def __init__(self, *args, **kwds): # this line will stay: transfer stereo setting to class wxVTKRenderWindowInteractor.USE_STEREO = S3DV_STEREO print "s3dv Frames STEREO:", S3DV_STEREO # begin wxGlade: threedFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.panel_1 = wx.Panel(self, -1) self.showControlsButtonId = wx.NewId() self.button_2 = wx.Button(self.panel_1, self.showControlsButtonId, "Show Controls") self.resetAllButtonId = wx.NewId() self.button = wx.Button(self.panel_1, self.resetAllButtonId, "Reset All") self.resetCameraButtonId = wx.NewId() self.resetCameraButton = wx.Button(self.panel_1, self.resetCameraButtonId, "Reset Camera") self.projectionChoiceId = wx.NewId() self.projectionChoice = wx.Choice(self.panel_1, self.projectionChoiceId, choices=["Perspective", "Orthogonal"]) self.freeze_slices_button = wx.ToggleButton(self.panel_1, -1, "&Freeze slices") self.introspectButton = wx.Button(self.panel_1, -1, "Introspect") self.introspectPipelineButtonId = wx.NewId() self.button_5 = wx.Button(self.panel_1, self.introspectPipelineButtonId, "Pipeline") self.saveImageButton = wx.Button(self.panel_1, -1, "Save Image") self.threedRWI = wxVTKRenderWindowInteractor(self.panel_1, -1) self.__set_properties() self.__do_layout()
def __init__(self, *args, **kwds): # begin wxGlade: orthoViewFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.panel_2 = wx.Panel(self, -1) self.RWI = wxVTKRenderWindowInteractor(self.panel_2, -1) self.closeButtonId = wx.NewId() self.button_1 = wx.Button(self.panel_2, self.closeButtonId, "Close") self.__set_properties() self.__do_layout()
def __init__(self, *args, **kwds): # begin wxGlade: viewerFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.viewPanel = wx.Panel(self, -1) self.showControlsButtonId = wx.NewId() self.button_1 = wx.Button(self.viewPanel, self.showControlsButtonId , "Show Controls") self.resetCameraButtonId = wx.NewId() self.button_3 = wx.Button(self.viewPanel, self.resetCameraButtonId , "Reset Camera") self.threedRWI = wxVTKRenderWindowInteractor(self.viewPanel, -1, -1, -1) self.__set_properties() self.__do_layout()
def __init__(self, *args, **kwds): # begin wxGlade: viewerFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.viewPanel = wx.Panel(self, -1) self.showControlsButtonId = wx.NewId() self.button_1 = wx.Button(self.viewPanel, self.showControlsButtonId, "Show Controls") self.resetCameraButtonId = wx.NewId() self.button_3 = wx.Button(self.viewPanel, self.resetCameraButtonId, "Reset Camera") self.threedRWI = wxVTKRenderWindowInteractor(self.viewPanel, -1, -1, -1) self.__set_properties() self.__do_layout()
def __init__(self, *args, **kwds): # begin wxGlade: viewFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.viewFramePanel = wx.Panel(self, -1) self.rwi = wxVTKRenderWindowInteractor(self.viewFramePanel, -1) self.label_1 = wx.StaticText(self.viewFramePanel, -1, "Cursor values") self.cursorValuesText = wx.TextCtrl(self.viewFramePanel, -1, "") self.selectorGrid = wx.grid.Grid(self.viewFramePanel, -1) self.selectorTypeChoice = wx.Choice(self.viewFramePanel, -1, choices=["Polygon", "Spline"]) self.addButton = wx.Button(self.viewFramePanel, -1, "Add selector") self.removeButton = wx.Button(self.viewFramePanel, -1, "Remove") self.changeHandlesButton = wx.Button(self.viewFramePanel, -1, "+/- Handles") self.static_line_1 = wx.StaticLine(self.viewFramePanel, -1) self.__set_properties() self.__do_layout()
def __init__(self, *args, **kwds): # this line will stay: transfer stereo setting to class wxVTKRenderWindowInteractor.USE_STEREO = S3DV_STEREO print "s3dv Frames STEREO:", S3DV_STEREO # begin wxGlade: threedFrame.__init__ kwds["style"] = wx.DEFAULT_FRAME_STYLE wx.Frame.__init__(self, *args, **kwds) self.panel_1 = wx.Panel(self, -1) self.showControlsButtonId = wx.NewId() self.button_2 = wx.Button(self.panel_1, self.showControlsButtonId, "Show Controls") self.resetAllButtonId = wx.NewId() self.button = wx.Button(self.panel_1, self.resetAllButtonId, "Reset All") self.resetCameraButtonId = wx.NewId() self.resetCameraButton = wx.Button(self.panel_1, self.resetCameraButtonId, "Reset Camera") self.projectionChoiceId = wx.NewId() self.projectionChoice = wx.Choice( self.panel_1, self.projectionChoiceId, choices=["Perspective", "Orthogonal"]) self.freeze_slices_button = wx.ToggleButton(self.panel_1, -1, "&Freeze slices") self.introspectButton = wx.Button(self.panel_1, -1, "Introspect") self.introspectPipelineButtonId = wx.NewId() self.button_5 = wx.Button(self.panel_1, self.introspectPipelineButtonId, "Pipeline") self.saveImageButton = wx.Button(self.panel_1, -1, "Save Image") self.threedRWI = wxVTKRenderWindowInteractor(self.panel_1, -1) self.__set_properties() self.__do_layout()