def setState(self, state): if self.visualize and self._avatar is not None: self._avatar._clear(self._game.screen, self._game.background) StateObsHandler.setState(self, state) self._game._clearAll(self.visualize) assert len(self._game.kill_list) ==0
def setState(self, state): if self.visualize and self._avatar is not None: self._avatar._clear(self._game.screen, self._game.background) StateObsHandler.setState(self, state) self._game._clearAll(self.visualize) assert len(self._game.kill_list) == 0