예제 #1
0
    def __init__(self, state):
        self.state = state
        self.mines = {}
        self.board = Board(state['game']['board'])
        self.heroes = [Hero(state['game']['heroes'][i]) for i in range(len(state['game']['heroes']))]
        self.hero = Hero(state['hero'])
        self.taverns = []
        self.mines_locs = {}
        self.spawn_points_locs = {}
        self.taverns_locs = set([])
        self.heroes_locs = {}
        self.walls_locs = []
        self.url = None
        self.turn = None
        self.max_turns = None
        self.finished = None
        self.board_size = state['game']['board']['size']
        self.turn = state['game']['turn']
        self.max_turns = state['game']['maxTurns']
        self.finished = state['game']['finished']
        for row in range(len(self.board.tiles)):
            for col in range(len(self.board.tiles[row])):
                obj = self.board.tiles[row][col]
                if isinstance(obj, MineTile):
                    self.mines_locs[(row, col)] = obj.heroId
                elif isinstance(obj, HeroTile):
                    self.heroes_locs[(row, col)] = obj.id
                elif obj == vin.TAVERN:
                    self.taverns_locs.add((row, col))
                    self.taverns.append(Tavern(row, col))

        self.process_data(self.state)