def addCar(self): pos = self.spos[len(self.carlist) % len(self.spos)] tempvel = Velocity(500 - pos[0], 500 - pos[1]) newcar = Car(pos[0], pos[1], tempvel.getD(), len(self.carlist) % 4) self.carlist.append(newcar) if self.index >= 0 and self.index == len(self.carlist) - 1: tempvel.setDM(newcar.model.getH(), -75) camera.setPos(newcar.model.getX() + tempvel.x, newcar.model.getY() + tempvel.y, newcar.model.getZ() + 40) camera.lookAt(newcar.model) camera.setP(camera.getP() + 5) newcar.makeCollisionSolid(base.cTrav, self.cHandler, self.index) elif self.index == 0: newcar.makeCollisionSolid(base.cTrav, self.cHandler, len(self.carlist) - 1) return newcar
class Car(): """This is a car.""" def __init__ (self, x=0, y=0, h=0): self.model = Actor("models/panda-model") self.model.reparentTo(render) self.model.setScale(.005) #things that matter self.model.setPos(x, y, 0) self.model.setH(h) self.vel = Velocity() self.hp = 100 self.input = [False for i in range(5)]#left, right, up, down, space #taskMgr.add(self.move, "outtaThaWayImDrivingHere") #self.prevtime = 0 def move(self, elapsed): #elapsed = task.time - self.prevtime #all these numbers need to be tested if self.input[0]:#left self.model.setH(self.model.getH() + elapsed * 200)#maybe multiply by speed? if self.input[1]:#right self.model.setH(self.model.getH() - elapsed * 200) if self.input[2]:#up self.vel.addDM(self.model.getH(), elapsed * 5) self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 2))#speed cap if self.input[3]:#down self.vel.addDM(self.model.getH(), elapsed * -55) self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 2))#speed cap self.vel.setDM(self.vel.getD(), self.vel.getM()*(1-.02-.18*self.input[4]))#friction self.model.setPos(self.model.getX() + self.vel.x, self.model.getY() + self.vel.y, 0) #self.prevtime = task.time #return Task.cont
def move(self, task): if self.go: elapsed = task.time - self.prevtime for i in range(len(self.carlist)): self.carlist[i].move(elapsed) if self.carlist[i].hp <= 0: self.carlist[i].smoke3.p.hide() self.carlist[i].smoke2.p.hide() self.carlist[i].smoke1.p.hide() self.carlist[i].s1 = False self.carlist[i].s2 = False self.carlist[i].s3 = False pos = self.spos[i % len(self.spos)] self.carlist[i].model.setPos(pos[0], pos[1], 0) tempvel = Velocity(500 - pos[0], 500 - pos[1]) self.carlist[i].model.setH(tempvel.getD()) self.carlist[i].vel.setXY(0, 0) self.carlist[i].deaths += 1 self.carlist[i].hp = 100 if i == self.index: self.explosionSound.play() if self.index >= 0 and self.index < len(self.carlist): tempvel = Velocity() tempvel.setDM(self.carlist[self.index].model.getH(), -75 * MULCAM) tempvel.addDM(self.carlist[self.index].vel.getD(), self.carlist[self.index].vel.getM() * -10 / MULCAM) camera.setPos( self.carlist[self.index].model.getX() + tempvel.x, self.carlist[self.index].model.getY() + tempvel.y, self.carlist[self.index].model.getZ() + 40 + self.carlist[self.index].vel.getM() * -5 / MULCAM, ) camera.lookAt(self.carlist[self.index].model) camera.setP(camera.getP() + 5) self.prevtime = task.time return Task.cont
class Car(): """This is a car.""" def __init__ (self, x=0, y=0, h=0, car=0): #mydir = os.path.abspath(sys.path[0]) #mydir = Filename.fromOsSpecific(mydir).getFullpath() if car == 0: self.model = loader.loadModel("cars/bluecar.egg") elif car == 1: self.model = loader.loadModel("cars/redcar.egg") elif car == 2: self.model = loader.loadModel("cars/greencar.egg") else: self.model = loader.loadModel("cars/yellowcar.egg") #self.model = Actor("models/panda-model") self.model.reparentTo(render) #self.model.setScale(.005) self.model.setScale(5.7) #things that matter self.model.setPos(x, y, 0) self.model.setH(h) self.vel = Velocity() self.turn = 0 self.hp = 100 self.deaths = 0 self.input = [False for i in range(5)]#left, right, up, down, space #Attach Smoke self.s1 = False self.s2 = False self.s3 = False self.smoke1 = smoke_emitter(self.model, 1, 1, 1) self.smoke2 = smoke_emitter(self.model, -1, 0, 1) self.smoke3 = smoke_emitter(self.model, 0, 1, 0) #taskMgr.add(self.move, "outtaThaWayImDrivingHere") #self.prevtime = 0 self.setUpHeadlights() def makeCollisionSolid(self, cTrav, cHandler, num): cSphere = CollisionSphere((0,0,0), 3) cNode = CollisionNode("car%d"%num) cNode.addSolid(cSphere) cNodePath = self.model.attachNewNode(cNode) #cNodePath.show() #registers a from object with the traverser with a corresponding handler cTrav.addCollider(cNodePath, cHandler) def setUpHeadlights(self): self.headlights = Spotlight("headlights") self.headlights.setColor(VBase4(1.2, 1.2, 1.2, 1)) #self.headlights.setShadowCaster(True, 512, 512) self.headlights.setAttenuation(Point3(0.0001, 0, 0.00001)) print self.headlights.getAttenuation().getX() print self.headlights.getAttenuation().getY() print self.headlights.getAttenuation().getZ() lens = PerspectiveLens() lens.setFov(70, 90) lens.setNear(2.0) self.headlights.setLens(lens) slnp = self.model.attachNewNode(self.headlights) slnp.setPos(0, -0.35, 1) slnp.setHpr(0,-2.5,0) render.setLight(slnp) self.overlights = DirectionalLight("overhead lights") self.overlights.setColor(VBase4(1, 1, 1, 1)) oslnp = self.model.attachNewNode(self.overlights) oslnp.setHpr(180,-75,0) self.model.setLight(oslnp) self.lightsOn = True def toggleHeadlights(self): if self.lightsOn: self.headlights.setColor(VBase4(0, 0, 0, 1)) self.overlights.setColor(VBase4(0, 0, 0, 1)) self.lightsOn = False else: self.headlights.setColor(VBase4(1.2, 1.2, 1.2, 1)) self.overlights.setColor(VBase4(1, 1, 1, 1)) self.lightsOn = True def setHeadlights(self, val): if val != self.lightsOn: if self.lightsOn: self.headlights.setColor(VBase4(0, 0, 0, 1)) self.overlights.setColor(VBase4(0, 0, 0, 1)) self.lightsOn = False else: self.headlights.setColor(VBase4(1, 1, 1, 1)) self.overlights.setColor(VBase4(1, 1, 1, 1)) self.lightsOn = True def takeDamage(self, num): self.hp -= num def move(self, elapsed): #all these numbers need to be tested if self.hp < 25 and not self.s3: self.smoke3.p.show() self.s3 = True if self.hp < 50 and not self.s2: self.smoke2.p.show() self.s2 = True if self.hp < 75 and not self.s1: self.smoke1.p.show() self.s1 = True #position change self.model.setPos(self.model.getX() + self.vel.x * elapsed/.02, self.model.getY() + self.vel.y * elapsed/.02, 0) tempmag = self.vel.getM() self.vel.addDM(self.model.getH(), elapsed * 1) self.vel.setDM(self.vel.getD(), tempmag) if self.vel.getM() > 0: self.vel.setDM(self.vel.getD(), max(self.vel.getM() - (elapsed * (.5 + 2.5*self.input[4])),0)) if self.input[2]:#up self.vel.addDM(self.model.getH(), elapsed * 4) self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 5))#speed cap if self.input[3]:#down self.vel.addDM(self.model.getH(), elapsed * -4) self.vel.setDM(self.vel.getD(), min(self.vel.getM(), 5))#speed cap #turning self.model.setH(self.model.getH() + self.turn * elapsed/.02) if self.input[0]:#left self.turn += elapsed * (100 + self.vel.getM()*100/4) / 4 self.turn = min(.02 * (100 + self.vel.getM()*100/4), self.turn) #self.model.setH(self.model.getH() + elapsed * (100 + self.vel.getM()*100/4)) elif self.input[1]:#right self.turn -= elapsed * (100 + self.vel.getM()*100/4) / 4 self.turn = max(-.02 * (100 + self.vel.getM()*100/4), self.turn) #self.model.setH(self.model.getH() - elapsed * (100 + self.vel.getM()*100/4)) else: self.turn -= math.copysign(elapsed, self.turn) * (100 + self.vel.getM()*100/4) / 4 if abs(self.turn) <= (elapsed * (100 + self.vel.getM()*100/4) / 4): self.turn = 0