def handle_events(): global exit_button global exit_indicator global menu global host_match_button global loaded if not loaded: load() menu.handle_events() if pygame.MOUSEBUTTONDOWN in wotsuievents.event_types: if exit_button.contains(wotsuievents.mouse_pos): exit_indicator = True exit_button.color = button.Button._SlctdColor exit_button.symbol.color = button.Button._SlctdColor elif pygame.MOUSEBUTTONUP in wotsuievents.event_types: if exit_indicator == True: exit_indicator = False exit_button.color = button.Button._InactiveColor exit_button.symbol.color = button.Button._InactiveColor if exit_button.contains(wotsuievents.mouse_pos): unload() gamestate.mode = gamestate.Modes.MAINMENU if gamestate.mode == gamestate.Modes.ONLINEVERSUSMOVESETSELECTLOADER: if host_match_button.contains(wotsuievents.mouse_pos): gamestate.hosting = True onlineversusmovesetselectloader.load(versusserver.get_lan_ip_address()) elif loaded: exit_button.draw(gamestate.screen) menu.draw(gamestate.screen)
def handle_events(): global exit_button global exit_indicator global connect_button global loaded global server_address_input global server_list global server_finder if not loaded: load() else: while server_finder.Receive(): pass server_address_input.handle_events() server_list.handle_events() exit_button.draw(gamestate.screen) connect_button.draw(gamestate.screen) server_address_input.draw(gamestate.screen) server_list.draw(gamestate.screen) if server_list.selected_row != None: server_address_input.set_text(server_list.selected_row.get_address()) if re.match(VALID_IPV4_ADDRESS_REGEX, server_address_input.get_input()) and connect_button.active == False: connect_button.activate() elif not re.match(VALID_IPV4_ADDRESS_REGEX, server_address_input.get_input()) and connect_button.active: connect_button.inactivate() if pygame.MOUSEBUTTONDOWN in wotsuievents.event_types: if exit_button.contains(wotsuievents.mouse_pos): exit_indicator = True exit_button.color = button.Button._SlctdColor exit_button.symbol.color = button.Button._SlctdColor if connect_button.contains(wotsuievents.mouse_pos) and connect_button.active: connect_button.handle_selected() elif pygame.MOUSEBUTTONUP in wotsuievents.event_types: if exit_indicator == True: exit_indicator = False exit_button.color = button.Button._InactiveColor exit_button.symbol.color = button.Button._InactiveColor if exit_button.contains(wotsuievents.mouse_pos): unload() gamestate.mode = gamestate.Modes.ONLINEMENUPAGE elif connect_button.contains(wotsuievents.mouse_pos) and connect_button.selected: connect_button.handle_selected() unload() gamestate.mode = gamestate.Modes.ONLINEVERSUSMOVESETSELECTLOADER onlineversusmovesetselectloader.load(versusserver.get_lan_ip_address())