예제 #1
0
    def do_indent(self, start):
        to_the_left = self.Text[:start + 1]
        lines = to_the_left.splitlines()
        initial_indent = '    '
        for line in lines:
            # we do this incase the user is using one or two space
            # indent instead of four
            if line.startswith(' '):
                initial_indent = get_indent(line)
                break

        # there *must* be something here because an empty textbox
        # would already have been caught by empty_or_comment_only
        last_line = lines[-1]
        new_indent = current_indent = get_indent(last_line)
        if last_line.rstrip().endswith(':'):
            new_indent = current_indent + initial_indent
        elif is_terminator(last_line):
            new_indent = ' ' * (len(current_indent) - len(initial_indent))

        new_start = self.SelectionStart
        new_pos = new_start + len(new_indent)
        self.Text = self.Text[:new_start] + '\n' + new_indent + self.Text[
            new_start:]
        self.SelectionStart = new_pos + 1
예제 #2
0
    def edit_gameinfo(self, add_line=False) -> None:
        """Modify all gameinfo.txt files to add or remove our line.

        Add_line determines if we are adding or removing it.
        """

        for folder in self.dlc_priority():
            info_path = os.path.join(self.root, folder, 'gameinfo.txt')
            if os.path.isfile(info_path):
                with open(info_path, encoding='utf8') as file:
                    data = list(file)

                for line_num, line in reversed(list(enumerate(data))):
                    clean_line = srctools.clean_line(line)
                    if add_line:
                        if clean_line == GAMEINFO_LINE:
                            break  # Already added!
                        elif '|gameinfo_path|' in clean_line:
                            LOGGER.debug(
                                "Adding gameinfo hook to {}",
                                info_path,
                            )
                            # Match the line's indentation
                            data.insert(
                                line_num + 1,
                                utils.get_indent(line) + GAMEINFO_LINE + '\n',
                            )
                            break
                    else:
                        if clean_line == GAMEINFO_LINE:
                            LOGGER.debug("Removing gameinfo hook from {}",
                                         info_path)
                            data.pop(line_num)
                            break
                else:
                    if add_line:
                        LOGGER.warning(
                            'Failed editing "{}" to add our special folder!',
                            info_path,
                        )
                    continue

                with srctools.AtomicWriter(info_path) as file:
                    for line in data:
                        file.write(line)
        if not add_line:
            # Restore the original files!

            for name, file, ext in FILES_TO_BACKUP:
                item_path = self.abs_path(file + ext)
                backup_path = self.abs_path(file + '_original' + ext)
                old_version = self.abs_path(file + '_styles' + ext)
                if os.path.isfile(old_version):
                    LOGGER.info('Restoring Stylechanger version of "{}"!',
                                name)
                    shutil.copy(old_version, item_path)
                elif os.path.isfile(backup_path):
                    LOGGER.info('Restoring original "{}"!', name)
                    shutil.move(backup_path, item_path)
            self.clear_cache()
예제 #3
0
파일: gameMan.py 프로젝트: SpyyZ158/BEE2.4
    def edit_gameinfo(self, add_line=False):
        """Modify all gameinfo.txt files to add or remove our line.

        Add_line determines if we are adding or removing it.
        """

        for folder in self.dlc_priority():
            info_path = os.path.join(self.root, folder, 'gameinfo.txt')
            if os.path.isfile(info_path):
                with open(info_path) as file:
                    data = list(file)

                for line_num, line in reversed(list(enumerate(data))):
                    clean_line = utils.clean_line(line)
                    if add_line:
                        if clean_line == GAMEINFO_LINE:
                            break  # Already added!
                        elif '|gameinfo_path|' in clean_line:
                            LOGGER.debug(
                                "Adding gameinfo hook to {}",
                                info_path,
                            )
                            # Match the line's indentation
                            data.insert(
                                line_num+1,
                                utils.get_indent(line) + GAMEINFO_LINE + '\n',
                                )
                            break
                    else:
                        if clean_line == GAMEINFO_LINE:
                            LOGGER.debug(
                                "Removing gameinfo hook from {}", info_path
                            )
                            data.pop(line_num)
                            break
                else:
                    if add_line:
                        LOGGER.warning(
                            'Failed editing "{}" to add our special folder!',
                            info_path,
                        )
                    continue

                with open(info_path, 'w') as file:
                    for line in data:
                        file.write(line)
        if not add_line:
            # Restore the original files!
            for name, file, ext in FILES_TO_BACKUP:
                item_path = self.abs_path(file + ext)
                backup_path = self.abs_path(file + '_original' + ext)
                old_version = self.abs_path(file + '_styles' + ext)
                if os.path.isfile(old_version):
                    LOGGER.info('Restoring Stylechanger version of "{}"!', name)
                    shutil.copy(old_version, item_path)
                elif os.path.isfile(backup_path):
                    LOGGER.info('Restoring original "{}"!', name)
                    shutil.move(backup_path, item_path)
            self.clear_cache()
예제 #4
0
 def do_indent(self, start):
     to_the_left = self.Text[:start + 1]
     lines = to_the_left.splitlines()
     initial_indent = '    '
     for line in lines:
         # we do this incase the user is using one or two space
         # indent instead of four
         if line.startswith(' '):
             initial_indent = get_indent(line)
             break
     
     # there *must* be something here because an empty textbox
     # would already have been caught by empty_or_comment_only
     last_line = lines[-1]
     new_indent = current_indent = get_indent(last_line)
     if last_line.rstrip().endswith(':'):
         new_indent = current_indent + initial_indent
     elif is_terminator(last_line):
         new_indent = ' ' * (len(current_indent) - len(initial_indent))
     
     new_start = self.SelectionStart
     new_pos = new_start + len(new_indent)
     self.Text = self.Text[:new_start] + '\n' + new_indent + self.Text[new_start:]
     self.SelectionStart = new_pos + 1
예제 #5
0
    def pre(self):
        """
        In the formatter, this method sets up the object that
        will be used in a formatted way,. Also translates configs
        into consumable values
        """
        method_format = copy.deepcopy(self.config)
        method_format['indent'] = get_indent(
            method_format['indent']) if method_format['indent'] else '    '
        method_format['indent_content'] = get_indent(
            method_format['indent']) if get_indent(
                method_format['indent_content']) else ''
        method_format['break_after_open'] = '\n' if method_format[
            'break_after_open'] else ''
        method_format['break_after_docstring'] = '\n' if method_format[
            'break_after_docstring'] else ''
        method_format['break_before_close'] = '\n' if method_format[
            'break_before_close'] else ''

        argument_format = copy.deepcopy(self.config.get('arguments'))
        argument_format['inline'] = '' if argument_format['inline'] else '\n'

        self.method_format = method_format
        self.argument_format = argument_format
예제 #6
0
파일: gameMan.py 프로젝트: xDadiKx/BEE2.4
    def edit_gameinfo(self, add_line=False):
        """Modify all gameinfo.txt files to add or remove our line.

        Add_line determines if we are adding or removing it.
        """

        if self.is_modded() == add_line:
            # It's already in the correct state!
            return

        for folder in self.dlc_priority():
            info_path = os.path.join(self.root, folder, 'gameinfo.txt')
            if os.path.isfile(info_path):
                with open(info_path) as file:
                    data = list(file)

                for line_num, line in reversed(list(enumerate(data))):
                    clean_line = utils.clean_line(line)
                    if add_line:
                        if clean_line == GAMEINFO_LINE:
                            break  # Already added!
                        elif '|gameinfo_path|' in clean_line:
                            print("Adding gameinfo hook to " + info_path)
                            # Match the line's indentation
                            data.insert(
                                line_num+1,
                                utils.get_indent(line) + GAMEINFO_LINE + '\n',
                                )
                            break
                    else:
                        if clean_line == GAMEINFO_LINE:
                            print("Removing gameinfo hook from " + info_path)
                            data.pop(line_num)
                            break
                else:
                    if add_line:
                        print(
                            'Failed editing "' +
                            info_path +
                            '" to add our special folder!'
                        )
                    continue

                with open(info_path, 'w') as file:
                    for line in data:
                        file.write(line)
        if add_line:
            with open(self.abs_path('BEE2_EDIT_FLAG'), 'w') as file:
                file.write('')
        else:
            os.remove(self.abs_path('BEE2_EDIT_FLAG'))
            # Restore the original files!
            for name, file, ext in FILES_TO_BACKUP:
                item_path = self.abs_path(file + ext)
                backup_path = self.abs_path(file + '_original' + ext)
                old_version = self.abs_path(file + '_styles' + ext)
                if os.path.isfile(old_version):
                    print("Restoring Stylechanger version of " + name + "!")
                    shutil.copy(old_version, item_path)
                elif os.path.isfile(backup_path):
                    print("Restoring original " + name + "!")
                    shutil.move(backup_path, item_path)
            self.clear_cache()