예제 #1
0
    def setupLayers(self):
        # Base class provides the label layer and the raw layer
        layers = super(ObjectClassificationGui, self).setupLayers()

        binarySlot = self.op.BinaryImages
        atlas_slot = self.op.Atlas
        segmentedSlot = self.op.SegmentationImages
        #This is just for colors
        labels = self.labelListData

        for channel, probSlot in enumerate(
                self.op.PredictionProbabilityChannels):
            if probSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                probsrc = LazyflowSource(probSlot)
                probLayer = AlphaModulatedLayer(
                    probsrc,
                    tintColor=ref_label.pmapColor(),
                    range=(0.0, 1.0),
                    normalize=(0.0, 1.0))
                probLayer.opacity = 0.25
                #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                #False, because it's much faster to draw predictions without these layers below
                probLayer.visible = False
                probLayer.setToolTip(
                    "Probability that the object belongs to class {}".format(
                        channel + 1))

                def setLayerColor(c,
                                  predictLayer_=probLayer,
                                  ch=channel,
                                  initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    predictLayer_.tintColor = c

                def setLayerName(n,
                                 predictLayer_=probLayer,
                                 initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    newName = "Prediction for %s" % n
                    predictLayer_.name = newName

                setLayerName(ref_label.name, initializing=True)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(probLayer)

        predictionSlot = self.op.PredictionImages
        if predictionSlot.ready():
            predictsrc = LazyflowSource(predictionSlot)
            self._colorTable16_forpmaps[0] = 0
            predictLayer = ColortableLayer(
                predictsrc, colorTable=self._colorTable16_forpmaps)

            predictLayer.name = self.PREDICTION_LAYER_NAME
            predictLayer.ref_object = None
            predictLayer.opacity = 0.5
            predictLayer.setToolTip(
                "Classification results, assigning a label to each object")

            # This weakref stuff is a little more fancy than strictly necessary.
            # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector,
            #  and then we disconnect the signal that updates that layer.
            weak_predictLayer = weakref.ref(predictLayer)
            colortable_changed_callback = bind(self._setPredictionColorTable,
                                               weak_predictLayer)
            self._labelControlUi.labelListModel.dataChanged.connect(
                colortable_changed_callback)
            weak_predictLayer2 = weakref.ref(
                predictLayer,
                partial(self._disconnect_dataChange_callback,
                        colortable_changed_callback))
            # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback.
            # Therefore, we retain it by adding it to a list.
            self._retained_weakrefs.append(weak_predictLayer2)

            # Ensure we're up-to-date (in case this is the first time the prediction layer is being added.
            for row in range(self._labelControlUi.labelListModel.rowCount()):
                self._setPredictionColorTableForRow(predictLayer, row)

            # put right after Labels, so that it is visible after hitting "live
            # predict".
            layers.insert(1, predictLayer)

        badObjectsSlot = self.op.BadObjectImages
        if badObjectsSlot.ready():
            ct_black = [0, QColor(Qt.black).rgba()]
            badSrc = LazyflowSource(badObjectsSlot)
            badLayer = ColortableLayer(badSrc, colorTable=ct_black)
            badLayer.name = "Ambiguous objects"
            badLayer.setToolTip(
                "Objects with infinite or invalid values in features")
            badLayer.visible = False
            layers.append(badLayer)

        if segmentedSlot.ready():
            ct = colortables.create_default_16bit()
            objectssrc = LazyflowSource(segmentedSlot)
            ct[0] = QColor(0, 0, 0, 0).rgba()  # make 0 transparent
            objLayer = ColortableLayer(objectssrc, ct)
            objLayer.name = "Objects"
            objLayer.opacity = 0.5
            objLayer.visible = False
            objLayer.setToolTip(
                "Segmented objects (labeled image/connected components)")
            layers.append(objLayer)

        uncertaintySlot = self.op.UncertaintyEstimateImage
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc,
                                                   tintColor=QColor(Qt.cyan),
                                                   range=(0.0, 1.0),
                                                   normalize=(0.0, 1.0))
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            ActionInfo = ShortcutManager.ActionInfo
            uncertaintyLayer.shortcutRegistration = (
                "u",
                ActionInfo("Uncertainty Layers", "Uncertainty",
                           "Show/Hide Uncertainty",
                           uncertaintyLayer.toggleVisible,
                           self.viewerControlWidget(), uncertaintyLayer))
            layers.append(uncertaintyLayer)

        if binarySlot.ready():
            ct_binary = [0, QColor(255, 255, 255, 255).rgba()]

            # white foreground on transparent background, even for labeled images
            binct = [QColor(255, 255, 255, 255).rgba()] * 65536
            binct[0] = 0
            binaryimagesrc = LazyflowSource(binarySlot)
            binLayer = ColortableLayer(binaryimagesrc, binct)
            binLayer.name = "Binary image"
            binLayer.visible = True
            binLayer.opacity = 1.0
            binLayer.setToolTip("Segmentation results as a binary mask")
            layers.append(binLayer)

        if atlas_slot.ready():
            layers.append(
                self.createStandardLayerFromSlot(atlas_slot,
                                                 name="Atlas",
                                                 opacity=0.5))

        # since we start with existing labels, it makes sense to start
        # with the first one selected. This would make more sense in
        # __init__(), but it does not take effect there.
        #self.selectLabel(0)

        return layers
예제 #2
0
    def setupLayers(self):
        """
        Called by our base class when one of our data slots has changed.
        This function creates a layer for each slot we want displayed in the volume editor.
        """
        # Base class provides the label layer.
        layers = super(PixelClassificationGui, self).setupLayers()

        ActionInfo = ShortcutManager.ActionInfo

        if ilastik_config.getboolean('ilastik', 'debug'):

            # Add the label projection layer.
            labelProjectionSlot = self.topLevelOperatorView.opLabelPipeline.opLabelArray.Projection2D
            if labelProjectionSlot.ready():
                projectionSrc = LazyflowSource(labelProjectionSlot)
                try:
                    # This colortable requires matplotlib
                    from volumina.colortables import jet
                    projectionLayer = ColortableLayer( projectionSrc, 
                                                       colorTable=[QColor(0,0,0,128).rgba()]+jet(N=255), 
                                                       normalize=(0.0, 1.0) )
                except (ImportError, RuntimeError):
                    pass
                else:
                    projectionLayer.name = "Label Projection"
                    projectionLayer.visible = False
                    projectionLayer.opacity = 1.0
                    layers.append(projectionLayer)

        # Show the mask over everything except labels
        maskSlot = self.topLevelOperatorView.PredictionMasks
        if maskSlot.ready():
            maskLayer = self._create_binary_mask_layer_from_slot( maskSlot )
            maskLayer.name = "Mask"
            maskLayer.visible = True
            maskLayer.opacity = 1.0
            layers.append( maskLayer )

        # Add the uncertainty estimate layer
        uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc,
                                                    tintColor=QColor( Qt.cyan ),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            uncertaintyLayer.shortcutRegistration = ( "u", ActionInfo( "Prediction Layers",
                                                                       "Uncertainty",
                                                                       "Show/Hide Uncertainty",
                                                                       uncertaintyLayer.toggleVisible,
                                                                       self.viewerControlWidget(),
                                                                       uncertaintyLayer ) )
            layers.append(uncertaintyLayer)

        labels = self.labelListData

        # Add each of the segmentations
        for channel, segmentationSlot in enumerate(self.topLevelOperatorView.SegmentationChannels):
            if segmentationSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                segsrc = LazyflowSource(segmentationSlot)
                segLayer = AlphaModulatedLayer( segsrc,
                                                tintColor=ref_label.pmapColor(),
                                                range=(0.0, 1.0),
                                                normalize=(0.0, 1.0) )

                segLayer.opacity = 1
                segLayer.visible = False #self.labelingDrawerUi.liveUpdateButton.isChecked()
                segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox)

                def setLayerColor(c, segLayer_=segLayer, initializing=False):
                    if not initializing and segLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    segLayer_.tintColor = c
                    self._update_rendering()

                def setSegLayerName(n, segLayer_=segLayer, initializing=False):
                    if not initializing and segLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    oldname = segLayer_.name
                    newName = "Segmentation (%s)" % n
                    segLayer_.name = newName
                    if not self.render:
                        return
                    if oldname in self._renderedLayers:
                        label = self._renderedLayers.pop(oldname)
                        self._renderedLayers[newName] = label

                setSegLayerName(ref_label.name, initializing=True)

                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setSegLayerName)
                #check if layer is 3d before adding the "Toggle 3D" option
                #this check is done this way to match the VolumeRenderer, in
                #case different 3d-axistags should be rendered like t-x-y
                #_axiskeys = segmentationSlot.meta.getAxisKeys()
                if len(segmentationSlot.meta.shape) == 4:
                    #the Renderer will cut out the last shape-dimension, so
                    #we're checking for 4 dimensions
                    self._setup_contexts(segLayer)
                layers.append(segLayer)
        
        # Add each of the predictions
        for channel, predictionSlot in enumerate(self.topLevelOperatorView.PredictionProbabilityChannels):
            if predictionSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                predictsrc = LazyflowSource(predictionSlot)
                predictLayer = AlphaModulatedLayer( predictsrc,
                                                    tintColor=ref_label.pmapColor(),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
                predictLayer.opacity = 0.25
                predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked()
                predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox)

                def setLayerColor(c, predictLayer_=predictLayer, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    predictLayer_.tintColor = c

                def setPredLayerName(n, predictLayer_=predictLayer, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    newName = "Prediction for %s" % n
                    predictLayer_.name = newName

                setPredLayerName(ref_label.name, initializing=True)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setPredLayerName)
                layers.append(predictLayer)

        # Add the raw data last (on the bottom)
        inputDataSlot = self.topLevelOperatorView.InputImages        
        if inputDataSlot.ready():                        
            inputLayer = self.createStandardLayerFromSlot( inputDataSlot )
            inputLayer.name = "Input Data"
            inputLayer.visible = True
            inputLayer.opacity = 1.0
            # the flag window_leveling is used to determine if the contrast 
            # of the layer is adjustable
            if isinstance( inputLayer, GrayscaleLayer ):
                inputLayer.window_leveling = True
            else:
                inputLayer.window_leveling = False

            def toggleTopToBottom():
                index = self.layerstack.layerIndex( inputLayer )
                self.layerstack.selectRow( index )
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            inputLayer.shortcutRegistration = ( "i", ActionInfo( "Prediction Layers",
                                                                 "Bring Input To Top/Bottom",
                                                                 "Bring Input To Top/Bottom",
                                                                 toggleTopToBottom,
                                                                 self.viewerControlWidget(),
                                                                 inputLayer ) )
            layers.append(inputLayer)
            
            # The thresholding button can only be used if the data is displayed as grayscale.
            if inputLayer.window_leveling:
                self.labelingDrawerUi.thresToolButton.show()
            else:
                self.labelingDrawerUi.thresToolButton.hide()
        
        self.handleLabelSelectionChange()
        return layers
    def setupLayers(self):

        # Base class provides the label layer.
        layers = super(ObjectClassificationGui, self).setupLayers()

        binarySlot = self.op.BinaryImages
        segmentedSlot = self.op.SegmentationImages
        rawSlot = self.op.RawImages

        #This is just for colors
        labels = self.labelListData
        
        for channel, probSlot in enumerate(self.op.PredictionProbabilityChannels):
            if probSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                probsrc = LazyflowSource(probSlot)
                probLayer = AlphaModulatedLayer( probsrc,
                                                 tintColor=ref_label.pmapColor(),
                                                 range=(0.0, 1.0),
                                                 normalize=(0.0, 1.0) )
                probLayer.opacity = 0.25
                #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                #False, because it's much faster to draw predictions without these layers below
                probLayer.visible = False
                probLayer.setToolTip("Probability that the object belongs to class {}".format(channel+1))
                    
                def setLayerColor(c, predictLayer_=probLayer, ch=channel, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    predictLayer_.tintColor = c

                def setLayerName(n, predictLayer_=probLayer, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    newName = "Prediction for %s" % n
                    predictLayer_.name = newName

                setLayerName(ref_label.name, initializing=True)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(probLayer)

        predictionSlot = self.op.PredictionImages
        if predictionSlot.ready():
            predictsrc = LazyflowSource(predictionSlot)
            self._colorTable16_forpmaps[0] = 0
            predictLayer = ColortableLayer(predictsrc,
                                           colorTable=self._colorTable16_forpmaps)

            predictLayer.name = self.PREDICTION_LAYER_NAME
            predictLayer.ref_object = None
            predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
            predictLayer.opacity = 0.5
            predictLayer.setToolTip("Classification results, assigning a label to each object")
            
            # This weakref stuff is a little more fancy than strictly necessary.
            # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector,
            #  and then we disconnect the signal that updates that layer.
            weak_predictLayer = weakref.ref( predictLayer )
            colortable_changed_callback = bind( self._setPredictionColorTable, weak_predictLayer )
            self._labelControlUi.labelListModel.dataChanged.connect( colortable_changed_callback )
            weak_predictLayer2 = weakref.ref( predictLayer, partial(self._disconnect_dataChange_callback, colortable_changed_callback) )
            # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback.
            # Therefore, we retain it by adding it to a list.
            self._retained_weakrefs.append( weak_predictLayer2 )

            # Ensure we're up-to-date (in case this is the first time the prediction layer is being added.
            for row in range( self._labelControlUi.labelListModel.rowCount() ):
                self._setPredictionColorTableForRow( predictLayer, row )

            # put right after Labels, so that it is visible after hitting "live
            # predict".
            layers.insert(1, predictLayer)

        badObjectsSlot = self.op.BadObjectImages
        if badObjectsSlot.ready():
            ct_black = [0, QColor(Qt.black).rgba()]
            badSrc = LazyflowSource(badObjectsSlot)
            badLayer = ColortableLayer(badSrc, colorTable = ct_black)
            badLayer.name = "Ambiguous objects"
            badLayer.setToolTip("Objects with infinite or invalid values in features")
            badLayer.visible = False
            layers.append(badLayer)

        if segmentedSlot.ready():
            ct = colortables.create_default_16bit()
            objectssrc = LazyflowSource(segmentedSlot)
            ct[0] = QColor(0, 0, 0, 0).rgba() # make 0 transparent
            objLayer = ColortableLayer(objectssrc, ct)
            objLayer.name = "Objects"
            objLayer.opacity = 0.5
            objLayer.visible = False
            objLayer.setToolTip("Segmented objects (labeled image/connected components)")
            layers.append(objLayer)

        uncertaintySlot = self.op.UncertaintyEstimateImage
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc,
                                                    tintColor=QColor( Qt.cyan ),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            ActionInfo = ShortcutManager.ActionInfo
            uncertaintyLayer.shortcutRegistration = ( "u", ActionInfo( "Uncertainty Layers",
                                                                       "Uncertainty",
                                                                       "Show/Hide Uncertainty",
                                                                       uncertaintyLayer.toggleVisible,
                                                                       self.viewerControlWidget(),
                                                                       uncertaintyLayer ) )
            layers.append(uncertaintyLayer)

        if binarySlot.ready():
            ct_binary = [0,
                         QColor(255, 255, 255, 255).rgba()]
            
            # white foreground on transparent background, even for labeled images
            binct = [QColor(255, 255, 255, 255).rgba()]*65536
            binct[0] = 0
            binaryimagesrc = LazyflowSource(binarySlot)
            binLayer = ColortableLayer(binaryimagesrc, binct)
            binLayer.name = "Binary image"
            binLayer.visible = True
            binLayer.opacity = 1.0
            binLayer.setToolTip("Segmentation results as a binary mask")
            layers.append(binLayer)

        if rawSlot.ready():
            rawLayer = self.createStandardLayerFromSlot(rawSlot)
            rawLayer.name = "Raw data"

            def toggleTopToBottom():
                index = self.layerstack.layerIndex( rawLayer )
                self.layerstack.selectRow( index )
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            ActionInfo = ShortcutManager.ActionInfo
            rawLayer.shortcutRegistration = ( "i", ActionInfo( "Prediction Layers",
                                                               "Bring Input To Top/Bottom",
                                                               "Bring Input To Top/Bottom",
                                                                toggleTopToBottom,
                                                                self.viewerControlWidget(),
                                                                rawLayer ) )

            layers.append(rawLayer)

        # since we start with existing labels, it makes sense to start
        # with the first one selected. This would make more sense in
        # __init__(), but it does not take effect there.
        #self.selectLabel(0)

        return layers
    def setupLayers(self):
        """
        Called by our base class when one of our data slots has changed.
        This function creates a layer for each slot we want displayed in the volume editor.
        """
        # Base class provides the label layer.
        layers = super(PixelClassificationGui, self).setupLayers()

        # Add the uncertainty estimate layer
        uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc,
                                                    tintColor=QColor( Qt.cyan ),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            uncertaintyLayer.shortcutRegistration = (
                "Prediction Layers",
                "Show/Hide Uncertainty",
                QShortcut( QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible ),
                uncertaintyLayer )
            layers.append(uncertaintyLayer)

        labels = self.labelListData

        # Add each of the segmentations
        for channel, segmentationSlot in enumerate(self.topLevelOperatorView.SegmentationChannels):
            if segmentationSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                segsrc = LazyflowSource(segmentationSlot)
                segLayer = AlphaModulatedLayer( segsrc,
                                                tintColor=ref_label.pmapColor(),
                                                range=(0.0, 1.0),
                                                normalize=(0.0, 1.0) )

                segLayer.opacity = 1
                segLayer.visible = False #self.labelingDrawerUi.liveUpdateButton.isChecked()
                segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox)

                def setLayerColor(c, segLayer=segLayer):
                    segLayer.tintColor = c
                    self._update_rendering()

                def setSegLayerName(n, segLayer=segLayer):
                    oldname = segLayer.name
                    newName = "Segmentation (%s)" % n
                    segLayer.name = newName
                    if not self.render:
                        return
                    if oldname in self._renderedLayers:
                        label = self._renderedLayers.pop(oldname)
                        self._renderedLayers[newName] = label

                setSegLayerName(ref_label.name)

                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setSegLayerName)
                #check if layer is 3d before adding the "Toggle 3D" option
                #this check is done this way to match the VolumeRenderer, in
                #case different 3d-axistags should be rendered like t-x-y
                #_axiskeys = segmentationSlot.meta.getAxisKeys()
                if len(segmentationSlot.meta.shape) == 4:
                    #the Renderer will cut out the last shape-dimension, so
                    #we're checking for 4 dimensions
                    self._setup_contexts(segLayer)
                layers.append(segLayer)
        
        # Add each of the predictions
        for channel, predictionSlot in enumerate(self.topLevelOperatorView.PredictionProbabilityChannels):
            if predictionSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                predictsrc = LazyflowSource(predictionSlot)
                predictLayer = AlphaModulatedLayer( predictsrc,
                                                    tintColor=ref_label.pmapColor(),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
                predictLayer.opacity = 0.25
                predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked()
                predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox)

                def setLayerColor(c, predictLayer=predictLayer):
                    predictLayer.tintColor = c

                def setPredLayerName(n, predictLayer=predictLayer):
                    newName = "Prediction for %s" % n
                    predictLayer.name = newName

                setPredLayerName(ref_label.name)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setPredLayerName)
                layers.append(predictLayer)

        # Add the raw data last (on the bottom)
        inputDataSlot = self.topLevelOperatorView.InputImages
        if inputDataSlot.ready():
            inputLayer = self.createStandardLayerFromSlot( inputDataSlot )
            inputLayer.name = "Input Data"
            inputLayer.visible = True
            inputLayer.opacity = 1.0

            def toggleTopToBottom():
                index = self.layerstack.layerIndex( inputLayer )
                self.layerstack.selectRow( index )
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            inputLayer.shortcutRegistration = (
                "Prediction Layers",
                "Bring Input To Top/Bottom",
                QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom),
                inputLayer )
            layers.append(inputLayer)
        
        self.handleLabelSelectionChange()
        return layers
예제 #5
0
    def setupLayers(self, currentImageIndex):
        """
        Called by our base class when one of our data slots has changed.
        This function creates a layer for each slot we want displayed in the volume editor.
        """
        # Base class provides the label layer.
        layers = super(PixelClassificationGui, self).setupLayers(currentImageIndex)

        labels = self.labelListData

        # Add the uncertainty estimate layer
        uncertaintySlot = self.pipeline.UncertaintyEstimate[currentImageIndex]
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer( uncertaintySrc,
                                                    tintColor=QColor( Qt.cyan ),
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            uncertaintyLayer.shortcutRegistration = (
                "Prediction Layers",
                "Show/Hide Uncertainty",
                QShortcut( QKeySequence("u"), self.viewerControlWidget(), uncertaintyLayer.toggleVisible ),
                uncertaintyLayer )
            layers.append(uncertaintyLayer)

        # Add each of the predictions
        for channel, predictionSlot in enumerate(self.pipeline.PredictionProbabilityChannels[currentImageIndex]):
            if predictionSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                predictsrc = LazyflowSource(predictionSlot)
                predictLayer = AlphaModulatedLayer( predictsrc,
                                                    tintColor=ref_label.color,
                                                    range=(0.0, 1.0),
                                                    normalize=(0.0, 1.0) )
                predictLayer.opacity = 0.25
                predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                predictLayer.visibleChanged.connect(self.updateShowPredictionCheckbox)

                def setLayerColor(c):
                    predictLayer.tintColor = c
                def setLayerName(n):
                    newName = "Prediction for %s" % ref_label.name
                    predictLayer.name = newName
                setLayerName(ref_label.name)

                ref_label.colorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(predictLayer)

        # Add each of the segementations
        for channel, segmentationSlot in enumerate(self.pipeline.SegmentationChannels[currentImageIndex]):
            if segmentationSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                segsrc = LazyflowSource(segmentationSlot)
                segLayer = AlphaModulatedLayer( segsrc,
                                                tintColor=ref_label.color,
                                                range=(0.0, 1.0),
                                                normalize=(0.0, 1.0) )
                segLayer.opacity = 1
                segLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                segLayer.visibleChanged.connect(self.updateShowSegmentationCheckbox)

                def setLayerColor(c):
                    segLayer.tintColor = c
                def setLayerName(n):
                    newName = "Segmentation (%s)" % ref_label.name
                    segLayer.name = newName
                setLayerName(ref_label.name)

                ref_label.colorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(segLayer)

        # Add the raw data last (on the bottom)
        inputDataSlot = self.pipeline.InputImages[currentImageIndex]
        if inputDataSlot.ready():
            inputLayer = self.createStandardLayerFromSlot( inputDataSlot )
            inputLayer.name = "Input Data"
            inputLayer.visible = True
            inputLayer.opacity = 1.0
            
            def toggleTopToBottom():
                index = self.layerstack.layerIndex( inputLayer )
                self.layerstack.selectRow( index )
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            inputLayer.shortcutRegistration = (
                "Prediction Layers",
                "Bring Input To Top/Bottom",
                QShortcut( QKeySequence("i"), self.viewerControlWidget(), toggleTopToBottom),
                inputLayer )
            layers.append(inputLayer)
        
        return layers
예제 #6
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    def setupLayers(self):
        """
        Called by our base class when one of our data slots has changed.
        This function creates a layer for each slot we want displayed in the volume editor.
        """
        # Base class provides the label layer.
        layers = super(PixelClassificationGui, self).setupLayers()

        # Add the uncertainty estimate layer
        uncertaintySlot = self.topLevelOperatorView.UncertaintyEstimate
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc,
                                                   tintColor=QColor(Qt.cyan),
                                                   range=(0.0, 1.0),
                                                   normalize=(0.0, 1.0))
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            uncertaintyLayer.shortcutRegistration = (
                "Prediction Layers", "Show/Hide Uncertainty",
                QShortcut(QKeySequence("u"), self.viewerControlWidget(),
                          uncertaintyLayer.toggleVisible), uncertaintyLayer)
            layers.append(uncertaintyLayer)

        labels = self.labelListData

        # Add each of the segmentations
        for channel, segmentationSlot in enumerate(
                self.topLevelOperatorView.SegmentationChannels):
            if segmentationSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                segsrc = LazyflowSource(segmentationSlot)
                segLayer = AlphaModulatedLayer(segsrc,
                                               tintColor=ref_label.pmapColor(),
                                               range=(0.0, 1.0),
                                               normalize=(0.0, 1.0))

                segLayer.opacity = 1
                segLayer.visible = False  #self.labelingDrawerUi.liveUpdateButton.isChecked()
                segLayer.visibleChanged.connect(
                    self.updateShowSegmentationCheckbox)

                def setLayerColor(c, segLayer=segLayer):
                    segLayer.tintColor = c
                    self._update_rendering()

                def setSegLayerName(n, segLayer=segLayer):
                    oldname = segLayer.name
                    newName = "Segmentation (%s)" % n
                    segLayer.name = newName
                    if not self.render:
                        return
                    if oldname in self._renderedLayers:
                        label = self._renderedLayers.pop(oldname)
                        self._renderedLayers[newName] = label

                setSegLayerName(ref_label.name)

                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setSegLayerName)
                #check if layer is 3d before adding the "Toggle 3D" option
                #this check is done this way to match the VolumeRenderer, in
                #case different 3d-axistags should be rendered like t-x-y
                #_axiskeys = segmentationSlot.meta.getAxisKeys()
                if len(segmentationSlot.meta.shape) == 4:
                    #the Renderer will cut out the last shape-dimension, so
                    #we're checking for 4 dimensions
                    self._setup_contexts(segLayer)
                layers.append(segLayer)

        # Add each of the predictions
        for channel, predictionSlot in enumerate(
                self.topLevelOperatorView.PredictionProbabilityChannels):
            if predictionSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                predictsrc = LazyflowSource(predictionSlot)
                predictLayer = AlphaModulatedLayer(
                    predictsrc,
                    tintColor=ref_label.pmapColor(),
                    range=(0.0, 1.0),
                    normalize=(0.0, 1.0))
                predictLayer.opacity = 0.25
                predictLayer.visible = self.labelingDrawerUi.liveUpdateButton.isChecked(
                )
                predictLayer.visibleChanged.connect(
                    self.updateShowPredictionCheckbox)

                def setLayerColor(c, predictLayer=predictLayer):
                    predictLayer.tintColor = c

                def setPredLayerName(n, predictLayer=predictLayer):
                    newName = "Prediction for %s" % n
                    predictLayer.name = newName

                setPredLayerName(ref_label.name)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setPredLayerName)
                layers.append(predictLayer)

        # Add the raw data last (on the bottom)
        inputDataSlot = self.topLevelOperatorView.InputImages
        if inputDataSlot.ready():
            inputLayer = self.createStandardLayerFromSlot(inputDataSlot)
            inputLayer.name = "Input Data"
            inputLayer.visible = True
            inputLayer.opacity = 1.0

            def toggleTopToBottom():
                index = self.layerstack.layerIndex(inputLayer)
                self.layerstack.selectRow(index)
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            inputLayer.shortcutRegistration = ("Prediction Layers",
                                               "Bring Input To Top/Bottom",
                                               QShortcut(
                                                   QKeySequence("i"),
                                                   self.viewerControlWidget(),
                                                   toggleTopToBottom),
                                               inputLayer)
            layers.append(inputLayer)

        self.handleLabelSelectionChange()
        return layers
예제 #7
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    def setupLayers(self, currentImageIndex):
        """
        Called by our base class when one of our data slots has changed.
        This function creates a layer for each slot we want displayed in the volume editor.
        """
        # Base class provides the label layer.
        layers = super(PixelClassificationGui,
                       self).setupLayers(currentImageIndex)

        labels = self.labelListData

        # Add the uncertainty estimate layer
        uncertaintySlot = self.pipeline.UncertaintyEstimate[currentImageIndex]
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc,
                                                   tintColor=QColor(Qt.cyan),
                                                   range=(0.0, 1.0),
                                                   normalize=(0.0, 1.0))
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            uncertaintyLayer.shortcutRegistration = (
                "Prediction Layers", "Show/Hide Uncertainty",
                QShortcut(QKeySequence("u"), self.viewerControlWidget(),
                          uncertaintyLayer.toggleVisible), uncertaintyLayer)
            layers.append(uncertaintyLayer)

        # Add each of the predictions
        for channel, predictionSlot in enumerate(
                self.pipeline.PredictionProbabilityChannels[currentImageIndex]
        ):
            if predictionSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                predictsrc = LazyflowSource(predictionSlot)
                predictLayer = AlphaModulatedLayer(predictsrc,
                                                   tintColor=ref_label.color,
                                                   range=(0.0, 1.0),
                                                   normalize=(0.0, 1.0))
                predictLayer.opacity = 0.25
                predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked(
                )
                predictLayer.visibleChanged.connect(
                    self.updateShowPredictionCheckbox)

                def setLayerColor(c):
                    predictLayer.tintColor = c

                def setLayerName(n):
                    newName = "Prediction for %s" % ref_label.name
                    predictLayer.name = newName

                setLayerName(ref_label.name)

                ref_label.colorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(predictLayer)

        # Add each of the segementations
        for channel, segmentationSlot in enumerate(
                self.pipeline.SegmentationChannels[currentImageIndex]):
            if segmentationSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                segsrc = LazyflowSource(segmentationSlot)
                segLayer = AlphaModulatedLayer(segsrc,
                                               tintColor=ref_label.color,
                                               range=(0.0, 1.0),
                                               normalize=(0.0, 1.0))
                segLayer.opacity = 1
                segLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked(
                )
                segLayer.visibleChanged.connect(
                    self.updateShowSegmentationCheckbox)

                def setLayerColor(c):
                    segLayer.tintColor = c

                def setLayerName(n):
                    newName = "Segmentation (%s)" % ref_label.name
                    segLayer.name = newName

                setLayerName(ref_label.name)

                ref_label.colorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(segLayer)

        # Add the raw data last (on the bottom)
        inputDataSlot = self.pipeline.InputImages[currentImageIndex]
        if inputDataSlot.ready():
            inputLayer = self.createStandardLayerFromSlot(inputDataSlot)
            inputLayer.name = "Input Data"
            inputLayer.visible = True
            inputLayer.opacity = 1.0

            def toggleTopToBottom():
                index = self.layerstack.layerIndex(inputLayer)
                self.layerstack.selectRow(index)
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            inputLayer.shortcutRegistration = ("Prediction Layers",
                                               "Bring Input To Top/Bottom",
                                               QShortcut(
                                                   QKeySequence("i"),
                                                   self.viewerControlWidget(),
                                                   toggleTopToBottom),
                                               inputLayer)
            layers.append(inputLayer)

        return layers