def setupLayers(self): # Base class provides the label layer and the raw layer layers = super(ObjectClassificationGui, self).setupLayers() binarySlot = self.op.BinaryImages atlas_slot = self.op.Atlas segmentedSlot = self.op.SegmentationImages #This is just for colors labels = self.labelListData for channel, probSlot in enumerate( self.op.PredictionProbabilityChannels): if probSlot.ready() and channel < len(labels): ref_label = labels[channel] probsrc = LazyflowSource(probSlot) probLayer = AlphaModulatedLayer( probsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0)) probLayer.opacity = 0.25 #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked() #False, because it's much faster to draw predictions without these layers below probLayer.visible = False probLayer.setToolTip( "Probability that the object belongs to class {}".format( channel + 1)) def setLayerColor(c, predictLayer_=probLayer, ch=channel, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return predictLayer_.tintColor = c def setLayerName(n, predictLayer_=probLayer, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return newName = "Prediction for %s" % n predictLayer_.name = newName setLayerName(ref_label.name, initializing=True) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(probLayer) predictionSlot = self.op.PredictionImages if predictionSlot.ready(): predictsrc = LazyflowSource(predictionSlot) self._colorTable16_forpmaps[0] = 0 predictLayer = ColortableLayer( predictsrc, colorTable=self._colorTable16_forpmaps) predictLayer.name = self.PREDICTION_LAYER_NAME predictLayer.ref_object = None predictLayer.opacity = 0.5 predictLayer.setToolTip( "Classification results, assigning a label to each object") # This weakref stuff is a little more fancy than strictly necessary. # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector, # and then we disconnect the signal that updates that layer. weak_predictLayer = weakref.ref(predictLayer) colortable_changed_callback = bind(self._setPredictionColorTable, weak_predictLayer) self._labelControlUi.labelListModel.dataChanged.connect( colortable_changed_callback) weak_predictLayer2 = weakref.ref( predictLayer, partial(self._disconnect_dataChange_callback, colortable_changed_callback)) # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback. # Therefore, we retain it by adding it to a list. self._retained_weakrefs.append(weak_predictLayer2) # Ensure we're up-to-date (in case this is the first time the prediction layer is being added. for row in range(self._labelControlUi.labelListModel.rowCount()): self._setPredictionColorTableForRow(predictLayer, row) # put right after Labels, so that it is visible after hitting "live # predict". layers.insert(1, predictLayer) badObjectsSlot = self.op.BadObjectImages if badObjectsSlot.ready(): ct_black = [0, QColor(Qt.black).rgba()] badSrc = LazyflowSource(badObjectsSlot) badLayer = ColortableLayer(badSrc, colorTable=ct_black) badLayer.name = "Ambiguous objects" badLayer.setToolTip( "Objects with infinite or invalid values in features") badLayer.visible = False layers.append(badLayer) if segmentedSlot.ready(): ct = colortables.create_default_16bit() objectssrc = LazyflowSource(segmentedSlot) ct[0] = QColor(0, 0, 0, 0).rgba() # make 0 transparent objLayer = ColortableLayer(objectssrc, ct) objLayer.name = "Objects" objLayer.opacity = 0.5 objLayer.visible = False objLayer.setToolTip( "Segmented objects (labeled image/connected components)") layers.append(objLayer) uncertaintySlot = self.op.UncertaintyEstimateImage if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc, tintColor=QColor(Qt.cyan), range=(0.0, 1.0), normalize=(0.0, 1.0)) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 ActionInfo = ShortcutManager.ActionInfo uncertaintyLayer.shortcutRegistration = ( "u", ActionInfo("Uncertainty Layers", "Uncertainty", "Show/Hide Uncertainty", uncertaintyLayer.toggleVisible, self.viewerControlWidget(), uncertaintyLayer)) layers.append(uncertaintyLayer) if binarySlot.ready(): ct_binary = [0, QColor(255, 255, 255, 255).rgba()] # white foreground on transparent background, even for labeled images binct = [QColor(255, 255, 255, 255).rgba()] * 65536 binct[0] = 0 binaryimagesrc = LazyflowSource(binarySlot) binLayer = ColortableLayer(binaryimagesrc, binct) binLayer.name = "Binary image" binLayer.visible = True binLayer.opacity = 1.0 binLayer.setToolTip("Segmentation results as a binary mask") layers.append(binLayer) if atlas_slot.ready(): layers.append( self.createStandardLayerFromSlot(atlas_slot, name="Atlas", opacity=0.5)) # since we start with existing labels, it makes sense to start # with the first one selected. This would make more sense in # __init__(), but it does not take effect there. #self.selectLabel(0) return layers
def setupLayers(self): """ Called by our base class when one of our data slots has changed. This function creates a layer for each slot we want displayed in the volume editor. """ # Base class provides the label layer. layers = super(PixelClassificationGui, self).setupLayers() ActionInfo = ShortcutManager.ActionInfo if ilastik_config.getboolean('ilastik', 'debug'): # Add the label projection layer. labelProjectionSlot = self.topLevelOperatorView.opLabelPipeline.opLabelArray.Projection2D if labelProjectionSlot.ready(): projectionSrc = LazyflowSource(labelProjectionSlot) try: # This colortable requires matplotlib from volumina.colortables import jet projectionLayer = ColortableLayer( projectionSrc, colorTable=[QColor(0,0,0,128).rgba()]+jet(N=255), normalize=(0.0, 1.0) ) except (ImportError, RuntimeError): pass else: projectionLayer.name = "Label Projection" projectionLayer.visible = False projectionLayer.opacity = 1.0 layers.append(projectionLayer) # Show the mask over everything except labels maskSlot = self.topLevelOperatorView.PredictionMasks if maskSlot.ready(): maskLayer = self._create_binary_mask_layer_from_slot( maskSlot ) maskLayer.name = "Mask" maskLayer.visible = True maskLayer.opacity = 1.0 layers.append( maskLayer ) # Add the uncertainty estimate layer uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc, tintColor=QColor( Qt.cyan ), range=(0.0, 1.0), normalize=(0.0, 1.0) ) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 uncertaintyLayer.shortcutRegistration = ( "u", ActionInfo( "Prediction Layers", "Uncertainty", "Show/Hide Uncertainty", uncertaintyLayer.toggleVisible, self.viewerControlWidget(), uncertaintyLayer ) ) layers.append(uncertaintyLayer) labels = self.labelListData # Add each of the segmentations for channel, segmentationSlot in enumerate(self.topLevelOperatorView.SegmentationChannels): if segmentationSlot.ready() and channel < len(labels): ref_label = labels[channel] segsrc = LazyflowSource(segmentationSlot) segLayer = AlphaModulatedLayer( segsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0) ) segLayer.opacity = 1 segLayer.visible = False #self.labelingDrawerUi.liveUpdateButton.isChecked() segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox) def setLayerColor(c, segLayer_=segLayer, initializing=False): if not initializing and segLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return segLayer_.tintColor = c self._update_rendering() def setSegLayerName(n, segLayer_=segLayer, initializing=False): if not initializing and segLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return oldname = segLayer_.name newName = "Segmentation (%s)" % n segLayer_.name = newName if not self.render: return if oldname in self._renderedLayers: label = self._renderedLayers.pop(oldname) self._renderedLayers[newName] = label setSegLayerName(ref_label.name, initializing=True) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setSegLayerName) #check if layer is 3d before adding the "Toggle 3D" option #this check is done this way to match the VolumeRenderer, in #case different 3d-axistags should be rendered like t-x-y #_axiskeys = segmentationSlot.meta.getAxisKeys() if len(segmentationSlot.meta.shape) == 4: #the Renderer will cut out the last shape-dimension, so #we're checking for 4 dimensions self._setup_contexts(segLayer) layers.append(segLayer) # Add each of the predictions for channel, predictionSlot in enumerate(self.topLevelOperatorView.PredictionProbabilityChannels): if predictionSlot.ready() and channel < len(labels): ref_label = labels[channel] predictsrc = LazyflowSource(predictionSlot) predictLayer = AlphaModulatedLayer( predictsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0) ) predictLayer.opacity = 0.25 predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked() predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox) def setLayerColor(c, predictLayer_=predictLayer, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return predictLayer_.tintColor = c def setPredLayerName(n, predictLayer_=predictLayer, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return newName = "Prediction for %s" % n predictLayer_.name = newName setPredLayerName(ref_label.name, initializing=True) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setPredLayerName) layers.append(predictLayer) # Add the raw data last (on the bottom) inputDataSlot = self.topLevelOperatorView.InputImages if inputDataSlot.ready(): inputLayer = self.createStandardLayerFromSlot( inputDataSlot ) inputLayer.name = "Input Data" inputLayer.visible = True inputLayer.opacity = 1.0 # the flag window_leveling is used to determine if the contrast # of the layer is adjustable if isinstance( inputLayer, GrayscaleLayer ): inputLayer.window_leveling = True else: inputLayer.window_leveling = False def toggleTopToBottom(): index = self.layerstack.layerIndex( inputLayer ) self.layerstack.selectRow( index ) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() inputLayer.shortcutRegistration = ( "i", ActionInfo( "Prediction Layers", "Bring Input To Top/Bottom", "Bring Input To Top/Bottom", toggleTopToBottom, self.viewerControlWidget(), inputLayer ) ) layers.append(inputLayer) # The thresholding button can only be used if the data is displayed as grayscale. if inputLayer.window_leveling: self.labelingDrawerUi.thresToolButton.show() else: self.labelingDrawerUi.thresToolButton.hide() self.handleLabelSelectionChange() return layers
def setupLayers(self): # Base class provides the label layer. layers = super(ObjectClassificationGui, self).setupLayers() binarySlot = self.op.BinaryImages segmentedSlot = self.op.SegmentationImages rawSlot = self.op.RawImages #This is just for colors labels = self.labelListData for channel, probSlot in enumerate(self.op.PredictionProbabilityChannels): if probSlot.ready() and channel < len(labels): ref_label = labels[channel] probsrc = LazyflowSource(probSlot) probLayer = AlphaModulatedLayer( probsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0) ) probLayer.opacity = 0.25 #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked() #False, because it's much faster to draw predictions without these layers below probLayer.visible = False probLayer.setToolTip("Probability that the object belongs to class {}".format(channel+1)) def setLayerColor(c, predictLayer_=probLayer, ch=channel, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return predictLayer_.tintColor = c def setLayerName(n, predictLayer_=probLayer, initializing=False): if not initializing and predictLayer_ not in self.layerstack: # This layer has been removed from the layerstack already. # Don't touch it. return newName = "Prediction for %s" % n predictLayer_.name = newName setLayerName(ref_label.name, initializing=True) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(probLayer) predictionSlot = self.op.PredictionImages if predictionSlot.ready(): predictsrc = LazyflowSource(predictionSlot) self._colorTable16_forpmaps[0] = 0 predictLayer = ColortableLayer(predictsrc, colorTable=self._colorTable16_forpmaps) predictLayer.name = self.PREDICTION_LAYER_NAME predictLayer.ref_object = None predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked() predictLayer.opacity = 0.5 predictLayer.setToolTip("Classification results, assigning a label to each object") # This weakref stuff is a little more fancy than strictly necessary. # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector, # and then we disconnect the signal that updates that layer. weak_predictLayer = weakref.ref( predictLayer ) colortable_changed_callback = bind( self._setPredictionColorTable, weak_predictLayer ) self._labelControlUi.labelListModel.dataChanged.connect( colortable_changed_callback ) weak_predictLayer2 = weakref.ref( predictLayer, partial(self._disconnect_dataChange_callback, colortable_changed_callback) ) # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback. # Therefore, we retain it by adding it to a list. self._retained_weakrefs.append( weak_predictLayer2 ) # Ensure we're up-to-date (in case this is the first time the prediction layer is being added. for row in range( self._labelControlUi.labelListModel.rowCount() ): self._setPredictionColorTableForRow( predictLayer, row ) # put right after Labels, so that it is visible after hitting "live # predict". layers.insert(1, predictLayer) badObjectsSlot = self.op.BadObjectImages if badObjectsSlot.ready(): ct_black = [0, QColor(Qt.black).rgba()] badSrc = LazyflowSource(badObjectsSlot) badLayer = ColortableLayer(badSrc, colorTable = ct_black) badLayer.name = "Ambiguous objects" badLayer.setToolTip("Objects with infinite or invalid values in features") badLayer.visible = False layers.append(badLayer) if segmentedSlot.ready(): ct = colortables.create_default_16bit() objectssrc = LazyflowSource(segmentedSlot) ct[0] = QColor(0, 0, 0, 0).rgba() # make 0 transparent objLayer = ColortableLayer(objectssrc, ct) objLayer.name = "Objects" objLayer.opacity = 0.5 objLayer.visible = False objLayer.setToolTip("Segmented objects (labeled image/connected components)") layers.append(objLayer) uncertaintySlot = self.op.UncertaintyEstimateImage if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc, tintColor=QColor( Qt.cyan ), range=(0.0, 1.0), normalize=(0.0, 1.0) ) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 ActionInfo = ShortcutManager.ActionInfo uncertaintyLayer.shortcutRegistration = ( "u", ActionInfo( "Uncertainty Layers", "Uncertainty", "Show/Hide Uncertainty", uncertaintyLayer.toggleVisible, self.viewerControlWidget(), uncertaintyLayer ) ) layers.append(uncertaintyLayer) if binarySlot.ready(): ct_binary = [0, QColor(255, 255, 255, 255).rgba()] # white foreground on transparent background, even for labeled images binct = [QColor(255, 255, 255, 255).rgba()]*65536 binct[0] = 0 binaryimagesrc = LazyflowSource(binarySlot) binLayer = ColortableLayer(binaryimagesrc, binct) binLayer.name = "Binary image" binLayer.visible = True binLayer.opacity = 1.0 binLayer.setToolTip("Segmentation results as a binary mask") layers.append(binLayer) if rawSlot.ready(): rawLayer = self.createStandardLayerFromSlot(rawSlot) rawLayer.name = "Raw data" def toggleTopToBottom(): index = self.layerstack.layerIndex( rawLayer ) self.layerstack.selectRow( index ) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() ActionInfo = ShortcutManager.ActionInfo rawLayer.shortcutRegistration = ( "i", ActionInfo( "Prediction Layers", "Bring Input To Top/Bottom", "Bring Input To Top/Bottom", toggleTopToBottom, self.viewerControlWidget(), rawLayer ) ) layers.append(rawLayer) # since we start with existing labels, it makes sense to start # with the first one selected. This would make more sense in # __init__(), but it does not take effect there. #self.selectLabel(0) return layers
def setupLayers(self): """ Called by our base class when one of our data slots has changed. This function creates a layer for each slot we want displayed in the volume editor. """ # Base class provides the label layer. layers = super(PixelClassificationGui, self).setupLayers() # Add the uncertainty estimate layer uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc, tintColor=QColor( Qt.cyan ), range=(0.0, 1.0), normalize=(0.0, 1.0) ) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 uncertaintyLayer.shortcutRegistration = ( "Prediction Layers", "Show/Hide Uncertainty", QShortcut( QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible ), uncertaintyLayer ) layers.append(uncertaintyLayer) labels = self.labelListData # Add each of the segmentations for channel, segmentationSlot in enumerate(self.topLevelOperatorView.SegmentationChannels): if segmentationSlot.ready() and channel < len(labels): ref_label = labels[channel] segsrc = LazyflowSource(segmentationSlot) segLayer = AlphaModulatedLayer( segsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0) ) segLayer.opacity = 1 segLayer.visible = False #self.labelingDrawerUi.liveUpdateButton.isChecked() segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox) def setLayerColor(c, segLayer=segLayer): segLayer.tintColor = c self._update_rendering() def setSegLayerName(n, segLayer=segLayer): oldname = segLayer.name newName = "Segmentation (%s)" % n segLayer.name = newName if not self.render: return if oldname in self._renderedLayers: label = self._renderedLayers.pop(oldname) self._renderedLayers[newName] = label setSegLayerName(ref_label.name) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setSegLayerName) #check if layer is 3d before adding the "Toggle 3D" option #this check is done this way to match the VolumeRenderer, in #case different 3d-axistags should be rendered like t-x-y #_axiskeys = segmentationSlot.meta.getAxisKeys() if len(segmentationSlot.meta.shape) == 4: #the Renderer will cut out the last shape-dimension, so #we're checking for 4 dimensions self._setup_contexts(segLayer) layers.append(segLayer) # Add each of the predictions for channel, predictionSlot in enumerate(self.topLevelOperatorView.PredictionProbabilityChannels): if predictionSlot.ready() and channel < len(labels): ref_label = labels[channel] predictsrc = LazyflowSource(predictionSlot) predictLayer = AlphaModulatedLayer( predictsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0) ) predictLayer.opacity = 0.25 predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked() predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox) def setLayerColor(c, predictLayer=predictLayer): predictLayer.tintColor = c def setPredLayerName(n, predictLayer=predictLayer): newName = "Prediction for %s" % n predictLayer.name = newName setPredLayerName(ref_label.name) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setPredLayerName) layers.append(predictLayer) # Add the raw data last (on the bottom) inputDataSlot = self.topLevelOperatorView.InputImages if inputDataSlot.ready(): inputLayer = self.createStandardLayerFromSlot( inputDataSlot ) inputLayer.name = "Input Data" inputLayer.visible = True inputLayer.opacity = 1.0 def toggleTopToBottom(): index = self.layerstack.layerIndex( inputLayer ) self.layerstack.selectRow( index ) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() inputLayer.shortcutRegistration = ( "Prediction Layers", "Bring Input To Top/Bottom", QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom), inputLayer ) layers.append(inputLayer) self.handleLabelSelectionChange() return layers
def setupLayers(self, currentImageIndex): """ Called by our base class when one of our data slots has changed. This function creates a layer for each slot we want displayed in the volume editor. """ # Base class provides the label layer. layers = super(PixelClassificationGui, self).setupLayers(currentImageIndex) labels = self.labelListData # Add the uncertainty estimate layer uncertaintySlot = self.pipeline.UncertaintyEstimate[currentImageIndex] if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc, tintColor=QColor( Qt.cyan ), range=(0.0, 1.0), normalize=(0.0, 1.0) ) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 uncertaintyLayer.shortcutRegistration = ( "Prediction Layers", "Show/Hide Uncertainty", QShortcut( QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible ), uncertaintyLayer ) layers.append(uncertaintyLayer) # Add each of the predictions for channel, predictionSlot in enumerate(self.pipeline.PredictionProbabilityChannels[currentImageIndex]): if predictionSlot.ready() and channel < len(labels): ref_label = labels[channel] predictsrc = LazyflowSource(predictionSlot) predictLayer = AlphaModulatedLayer( predictsrc, tintColor=ref_label.color, range=(0.0, 1.0), normalize=(0.0, 1.0) ) predictLayer.opacity = 0.25 predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked() predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox) def setLayerColor(c): predictLayer.tintColor = c def setLayerName(n): newName = "Prediction for %s" % ref_label.name predictLayer.name = newName setLayerName(ref_label.name) ref_label.colorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(predictLayer) # Add each of the segementations for channel, segmentationSlot in enumerate(self.pipeline.SegmentationChannels[currentImageIndex]): if segmentationSlot.ready() and channel < len(labels): ref_label = labels[channel] segsrc = LazyflowSource(segmentationSlot) segLayer = AlphaModulatedLayer( segsrc, tintColor=ref_label.color, range=(0.0, 1.0), normalize=(0.0, 1.0) ) segLayer.opacity = 1 segLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked() segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox) def setLayerColor(c): segLayer.tintColor = c def setLayerName(n): newName = "Segmentation (%s)" % ref_label.name segLayer.name = newName setLayerName(ref_label.name) ref_label.colorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(segLayer) # Add the raw data last (on the bottom) inputDataSlot = self.pipeline.InputImages[currentImageIndex] if inputDataSlot.ready(): inputLayer = self.createStandardLayerFromSlot( inputDataSlot ) inputLayer.name = "Input Data" inputLayer.visible = True inputLayer.opacity = 1.0 def toggleTopToBottom(): index = self.layerstack.layerIndex( inputLayer ) self.layerstack.selectRow( index ) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() inputLayer.shortcutRegistration = ( "Prediction Layers", "Bring Input To Top/Bottom", QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom), inputLayer ) layers.append(inputLayer) return layers
def setupLayers(self): """ Called by our base class when one of our data slots has changed. This function creates a layer for each slot we want displayed in the volume editor. """ # Base class provides the label layer. layers = super(PixelClassificationGui, self).setupLayers() # Add the uncertainty estimate layer uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc, tintColor=QColor(Qt.cyan), range=(0.0, 1.0), normalize=(0.0, 1.0)) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 uncertaintyLayer.shortcutRegistration = ( "Prediction Layers", "Show/Hide Uncertainty", QShortcut(QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible), uncertaintyLayer) layers.append(uncertaintyLayer) labels = self.labelListData # Add each of the segmentations for channel, segmentationSlot in enumerate( self.topLevelOperatorView.SegmentationChannels): if segmentationSlot.ready() and channel < len(labels): ref_label = labels[channel] segsrc = LazyflowSource(segmentationSlot) segLayer = AlphaModulatedLayer(segsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0)) segLayer.opacity = 1 segLayer.visible = False #self.labelingDrawerUi.liveUpdateButton.isChecked() segLayer.visibleChanged.connect( self.updateShowSegmentationCheckbox) def setLayerColor(c, segLayer=segLayer): segLayer.tintColor = c self._update_rendering() def setSegLayerName(n, segLayer=segLayer): oldname = segLayer.name newName = "Segmentation (%s)" % n segLayer.name = newName if not self.render: return if oldname in self._renderedLayers: label = self._renderedLayers.pop(oldname) self._renderedLayers[newName] = label setSegLayerName(ref_label.name) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setSegLayerName) #check if layer is 3d before adding the "Toggle 3D" option #this check is done this way to match the VolumeRenderer, in #case different 3d-axistags should be rendered like t-x-y #_axiskeys = segmentationSlot.meta.getAxisKeys() if len(segmentationSlot.meta.shape) == 4: #the Renderer will cut out the last shape-dimension, so #we're checking for 4 dimensions self._setup_contexts(segLayer) layers.append(segLayer) # Add each of the predictions for channel, predictionSlot in enumerate( self.topLevelOperatorView.PredictionProbabilityChannels): if predictionSlot.ready() and channel < len(labels): ref_label = labels[channel] predictsrc = LazyflowSource(predictionSlot) predictLayer = AlphaModulatedLayer( predictsrc, tintColor=ref_label.pmapColor(), range=(0.0, 1.0), normalize=(0.0, 1.0)) predictLayer.opacity = 0.25 predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked( ) predictLayer.visibleChanged.connect( self.updateShowPredictionCheckbox) def setLayerColor(c, predictLayer=predictLayer): predictLayer.tintColor = c def setPredLayerName(n, predictLayer=predictLayer): newName = "Prediction for %s" % n predictLayer.name = newName setPredLayerName(ref_label.name) ref_label.pmapColorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setPredLayerName) layers.append(predictLayer) # Add the raw data last (on the bottom) inputDataSlot = self.topLevelOperatorView.InputImages if inputDataSlot.ready(): inputLayer = self.createStandardLayerFromSlot(inputDataSlot) inputLayer.name = "Input Data" inputLayer.visible = True inputLayer.opacity = 1.0 def toggleTopToBottom(): index = self.layerstack.layerIndex(inputLayer) self.layerstack.selectRow(index) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() inputLayer.shortcutRegistration = ("Prediction Layers", "Bring Input To Top/Bottom", QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom), inputLayer) layers.append(inputLayer) self.handleLabelSelectionChange() return layers
def setupLayers(self, currentImageIndex): """ Called by our base class when one of our data slots has changed. This function creates a layer for each slot we want displayed in the volume editor. """ # Base class provides the label layer. layers = super(PixelClassificationGui, self).setupLayers(currentImageIndex) labels = self.labelListData # Add the uncertainty estimate layer uncertaintySlot = self.pipeline.UncertaintyEstimate[currentImageIndex] if uncertaintySlot.ready(): uncertaintySrc = LazyflowSource(uncertaintySlot) uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc, tintColor=QColor(Qt.cyan), range=(0.0, 1.0), normalize=(0.0, 1.0)) uncertaintyLayer.name = "Uncertainty" uncertaintyLayer.visible = False uncertaintyLayer.opacity = 1.0 uncertaintyLayer.shortcutRegistration = ( "Prediction Layers", "Show/Hide Uncertainty", QShortcut(QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible), uncertaintyLayer) layers.append(uncertaintyLayer) # Add each of the predictions for channel, predictionSlot in enumerate( self.pipeline.PredictionProbabilityChannels[currentImageIndex] ): if predictionSlot.ready() and channel < len(labels): ref_label = labels[channel] predictsrc = LazyflowSource(predictionSlot) predictLayer = AlphaModulatedLayer(predictsrc, tintColor=ref_label.color, range=(0.0, 1.0), normalize=(0.0, 1.0)) predictLayer.opacity = 0.25 predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked( ) predictLayer.visibleChanged.connect( self.updateShowPredictionCheckbox) def setLayerColor(c): predictLayer.tintColor = c def setLayerName(n): newName = "Prediction for %s" % ref_label.name predictLayer.name = newName setLayerName(ref_label.name) ref_label.colorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(predictLayer) # Add each of the segementations for channel, segmentationSlot in enumerate( self.pipeline.SegmentationChannels[currentImageIndex]): if segmentationSlot.ready() and channel < len(labels): ref_label = labels[channel] segsrc = LazyflowSource(segmentationSlot) segLayer = AlphaModulatedLayer(segsrc, tintColor=ref_label.color, range=(0.0, 1.0), normalize=(0.0, 1.0)) segLayer.opacity = 1 segLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked( ) segLayer.visibleChanged.connect( self.updateShowSegmentationCheckbox) def setLayerColor(c): segLayer.tintColor = c def setLayerName(n): newName = "Segmentation (%s)" % ref_label.name segLayer.name = newName setLayerName(ref_label.name) ref_label.colorChanged.connect(setLayerColor) ref_label.nameChanged.connect(setLayerName) layers.append(segLayer) # Add the raw data last (on the bottom) inputDataSlot = self.pipeline.InputImages[currentImageIndex] if inputDataSlot.ready(): inputLayer = self.createStandardLayerFromSlot(inputDataSlot) inputLayer.name = "Input Data" inputLayer.visible = True inputLayer.opacity = 1.0 def toggleTopToBottom(): index = self.layerstack.layerIndex(inputLayer) self.layerstack.selectRow(index) if index == 0: self.layerstack.moveSelectedToBottom() else: self.layerstack.moveSelectedToTop() inputLayer.shortcutRegistration = ("Prediction Layers", "Bring Input To Top/Bottom", QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom), inputLayer) layers.append(inputLayer) return layers