def execute(self): # already sleep in this one. BaseActionInfo.execute(self) matched, centerX, centerY = utils.sleep_detect_scroll_pattern( 0, self.detect_times, self.pattern_file) if matched > 0: utils.tap_screen(centerX, centerY) else: ScenarioExecutor("s6_launch_app.json").execute() utils.exit_current_round = 1
def execute(self): BaseActionInfo.execute(self) containsPattern = 0 for j in range(self.detect_times): print("Detect rounds {}!".format(j)) utils.tap_screen(1760, 1030) utils.pure_sleep(1) containsPattern, _, _ = utils.patternDetect(self.pattern_file) if containsPattern > 0: break if containsPattern > 0: #found it. return else: print("No Sharing at all") sys.exit(0)
def execute(self): for i in range(0, 10): easymatch, xpox, ypos = utils.patternDetect("match_easy.png") print("Easy match result {} {} {}!".format( easymatch, xpox, ypos)) if easymatch > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor("s6_partial_match.json").execute() return elif utils.run_middle > 0: middleMatch, xpox, ypos = utils.patternDetect( "match_middle.png") print("Middle match result {} {} {}!".format( middleMatch, xpox, ypos)) if middleMatch > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor("s6_partial_match.json").execute() return elif utils.run_hard > 0: hard_match, xpox, ypos = utils.patternDetect( "match_hard.png") print("Hard match result {} {} {}!".format( hard_match, xpox, ypos)) if hard_match > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor("s6_partial_match.json").execute() return #dd # not found utils.vertical_swipe_screen_down() BaseActionInfo.execute(self)
def execute(self): # only check for not play first. if utils.has_easy > 0: for i in range(0, 7): all_match, xpox, ypos = utils.patternDetect( "all_match_left_pattern.png") print("Find all_match match result {} {} {}!".format( all_match, xpox, ypos)) if all_match > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor( "s6_check_all_match_run_easy.json").execute() # execute the script return print("swipe") utils.horizontal_swipe_screen_once() #swipe back utils.horizontal_swipe_screen_back() utils.sleep_wait(1) # check others. for i in range(0, 7): middle_match, xpox, ypos = utils.patternDetect( "only_easy_done_pattern.png") print("Find middle match result {} {} {}!".format( middle_match, xpox, ypos)) if middle_match > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor( "s6_check_all_match_run_others.json").execute() return elif utils.run_hard > 0: hard_match, xpox, ypos = utils.patternDetect( "only_hard_left_pattern.png") print("Find hard match result {} {} {}!".format( hard_match, xpox, ypos)) if hard_match > 0: utils.tap_screen(xpox, ypos) utils.sleep_wait(1) ScenarioExecutor( "s6_check_all_match_run_others.json").execute() return #dd # not found print("swipe") utils.horizontal_swipe_screen_once() print("No Game category available!") BaseActionInfo.execute(self)
def execute(self): utils.tap_screen(self.xpos, self.ypos) BaseActionInfo.execute(self)