예제 #1
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 def test_attribute_vec4(self):
     shader = VertexShader("attribute vec4 color;")
     attributes = shader._get_attributes()
     assert attributes == [("color", gl.GL_FLOAT_VEC4)]
예제 #2
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 def test_attribute_vec4(self):
     shader = VertexShader("attribute vec4 color;")
     attributes = shader._get_attributes()
     assert attributes == [("color", gl.GL_FLOAT_VEC4)]
예제 #3
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 def test_attribute_float(self):
     shader = VertexShader("attribute float color;")
     attributes = shader._get_attributes()
     assert attributes == [("color", gl.GL_FLOAT)]
예제 #4
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 def test_attribute_float(self):
     shader = VertexShader("attribute float color;")
     attributes = shader._get_attributes()
     assert attributes == [("color", gl.GL_FLOAT)]