def __init__(self, whitePromotes, parent=None): super(DialogPromotion, self).__init__(parent) self.setWindowTitle(self.trUtf8("Promotion")) self.border = 10 h = self.size().height() - (2 * self.border) w = (self.size().width() - (2 * self.border)) / 4 # piece size self.ps = min(h, w) self.resize(300, 90) self.whitePromotes = whitePromotes self.final_piece = "Q" self.sel_idx = 0 self.pieceImages = PieceImages()
def __init__(self, board = None, parent = None): super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) if(board == None): board = Board() board.castling_rights = 0 self.board = board self.parent = parent self.borderWidth = 12 self.pieceImages = PieceImages() self.selected_xy = None self.pcs = [['P','R','B','N','Q','K'],['p','r','b','n','q','k']] self.initUI()
def __init__(self, whitePromotes, parent=None): super(DialogPromotion, self).__init__(parent) self.setWindowTitle(self.trUtf8("Promotion")) self.border = 10 h = self.size().height() - (2*self.border) w = (self.size().width()-(2*self.border))/4 # piece size self.ps = min(h,w) self.resize(300, 90) self.whitePromotes = whitePromotes self.final_piece = "Q" self.sel_idx = 0 self.pieceImages = PieceImages()
def __init__(self, board=None, parent=None): super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) if board == None: board = Board() board.castling_rights = 0 self.board = board self.parent = parent self.borderWidth = 12 self.pieceImages = PieceImages() self.selected_xy = None self.pcs = [["P", "R", "B", "N", "Q", "K"], ["p", "r", "b", "n", "q", "k"]] self.initUI()
def __init__(self, board = None, parent = None): super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) if(board == None): board = Bitboard() board.castling_rights = CASTLING_NONE self.board = board self.parent = parent self.borderWidth = 12 self.pieceImages = PieceImages() self.selected_xy = None self.pcs = [['P','R','B','N','Q','K'],['p','r','b','n','q','k']] self.initUI()
def __init__(self,gamestate,engine): super(ChessboardView, self).__init__() #super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) self.gs = gamestate self.engine = engine self.pieceImages = PieceImages() self.borderWidth = 12 self.moveSrc = None self.grabbedPiece = None self.grabbedX = None self.grabbedY = None self.drawGrabbedPiece = False self.flippedBoard = False #self.cache = BoardCache() self.initUI()
class DisplayBoard(QWidget): def __init__(self, board = None, parent = None): super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) if(board == None): board = Board() board.castling_rights = 0 self.board = board self.parent = parent self.borderWidth = 12 self.pieceImages = PieceImages() self.selected_xy = None self.pcs = [['P','R','B','N','Q','K'],['p','r','b','n','q','k']] self.initUI() def initUI(self): self.show() def calculateBoardSize(self): size = self.size() boardSize = min(size.width(), size.height()) squareSize = (boardSize-(2*self.borderWidth))//8 boardSize = 8 * squareSize + 2 * self.borderWidth return (boardSize,squareSize) def resizeEvent(self, e): self.setMinimumWidth(self.height()*1.35) def paintEvent(self, event): qp = QPainter() qp.begin(self) self.drawBoard(event, qp) qp.end() def mousePressEvent(self, mouseEvent): pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) def getBoardPosition(self,x,y): (boardSize,squareSize) = self.calculateBoardSize() # check if x,y are actually on the board if(x > self.borderWidth and y > self.borderWidth and x < (boardSize - self.borderWidth) and y < (boardSize - self.borderWidth)): x = x - self.borderWidth y = y - self.borderWidth x = x // squareSize y = 7 - (y // squareSize) return (x,y) # check if x,y are on place where pieces # are selected if(x > self.borderWidth + 9*squareSize and x < self.borderWidth + 11*squareSize and y > self.borderWidth and y < self.borderWidth + 6*squareSize): x = x - (self.borderWidth + 9*squareSize) y = y - self.borderWidth x = (x // squareSize)+8 y = y//squareSize return (x,y) return None def drawBoard(self, event, qp): penZero = QPen(Qt.black, 1, Qt.NoPen) qp.setPen(penZero) darkBlue = QColor(56,66,91) #Fritz 13 #lightBlue = QtGui.QColor(111,132,181) #darkWhite = QtGui.QColor(239,239,239) #Fritz 6 lightBlue = QColor(90,106,173) lightBlue2 = QColor(166,188,231) darkWhite = QColor(239,239,239) qp.setBrush(darkBlue) (boardSize,squareSize) = self.calculateBoardSize() #draw rect (i.e. border) around board qp.drawRect(1,1,boardSize,boardSize) #draw rect (i.e. border) around pick up fields qp.drawRect(9*squareSize,1,2*squareSize+2*self.borderWidth,6 * squareSize + 2 * self.borderWidth) boardOffsetX = self.borderWidth; boardOffsetY = self.borderWidth; # draw Board for i in range(0,8): for j in range(0,8): if((j%2 == 0 and i%2 ==1) or (j%2 == 1 and i%2 ==0)): qp.setBrush(lightBlue2) else: qp.setBrush(lightBlue) #draw Square x = boardOffsetX+(i*squareSize) # drawing coordinates are from top left # whereas chess coords are from bottom left y = boardOffsetY+((7-j)*squareSize) qp.drawRect(x,y,squareSize,squareSize) #draw Piece piece = self.board.piece_at(j*8+i) if(piece != None and piece.symbol() in ('P','R','N','B','Q','K','p','r','n','b','q','k')): qp.drawImage(x,y,self.pieceImages.getWp(piece.symbol(), squareSize)) for i in range(0,6): for j in range(0,2): qp.setBrush(lightBlue2) if(self.selected_xy != None and self.selected_xy == (j,i)): qp.setBrush(lightBlue) #draw Square x = boardOffsetX+((9+j)*squareSize) # drawing coordinates are from top left # whereas chess coords are from bottom left y = boardOffsetY+(i*squareSize) qp.drawRect(x,y,squareSize,squareSize) #draw Piece qp.drawImage(x,y,self.pieceImages.getWp(self.pcs[j][i], squareSize)) qp.setPen(darkWhite) qp.setFont(QFont('Decorative',8)) for i in range(0,8): idx = str(chr(65+i)) qp.drawText(boardOffsetX+(i*squareSize)+(squareSize/2)-4, boardOffsetY+(8*squareSize)+(self.borderWidth-3),idx) qp.drawText(4,boardOffsetY+(i*squareSize)+(squareSize/2)+4,str(8-i)) def mousePressEvent(self, mouseEvent): pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) if(pos): x = pos[0] y = pos[1] if(x > 7): self.selected_xy = (x-8,y) else: if(self.selected_xy != None): (i,j) = self.selected_xy piece = self.pcs[i][j] square = y*8+x current_piece = self.board.piece_at(square) if(current_piece and current_piece.symbol() == piece): self.board.remove_piece_at(square) else: self.board.set_piece_at(square,Piece.from_symbol(piece)) if(self.board.status() == 0): self.parent.enable_ok_button() else: self.parent.disable_ok_button() self.update()
class ChessboardView(QWidget): def __init__(self,gamestate,engine): super(ChessboardView, self).__init__() #super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) self.gs = gamestate self.engine = engine self.pieceImages = PieceImages() self.borderWidth = 12 self.moveSrc = None self.grabbedPiece = None self.grabbedX = None self.grabbedY = None self.drawGrabbedPiece = False self.flippedBoard = False #self.cache = BoardCache() self.initUI() def initUI(self): self.show() def heightForWidth(self, width): return width def resizeEvent(self, e): self.setMinimumWidth(self.height()) def paintEvent(self, event): qp = QPainter() qp.begin(self) self.drawBoard(event, qp) qp.end() def getBoardPosition(self,x,y): (boardSize,squareSize) = self.calculateBoardSize() # check if x,y are actually on the board if(x > self.borderWidth and y > self.borderWidth and x < (boardSize - self.borderWidth) and y < (boardSize - self.borderWidth)): x = x - self.borderWidth y = y - self.borderWidth x = x // squareSize y = 7 - (y // squareSize) if(self.flippedBoard): return Point(7-x,7-y) else: return Point(x,y) return None @pyqtSlot() def flip_board(self): if(self.flippedBoard): self.flippedBoard = False else: self.flippedBoard = True self.update() def touchPiece(self, x, y, mouse_x, mouse_y): self.moveSrc = Point(x,y) piece = self.gs.current.board().piece_at(y*8+x).symbol() self.grabbedPiece = piece self.grabbedX = mouse_x self.grabbedY = mouse_y self.drawGrabbedPiece = True def debug_msg(self,s): msgBox = QMessageBox() msgBox.setText(s) msgBox.exec_() #self.gt.current.board.set_at(x,y,'e') def _make_uci(self,point_src,point_dst,promote_to=None): uci = point_src.to_str() + point_dst.to_str() if(promote_to != None): uci += promote_to return uci def executeMove(self, uci): temp = self.gs.current self.gs.current.invalidate = True move = chess.Move.from_uci(uci) # check if move already exists variation_moves = [ x.move for x in self.gs.current.variations ] if(move in variation_moves): for node in self.gs.current.variations: if(node.move == move): self.gs.current = node # otherwise create a new node else: self.gs.current.add_variation(move) # enforce repainting main variation if exists if(len(self.gs.current.variations)>0 and len(self.gs.current.variations[0].variations)>0): self.gs.current.variations[0].variations[0].invalidate = True self.gs.current = self.gs.current.variation(move) self.emit(SIGNAL("unsaved_changes()")) #"+str(( self.gs.board().turn + 1)%2)) #new_node = chess.pgn.GameNode() #new_node.parent = temp #new_node.move = chess.Move.from_uci(uci) self.moveSrc = None self.grabbedPiece = None self.drawGrabbedPiece = False #self.movesEdit = MovesEdit(self) #self.movesEdit.update_san() # check if game is drawn, or checkmate due to various conditions if(self.gs.current.board().is_checkmate()): # due to checkmate display_mbox(self.trUtf8("Checkmate"),self.trUtf8("The game is over!")) self.emit(SIGNAL("checkmate")) elif(self.gs.current.board().is_stalemate()): # due to stalemate display_mbox(self.trUtf8("Stalemate"),self.trUtf8("The game is drawn!")) self.emit(SIGNAL("drawn")) elif(self.gs.current.board().is_insufficient_material() and not self.gs.mode == MODE_ENTER_MOVES): # due to insufficient material display_mbox(self.trUtf8("Insufficient material to win."),self.trUtf8("The game is drawn!")) self.emit(SIGNAL("drawn")) elif(self.gs.current.board().can_claim_threefold_repetition()): # due to threefold repetition display_mbox(self.trUtf8("Threefold repetition."),self.trUtf8("The game is drawn!")) self.emit(SIGNAL("drawn")) if(self.gs.mode == MODE_ANALYSIS): fen, uci_string = self.gs.printer.to_uci(self.gs.current) self.engine.send_fen(fen) self.engine.uci_send_position(uci_string) self.engine.uci_go_infinite() #self.update() if((self.gs.mode == MODE_PLAY_WHITE and self.gs.current.board().turn == chess.BLACK) or (self.gs.mode == MODE_PLAY_BLACK and self.gs.current.board().turn == chess.WHITE)): book_move = None s = (str(os.listdir("."))) #msgBox = QMessageBox() #msgBox.setText(s) #msgBox.exec_() with open_reader("./books/varied.bin") as reader: #self.debug_msg("ok, openend file") entries = reader.find_all(self.gs.current.board()) moves = [] for entry in entries: move = entry.move().uci() moves.append(move) #self.emit(SIGNAL("bestmove(QString)"),move) l = len(moves) if(l > 0): book_move = True n = random.randint(0,l-1) book_move = moves[n] if(book_move != None): #self.debug_msg("ok, sending book move") self.emit(SIGNAL("bestmove(QString)"),book_move) else: fen, uci_string = self.gs.printer.to_uci(self.gs.current) self.engine.send_fen(fen) self.engine.uci_send_position(uci_string) self.engine.uci_go_movetime(self.gs.computer_think_time) elif(self.gs.mode == MODE_PLAY_WHITE or self.gs.mode == MODE_PLAY_BLACK): pass #self.engine.uci_go_infinite() elif(self.gs.mode == MODE_PLAYOUT_POS): fen, uci_string = self.gs.printer.to_uci(self.gs.current) self.engine.send_fen(fen) self.engine.uci_send_position(uci_string) self.engine.uci_go_movetime(self.gs.computer_think_time) self.update() self.emit(SIGNAL("statechanged()")) def resetMove(self): #self.gt.current.board.set_at(self.moveSrc.x,self.moveSrc.y,self.grabbedPiece) self.moveSrc = None self.grabbedPiece = None self.drawGrabbedPiece = False def __players_turn(self): if(self.gs.mode == MODE_PLAYOUT_POS): return True if(self.gs.mode == MODE_PLAY_BLACK and self.gs.current.board().turn == chess.WHITE): return False if(self.gs.mode == MODE_PLAY_WHITE and self.gs.current.board().turn == chess.BLACK): return False return True def _is_valid_and_promotes(self,uci): if self.gs.mode == MODE_GAME_ANALYSIS: return False if(not self.__players_turn()): return False legal_moves = self.gs.current.board().legal_moves for lm in legal_moves: if(uci == lm.uci()[0:4] and len(lm.uci())==5): return True return False def _is_valid(self,uci): if self.gs.mode == MODE_GAME_ANALYSIS: return False if(not self.__players_turn()): return False legal_moves = self.gs.current.board().legal_moves return (len([x for x in legal_moves if x.uci() == uci]) > 0) def mousePressEvent(self, mouseEvent): pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) if(pos): i = pos.x j = pos.y if(self.grabbedPiece): #m = Point(i,j) uci = self._make_uci(self.moveSrc,pos) if(self._is_valid_and_promotes(uci)): promDialog = DialogPromotion(self.gs.current.board().turn == chess.WHITE) answer = promDialog.exec_() if(answer): uci += promDialog.final_piece.lower() self.executeMove(uci) elif(self._is_valid(uci)): self.executeMove(uci) else: self.resetMove() if(self.gs.current.board().piece_at(j*8+i) != None): self.touchPiece(i,j,mouseEvent.x(),mouseEvent.y()) else: if(self.gs.current.board().piece_at(j*8+i) != None): self.touchPiece(i,j,mouseEvent.x(),mouseEvent.y()) self.update() def mouseMoveEvent(self, mouseEvent): button = mouseEvent.button() if(button == 0 and (not self.grabbedPiece == None)): self.grabbedX = mouseEvent.x() self.grabbedY = mouseEvent.y() self.drawGrabbedPiece = True self.update() def mouseReleaseEvent(self, mouseEvent): self.drawGrabbedPiece = False pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) if(pos and self.grabbedPiece != None): if(pos != self.moveSrc): uci = self._make_uci(self.moveSrc, pos) if(self._is_valid_and_promotes(uci)): promDialog = DialogPromotion(self.gs.current.board().turn == chess.WHITE) answer = promDialog.exec_() if(answer): uci += promDialog.final_piece.lower() self.executeMove(uci) elif(self._is_valid(uci)): self.executeMove(uci) else: self.resetMove() self.update() def calculateBoardSize(self): size = self.size() boardSize = min(size.width(), size.height()) squareSize = (boardSize-(2*self.borderWidth))//8 boardSize = 8 * squareSize + 2 * self.borderWidth return (boardSize,squareSize) def on_statechanged(self): self.update() def drawBoard(self, event, qp): penZero = QPen(Qt.black, 1, Qt.NoPen) qp.setPen(penZero) darkBlue = QColor(56,66,91) #Fritz 13 #lightBlue = QtGui.QColor(111,132,181) #darkWhite = QtGui.QColor(239,239,239) #Fritz 6 lightBlue = QColor(90,106,173) lightBlue2 = QColor(166,188,231) darkWhite = QColor(239,239,239) qp.setBrush(darkBlue) (boardSize,squareSize) = self.calculateBoardSize() qp.drawRect(1,1,boardSize,boardSize) boardOffsetX = self.borderWidth; boardOffsetY = self.borderWidth; # if the board is flipped, also # flip colors so that the board # loop works without any change/additional # if-checks dark = lightBlue2 light = lightBlue if(self.flippedBoard): dark = lightBlue light = lightBlue2 # draw Board #board = self.cache.get(self.gs.current) board = self.gs.current.board() for i in range(0,8): for j in range(0,8): if((j%2 == 0 and i%2 ==1) or (j%2 == 1 and i%2 ==0)): qp.setBrush(dark) else: qp.setBrush(light) #draw Square if(self.flippedBoard): x = boardOffsetX+((7-i)*squareSize) else: x = boardOffsetX+(i*squareSize) # drawing coordinates are from top left # whereas chess coords are from bottom left y = boardOffsetY+((7-j)*squareSize) qp.drawRect(x,y,squareSize,squareSize) #draw Piece piece = None if(self.flippedBoard): piece = board.piece_at((7-j)*8+i) else: piece = board.piece_at(j*8+i) if(piece != None and piece.symbol() in ('P','R','N','B','Q','K','p','r','n','b','q','k')): # skip piece that is currently picked up if(not self.flippedBoard): if(not (self.drawGrabbedPiece and i == self.moveSrc.x and j == self.moveSrc.y)): qp.drawImage(x,y,self.pieceImages.getWp(piece.symbol(), squareSize)) else: if(not (self.drawGrabbedPiece and i == self.moveSrc.x and (7-j) == self.moveSrc.y)): qp.drawImage(x,y,self.pieceImages.getWp(piece.symbol(), squareSize)) if(self.drawGrabbedPiece): offset = squareSize // 2 qp.drawImage(self.grabbedX-offset,self.grabbedY-offset,self.pieceImages.getWp(self.grabbedPiece, squareSize)) qp.setPen(darkWhite) qp.setFont(QFont('Decorative',8)) for i in range(0,8): if(self.flippedBoard): idx = str(chr(65+(7-i))) qp.drawText(boardOffsetX+(i*squareSize)+(squareSize/2)-4, boardOffsetY+(8*squareSize)+(self.borderWidth-3),idx) qp.drawText(4,boardOffsetY+(i*squareSize)+(squareSize/2)+4,str(i+1)) else: idx = str(chr(65+i)) qp.drawText(boardOffsetX+(i*squareSize)+(squareSize/2)-4, boardOffsetY+(8*squareSize)+(self.borderWidth-3),idx) qp.drawText(4,boardOffsetY+(i*squareSize)+(squareSize/2)+4,str(8-i))
class DisplayBoard(QWidget): def __init__(self, board = None, parent = None): super(QWidget, self).__init__() policy = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred) self.setSizePolicy(policy) if(board == None): board = Bitboard() board.castling_rights = CASTLING_NONE self.board = board self.parent = parent self.borderWidth = 12 self.pieceImages = PieceImages() self.selected_xy = None self.pcs = [['P','R','B','N','Q','K'],['p','r','b','n','q','k']] self.initUI() def initUI(self): self.show() def calculateBoardSize(self): size = self.size() boardSize = min(size.width(), size.height()) squareSize = (boardSize-(2*self.borderWidth))//8 boardSize = 8 * squareSize + 2 * self.borderWidth return (boardSize,squareSize) def resizeEvent(self, e): self.setMinimumWidth(self.height()*1.35) def paintEvent(self, event): qp = QPainter() qp.begin(self) self.drawBoard(event, qp) qp.end() def mousePressEvent(self, mouseEvent): pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) #print(str(pos)) def getBoardPosition(self,x,y): (boardSize,squareSize) = self.calculateBoardSize() # check if x,y are actually on the board if(x > self.borderWidth and y > self.borderWidth and x < (boardSize - self.borderWidth) and y < (boardSize - self.borderWidth)): x = x - self.borderWidth y = y - self.borderWidth x = x // squareSize y = 7 - (y // squareSize) return (x,y) # check if x,y are on place where pieces # are selected if(x > self.borderWidth + 9*squareSize and x < self.borderWidth + 11*squareSize and y > self.borderWidth and y < self.borderWidth + 6*squareSize): x = x - (self.borderWidth + 9*squareSize) y = y - self.borderWidth x = (x // squareSize)+8 y = y//squareSize return (x,y) return None def drawBoard(self, event, qp): penZero = QPen(Qt.black, 1, Qt.NoPen) qp.setPen(penZero) darkBlue = QColor(56,66,91) #Fritz 13 #lightBlue = QtGui.QColor(111,132,181) #darkWhite = QtGui.QColor(239,239,239) #Fritz 6 lightBlue = QColor(90,106,173) lightBlue2 = QColor(166,188,231) darkWhite = QColor(239,239,239) qp.setBrush(darkBlue) (boardSize,squareSize) = self.calculateBoardSize() #draw rect (i.e. border) around board qp.drawRect(1,1,boardSize,boardSize) #draw rect (i.e. border) around pick up fields qp.drawRect(9*squareSize,1,2*squareSize+2*self.borderWidth,6 * squareSize + 2 * self.borderWidth) boardOffsetX = self.borderWidth; boardOffsetY = self.borderWidth; # draw Board for i in range(0,8): for j in range(0,8): if((j%2 == 0 and i%2 ==1) or (j%2 == 1 and i%2 ==0)): qp.setBrush(lightBlue2) else: qp.setBrush(lightBlue) #draw Square x = boardOffsetX+(i*squareSize) # drawing coordinates are from top left # whereas chess coords are from bottom left y = boardOffsetY+((7-j)*squareSize) qp.drawRect(x,y,squareSize,squareSize) #draw Piece piece = self.board.piece_at(j*8+i) if(piece != None and piece.symbol() in ('P','R','N','B','Q','K','p','r','n','b','q','k')): qp.drawImage(x,y,self.pieceImages.getWp(piece.symbol(), squareSize)) for i in range(0,6): for j in range(0,2): qp.setBrush(lightBlue2) if(self.selected_xy != None and self.selected_xy == (j,i)): qp.setBrush(lightBlue) #draw Square x = boardOffsetX+((9+j)*squareSize) # drawing coordinates are from top left # whereas chess coords are from bottom left y = boardOffsetY+(i*squareSize) qp.drawRect(x,y,squareSize,squareSize) #draw Piece qp.drawImage(x,y,self.pieceImages.getWp(self.pcs[j][i], squareSize)) qp.setPen(darkWhite) qp.setFont(QFont('Decorative',8)) for i in range(0,8): idx = str(chr(65+i)) qp.drawText(boardOffsetX+(i*squareSize)+(squareSize/2)-4, boardOffsetY+(8*squareSize)+(self.borderWidth-3),idx) qp.drawText(4,boardOffsetY+(i*squareSize)+(squareSize/2)+4,str(8-i)) def mousePressEvent(self, mouseEvent): pos = self.getBoardPosition(mouseEvent.x(), mouseEvent.y()) if(pos): x = pos[0] y = pos[1] if(x > 7): self.selected_xy = (x-8,y) else: if(self.selected_xy != None): (i,j) = self.selected_xy piece = self.pcs[i][j] square = y*8+x current_piece = self.board.piece_at(square) if(current_piece and current_piece.symbol() == piece): self.board.remove_piece_at(square) else: self.board.set_piece_at(square,Piece.from_symbol(piece)) if(self.board.status() == 0): self.parent.enable_ok_button() else: self.parent.disable_ok_button() self.update()
class DialogPromotion(QDialog): def __init__(self, whitePromotes, parent=None): super(DialogPromotion, self).__init__(parent) self.setWindowTitle(self.trUtf8("Promotion")) self.border = 10 h = self.size().height() - (2 * self.border) w = (self.size().width() - (2 * self.border)) / 4 # piece size self.ps = min(h, w) self.resize(300, 90) self.whitePromotes = whitePromotes self.final_piece = "Q" self.sel_idx = 0 self.pieceImages = PieceImages() def paintEvent(self, event): qp = QPainter() qp.begin(self) # draw images h = self.size().height() - (2 * self.border) w = (self.size().width() - (2 * self.border)) / 4 self.ps = min(h, w) s = self.ps lightBlue2 = QColor(166, 188, 231) qp.setBrush(lightBlue2) for i in range(0, 4): if self.sel_idx == i: qp.drawRect(self.border + i * s, self.border, s, s) qp.drawImage(self.border + i * s, self.border, self.pieceImages.getWp(self.piece_by_idx(i), s)) qp.end() def piece_by_idx(self, idx): if (self.whitePromotes): if (idx == 0): return "Q" elif (idx == 1): return "R" elif (idx == 2): return "B" elif (idx == 3): return "N" if (not self.whitePromotes): if (idx == 0): return "q" elif (idx == 1): return "r" elif (idx == 2): return "b" elif (idx == 3): return "n" def mousePressEvent(self, mouseEvent): sel_idx = mouseEvent.x() // self.ps self.sel_idx = sel_idx self.update() def mouseReleaseEvent(self, mouseEvent): self.final_piece = self.piece_by_idx(self.sel_idx) self.done(True) def keyPressEvent(self, event): key = event.key() if key == Qt.Key_Left: self.sel_idx = max(self.sel_idx - 1, 0) self.update() elif key == Qt.Key_Right: self.sel_idx = min(self.sel_idx + 1, 3) self.update() elif key == Qt.Key_Return: self.final_piece = self.piece_by_idx(self.sel_idx) self.done(True)
class DialogPromotion(QDialog): def __init__(self, whitePromotes, parent=None): super(DialogPromotion, self).__init__(parent) self.setWindowTitle(self.trUtf8("Promotion")) self.border = 10 h = self.size().height() - (2*self.border) w = (self.size().width()-(2*self.border))/4 # piece size self.ps = min(h,w) self.resize(300, 90) self.whitePromotes = whitePromotes self.final_piece = "Q" self.sel_idx = 0 self.pieceImages = PieceImages() def paintEvent(self, event): qp = QPainter() qp.begin(self) # draw images h = self.size().height() - (2*self.border) w = (self.size().width()-(2*self.border))/4 self.ps = min(h,w) s = self.ps lightBlue2 = QColor(166,188,231) qp.setBrush(lightBlue2) for i in range(0,4): if self.sel_idx == i: qp.drawRect(self.border+i*s,self.border,s,s) qp.drawImage(self.border+i*s,self.border,self.pieceImages.getWp(self.piece_by_idx(i),s)) qp.end() def piece_by_idx(self,idx): if(self.whitePromotes): if(idx == 0): return "Q" elif(idx == 1): return "R" elif(idx == 2): return "B" elif(idx == 3): return "N" if(not self.whitePromotes): if(idx == 0): return "q" elif(idx == 1): return "r" elif(idx == 2): return "b" elif(idx == 3): return "n" def mousePressEvent(self, mouseEvent): sel_idx = mouseEvent.x() // self.ps self.sel_idx = sel_idx self.update() def mouseReleaseEvent(self, mouseEvent): self.final_piece = self.piece_by_idx(self.sel_idx); self.done(True) def keyPressEvent(self, event): key = event.key() if key == Qt.Key_Left: self.sel_idx = max(self.sel_idx-1,0) self.update() elif key == Qt.Key_Right: self.sel_idx = min(self.sel_idx+1,3) self.update() elif key == Qt.Key_Return : self.final_piece = self.piece_by_idx(self.sel_idx); self.done(True)