예제 #1
0
 def setState(self, state):
     if self.visualize and self._avatar is not None:
         self._avatar._clear(self._game.screen, self._game.background)        
     StateObsHandler.setState(self, state)        
     self._game._clearAll(self.visualize)  
     assert len(self._game.kill_list) ==0          
예제 #2
0
 def setState(self, state):
     if self.visualize and self._avatar is not None:
         self._avatar._clear(self._game.screen, self._game.background)
     StateObsHandler.setState(self, state)
     self._game._clearAll(self.visualize)
     assert len(self._game.kill_list) == 0