user.id) bot.send_message(game.cid, message.from_user.first_name + ' успешно присоединился к кастомной игре.') if data[0] is not None and data[1] is not None and data[2] is not None: player = Main_classes.Player(message.from_user.id, message.from_user.first_name.split(' ')[0][:12], Weapon_list.fists, game, message.from_user.username) game.pending_players.append(player) game.marked_id.append(player.chat_id) Main_classes.dict_players[player.chat_id] = game if not game.pending_team1: game.pending_team1.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif not game.pending_team2: game.pending_team2.append(player) datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) elif len(game.pending_players) >= 3: keyboard = types.InlineKeyboardMarkup() callback_button1 = types.InlineKeyboardButton( text=str(len(game.pending_team1)) + ' - ' + game.pending_team1[0].name, callback_data='team1') callback_button2 = types.InlineKeyboardButton( text=str(len(game.pending_team2)) + ' - ' + game.pending_team2[0].name, callback_data='team2') keyboard.add(callback_button1, callback_button2) bot.send_message(message.from_user.id, message.from_user.first_name + ' Выберите, кому вы поможете в этом ' 'бою.', reply_markup=keyboard) else: bot.send_message(message.chat.id, 'Заполните лист /player') elif message.from_user.id not in game.marked_id and message.chat.id == game.cid and \ game.gamestate == game.gamestates[0]: if game.gametype == game.gametypes[1] and len(game.pending_players) > 2: pass else: bot.send_message(game.cid, message.from_user.first_name + ' успешно присоединился.') datahandler.get_player(message.from_user.id, message.from_user.username, message.from_user.first_name) player = Main_classes.Player(message.from_user.id, message.from_user.first_name.split(' ')[0][:12], None, game, message.from_user.username) game.pending_players.append(player) game.pending_team1.append(player) Main_classes.dict_players[player.chat_id] = game game.marked_id.append(player.chat_id) elif game.gamestate != game.gamestates[0]: bot.send_message(message.chat.id, 'Нет запущенной игры или игра уже началась.') except: bot.send_message(message.chat.id, 'Что-то пошло не так. Возможно, стоит начать разговор с ботом @veganwarsbot.') time.sleep(3)