예제 #1
0
    def strategy(self, data):
        global trajectory
        print "TEAM", data.teams
        team = data.teams[self.team]
        ball = data.ball
        if my_side == 0:
            goal = Position(-80,0)
        else:
            goal = Position(80,0)
        Abg = ball.angle_to(goal)   # angulo ball to goal
        obj = RobotPosition(ball.x, ball.y, Abg)
        current = team[1]

        if current.distance_to(ball) <= 8:
            new_obj = move_by_radius(ball.tonp(), 10, Abg)
            obj = RobotPosition(new_obj[0], new_obj[1], Abg)
        move = self.controller.go_with_trajectory(obj, current)
        trajectory = self.traj.get_trajectory(obj, current, 10)

        out_data = VsssOutData(moves=[
            Move(0,0),
            move,
            Move(0,0),
        ])
        return out_data
예제 #2
0
    def strategy(self, data):
        if time.time() - self.start_time < self.all_forwards_time:
            return self.all_forwards()

        for i in xrange(self.team_size - 1):
            if time.time() - self.last_changes[i] > self.durations[i]:
                if not self.is_lineal[i]:
                    self.durations[i] = uniform(0.5, 1.5)
                    ang = uniform(0, 0.1)
                    if uniform() > 0.5:
                        ang = -ang
                    # lineal
                    if uniform() > 0.5:
                        #forwards
                        self.the_moves[i] = Move(1, ang)
                    else:
                        #backwards
                        self.the_moves[i] = Move(-1, ang)
                else:
                    self.durations[i] = uniform(0.1, 0.2)
                    # angular
                    if uniform() > 0.5:
                        # left
                        self.the_moves[i] = Move(0, 1)
                    else:
                        # right
                        self.the_moves[i] = Move(0, -1)

                self.last_changes[i] = time.time()
                self.is_lineal[i] = not self.is_lineal[i]
        return VsssOutData(self.change_order(self.the_moves))
예제 #3
0
 def strategy(self, data):
     team = data.teams[self.team]
     ball = data.ball
     goal = Position(50, 50)
     move = self.controller.go_to_from(goal, team[0])
     print move
     out_data = VsssOutData(moves=[move, Move(0, 0), Move(0, 0)])
     return out_data
예제 #4
0
    def set_up(self):
        super(VisionTestStrategy, self).set_up()
        self.last_changes = [time.time()] * 3
        self.durations = [0] * 3
        self.portero_move = Move(0, 1)
        self.the_moves = [Move(0, 0), Move(0, 0), self.portero_move]
        self.is_lineal = [0] * 3

        self.start_time = time.time()
        self.all_forwards_time = 2
예제 #5
0
    def strategy(self, data):
        send_now = False

        for e in pygame.event.get():
            if e.type == pygame.QUIT:
                self.done = True
            elif e.type == pygame.KEYDOWN or e.type == pygame.KEYUP:
                send_now = True
                if e.key == pygame.K_ESCAPE:
                    self.done = True
                elif e.key >= pygame.K_0 and e.key <= pygame.K_9:
                    self.power = (e.key - pygame.K_0)/10.0
                    if self.power == 0:
                        self.power = 1.0
                elif e.key == pygame.K_PLUS or e.key == pygame.K_KP_PLUS:
                    self.power += 0.01
                elif e.key == pygame.K_MINUS or e.key == pygame.K_KP_MINUS:
                    self.power -= 0.01

        if time.time() - self.prev_send > self.own_latency/1000.0:
            send_now = True

        if not send_now:
            return VsssOutData(moves=[Move()]*self.team_size)

        controls = [
            [K_UP, K_DOWN, K_RIGHT, K_LEFT],
            [K_w, K_s, K_d, K_a],
            [K_i, K_k, K_l, K_j]
        ]

        moves = []
        for i in range(self.team_size):
            move = Move(0, 0)
            if pygame.key.get_pressed()[controls[i][0]]:
                move.linvel = self.power
            if pygame.key.get_pressed()[controls[i][1]]:
                move.linvel = -self.power
            if pygame.key.get_pressed()[controls[i][2]]:
                move.angvel = self.power
            if pygame.key.get_pressed()[controls[i][3]]:
                move.angvel = -self.power
            moves.append(move)
            print move,

        print ''
        self.prev_send = time.time()
        return VsssOutData(moves=moves)
예제 #6
0
    def strategy(self, data):
        # global vitoko_gay
        # vitoko_gay = not vitoko_gay
        # if vitoko_gay:
        #     return VsssOutData(moves=[Move()]*3)
        # print data.teams, data.ball
        team = data.teams[self.team]
        ball = data.ball
        goal = RobotPosition(ball.x, ball.y, ball.angle_to(Position(75, 0)))

        out_data = VsssOutData(moves=[
            self.controller.go_to_from(goal, team[0]),
            Move(0, 0),
            Move(0, 0),
            # self.controller.go_to_from(goal, team[1]),
            # self.controller.go_to_from(goal, team[2]),
        ])
        print out_data.moves
        return out_data
예제 #7
0
    def strategy(self, data):
        screen.fill(WHITE)
        ball = data.ball
        #ball.x += 75
        #ball.y = -ball.y
        #ball.y += 65

        self.pred.update(ball, time.time())

        pygame.draw.circle(screen, RED, [
            int((ball.x + 75) * enlargement),
            int((-ball.y + 65) * enlargement)
        ], int(2.2 * enlargement))

        events = pygame.event.get()
        for event in events:
            if event.type == pygame.KEYUP:
                self.do_predict = True
            if event.type == pygame.KEYDOWN:
                self.do_predict = False

        if self.do_predict:
            self.predPos = self.pred.predict(ball, 2)
            self.pred_time = time.time()

        if self.pred_time is None:
            pass
        elif time.time() - self.pred_time > 2:
            self.pred_time = None
        else:
            for i, bPosition in enumerate(listPredPositions):
                col = BLACK
                if i == 0:
                    col = GREEN
                pygame.draw.circle(screen, col, [
                    int((bPosition.x + 75) * enlargement),
                    int((-bPosition.y + 65) * enlargement)
                ], 3)
            if len(self.predPos) != 0:

                for pre in self.predPos:

                    pygame.draw.circle(screen, BLACK, [
                        int((pre.x + 75) * enlargement),
                        int((-pre.y + 65) * enlargement)
                    ], 3)

        pygame.display.flip()

        return VsssOutData(moves=[Move(10, 10)])
    def strategy(self, data):
        global temp_goal
        global prev_time
        cur_time = time.time()
        print "TIME ELAPSED:", time.time() - prev_time
        prev_time = cur_time
        goal = RobotPosition(data.ball.x, data.ball.y,
                             data.ball.angle_to(Position(75, 0)))
        obstacles = data.teams[0]
        obstacles.extend(data.teams[1])
        obstacles.remove(data.teams[self.team][1])
        temp_goal = self.controller.get_reference_position(
            goal, data.teams[self.team][1], obstacles=obstacles)
        my_move = self.controller.go_to_from_with_angle(
            goal, data.teams[self.team][1], vel=1, obstacles=obstacles)
        self.file.write(str(data.teams[self.team][1]) + "\n")
        if data.teams[self.team][1].distance_to(goal) <= 9:
            my_move = Move(0, 0)
        # if data.teams[self.team][1].has_in_front(goal):
        # my_move = self.controller.go_to_from(Position(75, 0), data.teams[self.team][1], vel=0.5)

        # my_move = self.controller.go_to_from(goal, data.teams[self.team][1], vel=0.5)

        return VsssOutData(moves=[Move(0, 0), my_move, Move(0, 0)])
예제 #9
0
    def strategy(self, data):
        send_now = False

        for e in pygame.event.get():
            if e.type == pygame.QUIT:
                self.done = True
            elif e.type == pygame.KEYDOWN or e.type == pygame.KEYUP:
                send_now = True
                if e.key == pygame.K_ESCAPE:
                    self.done = True
                elif e.key >= pygame.K_0 and e.key <= pygame.K_9:
                    self.power = (e.key - pygame.K_0) / 10.0
                    if self.power == 0:
                        self.power = 1.0
                elif e.key == pygame.K_PLUS or e.key == pygame.K_KP_PLUS:
                    self.power += 0.01
                elif e.key == pygame.K_MINUS or e.key == pygame.K_KP_MINUS:
                    self.power -= 0.01

        if time.time() - self.prev_send > self.own_latency / 1000.0:
            send_now = True

        if not send_now:
            return VsssOutData(moves=[Move()] * self.team_size)

        controls = [[K_UP, K_DOWN, K_RIGHT, K_LEFT], [K_w, K_s, K_d, K_a],
                    [K_i, K_k, K_l, K_j]]

        moves = []
        for i in range(self.team_size):
            move = Move(0, 0)
            if pygame.key.get_pressed()[controls[i][0]]:
                move.linvel = self.power
            if pygame.key.get_pressed()[controls[i][1]]:
                move.linvel = -self.power
            if pygame.key.get_pressed()[controls[i][2]]:
                move.angvel = self.power
            if pygame.key.get_pressed()[controls[i][3]]:
                move.angvel = -self.power
            moves.append(move)
            print move,

        print ''
        self.prev_send = time.time()
        return VsssOutData(moves=moves)
예제 #10
0
 def all_forwards(self):
     moves = [Move(1.0, 0)] * 2 + [self.portero_move]
     return VsssOutData(moves=self.change_order(moves))