def main():
    g = vtk.vtkMutableDirectedGraph()

    v1 = g.AddVertex()
    v2 = g.AddVertex()
    v3 = g.AddVertex()

    g.AddEdge(v1, v2)
    g.AddEdge(v2, v3)
    g.AddEdge(v3, v1)

    # Do layout manually before handing graph to the view.
    # This allows us to know the positions of edge arrows.
    graphLayoutView = vtk.vtkGraphLayoutView()

    layout = vtk.vtkGraphLayout()
    strategy = vtk.vtkSimple2DLayoutStrategy()
    layout.SetInputData(g)
    layout.SetLayoutStrategy(strategy)

    # Tell the view to use the vertex layout we provide
    graphLayoutView.SetLayoutStrategyToPassThrough()
    # The arrows will be positioned on a straight line between two
    # vertices so tell the view not to draw arcs for parallel edges
    graphLayoutView.SetEdgeLayoutStrategyToPassThrough()

    # Add the graph to the view. This will render vertices and edges,
    # but not edge arrows.
    graphLayoutView.AddRepresentationFromInputConnection(layout.GetOutputPort())

    # Manually create an actor containing the glyphed arrows.
    graphToPoly = vtk.vtkGraphToPolyData()
    graphToPoly.SetInputConnection(layout.GetOutputPort())
    graphToPoly.EdgeGlyphOutputOn()

    # Set the position (0: edge start, 1: edge end) where
    # the edge arrows should go.
    graphToPoly.SetEdgeGlyphPosition(0.98)

    # Make a simple edge arrow for glyphing.
    arrowSource = vtk.vtkGlyphSource2D()
    arrowSource.SetGlyphTypeToEdgeArrow()
    arrowSource.SetScale(0.1)
    arrowSource.Update()

    # Use Glyph3D to repeat the glyph on all edges.
    arrowGlyph = vtk.vtkGlyph3D()
    arrowGlyph.SetInputConnection(0, graphToPoly.GetOutputPort(1))
    arrowGlyph.SetInputConnection(1, arrowSource.GetOutputPort())

    # Add the edge arrow actor to the view.
    arrowMapper = vtk.vtkPolyDataMapper()
    arrowMapper.SetInputConnection(arrowGlyph.GetOutputPort())
    arrowActor = vtk.vtkActor()
    arrowActor.SetMapper(arrowMapper)
    graphLayoutView.GetRenderer().AddActor(arrowActor)

    graphLayoutView.ResetCamera()
    graphLayoutView.Render()
    graphLayoutView.GetInteractor().Start()
예제 #2
0
 def __init__ (self, mod_m): 
     debug ("In VelocityVector::__init__ ()")
     Common.state.busy ()
     Base.Objects.Module.__init__ (self, mod_m)
     self.glyph2d_src = vtk.vtkGlyphSource2D ()
     self.cone = vtk.vtkConeSource ()
     self.arrow = vtk.vtkArrowSource ()
     self.glyph_src = self.cone
     self.glyph3d = vtk.vtkGlyph3D ()
     self.mapper = self.map = vtk.vtkPolyDataMapper ()
     self.actor = self.act = vtk.vtkActor ()
     # used to orient the cone properly
     self.glph_trfm = vtk.vtkTransformFilter ()
     self.glph_trfm.SetTransform (vtk.vtkTransform ())
     self.data_out = self.mod_m.GetOutput ()
     
     # Point of glyph that is attached -- -1 is tail, 0 is center,
     # 1 is head.
     self.glyph_pos = -1 
     self.scale = 1.0
     self.color_mode = 2 #2 is vector, 1 is scalar, -1 none
     self._initialize ()
     self._gui_init ()
     self.renwin.Render ()
     Common.state.idle ()
예제 #3
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def _arrow_glyph(grid, factor):
    glyph = vtk.vtkGlyphSource2D()
    glyph.SetGlyphTypeToArrow()
    glyph.FilledOff()
    glyph.Update()
    geom = glyph.GetOutput()

    # fix position
    tr = vtk.vtkTransform()
    tr.Translate(0.5, 0., 0.)
    trp = vtk.vtkTransformPolyDataFilter()
    trp.SetInputData(geom)
    trp.SetTransform(tr)
    trp.Update()
    geom = trp.GetOutput()

    polydata = _glyph(
        grid,
        scale_mode='vector',
        scalars=False,
        orient='vec',
        factor=factor,
        geom=geom,
    )
    return pyvista.wrap(polydata)
예제 #4
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 def __init__(self, module_manager):
     SimpleVTKClassModuleBase.__init__(
         self, module_manager,
         vtk.vtkGlyphSource2D(), 'Processing.',
         (), ('vtkPolyData',),
         replaceDoc=True,
         inputFunctions=None, outputFunctions=None)
예제 #5
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def _arrow_glyph(grid, factor):
    glyph = vtk.vtkGlyphSource2D()
    glyph.SetGlyphTypeToArrow()
    glyph.FilledOff()
    glyph.Update()

    # fix position
    tr = vtk.vtkTransform()
    tr.Translate(0.5, 0., 0.)
    trp = vtk.vtkTransformPolyDataFilter()
    trp.SetInputConnection(glyph.GetOutputPort())
    trp.SetTransform(tr)
    trp.Update()

    alg = _glyph(
        grid,
        scale_mode='vector',
        scalars=False,
        orient='vec',
        factor=factor,
        geom=trp.GetOutputPort(),
    )
    mapper = vtk.vtkDataSetMapper()
    mapper.SetInputConnection(alg.GetOutputPort())
    return mapper
예제 #6
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def draw2Dgraph(source):
    """ draws the 2D graph from 
        the given data.
    """
    # Do layout manually before handing graph to the view.
    graphLayoutView = vtk.vtkGraphLayoutView()
    layout = vtk.vtkGraphLayout()
    strategy = vtk.vtkSimple2DLayoutStrategy()
    layout.SetInputData(source)
    layout.SetLayoutStrategy(strategy)

    # Tell the view to use the vertex layout we provide
    graphLayoutView.SetLayoutStrategyToPassThrough()

    # The arrows will be positioned on a straight line between two
    # vertices so tell the view not to draw arcs for parallel edges
    graphLayoutView.SetEdgeLayoutStrategyToPassThrough()

    # Add the graph to the view. This will render vertices and edges,
    # but not edge arrows.
    graphLayoutView.AddRepresentationFromInputConnection(
        layout.GetOutputPort())

    # Manually create an actor containing the glyphed arrows.
    graphToPoly = vtk.vtkGraphToPolyData()
    graphToPoly.SetInputConnection(layout.GetOutputPort())
    graphToPoly.EdgeGlyphOutputOn()

    # Set the position
    graphToPoly.SetEdgeGlyphPosition(0.98)

    # Make a simple edge arrow for glyphing.
    arrowSource = vtk.vtkGlyphSource2D()
    arrowSource.SetGlyphTypeToEdgeArrow()
    arrowSource.SetScale(1)
    arrowSource.Update()

    # Use Glyph3D to repeat the glyph on all edges.
    arrowGlyph = vtk.vtkGlyph3D()
    arrowGlyph.SetInputConnection(0, graphToPoly.GetOutputPort(1))
    arrowGlyph.SetInputConnection(1, arrowSource.GetOutputPort())

    # Add the edge arrow actor to the view.
    arrowMapper = vtk.vtkPolyDataMapper()
    arrowMapper.SetInputConnection(arrowGlyph.GetOutputPort())
    arrowActor = vtk.vtkActor()
    arrowActor.SetMapper(arrowMapper)
    graphLayoutView.GetRenderer().AddActor(arrowActor)

    # Add edge weights & vertex labels
    graphLayoutView.SetVertexLabelVisibility(1)
    graphLayoutView.SetEdgeLabelVisibility(1)

    graphLayoutView.SetVertexLabelArrayName("VertexLabels")
    graphLayoutView.SetEdgeLabelArrayName("EdgeWeights")

    return graphLayoutView
예제 #7
0
파일: Glyph.py 프로젝트: sldion/DNACC
 def __init__ (self, mod_m): 
     debug ("In Glyph::__init__ ()")
     Common.state.busy ()
     Base.Objects.Module.__init__ (self, mod_m)
     self.glyph_src = vtk.vtkGlyphSource2D ()
     self.glyph = vtk.vtkGlyph3D ()
     self.mapper = self.map = vtk.vtkPolyDataMapper ()
     self.actor = self.act = vtk.vtkActor ()
     self.data_out = self.mod_m.GetOutput ()
     
     self._initialize ()
     self._gui_init ()
     self.renwin.Render ()
     Common.state.idle ()
예제 #8
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 def GlyphSource2D(self, currentElement):
     gsource = vtk.vtkGlyphSource2D()
     #if 'SetGlyphType' in currentElement.keys():
     gsource.SetGlyphTypeToArrow ()
     if 'SetFilled' in currentElement.keys():
         try:
             gsource.SetFilled( int(currentElement.get('SetFilled')) )
         except:
             self.logger.error('  .. <GlyphSource2D> failed to SetFilled')
     if 'SetScale' in currentElement.keys():
         try:
             gsource.SetScale( float(currentElement.get('SetScale')) )
         except:
             self.logger.error('  .. <GlyphSource2D> failed to SetScale')
     return gsource
예제 #9
0
파일: Glyph.py 프로젝트: sldion/DNACC
    def set_glyph_mode (self, event=None):
        debug ("In Glyph::set_glyph_mode ()")
        Common.state.busy ()
        val = self.glyph_var.get ()
        if val == 0: # 2d glyph 
            self.glyph_src = vtk.vtkGlyphSource2D ()
            self.glyph_src.SetGlyphTypeToArrow ()
        elif val == 1: # Cone
            self.glyph_src = vtk.vtkConeSource()
        elif val == 2: # Sphere
            self.glyph_src = vtk.vtkSphereSource()
            self.glyph_src.SetPhiResolution(4)
            self.glyph_src.SetThetaResolution(4)
        elif val == 3: # Cube
            self.glyph_src = vtk.vtkCubeSource()
        elif val == 4: # Cylinder
            self.glyph_src = vtk.vtkCylinderSource()
        elif val == 5: # 3D arrow
            self.glyph_src = vtk.vtkArrowSource()
        self.glyph.SetSource (self.glyph_src.GetOutput ())

        self.renwin.Render ()
        Common.state.idle ()
예제 #10
0
파일: glyph2D.py 프로젝트: 0004c/VTK
vectors.SetNumberOfComponents(3)

pd.SetPoints(pts)
pd.GetPointData().SetScalars(scalars)
pd.GetPointData().SetVectors(vectors)

math = vtk.vtkMath()
size = 500
i = 0
while i < 100:
    pts.InsertNextPoint(math.Random(0, size - 1), math.Random(0, size - 1), 0.0)
    scalars.InsertNextValue(math.Random(0.0, 5))
    vectors.InsertNextTuple3(math.Random(-1, 1), math.Random(-1, 1), 0.0)
    i += 1

gs = vtk.vtkGlyphSource2D()
gs.SetGlyphTypeToCircle()
gs.SetScale(20)
gs.FilledOff()
gs.CrossOn()
gs.Update()

gs1 = vtk.vtkGlyphSource2D()
gs1.SetGlyphTypeToTriangle()
gs1.SetScale(20)
gs1.FilledOff()
gs1.CrossOn()
gs1.Update()

gs2 = vtk.vtkGlyphSource2D()
gs2.SetGlyphTypeToSquare()
    def __init__(self, parent = None):
        super(VTKFrame, self).__init__(parent)

        self.vtkWidget = QVTKRenderWindowInteractor(self)
        vl = QtGui.QVBoxLayout(self)
        vl.addWidget(self.vtkWidget)
        vl.setContentsMargins(0, 0, 0, 0)
 
        self.ren = vtk.vtkRenderer()
        self.ren.SetBackground(0.1, 0.2, 0.4)
        self.vtkWidget.GetRenderWindow().AddRenderer(self.ren)
        self.iren = self.vtkWidget.GetRenderWindow().GetInteractor()
 
        g = vtk.vtkMutableDirectedGraph()
        v1 = g.AddVertex()
        v2 = g.AddVertex()
        v3 = g.AddVertex()

        ### g.AddEdge(v1, v2)
        g.AddGraphEdge(v1, v2)
        g.AddGraphEdge(v2, v3)
        g.AddGraphEdge(v3, v1)

        # Do layout manually before handing graph to the view.
        # This allows us to know the positions of edge arrows.
        graphLayoutView = vtk.vtkGraphLayoutView()

        layout = vtk.vtkGraphLayout()
        strategy = vtk.vtkSimple2DLayoutStrategy()
        layout.SetInput(g)
        layout.SetLayoutStrategy(strategy)

        # Tell the view to use the vertex layout we provide
        graphLayoutView.SetLayoutStrategyToPassThrough()
        # The arrows will be positioned on a straight line between two
        # vertices so tell the view not to draw arcs for parallel edges
        graphLayoutView.SetEdgeLayoutStrategyToPassThrough()

        # Add the graph to the view. This will render vertices and edges,
        # but not edge arrows.
        graphLayoutView.AddRepresentationFromInputConnection(layout.GetOutputPort())

        # Manually create an actor containing the glyphed arrows.
        graphToPoly = vtk.vtkGraphToPolyData()
        graphToPoly.SetInputConnection(layout.GetOutputPort())
        graphToPoly.EdgeGlyphOutputOn()

        # Set the position (0: edge start, 1:edge end) where
        # the edge arrows should go.
        graphToPoly.SetEdgeGlyphPosition(0.98)

        # Make a simple edge arrow for glyphing.
        arrowSource = vtk.vtkGlyphSource2D()
        arrowSource.SetGlyphTypeToEdgeArrow()
        arrowSource.SetScale(0.1)
        arrowSource.Update()

        # Use Glyph3D to repeat the glyph on all edges.
        arrowGlyph = vtk.vtkGlyph3D()
        arrowGlyph.SetInputConnection(0, graphToPoly.GetOutputPort(1))
        arrowGlyph.SetInputConnection(1, arrowSource.GetOutputPort())

        # Create a mapper
        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(arrowGlyph.GetOutputPort())
 
        # Create an actor
        actor = vtk.vtkActor()
        actor.SetMapper(mapper)
 
        self.ren.AddActor(actor)
        self.ren.ResetCamera()

        self._initialized = False
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)

# pipeline stuff
#
sphere = vtk.vtkSphereSource()
sphere.SetPhiResolution(10)
sphere.SetThetaResolution(20)

xform = vtk.vtkTransformCoordinateSystems()
xform.SetInputConnection(sphere.GetOutputPort())
xform.SetInputCoordinateSystemToWorld()
xform.SetOutputCoordinateSystemToDisplay()
xform.SetViewport(ren1)

gs = vtk.vtkGlyphSource2D()
gs.SetGlyphTypeToCircle()
gs.SetScale(20)
gs.FilledOff()
gs.CrossOn()
gs.Update()

# Create a table of glyphs
glypher = vtk.vtkGlyph2D()
glypher.SetInputConnection(xform.GetOutputPort())
glypher.SetSourceData(0, gs.GetOutput())
glypher.SetScaleModeToDataScalingOff()

mapper = vtk.vtkPolyDataMapper2D()
mapper.SetInputConnection(glypher.GetOutputPort())
예제 #13
0
def prepGlyph(g, marker, index=0):
  t, s = marker.type[index], marker.size[index] * .5
  gs = vtk.vtkGlyphSource2D()
  pd = None

  if t=='dot':
    gs.SetGlyphTypeToCircle()
    gs.FilledOn()
  elif t=='circle':
    gs.SetGlyphTypeToCircle()
    gs.FilledOff()
  elif t=='plus':
    gs.SetGlyphTypeToCross()
    gs.FilledOff()
  elif t=='cross':
    gs.SetGlyphTypeToCross()
    gs.SetRotationAngle(45)
    gs.FilledOff()
  elif t[:6]=='square':
    gs.SetGlyphTypeToSquare()
    gs.FilledOff()
  elif t[:7]=='diamond':
    gs.SetGlyphTypeToDiamond()
    gs.FilledOff()
  elif t[:8]=='triangle':
    gs.SetGlyphTypeToTriangle()
    gs.FilledOff()
    if t[9]=="d":
      gs.SetRotationAngle(180)
    elif t[9]=="l":
      gs.SetRotationAngle(90)
    elif t[9]=="r":
      gs.SetRotationAngle(-90)
    elif t[9]=="u":
      gs.SetRotationAngle(0)
  elif t == "hurricane":
    s =s/5.
    ds = vtk.vtkDiskSource()
    ds.SetInnerRadius(.55*s)
    ds.SetOuterRadius(1.01*s)
    ds.SetCircumferentialResolution(90)
    ds.SetRadialResolution(30)
    gf = vtk.vtkGeometryFilter()
    gf.SetInputConnection(ds.GetOutputPort())
    gf.Update()
    pd1 = gf.GetOutput()
    apd = vtk.vtkAppendPolyData()
    apd.AddInputData(pd1)
    pts = vtk.vtkPoints()
    pd = vtk.vtkPolyData()
    polygons = vtk.vtkCellArray()
    add_angle = numpy.pi/360.
    coords = []
    angle1 = .6*numpy.pi
    angle2 = .88*numpy.pi
    while angle1<=angle2:
      coords.append([s*2+2*s*numpy.cos(angle1),2*s*numpy.sin(angle1)])
      angle1+=add_angle
    angle1=.79*numpy.pi
    angle2=.6*numpy.pi
    while angle1>=angle2:
      coords.append([s*2.25+s*4*numpy.cos(angle1),-s*2+s*4*numpy.sin(angle1)])
      angle1-=add_angle
    poly = genPoly(coords,pts,filled=True)
    polygons.InsertNextCell(poly)
    coords=[]
    angle1 = 1.6*numpy.pi
    angle2 = 1.9*numpy.pi
    while angle1 <= angle2:
      coords.append( [- s*2 + s*2*numpy.cos(angle1),s*2*numpy.sin(angle1)])
      angle1 += add_angle
    angle1 = 1.8*numpy.pi
    angle2 = 1.6*numpy.pi
    while angle1 >= angle2:
      coords.append( [- s*2.27 + s*4*numpy.cos(angle1), s*2 + s*4*numpy.sin(angle1)])
      angle1 -= add_angle
    poly = genPoly(coords,pts,filled=True)
    polygons.InsertNextCell(poly)
    pd.SetPoints(pts)
    pd.SetPolys(polygons)
    apd.AddInputData(pd)
    apd.Update()
    g.SetSourceData(apd.GetOutput())
  elif t[:4] == "star":
    np = 5
    points = starPoints(.001 * s, 0, 0, np)

    pts = vtk.vtkPoints()
    # Add all perimeter points
    for point in points:
      pts.InsertNextPoint((point[0], point[1], 0))

    center_id = len(points)

    # Add center point
    pts.InsertNextPoint((0,0,0))

    polygons = vtk.vtkCellArray()
    for ind in range(0, np*2, 2):
      poly = vtk.vtkPolygon()
      pid = poly.GetPointIds()
      pid.SetNumberOfIds(4)
      pid.SetId(0, ind)
      pid.SetId(1, (ind - 1) % len(points))
      pid.SetId(2, center_id)
      pid.SetId(3, (ind + 1) % len(points))
      polygons.InsertNextCell(poly)

    pd = vtk.vtkPolyData()

    pd.SetPoints(pts)
    pd.SetPolys(polygons)

    g.SetSourceData(pd)
  elif t in ["w%.2i" % x for x in range(203)]:
    ## WMO marker
    params = wmo[t]
    pts = vtk.vtkPoints()
    pd = vtk.vtkPolyData()
    polys = vtk.vtkCellArray()
    lines = vtk.vtkCellArray()
    s*=3
    #Lines first
    for l in params["line"]:
      coords = numpy.array(zip(*l))*s/30.
      line = genPoly(coords.tolist(),pts,filled=False)
      lines.InsertNextCell(line)
    for l in params["poly"]:
      coords = numpy.array(zip(*l))*s/30.
      line = genPoly(coords.tolist(),pts,filled=True)
      polys.InsertNextCell(line)
    geo,pts = project(pts,marker.projection,marker.worldcoordinate)
    pd.SetPoints(pts)
    pd.SetPolys(polys)
    pd.SetLines(lines)
    g.SetSourceData(pd)
  else:
    warnings.warn("unknown marker type: %s, using dot" % t)
    gs.SetGlyphTypeToCircle()
    gs.FilledOn()
  if t[-5:]=="_fill":
    gs.FilledOn()

  if pd is None:
    # Use the difference in x to scale the point, as later we'll use the
    # x range to correct the aspect ratio:
    dx = marker.worldcoordinate[1] - marker.worldcoordinate[0]
    s *= abs(float(dx))/500.
    gs.SetScale(s)
    gs.Update()
    g.SetSourceConnection(gs.GetOutputPort())
  return gs, pd
예제 #14
0
    def __init__(self, filename, parent=None):
        QtGui.QMainWindow.__init__(self, parent)

        # Initiate the UI as defined by Qt Designer
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        self.poly_data = None

        self.node_ids = None
        self.element_ids = None
        self.node_count = 0

        self.read_data(filename)

        self.ui.txt_msg.appendPlainText("Model Loaded.")

        # initialize colors
        self.eidcolor = (0, 0.5, 0.5)
        self.edgecolor = (0, 0, 0)
        self.bgcolor1 = (0, 0, 1)
        self.bgcolor2 = (0.8, 0.8, 1)
        self.perspective = 0
        self.solid = 1

        self.idFilter = vtk.vtkIdFilter()
        self.idFilter.SetInputData(self.poly_data)
        self.idFilter.SetIdsArrayName("OriginalIds")
        self.idFilter.Update()

        self.surfaceFilter = vtk.vtkDataSetSurfaceFilter()
        self.surfaceFilter.SetInputConnection(self.idFilter.GetOutputPort())
        self.surfaceFilter.Update()

        self.input = self.surfaceFilter.GetOutput()

        self.renderer = vtk.vtkRenderer()
        #self.renderer2 = vtk_widget.vtkRenderer()

        viewport = [0.0,0.0,0.15,0.15]
        #self.renderer2.SetViewport(viewport)
        #self.renderer2.Transparent()

        self.renderWindowInteractor = QVTKRenderWindowInteractor(self.ui.frame)
        self.renderWindowInteractor.GetRenderWindow().AddRenderer(self.renderer)
        #self.renderWindowInteractor.GetRenderWindow().AddRenderer(self.renderer2)
        self.renderWindowInteractor.GetRenderWindow().SetAlphaBitPlanes(1)

        self.axes = CoordinateAxes(self.renderWindowInteractor)

        self.ui.vl.addWidget(self.renderWindowInteractor)

        self.iren = vtk.vtkRenderWindowInteractor()
        self.iren = self.renderWindowInteractor.GetRenderWindow().GetInteractor()

        self.mapper = vtk.vtkPolyDataMapper()
        self.mapper.SetInputData(self.input)
        self.mapper.ScalarVisibilityOff()

        self.actor = vtk.vtkActor()
        self.actor.SetMapper(self.mapper)
        self.actor.GetProperty().SetPointSize(2)
        self.actor.GetProperty().EdgeVisibilityOn()
        self.actor.GetProperty().SetColor(self.eidcolor)
        self.actor.GetProperty().SetEdgeColor(self.edgecolor)

        self.camera = vtk.vtkCamera()
        #self.camera2 = vtk_widget.vtkCamera()


        # trial... add glyph
        pd = vtk.vtkPolyData()
        pts = vtk.vtkPoints()
        scalars = vtk.vtkFloatArray()
        vectors = vtk.vtkFloatArray()
        vectors.SetNumberOfComponents(3)
        pd.SetPoints(pts)
        pd.GetPointData().SetScalars(scalars)
        pd.GetPointData().SetVectors(vectors)
        pts.InsertNextPoint(30, 30, 0.0)
        scalars.InsertNextValue(1)
        vectors.InsertNextTuple3(1, 1, 0.0)

        # Create simple PolyData for glyph table
        cs = vtk.vtkCubeSource()
        cs.SetXLength(0.5)
        cs.SetYLength(1)
        cs.SetZLength(2)
        # Set up the glyph filter
        glyph = vtk.vtkGlyph3D()
        #glyph.SetInputConnection(elev.GetOutputPort())


        point_list = vtk.vtkPoints()
        point_list.InsertNextPoint([30, 30, 0])
        poly_data = vtk.vtkPolyData()
        poly_data.SetPoints(point_list)

        idFilter = vtk.vtkIdFilter()
        idFilter.SetInputData(poly_data)
        idFilter.SetIdsArrayName("OriginalIds")
        idFilter.Update()

        surfaceFilter = vtk.vtkDataSetSurfaceFilter()
        surfaceFilter.SetInputConnection(idFilter.GetOutputPort())
        surfaceFilter.Update()


        # Here is where we build the glyph table
        # that will be indexed into according to the IndexMode
        glyph.SetSourceData(0,cs.GetOutput())
        #glyph.SetInputConnection(surfaceFilter.GetOutputPort())
        glyph.SetInputData(pd)
        glyph.SetIndexModeToScalar()
        glyph.SetRange(0, 1)
        glyph.SetScaleModeToDataScalingOff()
        glyph.OrientOn()
        mapper3 = vtk.vtkPolyDataMapper()
        mapper3.SetInputConnection(glyph.GetOutputPort())
        mapper3.SetScalarModeToUsePointFieldData()
        mapper3.SetColorModeToMapScalars()
        mapper3.ScalarVisibilityOn()
        mapper3.SetScalarRange(0, 1)
        actor3 = vtk.vtkActor()
        actor3.SetMapper(mapper3)
        #actor3.GetProperty().SetBackgroundOpacity(0.5)        


        gs = vtk.vtkGlyphSource2D()
        gs.SetGlyphTypeToCircle()
        gs.SetScale(25)
        gs.FilledOff()
        #gs.CrossOn()
        gs.Update()

        # Create a table of glyphs
        glypher = vtk.vtkGlyph2D()
        glypher.SetInputData(pd)
        glypher.SetSourceData(0, gs.GetOutput())
        glypher.SetIndexModeToScalar()
        glypher.SetRange(0, 1)
        glypher.SetScaleModeToDataScalingOff()
        mapper = vtk.vtkPolyDataMapper2D()
        mapper.SetInputConnection(glypher.GetOutputPort())
        mapper.SetScalarRange(0, 1)
        actor2D = vtk.vtkActor2D()
        actor2D.SetMapper(mapper)


        self.renderer.AddActor(self.actor)
        #self.renderer.AddActor(mapper)
        #self.renderer2.AddActor(actor3)


        self.renderer.SetBackground(self.bgcolor1)
        self.renderer.SetBackground2(self.bgcolor2)
        self.renderer.GradientBackgroundOn()

        self.renderer.SetActiveCamera(self.camera)
        self.renderer.ResetCamera()

        #self.camera.ZoomOff()        

        #self.renderer2.SetActiveCamera(self.camera)
        #self.renderer2.ResetCamera()
        #self.renderer2.SetBackground(0,0,0)

        #self.renderer2.GetProperty().SetBackgroundOpacity(0.5)
        #self.renderer2.SetLayer(1)


        #self.renderer2.Clear()

        self.areaPicker = vtk.vtkAreaPicker()
        self.renderWindowInteractor.SetPicker(self.areaPicker)

        self.style = MyInteractorStyle()
        self.style.SetPoints(self.input)
        self.style.SetDefaultRenderer(self.renderer)
        self.style.Data = self.idFilter.GetOutput()
        self.style.camera = self.camera
        self.style.node_ids = self.node_ids
        self.style.element_ids = self.element_ids
        self.style.node_count = self.node_count
        self.style.window = self
        self.style.print_message = self.ui.txt_msg.appendPlainText
        self.renderWindowInteractor.SetInteractorStyle(self.style)

        self.renderWindowInteractor.Start()

        # screenshot code:e
        #self.w2if = vtk_widget.vtkWindowToImageFilter()
        #self.w2if.SetInput(self.renWin)
        #self.w2if.Update()

        self.show()
        self.iren.Initialize()
        #self.iren.Start()



        # Setup Connections
        self.ui.btn_bgcolor1.clicked.connect(self.on_color1)
        self.ui.btn_bgcolor2.clicked.connect(self.on_color2)
        self.ui.btn_edgecolor.clicked.connect(self.on_edgecolor)
        self.ui.btn_elementcolor.clicked.connect(self.on_elementcolor)
        self.ui.btn_nofillededge.clicked.connect(self.on_nofillededge)
        self.ui.btn_switch.clicked.connect(self.on_switch)
        self.ui.btn_perspectivetoggle.clicked.connect(self.on_toggleperspective)
        self.ui.btn_saveimg.clicked.connect(self.on_saveimg)
        self.ui.btn_togglewire.clicked.connect(self.on_togglewire)

        # Setup a shortcuts
        self.setusrstyle = QtGui.QShortcut(self)
        self.setusrstyle.setKey(("CTRL+c"))
        self.setusrstyle.activated.connect(self.on_copyimg)
예제 #15
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]
        zaxis, taxis = self.getZandT()
        scale = 1.0

        if self._vtkGeoTransform is not None:
            lat = None
            lon = None

            latAccessor = self._data1.getLatitude()
            lonAccessor = self._data1.getLongitude()
            if latAccessor:
                lat = latAccessor[:]
            if lonAccessor:
                lon = lonAccessor[:]
            newv = vtk.vtkDoubleArray()
            newv.SetNumberOfComponents(3)
            newv.InsertTypedTuple(0, [lon.min(), lat.min(), 0])
            newv.InsertTypedTuple(1, [lon.max(), lat.max(), 0])

            vcs2vtk.projectArray(newv, projection, self._vtkDataSetBounds)
            dimMin = [0, 0, 0]
            dimMax = [0, 0, 0]

            newv.GetTypedTuple(0, dimMin)
            newv.GetTypedTuple(1, dimMax)

            maxDimX = max(dimMin[0], dimMax[0])
            maxDimY = max(dimMin[1], dimMax[1])

            if lat.max() != 0.0:
                scale = abs((maxDimY / lat.max()))

            if lon.max() != 0.0:
                temp = abs((maxDimX / lon.max()))
                if scale < temp:
                    scale = temp
        else:
            scale = 1.0

        # Vector attempt
        ltp_tmp = self._gm.linetype
        if ltp_tmp is None:
            ltp_tmp = "default"
        try:
            ltp_tmp = vcs.getline(ltp_tmp)
            lwidth = ltp_tmp.width[0]  # noqa
            lcolor = ltp_tmp.color[0]
            lstyle = ltp_tmp.type[0]  # noqa
        except Exception:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = [0., 0., 0., 100.]
        if self._gm.linewidth is not None:
            lwidth = self._gm.linewidth  # noqa
        if self._gm.linecolor is not None:
            lcolor = self._gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.SetOutputPointsPrecision(vtk.vtkAlgorithm.DOUBLE_PRECISION)
        arrow.FilledOff()

        plotting_dataset_bounds = self.getPlottingBounds()
        x1, x2, y1, y2 = plotting_dataset_bounds
        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])

        # The unscaled continent bounds were fine in the presence of axis
        # conversion, so save them here
        adjusted_plotting_bounds = vcs2vtk.getProjectedBoundsForWorldCoords(
            plotting_dataset_bounds, self._gm.projection)
        continentBounds = vcs2vtk.computeDrawAreaBounds(
            adjusted_plotting_bounds)

        # Transform the input data
        T = vtk.vtkTransform()
        T.Scale(self._context_xScale, self._context_yScale, 1.)
        self._vtkDataSetFittedToViewport = vcs2vtk.applyTransformationToDataset(
            T, self._vtkDataSetFittedToViewport)
        self._vtkDataSetBoundsNoMask = self._vtkDataSetFittedToViewport.GetBounds(
        )

        polydata = self._vtkDataSetFittedToViewport

        # view and interactive area
        view = self._context().contextView
        area = vtk.vtkInteractiveArea()
        view.GetScene().AddItem(area)

        drawAreaBounds = vcs2vtk.computeDrawAreaBounds(
            self._vtkDataSetBoundsNoMask, self._context_flipX,
            self._context_flipY)

        [renWinWidth, renWinHeight] = self._context().renWin.GetSize()
        geom = vtk.vtkRecti(int(round(vp[0] * renWinWidth)),
                            int(round(vp[2] * renWinHeight)),
                            int(round((vp[1] - vp[0]) * renWinWidth)),
                            int(round((vp[3] - vp[2]) * renWinHeight)))

        vcs2vtk.configureContextArea(area, drawAreaBounds, geom)

        # polydata = tmpMapper.GetInput()
        plotting_dataset_bounds = self.getPlottingBounds()

        vectors = polydata.GetPointData().GetVectors()

        if self._gm.scaletype == 'constant' or\
           self._gm.scaletype == 'constantNNormalize' or\
           self._gm.scaletype == 'constantNLinear':
            scaleFactor = scale * self._gm.scale
        else:
            scaleFactor = 1.0

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()
        glyphFilter.ScalingOn()

        glyphFilter.SetScaleModeToScaleByVector()

        maxNormInVp = None
        minNormInVp = None
        # Find the min and max vector magnitudes
        (minNorm, maxNorm) = vectors.GetRange(-1)
        if maxNorm == 0:
            maxNorm = 1.0

        if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'linear' or\
           self._gm.scaletype == 'constantNNormalize' or self._gm.scaletype == 'constantNLinear':
            if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'constantNNormalize':
                scaleFactor /= maxNorm

            if self._gm.scaletype == 'linear' or self._gm.scaletype == 'constantNLinear':
                noOfComponents = vectors.GetNumberOfComponents()
                scalarArray = vtk.vtkDoubleArray()
                scalarArray.SetNumberOfComponents(1)
                scalarArray.SetNumberOfValues(vectors.GetNumberOfTuples())

                oldRange = maxNorm - minNorm
                oldRange = 1.0 if oldRange == 0.0 else oldRange

                # New range min, max.
                newRangeValues = self._gm.scalerange
                newRange = newRangeValues[1] - newRangeValues[0]

                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i),
                                            noOfComponents)
                    newValue = (((norm - minNorm) * newRange) /
                                oldRange) + newRangeValues[0]
                    scalarArray.SetValue(i, newValue)

                polydata.GetPointData().SetScalars(scalarArray)
                maxNormInVp = newRangeValues[1] * scaleFactor
                minNormInVp = newRangeValues[0] * scaleFactor

                # Scale to vector magnitude:
                # NOTE: Currently we compute our own scaling factor since VTK does
                # it by clamping the values > max to max  and values < min to min
                # and not remap the range.
                glyphFilter.SetScaleModeToScaleByScalar()

        if (maxNormInVp is None):
            maxNormInVp = maxNorm * scaleFactor
            # minNormInVp is left None, as it is displayed only for linear scaling.

        cmap = self.getColorMap()
        if isinstance(lcolor, (list, tuple)):
            r, g, b, a = lcolor
        else:
            r, g, b, a = cmap.index[lcolor]
        # act.GetProperty().SetColor(r / 100., g / 100., b / 100.)
        vtk_color = [int((c / 100.) * 255) for c in [r, g, b, a]]

        # Using the scaled data, set the glyph filter input
        glyphFilter.SetScaleFactor(scaleFactor)
        glyphFilter.SetInputData(polydata)
        glyphFilter.Update()
        # and set the arrows to be rendered.

        data = glyphFilter.GetOutput()

        floatValue = vtk.vtkFloatArray()
        floatValue.SetNumberOfComponents(1)
        floatValue.SetName("LineWidth")
        floatValue.InsertNextValue(lwidth)
        data.GetFieldData().AddArray(floatValue)

        item = vtk.vtkPolyDataItem()
        item.SetPolyData(data)

        item.SetScalarMode(vtk.VTK_SCALAR_MODE_USE_CELL_DATA)

        colorArray = vtk.vtkUnsignedCharArray()
        colorArray.SetNumberOfComponents(4)
        for i in range(data.GetNumberOfCells()):
            colorArray.InsertNextTypedTuple(vtk_color)

        item.SetMappedColors(colorArray)
        area.GetDrawAreaItem().AddItem(item)

        kwargs = {
            'vtk_backend_grid':
            self._vtkDataSet,
            'dataset_bounds':
            self._vtkDataSetBounds,
            'plotting_dataset_bounds':
            plotting_dataset_bounds,
            "vtk_dataset_bounds_no_mask":
            self._vtkDataSetBoundsNoMask,
            'vtk_backend_geo':
            self._vtkGeoTransform,
            "vtk_backend_draw_area_bounds":
            continentBounds,
            "vtk_backend_viewport_scale":
            [self._context_xScale, self._context_yScale]
        }
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1, self._gm, taxis, zaxis, **kwargs))

        # assume that self._data1.units has the proper vector units
        unitString = None
        if (hasattr(self._data1, 'units')):
            unitString = self._data1.units

        if self._vtkGeoTransform:
            worldWidth = self._vtkDataSetBoundsNoMask[
                1] - self._vtkDataSetBoundsNoMask[0]
        else:
            worldWidth = self._vtkDataSetBounds[1] - self._vtkDataSetBounds[0]

        worldToViewportXScale = (vp[1] - vp[0]) / worldWidth
        maxNormInVp *= worldToViewportXScale
        if (minNormInVp):
            minNormInVp *= worldToViewportXScale
        vcs.utils.drawVectorLegend(self._context().canvas,
                                   self._template.legend,
                                   lcolor,
                                   lstyle,
                                   lwidth,
                                   unitString,
                                   maxNormInVp,
                                   maxNorm,
                                   minNormInVp,
                                   minNorm,
                                   reference=self._gm.reference)

        kwargs['xaxisconvert'] = self._gm.xaxisconvert
        kwargs['yaxisconvert'] = self._gm.yaxisconvert
        if self._data1.getAxis(-1).isLongitude() and self._data1.getAxis(
                -2).isLatitude():
            self._context().plotContinents(
                self._plot_kargs.get("continents", self._useContinents),
                plotting_dataset_bounds, projection, self._dataWrapModulo, vp,
                self._template.data.priority, **kwargs)
        self._resultDict["vtk_backend_actors"] = [[
            item, plotting_dataset_bounds
        ]]
        self._resultDict["vtk_backend_glyphfilters"] = [glyphFilter]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #16
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]
        taxis = self._originalData1.getTime()
        scaleFactor = 1.0

        if self._originalData1.ndim > 2:
            zaxis = self._originalData1.getAxis(-3)
        else:
            zaxis = None

        scale = 1.0
        lat = None
        lon = None

        latAccessor = self._data1.getLatitude()
        lonAccessor = self._data1.getLongitude()
        if latAccessor:
            lat = latAccessor[:]
        if lonAccessor:
            lon = lonAccessor[:]

        if self._vtkGeoTransform is not None:
            newv = vtk.vtkDoubleArray()
            newv.SetNumberOfComponents(3)
            newv.InsertTypedTuple(0, [lon.min(), lat.min(), 0])
            newv.InsertTypedTuple(1, [lon.max(), lat.max(), 0])

            vcs2vtk.projectArray(newv, projection, self._vtkDataSetBounds)
            dimMin = [0, 0, 0]
            dimMax = [0, 0, 0]

            newv.GetTypedTuple(0, dimMin)
            newv.GetTypedTuple(1, dimMax)

            maxDimX = max(dimMin[0], dimMax[0])
            maxDimY = max(dimMin[1], dimMax[1])

            if lat.max() != 0.0:
                scale = abs((maxDimY / lat.max()))

            if lon.max() != 0.0:
                temp = abs((maxDimX / lon.max()))
                if scale < temp:
                    scale = temp
        else:
            scale = 1.0

        # Vector attempt
        l = self._gm.line
        if l is None:
            l = "default"
        try:
            l = vcs.getline(l)
            lwidth = l.width[0]  # noqa
            lcolor = l.color[0]
            lstyle = l.type[0]  # noqa
        except:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = 0
        if self._gm.linewidth is not None:
            lwidth = self._gm.linewidth  # noqa
        if self._gm.linecolor is not None:
            lcolor = self._gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.SetOutputPointsPrecision(vtk.vtkAlgorithm.DOUBLE_PRECISION)
        arrow.FilledOff()

        polydata = self._vtkPolyDataFilter.GetOutput()
        vectors = polydata.GetPointData().GetVectors()

        if self._gm.scaletype == 'constant' or\
           self._gm.scaletype == 'constantNNormalize' or\
           self._gm.scaletype == 'constantNLinear':
            scaleFactor = scale * 2.0 * self._gm.scale
        else:
            scaleFactor = 1.0

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(polydata)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()
        glyphFilter.ScalingOn()

        glyphFilter.SetScaleModeToScaleByVector()

        if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'linear' or\
           self._gm.scaletype == 'constantNNormalize' or self._gm.scaletype == 'constantNLinear':

            # Find the min and max vector magnitudes
            maxNorm = vectors.GetMaxNorm()

            if maxNorm == 0:
                maxNorm = 1.0

            if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'constantNNormalize':
                scaleFactor /= maxNorm

            if self._gm.scaletype == 'linear' or self._gm.scaletype == 'constantNLinear':
                minNorm = None
                maxNorm = None

                noOfComponents = vectors.GetNumberOfComponents()
                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i), noOfComponents)

                    if (minNorm is None or norm < minNorm):
                        minNorm = norm
                    if (maxNorm is None or norm > maxNorm):
                        maxNorm = norm

                if maxNorm == 0:
                    maxNorm = 1.0

                scalarArray = vtk.vtkDoubleArray()
                scalarArray.SetNumberOfComponents(1)
                scalarArray.SetNumberOfValues(vectors.GetNumberOfTuples())

                oldRange = maxNorm - minNorm
                oldRange = 1.0 if oldRange == 0.0 else oldRange

                # New range min, max.
                newRangeValues = self._gm.scalerange
                newRange = newRangeValues[1] - newRangeValues[0]

                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i), noOfComponents)
                    newValue = (((norm - minNorm) * newRange) / oldRange) + newRangeValues[0]
                    scalarArray.SetValue(i, newValue)
                    polydata.GetPointData().SetScalars(scalarArray)

                # Scale to vector magnitude:
                # NOTE: Currently we compute our own scaling factor since VTK does
                # it by clamping the values > max to max  and values < min to min
                # and not remap the range.
                glyphFilter.SetScaleModeToScaleByScalar()

        glyphFilter.SetScaleFactor(scaleFactor)

        mapper = vtk.vtkPolyDataMapper()

        glyphFilter.Update()
        data = glyphFilter.GetOutput()

        mapper.SetInputData(data)
        mapper.ScalarVisibilityOff()
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = self.getColorMap()
        r, g, b, a = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        plotting_dataset_bounds = vcs2vtk.getPlottingBounds(
            vcs.utils.getworldcoordinates(self._gm,
                                          self._data1.getAxis(-1),
                                          self._data1.getAxis(-2)),
            self._vtkDataSetBounds, self._vtkGeoTransform)
        x1, x2, y1, y2 = plotting_dataset_bounds
        if self._vtkGeoTransform is None:
            wc = plotting_dataset_bounds
        else:
            xrange = list(act.GetXRange())
            yrange = list(act.GetYRange())
            wc = [xrange[0], xrange[1], yrange[0], yrange[1]]

        vp = self._resultDict.get('ratio_autot_viewport',
                                  [self._template.data.x1, self._template.data.x2,
                                   self._template.data.y1, self._template.data.y2])
        # look for previous dataset_bounds different than ours and
        # modify the viewport so that the datasets are alligned
        # Hack to fix the case when the user does not specify gm.datawc_...
        # if geo is None:
        #     for dp in vcs.elements['display'].values():
        #         if (hasattr(dp, 'backend')):
        #             prevWc = dp.backend.get('dataset_bounds', None)
        #             if (prevWc):
        #                 middleX = float(vp[0] + vp[1]) / 2.0
        #                 middleY = float(vp[2] + vp[3]) / 2.0
        #                 sideX = float(vp[1] - vp[0]) / 2.0
        #                 sideY = float(vp[3] - vp[2]) / 2.0
        #                 ratioX = float(prevWc[1] - prevWc[0]) / float(wc[1] - wc[0])
        #                 ratioY = float(prevWc[3] - prevWc[2]) / float(wc[3] - wc[2])
        #                 sideX = sideX / ratioX
        #                 sideY = sideY / ratioY
        #                 vp = [middleX - sideX, middleX + sideX, middleY - sideY, middleY + sideY]

        dataset_renderer, xScale, yScale = self._context().fitToViewport(
            act, vp,
            wc=wc,
            priority=self._template.data.priority,
            create_renderer=True)
        kwargs = {'vtk_backend_grid': self._vtkDataSet,
                  'dataset_bounds': self._vtkDataSetBounds,
                  'plotting_dataset_bounds': plotting_dataset_bounds,
                  'vtk_backend_geo': self._vtkGeoTransform}
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1,
            self._gm, taxis, zaxis, **kwargs))

        if self._context().canvas._continents is None:
            self._useContinents = False
        if self._useContinents:
            continents_renderer, xScale, yScale = self._context().plotContinents(
                plotting_dataset_bounds, projection,
                self._dataWrapModulo, vp, self._template.data.priority,
                vtk_backend_grid=self._vtkDataSet,
                dataset_bounds=self._vtkDataSetBounds)
        self._resultDict["vtk_backend_actors"] = [[act, plotting_dataset_bounds]]
        self._resultDict["vtk_backend_glyphfilters"] = [glyphFilter]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #17
0
    def plot(self, data1, data2, tmpl, gm, grid, transform):
        """Overrides baseclass implementation."""
        #Preserve time and z axis for plotting these inof in rendertemplate
        returned = {}
        taxis = data1.getTime()
        if data1.ndim > 2:
            zaxis = data1.getAxis(-3)
        else:
            zaxis = None

        data1 = self._context.trimData2D(data1) # Ok get3 only the last 2 dims
        data2 = self._context.trimData2D(data2)

        gridGenDict = vcs2vtk.genGridOnPoints(data1, gm, deep=False, grid=grid,
                                              geo=transform)
        for k in ['vtk_backend_grid', 'xm', 'xM', 'ym', 'yM', 'continents',
                  'wrap', 'geo']:
            exec("%s = gridGenDict['%s']" % (k, k))
        grid = gridGenDict['vtk_backend_grid']

        returned["vtk_backend_grid"] = grid
        returned["vtk_backend_geo"] = geo
        missingMapper = vcs2vtk.putMaskOnVTKGrid(data1, grid, None, False,
                                                 deep=False)

        # None/False are for color and cellData
        # (sent to vcs2vtk.putMaskOnVTKGrid)
        returned["vtk_backend_missing_mapper"] = (missingMapper, None, False)

        w = vcs2vtk.generateVectorArray(data1, data2, grid)

        grid.GetPointData().AddArray(w)

        ## Vector attempt
        l = gm.line
        if l is None:
            l = "default"
        try:
          l = vcs.getline(l)
          lwidth = l.width[0]
          lcolor = l.color[0]
          lstyle = l.type[0]
        except:
          lstyle = "solid"
          lwidth = 1.
          lcolor = 0
        if gm.linewidth is not None:
            lwidth = gm.linewidth
        if gm.linecolor is not None:
            lcolor = gm.linecolor

        grid = vcs2vtk.stripGrid(grid)

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.FilledOff()

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(grid)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vectors")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()

        # Scale to vector magnitude:
        glyphFilter.SetScaleModeToScaleByVector()
        glyphFilter.SetScaleFactor(2. * gm.scale)

        # These are some unfortunately named methods. It does *not* clamp the
        # scale range to [min, max], but rather remaps the range
        # [min, max] --> [0, 1].
        glyphFilter.ClampingOn()
        glyphFilter.SetRange(0.01, 1.0)

        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(glyphFilter.GetOutputPort())
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = vcs.elements["colormap"][self._context.canvas.getcolormapname()]
        r, g, b = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100.,g / 100.,b / 100.)

        x1, x2, y1, y2 = vcs.utils.getworldcoordinates(gm, data1.getAxis(-1),
                                                       data1.getAxis(-2))

        act = vcs2vtk.doWrap(act, [x1,x2,y1,y2], wrap)
        ren = self._context.fitToViewport(act, [tmpl.data.x1, tmpl.data.x2,
                                                tmpl.data.y1, tmpl.data.y2],
                                          [x1, x2, y1, y2],
                                          priority=tmpl.data.priority)

        returned.update(
              self._context.renderTemplate(tmpl, data1, gm, taxis, zaxis))

        if self._context.canvas._continents is None:
          continents = False
        if continents:
            projection = vcs.elements["projection"][gm.projection]
            self._context.plotContinents(x1, x2, y1, y2, projection, wrap, tmpl)

        returned["vtk_backend_actors"] = [[act, [x1,x2,y1,y2]],]
        returned["vtk_backend_glyphfilters"] = [glyphFilter,]
        returned["vtk_backend_luts"] = [[None, None],]

        return returned
예제 #18
0
파일: VTKPlots.py 프로젝트: lizadams/uvcdat
  def plotVector(self,data1,data2,tmpl,gm):
    #Preserve time and z axis for plotting these inof in rendertemplate
    taxis = data1.getTime()
    if data1.ndim>2:
        zaxis = data1.getAxis(-3)
    else:
        zaxis = None
    data1 = self.trimData2D(data1) # Ok get3 only the last 2 dims
    data2 = self.trimData2D(data2)
    ug,xm,xM,ym,yM,continents,wrap,geo = vcs2vtk.genGridOnPoints(data1,data2,gm,deep=False)
    missingMapper = vcs2vtk.putMaskOnVTKGrid(data1,ug,None,False,deep=False)

    u=numpy.ma.ravel(data1)
    v=numpy.ma.ravel(data2)
    sh = list(u.shape)
    sh.append(1)
    u = numpy.reshape(u,sh)
    v = numpy.reshape(v,sh)
    z = numpy.zeros(u.shape)
    w = numpy.concatenate((u,v),axis=1)
    w = numpy.concatenate((w,z),axis=1)

    # HACK The grid returned by vtk2vcs.genGrid is not the same size as the
    # data array. I'm not sure where the issue is...for now let's just zero-pad
    # data array so that we can at least test rendering until Charles gets
    # back from vacation:
    wLen = len(w)
    numPts = ug.GetNumberOfPoints()
    if wLen != numPts:
        warnings.warn("!!! Warning during vector plotting: Number of points does not "\
              "match the number of vectors to be glyphed (%s points vs %s "\
              "vectors). The vectors will be padded/truncated to match for "\
              "rendering purposes, but the resulting image should not be "\
              "trusted."%(numPts, wLen))
        newShape = (numPts,) + w.shape[1:]
        w = numpy.ma.resize(w, newShape)

    w = vcs2vtk.numpy_to_vtk_wrapper(w,deep=False)
    w.SetName("vectors")
    ug.GetPointData().AddArray(w)

    ## Vector attempt
    l = gm.line
    if l is None:
        l = "default"
    try:
      l = vcs.getline(l)
      lwidth = l.width[0]
      lcolor = l.color[0]
      lstyle = l.type[0]
    except:
      lstyle = "solid"
      lwidth = 1.
      lcolor = 0
    if gm.linewidth is not None:
        lwidth = gm.linewidth
    if gm.linecolor is not None:
        lcolor = gm.linecolor

    # Strip out masked points.
    if ug.IsA("vtkStructuredGrid"):
        if ug.GetCellBlanking():
            visArray = ug.GetCellVisibilityArray()
            visArray.SetName("BlankingArray")
            ug.GetCellData().AddArray(visArray)
            thresh = vtk.vtkThreshold()
            thresh.SetInputData(ug)
            thresh.ThresholdByUpper(0.5)
            thresh.SetInputArrayToProcess(0, 0, 0,
                                          "vtkDataObject::FIELD_ASSOCIATION_CELLS",
                                          "BlankingArray")
            thresh.Update()
            ug = thresh.GetOutput()
        elif ug.GetPointBlanking():
            visArray = ug.GetPointVisibilityArray()
            visArray.SetName("BlankingArray")
            ug.GetPointData().AddArray(visArray)
            thresh = vtk.vtkThreshold()
            thresh.SetInputData(ug)
            thresh.SetUpperThreshold(0.5)
            thresh.SetInputArrayToProcess(0, 0, 0,
                                          "vtkDataObject::FIELD_ASSOCIATION_POINTS",
                                          "BlankingArray")
            thresh.Update()
            ug = thresh.GetOutput()

    arrow = vtk.vtkGlyphSource2D()
    arrow.SetGlyphTypeToArrow()
    arrow.FilledOff()

    glyphFilter = vtk.vtkGlyph2D()
    glyphFilter.SetSourceConnection(arrow.GetOutputPort())
    glyphFilter.SetVectorModeToUseVector()

    # Rotate arrows to match vector data:
    glyphFilter.OrientOn()

    # Scale to vector magnitude:
    glyphFilter.SetScaleModeToScaleByVector()

    # These are some unfortunately named methods. It does *not* clamp the scale
    # range to [min, max], but rather remaps the range [min, max]-->[0,1]. Bump
    # up min so that near-zero vectors will not be rendered, as these tend to
    # come out randomly oriented.
    glyphFilter.ClampingOn()
    glyphFilter.SetRange(0.01, 1.0)

    glyphFilter.SetInputArrayToProcess(1,0,0,0,"vectors")
    glyphFilter.SetScaleFactor(2.*gm.scale)

    #if cellData:
    #    if ug.IsA("vtkUnstructuredGrid"):
    #        glyphFilter.SetInputConnection(cln.GetOutputPort())
    #    else:
    #        glyphFilter.SetInputConnection(c2p.GetOutputPort())
    #else:
    #    glyphFilter.SetInputData(ug)
    glyphFilter.SetInputData(ug)

    mapper = vtk.vtkPolyDataMapper()
    mapper.SetInputConnection(glyphFilter.GetOutputPort())
    act = vtk.vtkActor()
    act.SetMapper(mapper)
    try:
      cmap = vcs.elements["colormap"][cmap]
    except:
      cmap = vcs.elements["colormap"][self.canvas.getcolormapname()]
    r,g,b = cmap.index[lcolor]
    act.GetProperty().SetColor(r/100.,g/100.,b/100.)
    x1,x2,y1,y2 = vcs2vtk.getRange(gm,xm,xM,ym,yM)
    act = vcs2vtk.doWrap(act,[x1,x2,y1,y2],wrap)
    ren = self.createRenderer()
    self.renWin.AddRenderer(ren)
    self.setLayer(ren,tmpl.data.priority)
    vcs2vtk.fitToViewport(act,ren,[tmpl.data.x1,tmpl.data.x2,tmpl.data.y1,tmpl.data.y2],[x1,x2,y1,y2])
    if tmpl.data.priority!=0:
        ren.AddActor(act)
    self.renderTemplate(tmpl,data1,gm,taxis,zaxis)
    if self.canvas._continents is None:
      continents = False
    if continents:
        projection = vcs.elements["projection"][gm.projection]
        self.plotContinents(x1,x2,y1,y2,projection,wrap,tmpl)
예제 #19
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]

        zaxis, taxis = self.getZandT()

        # Streamline color
        if (not self._gm.coloredbyvector):
            ln_tmp = self._gm.linetype
            if ln_tmp is None:
                ln_tmp = "default"
            try:
                ln_tmp = vcs.getline(ln_tmp)
                lwidth = ln_tmp.width[0]  # noqa
                lcolor = ln_tmp.color[0]
                lstyle = ln_tmp.type[0]  # noqa
            except Exception:
                lstyle = "solid"  # noqa
                lwidth = 1.  # noqa
                lcolor = [0., 0., 0., 100.]
            if self._gm.linewidth is not None:
                lwidth = self._gm.linewidth  # noqa
            if self._gm.linecolor is not None:
                lcolor = self._gm.linecolor

        # The unscaled continent bounds were fine in the presence of axis
        # conversion, so save them here
        continentBounds = vcs2vtk.computeDrawAreaBounds(
            self._vtkDataSetBoundsNoMask, self._context_flipX,
            self._context_flipY)

        # Only scaling the data in the presence of axis conversion changes
        # the seed points in any other cases, and thus results in plots
        # different from the baselines but still fundamentally sound, it
        # seems.  Always scaling the data results in no differences in the
        # plots between Context2D and the old baselines.

        # Transform the input data
        T = vtk.vtkTransform()
        T.Scale(self._context_xScale, self._context_yScale, 1.)

        self._vtkDataSetFittedToViewport = vcs2vtk.applyTransformationToDataset(
            T, self._vtkDataSetFittedToViewport)
        self._vtkDataSetBoundsNoMask = self._vtkDataSetFittedToViewport.GetBounds(
        )

        polydata = self._vtkDataSetFittedToViewport
        plotting_dataset_bounds = self.getPlottingBounds()
        x1, x2, y1, y2 = plotting_dataset_bounds
        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])

        # view and interactive area
        view = self._context().contextView
        area = vtk.vtkInteractiveArea()
        view.GetScene().AddItem(area)

        drawAreaBounds = vcs2vtk.computeDrawAreaBounds(
            self._vtkDataSetBoundsNoMask, self._context_flipX,
            self._context_flipY)

        [renWinWidth, renWinHeight] = self._context().renWin.GetSize()
        geom = vtk.vtkRecti(int(round(vp[0] * renWinWidth)),
                            int(round(vp[2] * renWinHeight)),
                            int(round((vp[1] - vp[0]) * renWinWidth)),
                            int(round((vp[3] - vp[2]) * renWinHeight)))

        vcs2vtk.configureContextArea(area, drawAreaBounds, geom)

        dataLength = polydata.GetLength()

        if (not self._gm.evenlyspaced):
            # generate random seeds in a circle centered in the center of
            # the bounding box for the data.

            # by default vtkPointSource uses a global random source in vtkMath which is
            # seeded only once. It makes more sense to seed a random sequence each time you draw
            # the streamline plot.
            pointSequence = vtk.vtkMinimalStandardRandomSequence()
            pointSequence.SetSeedOnly(1177)  # replicate the seed from vtkMath

            seed = vtk.vtkPointSource()
            seed.SetNumberOfPoints(self._gm.numberofseeds)
            seed.SetCenter(polydata.GetCenter())
            seed.SetRadius(dataLength / 2.0)
            seed.SetRandomSequence(pointSequence)
            seed.Update()
            seedData = seed.GetOutput()

            # project all points to Z = 0 plane
            points = seedData.GetPoints()
            for i in range(0, points.GetNumberOfPoints()):
                p = list(points.GetPoint(i))
                p[2] = 0
                points.SetPoint(i, p)

        if (self._gm.integratortype == 0):
            integrator = vtk.vtkRungeKutta2()
        elif (self._gm.integratortype == 1):
            integrator = vtk.vtkRungeKutta4()
        else:
            if (self._gm.evenlyspaced):
                warnings.warn(
                    "You cannot use RungeKutta45 for evenly spaced streamlines."
                    "Using RungeKutta4 instead")
                integrator = vtk.vtkRungeKutta4()
            else:
                integrator = vtk.vtkRungeKutta45()

        if (self._gm.evenlyspaced):
            streamer = vtk.vtkEvenlySpacedStreamlines2D()
            startseed = self._gm.startseed \
                if self._gm.startseed else polydata.GetCenter()
            streamer.SetStartPosition(startseed)
            streamer.SetSeparatingDistance(self._gm.separatingdistance)
            streamer.SetSeparatingDistanceRatio(
                self._gm.separatingdistanceratio)
            streamer.SetClosedLoopMaximumDistance(
                self._gm.closedloopmaximumdistance)
        else:
            # integrate streamlines on normalized vector so that
            # IntegrationTime stores distance
            streamer = vtk.vtkStreamTracer()
            streamer.SetSourceData(seedData)
            streamer.SetIntegrationDirection(self._gm.integrationdirection)
            streamer.SetMinimumIntegrationStep(self._gm.minimumsteplength)
            streamer.SetMaximumIntegrationStep(self._gm.maximumsteplength)
            streamer.SetMaximumError(self._gm.maximumerror)
            streamer.SetMaximumPropagation(dataLength *
                                           self._gm.maximumstreamlinelength)

        streamer.SetInputData(polydata)
        streamer.SetInputArrayToProcess(0, 0, 0, 0, "vector")
        streamer.SetIntegrationStepUnit(self._gm.integrationstepunit)
        streamer.SetInitialIntegrationStep(self._gm.initialsteplength)
        streamer.SetMaximumNumberOfSteps(self._gm.maximumsteps)
        streamer.SetTerminalSpeed(self._gm.terminalspeed)
        streamer.SetIntegrator(integrator)

        # add arc_length to streamlines
        arcLengthFilter = vtk.vtkAppendArcLength()
        arcLengthFilter.SetInputConnection(streamer.GetOutputPort())

        arcLengthFilter.Update()
        streamlines = arcLengthFilter.GetOutput()

        # glyph seed points
        contour = vtk.vtkContourFilter()
        contour.SetInputConnection(arcLengthFilter.GetOutputPort())
        contour.SetValue(0, 0.001)
        if (streamlines.GetNumberOfPoints()):
            r = streamlines.GetPointData().GetArray("arc_length").GetRange()
            numberofglyphsoneside = self._gm.numberofglyphs // 2
            for i in range(1, numberofglyphsoneside):
                contour.SetValue(i, r[1] / numberofglyphsoneside * i)
        else:
            warnings.warn(
                "No streamlines created. "
                "The 'startseed' parameter needs to be inside the domain and "
                "not over masked data.")
        contour.SetInputArrayToProcess(0, 0, 0, 0, "arc_length")

        # arrow glyph source
        glyph2DSource = vtk.vtkGlyphSource2D()
        glyph2DSource.SetGlyphTypeToTriangle()
        glyph2DSource.SetRotationAngle(-90)
        glyph2DSource.SetFilled(self._gm.filledglyph)

        # arrow glyph adjustment
        transform = vtk.vtkTransform()
        transform.Scale(1., self._gm.glyphbasefactor, 1.)
        transformFilter = vtk.vtkTransformFilter()
        transformFilter.SetInputConnection(glyph2DSource.GetOutputPort())
        transformFilter.SetTransform(transform)
        transformFilter.Update()
        glyphLength = transformFilter.GetOutput().GetLength()

        #  drawing the glyphs at the seed points
        glyph = vtk.vtkGlyph2D()
        glyph.SetInputConnection(contour.GetOutputPort())
        glyph.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyph.SetSourceData(transformFilter.GetOutput())
        glyph.SetScaleModeToDataScalingOff()
        glyph.SetScaleFactor(dataLength * self._gm.glyphscalefactor /
                             glyphLength)
        glyph.SetColorModeToColorByVector()

        glyphMapper = vtk.vtkPolyDataMapper()
        glyphActor = vtk.vtkActor()

        mapper = vtk.vtkPolyDataMapper()
        act = vtk.vtkActor()

        glyph.Update()
        glyphDataset = glyph.GetOutput()
        streamer.Update()
        lineDataset = streamer.GetOutput()

        deleteLineColors = False
        deleteGlyphColors = False

        # color the streamlines and glyphs
        cmap = self.getColorMap()
        if (self._gm.coloredbyvector):
            numLevels = len(self._contourLevels) - 1
            while len(self._contourColors) < numLevels:
                self._contourColors.append(self._contourColors[-1])

            lut = vtk.vtkLookupTable()
            lut.SetNumberOfTableValues(numLevels)
            for i in range(numLevels):
                r, g, b, a = self.getColorIndexOrRGBA(cmap,
                                                      self._contourColors[i])
                lut.SetTableValue(i, r / 100., g / 100., b / 100., a / 100.)
            lut.SetVectorModeToMagnitude()
            if numpy.allclose(self._contourLevels[0], -1.e20):
                lmn = self._vectorRange[0]
            else:
                lmn = self._contourLevels[0][0]
            if numpy.allclose(self._contourLevels[-1], 1.e20):
                lmx = self._vectorRange[1]
            else:
                lmx = self._contourLevels[-1][-1]
            lut.SetRange(lmn, lmx)

            mapper.ScalarVisibilityOn()
            mapper.SetLookupTable(lut)
            mapper.UseLookupTableScalarRangeOn()
            mapper.SetScalarModeToUsePointFieldData()
            mapper.SelectColorArray("vector")

            lineAttrs = lineDataset.GetPointData()
            lineData = lineAttrs.GetArray("vector")

            if lineData and numLevels:
                lineColors = lut.MapScalars(lineData,
                                            vtk.VTK_COLOR_MODE_DEFAULT, 0)
                deleteLineColors = True
            else:
                print(
                    'WARNING: streamline pipeline cannot map scalars for "lineData", using solid color'
                )
                numTuples = lineDataset.GetNumberOfPoints()
                color = [0, 0, 0, 255]
                lineColors = vcs2vtk.generateSolidColorArray(numTuples, color)

            glyphMapper.ScalarVisibilityOn()
            glyphMapper.SetLookupTable(lut)
            glyphMapper.UseLookupTableScalarRangeOn()
            glyphMapper.SetScalarModeToUsePointFieldData()
            glyphMapper.SelectColorArray("VectorMagnitude")

            glyphAttrs = glyphDataset.GetPointData()
            glyphData = glyphAttrs.GetArray("VectorMagnitude")

            if glyphData and numLevels:
                glyphColors = lut.MapScalars(glyphData,
                                             vtk.VTK_COLOR_MODE_DEFAULT, 0)
                deleteGlyphColors = True
            else:
                print(
                    'WARNING: streamline pipeline cannot map scalars for "glyphData", using solid color'
                )
                numTuples = glyphDataset.GetNumberOfPoints()
                color = [0, 0, 0, 255]
                glyphColors = vcs2vtk.generateSolidColorArray(numTuples, color)
        else:
            mapper.ScalarVisibilityOff()
            glyphMapper.ScalarVisibilityOff()
            if isinstance(lcolor, (list, tuple)):
                r, g, b, a = lcolor
            else:
                r, g, b, a = cmap.index[lcolor]
            act.GetProperty().SetColor(r / 100., g / 100., b / 100.)
            glyphActor.GetProperty().SetColor(r / 100., g / 100., b / 100.)

            fixedColor = [
                int((r / 100.) * 255),
                int((g / 100.) * 255),
                int((b / 100.) * 255), 255
            ]

            numTuples = lineDataset.GetNumberOfPoints()
            lineColors = vcs2vtk.generateSolidColorArray(numTuples, fixedColor)

            numTuples = glyphDataset.GetNumberOfPoints()
            glyphColors = vcs2vtk.generateSolidColorArray(
                numTuples, fixedColor)

        # Add the streamlines
        lineItem = vtk.vtkPolyDataItem()
        lineItem.SetPolyData(lineDataset)
        lineItem.SetScalarMode(vtk.VTK_SCALAR_MODE_USE_POINT_DATA)
        lineItem.SetMappedColors(lineColors)
        if deleteLineColors:
            lineColors.FastDelete()
        area.GetDrawAreaItem().AddItem(lineItem)

        # Add the glyphs
        glyphItem = vtk.vtkPolyDataItem()
        glyphItem.SetPolyData(glyphDataset)
        glyphItem.SetScalarMode(vtk.VTK_SCALAR_MODE_USE_POINT_DATA)
        glyphItem.SetMappedColors(glyphColors)
        if deleteGlyphColors:
            glyphColors.FastDelete()
        area.GetDrawAreaItem().AddItem(glyphItem)

        plotting_dataset_bounds = self.getPlottingBounds()
        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])

        kwargs = {
            'vtk_backend_grid':
            self._vtkDataSet,
            'dataset_bounds':
            self._vtkDataSetBounds,
            'plotting_dataset_bounds':
            plotting_dataset_bounds,
            "vtk_dataset_bounds_no_mask":
            self._vtkDataSetBoundsNoMask,
            'vtk_backend_geo':
            self._vtkGeoTransform,
            "vtk_backend_draw_area_bounds":
            continentBounds,
            "vtk_backend_viewport_scale":
            [self._context_xScale, self._context_yScale]
        }
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1, self._gm, taxis, zaxis, **kwargs))
        if (self._gm.coloredbyvector):
            self._resultDict.update(self._context().renderColorBar(
                self._template, self._contourLevels, self._contourColors, None,
                self.getColorMap()))

        kwargs['xaxisconvert'] = self._gm.xaxisconvert
        kwargs['yaxisconvert'] = self._gm.yaxisconvert
        if self._data1.getAxis(-1).isLongitude() and self._data1.getAxis(
                -2).isLatitude():
            self._context().plotContinents(
                self._plot_kargs.get("continents", self._useContinents),
                plotting_dataset_bounds, projection, self._dataWrapModulo, vp,
                self._template.data.priority, **kwargs)
        self._resultDict["vtk_backend_actors"] = [[
            lineItem, plotting_dataset_bounds
        ]]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #20
0
    def plot(self, struct):

        # creates self. data1, legend, filename, fieldname, dim, has_field, tracker, revision
        if not self.call_config(struct):
            return

        self.update_field_type('vector', True)
        self.update_legend_data()

        # creates self.src
        if not self.call_src():
            return

        self.ugrid = self.construct_data(self.src)
        self.src_vc = vtk.vtkAssignAttribute()
        #self.src_vc.Assign(aname, 0, pc) # 0 scalar 1 vector ; 0 point 1 cell
        if vtk.vtkVersion.GetVTKMajorVersion() < 6:
            self.src_vc.SetInput(self.ugrid)
        else:
            self.src_vc.SetInputData(self.ugrid)
        res = self.apply_data(self.lastmode)  # necesario, se non da erro vtk

        #        self.wireM = vtk.vtkDataSetMapper()
        #        self.wireM.SetInputConnection(self.src.GetOutputPort())

        #        print 'rango o:', self.src.GetOutput().GetScalarRange() #test
        #        print 'rango d:', self.src.GetOutputAsDataSet().GetScalarRange() #test #so para xml (vtu)
        #        self.wireM.SetScalarRange(self.src.GetOutput().GetScalarRange())

        # reverse rainbow [red->blue] -> [blue->red]
        #        look = self.wireM.GetLookupTable()
        #        self.add_scalarbar_2(look)

        self.add_outline_2(self.src_vc)

        if self.data1.get(
                'fielddomain'
        ) == 'cell':  # vtk does not seem to support cell vectors
            self.cellcenters = vtk.vtkCellCenters()
            self.cellcenters.SetInputConnection(self.src_vc.GetOutputPort())
            self.cellcenters_click = vtk.vtkCellCenters()  # ALPHA-vc
            self.cellcenters_click.SetInputConnection(
                self.src.GetOutputPort())  # ALPHA-vc

        if False:
            # vector
            self.gl = vtk.vtkArrowSource()
        else:
            # simple arrow
            self.gl = vtk.vtkGlyphSource2D()
            self.gl.SetGlyphTypeToArrow()
            self.gl.FilledOff()
            print 'arrow center', self.gl.GetCenter(), '->',
            self.gl.SetCenter(0.5, 0, 0)
            print self.gl.GetCenter()

#Prueba para representar flechas 3d (descomentar)
#        cyl = vtk.vtkCylinderSource()
#        cyl.SetResolution(6)
#        cyl.SetRadius(.05)
#        cyl.SetHeight(1)

#        cylTrans = vtk.vtkTransform()
#        cylTrans.Identity()
#        cylTrans.RotateZ(90)
#        cylTrans.Translate(0,-1,0)

#        cylTransFilter = vtk.vtkTransformPolyDataFilter()
#        cylTransFilter.SetInput(cyl.GetOutput())
#        cylTransFilter.SetTransform(cylTrans)
#        cone = vtk.vtkConeSource()
#        cone.SetResolution(6)
#        cone.SetCenter(2,0,0)
#        cone.SetAngle(15)

#        arrow = vtk.vtkAppendPolyData()
#        arrow.AddInput(cylTransFilter.GetOutput())
#        arrow.AddInput(cone.GetOutput())
#        arrow.Update()
#        self.gl = arrow
#Prueba para representar flechas 3d

        self.lin = vtk.vtkGlyph3D()
        if self.data1.get(
                'fielddomain'
        ) == 'cell':  # vtk does not seem to support cell vectors
            if vtk.vtkVersion.GetVTKMajorVersion() < 6:
                self.lin.SetInput(
                    self.cellcenters.GetOutput())  #amañar cambio new
            else:
                self.lin.SetInputConnection(
                    self.cellcenters.GetOutputPort())  #amañar cambio new
            #lutrange = self.src_vc.GetOutput().GetCellData().GetVectors().GetRange(-1)
        else:
            if vtk.vtkVersion.GetVTKMajorVersion() < 6:
                self.lin.SetInput(self.src_vc.GetOutput())
            else:
                self.lin.SetInputConnection(self.src_vc.GetOutputPort())
            #lutrange = self.src_vc.GetOutput().GetPointData().GetVectors().GetRange(-1)

        lut = vtk.vtkLookupTable()
        lut.SetRampToLinear()
        lut.SetScaleToLinear()
        # When using vector magnitude for coloring
        lut.SetVectorModeToMagnitude()
        lut.Build()
        # When using a vector component for coloring
        #lut.SetVectorModeToComponent()
        #lut.SetVectorComponent(1)

        if self.vectors is not None:
            lutrange = self.vectors.GetRange(-1)
            lut.SetTableRange(lutrange)

        self.lin.SetSourceConnection(self.gl.GetOutputPort())
        self.lin.SetScaleModeToScaleByVector()
        #        self.lin.SetScaleFactor(1.0)
        self.lin.SetColorModeToColorByVector()  # flechas de cores
        self.lin.OrientOn()
        self.lin.Update()

        self.pdM = vtk.vtkPolyDataMapper()
        self.pdM.SetInputConnection(self.lin.GetOutputPort())
        #coloreado de vectores
        #        self.pdM.SetScalarRange(lutrange)
        self.pdM.ScalarVisibilityOn()
        self.pdM.SetLookupTable(lut)
        self.pdM.InterpolateScalarsBeforeMappingOff()
        #        self.pdM.UseLookupTableScalarRangeOn()
        self.pdM.Update()

        self.linA = vtk.vtkActor()
        self.linA.SetMapper(self.pdM)
        #       self.linA.GetProperty().SetColor(Plot.arrow_color)

        #para mostrar surface e wireframe ao mesmo tempo
        self.wireM2 = vtk.vtkDataSetMapper()
        self.wireM2.SetInputConnection(self.src_vc.GetOutputPort())
        self.wireM2.ScalarVisibilityOff()
        self.wireA2 = vtk.vtkActor()
        self.wireA2.SetMapper(self.wireM2)
        self.wireA2.GetProperty().SetRepresentationToWireframe()
        self.wireA2.GetProperty().SetColor(Plot.edges_color)

        #        self.wireA = vtk.vtkActor()
        #        self.wireA.SetMapper(self.wireM)
        #        self.wireA.GetProperty().SetRepresentationToSurface()
        #        self.wireA.GetProperty().SetColor(Plot.edges_color)

        #        self.rens[0].AddActor(self.wireA)
        self.add_opacity_2([self.linA,
                            self.wireA2])  # Opacity: 100%/75%/50%/25%/0%
        self.rens[0].AddActor(self.wireA2)
        self.rens[0].AddActor(self.linA)

        if interactive:
            self.set_iren()
            if self.data1.get('fielddomain') == 'cell':
                self.clicker.set_point_cell('point')  # así ok
                self.clicker.set_objects(self.cellcenters_click, self.rens[0],
                                         self.iren, self.widget)  # ALPHA-vc
            else:
                self.clicker.set_point_cell(self.data1.get('fielddomain'))
                self.clicker.set_objects(self.src, self.rens[0], self.iren,
                                         self.widget)  # ALPHA-vc
            self.clicker.set_props([self.wireA2])
            self.clicker.setup()

        newlast = self.read_params(struct)  #####
        if newlast[0] is not None:
            self.lastscale = newlast[0]
        if newlast[1] is not None:
            self.lastmode = newlast[1]
        self.apply_params()

        for ren in self.rens:  # WORKAROUND (aparecia non centrada) // + outline
            ren.ResetCamera()

        if self.vectors is not None:
            self.scalarrange.local_set(lutrange)
            self.add_scalarbar_1()
            self.add_scalarbar_2(lut)

        self.done = True
예제 #21
0
def prepMarker(renWin, ren, marker, cmap=None):
    n = prepPrimitive(marker)
    if n == 0:
        return
    for i in range(n):
        ## Creates the glyph
        g = vtk.vtkGlyph2D()
        markers = vtk.vtkPolyData()
        x = marker.x[i]
        y = marker.y[i]
        c = marker.color[i]
        s = marker.size[i] / float(max(marker.worldcoordinate)) * 10.
        t = marker.type[i]
        N = max(len(x), len(y))
        for a in [x, y]:
            while len(a) < n:
                a.append(a[-1])
        pts = vtk.vtkPoints()
        geo, pts = project(pts, marker.projection, marker.worldcoordinate)
        for j in range(N):
            pts.InsertNextPoint(x[j], y[j], 0.)
        markers.SetPoints(pts)

        #  Type
        ## Ok at this point generates the source for glpyh
        gs = vtk.vtkGlyphSource2D()
        pd = None
        if t == 'dot':
            gs.SetGlyphTypeToCircle()
            gs.FilledOn()
        elif t == 'circle':
            gs.SetGlyphTypeToCircle()
            gs.FilledOff()
        elif t == 'plus':
            gs.SetGlyphTypeToCross()
            gs.FilledOff()
        elif t == 'cross':
            gs.SetGlyphTypeToCross()
            gs.SetRotationAngle(45)
            gs.FilledOff()
        elif t[:6] == 'square':
            gs.SetGlyphTypeToSquare()
            gs.FilledOff()
        elif t[:7] == 'diamond':
            gs.SetGlyphTypeToDiamond()
            gs.FilledOff()
        elif t[:8] == 'triangle':
            gs.SetGlyphTypeToTriangle()
            if t[9] == "d":
                gs.SetRotationAngle(180)
            elif t[9] == "l":
                gs.SetRotationAngle(90)
            elif t[9] == "r":
                gs.SetRotationAngle(-90)
            elif t[9] == "u":
                gs.SetRotationAngle(0)
        elif t == "hurricane":
            s = s / 10.
            ds = vtk.vtkDiskSource()
            ds.SetInnerRadius(.55 * s)
            ds.SetOuterRadius(1.01 * s)
            ds.SetCircumferentialResolution(90)
            ds.SetRadialResolution(30)
            gf = vtk.vtkGeometryFilter()
            gf.SetInputConnection(ds.GetOutputPort())
            gf.Update()
            pd1 = gf.GetOutput()
            apd = vtk.vtkAppendPolyData()
            apd.AddInputData(pd1)
            pts = vtk.vtkPoints()
            pd = vtk.vtkPolyData()
            polygons = vtk.vtkCellArray()
            add_angle = numpy.pi / 360.
            coords = []
            angle1 = .6 * numpy.pi
            angle2 = .88 * numpy.pi
            while angle1 <= angle2:
                coords.append([
                    s * 2 + 2 * s * numpy.cos(angle1),
                    2 * s * numpy.sin(angle1)
                ])
                angle1 += add_angle
            angle1 = .79 * numpy.pi
            angle2 = .6 * numpy.pi
            while angle1 >= angle2:
                coords.append([
                    s * 2.25 + s * 4 * numpy.cos(angle1),
                    -s * 2 + s * 4 * numpy.sin(angle1)
                ])
                angle1 -= add_angle
            poly = genPoly(coords, pts, filled=True)
            polygons.InsertNextCell(poly)
            coords = []
            angle1 = 1.6 * numpy.pi
            angle2 = 1.9 * numpy.pi
            while angle1 <= angle2:
                coords.append([
                    -s * 2 + s * 2 * numpy.cos(angle1),
                    s * 2 * numpy.sin(angle1)
                ])
                angle1 += add_angle
            angle1 = 1.8 * numpy.pi
            angle2 = 1.6 * numpy.pi
            while angle1 >= angle2:
                coords.append([
                    -s * 2.27 + s * 4 * numpy.cos(angle1),
                    s * 2 + s * 4 * numpy.sin(angle1)
                ])
                angle1 -= add_angle
            poly = genPoly(coords, pts, filled=True)
            polygons.InsertNextCell(poly)
            pd.SetPoints(pts)
            pd.SetPolys(polygons)
            apd.AddInputData(pd)
            apd.Update()
            g.SetSourceData(apd.GetOutput())
        elif t in ["w%.2i" % x for x in range(203)]:
            ## WMO marker
            params = wmo[t]
            pts = vtk.vtkPoints()
            pd = vtk.vtkPolyData()
            polys = vtk.vtkCellArray()
            lines = vtk.vtkCellArray()
            #Lines first
            for l in params["line"]:
                coords = numpy.array(zip(*l)) * s / 30.
                line = genPoly(coords.tolist(), pts, filled=False)
                lines.InsertNextCell(line)
            for l in params["poly"]:
                coords = numpy.array(zip(*l)) * s / 30.
                line = genPoly(coords.tolist(), pts, filled=True)
                polys.InsertNextCell(line)
            geo, pts = project(pts, marker.projection, marker.worldcoordinate)
            pd.SetPoints(pts)
            pd.SetPolys(polys)
            pd.SetLines(lines)
            g.SetSourceData(pd)
        else:
            warnings.warn("unknown marker type: %s, using dot" % t)
            gs.SetGlyphTypeToCircle()
            gs.FilledOn()
        if t[-5:] == "_fill":
            gs.FilledOn()
        gs.SetScale(s)
        gs.Update()

        if pd is None:
            g.SetSourceConnection(gs.GetOutputPort())
        g.SetInputData(markers)

        a = vtk.vtkActor()
        m = vtk.vtkPolyDataMapper()
        m.SetInputConnection(g.GetOutputPort())
        m.Update()
        a.SetMapper(m)
        p = a.GetProperty()
        #Color
        if cmap is None:
            if marker.colormap is not None:
                cmap = marker.colormap
            else:
                cmap = 'default'
        if isinstance(cmap, str):
            cmap = vcs.elements["colormap"][cmap]
        color = cmap.index[c]
        p.SetColor([C / 100. for C in color])
        ren.AddActor(a)
        fitToViewport(a,
                      ren,
                      marker.viewport,
                      wc=marker.worldcoordinate,
                      geo=geo)
    return
예제 #22
0
reader.SetFileName('/Users/emonson/Programming/VTK_cvs/vtkVTG/Examples/Python/SingleFiberPoints1.vtk')
reader.Update()

ug = reader.GetOutputDataObject(0)
points = ug.GetPoints()
ptArray = VN.vtk_to_numpy(points.GetData())
pdata = ug.GetPointData()
dir = pdata.GetArray('fibers_fibers_direction')
dirArray = VN.vtk_to_numpy(dir)

line = vtk.vtkLineSource()
line.SetPoint1(0,0,0)
line.SetPoint2(1,0,0)
line.SetResolution(2)

vert = vtk.vtkGlyphSource2D()
vert.SetGlyphTypeToVertex()
vert.SetCenter(1,0,0)

lineGlyph = vtk.vtkGlyph3D()
lineGlyph.SetInputConnection(reader.GetOutputPort(0))
lineGlyph.SetSource(line.GetOutput())
lineGlyph.ScalingOn()
lineGlyph.SetScaleModeToScaleByVector()
lineGlyph.SetScaleFactor(1.0)
lineGlyph.OrientOn()
lineGlyph.SetVectorModeToUseVector()

tube = vtk.vtkTubeFilter()
tube.SetInputConnection(lineGlyph.GetOutputPort())
tube.SetRadius(0.05)
예제 #23
0
def prepMarker(renWin,marker,cmap=None):
  n=prepPrimitive(marker)
  if n==0:
    return
  actors=[]
  for i in range(n):
    ## Creates the glyph
    g = vtk.vtkGlyph2D()
    markers = vtk.vtkPolyData()
    x = marker.x[i]
    y=marker.y[i]
    c=marker.color[i]
    s=marker.size[i]*.5
    t=marker.type[i]
    N = max(len(x),len(y))
    for a in [x,y]:
      while len(a)<n:
        a.append(a[-1])
    pts = vtk.vtkPoints()
    geo,pts = project(pts,marker.projection,marker.worldcoordinate)
    for j in range(N):
      pts.InsertNextPoint(x[j],y[j],0.)
    markers.SetPoints(pts)

    #  Type
    ## Ok at this point generates the source for glpyh
    gs = vtk.vtkGlyphSource2D()
    pd = None
    if t=='dot':
      gs.SetGlyphTypeToCircle()
      gs.FilledOn()
    elif t=='circle':
      gs.SetGlyphTypeToCircle()
      gs.FilledOff()
    elif t=='plus':
      gs.SetGlyphTypeToCross()
      gs.FilledOff()
    elif t=='cross':
      gs.SetGlyphTypeToCross()
      gs.SetRotationAngle(45)
      gs.FilledOff()
    elif t[:6]=='square':
      gs.SetGlyphTypeToSquare()
      gs.FilledOff()
    elif t[:7]=='diamond':
      gs.SetGlyphTypeToDiamond()
      gs.FilledOff()
    elif t[:8]=='triangle':
      gs.SetGlyphTypeToTriangle()
      gs.FilledOff()
      if t[9]=="d":
        gs.SetRotationAngle(180)
      elif t[9]=="l":
        gs.SetRotationAngle(90)
      elif t[9]=="r":
        gs.SetRotationAngle(-90)
      elif t[9]=="u":
        gs.SetRotationAngle(0)
    elif t == "hurricane":
      s =s/5.
      ds = vtk.vtkDiskSource()
      ds.SetInnerRadius(.55*s)
      ds.SetOuterRadius(1.01*s)
      ds.SetCircumferentialResolution(90)
      ds.SetRadialResolution(30)
      gf = vtk.vtkGeometryFilter()
      gf.SetInputConnection(ds.GetOutputPort())
      gf.Update()
      pd1 = gf.GetOutput()
      apd = vtk.vtkAppendPolyData()
      apd.AddInputData(pd1)
      pts = vtk.vtkPoints()
      pd = vtk.vtkPolyData()
      polygons = vtk.vtkCellArray()
      add_angle = numpy.pi/360.
      coords = []
      angle1 = .6*numpy.pi
      angle2 = .88*numpy.pi
      while angle1<=angle2:
        coords.append([s*2+2*s*numpy.cos(angle1),2*s*numpy.sin(angle1)])
        angle1+=add_angle
      angle1=.79*numpy.pi
      angle2=.6*numpy.pi
      while angle1>=angle2:
        coords.append([s*2.25+s*4*numpy.cos(angle1),-s*2+s*4*numpy.sin(angle1)])
        angle1-=add_angle
      poly = genPoly(coords,pts,filled=True)
      polygons.InsertNextCell(poly)
      coords=[]
      angle1 = 1.6*numpy.pi
      angle2 = 1.9*numpy.pi
      while angle1 <= angle2:
        coords.append( [- s*2 + s*2*numpy.cos(angle1),s*2*numpy.sin(angle1)])
        angle1 += add_angle
      angle1 = 1.8*numpy.pi
      angle2 = 1.6*numpy.pi
      while angle1 >= angle2:
        coords.append( [- s*2.27 + s*4*numpy.cos(angle1), s*2 + s*4*numpy.sin(angle1)])
        angle1 -= add_angle
      poly = genPoly(coords,pts,filled=True)
      polygons.InsertNextCell(poly)
      pd.SetPoints(pts)
      pd.SetPolys(polygons)
      apd.AddInputData(pd)
      apd.Update()
      g.SetSourceData(apd.GetOutput())
    elif t[:4] == "star":
      np = 5
      points = starPoints(.001 * s, 0, 0, np)

      pts = vtk.vtkPoints()
      # Add all perimeter points
      for point in points:
        pts.InsertNextPoint((point[0], point[1], 0))

      center_id = len(points)

      # Add center point
      pts.InsertNextPoint((0,0,0))

      polygons = vtk.vtkCellArray()
      for ind in range(0, np*2, 2):
        poly = vtk.vtkPolygon()
        pid = poly.GetPointIds()
        pid.SetNumberOfIds(4)
        pid.SetId(0, ind)
        pid.SetId(1, (ind - 1) % len(points))
        pid.SetId(2, center_id)
        pid.SetId(3, (ind + 1) % len(points))
        polygons.InsertNextCell(poly)

      pd = vtk.vtkPolyData()

      pd.SetPoints(pts)
      pd.SetPolys(polygons)

      g.SetSourceData(pd)
    elif t in ["w%.2i" % x for x in range(203)]:
      ## WMO marker
      params = wmo[t]
      pts = vtk.vtkPoints()
      pd = vtk.vtkPolyData()
      polys = vtk.vtkCellArray()
      lines = vtk.vtkCellArray()
      s*=3
      #Lines first
      for l in params["line"]:
        coords = numpy.array(zip(*l))*s/30.
        line = genPoly(coords.tolist(),pts,filled=False)
        lines.InsertNextCell(line)
      for l in params["poly"]:
        coords = numpy.array(zip(*l))*s/30.
        line = genPoly(coords.tolist(),pts,filled=True)
        polys.InsertNextCell(line)
      geo,pts = project(pts,marker.projection,marker.worldcoordinate)
      pd.SetPoints(pts)
      pd.SetPolys(polys)
      pd.SetLines(lines)
      g.SetSourceData(pd)
    else:
      warnings.warn("unknown marker type: %s, using dot" % t)
      gs.SetGlyphTypeToCircle()
      gs.FilledOn()
    if t[-5:]=="_fill":
      gs.FilledOn()

    if pd is None:
      # Use the difference in x to scale the point, as later we'll use the
      # x range to correct the aspect ratio:
      dx = marker.worldcoordinate[1] - marker.worldcoordinate[0]
      s *= abs(float(dx))/500.
    gs.SetScale(s)
    gs.Update()

    if pd is None:
      g.SetSourceConnection(gs.GetOutputPort())
    g.SetInputData(markers)

    a = vtk.vtkActor()
    m = vtk.vtkPolyDataMapper()
    m.SetInputConnection(g.GetOutputPort())
    m.Update()
    a.SetMapper(m)
    p = a.GetProperty()
    #Color
    if cmap is None:
      if marker.colormap is not None:
        cmap = marker.colormap
      else:
        cmap = 'default'
    if isinstance(cmap,str):
      cmap = vcs.elements["colormap"][cmap]
    color = cmap.index[c]
    p.SetColor([C/100. for C in color])
    actors.append((g,gs,pd,a,geo))


  return actors
예제 #24
0
probe3 = vtk.vtkProbeFilter()
probe3.SetInputConnection(tf3.GetOutputPort())
probe3.SetSourceData(output)
appendF = vtk.vtkAppendPolyData()
appendF.AddInputData(probe.GetPolyDataOutput())
appendF.AddInputData(probe2.GetPolyDataOutput())
appendF.AddInputData(probe3.GetPolyDataOutput())
tuber = vtk.vtkTubeFilter()
tuber.SetInputConnection(appendF.GetOutputPort())
tuber.SetRadius(0.1)
lineMapper = vtk.vtkPolyDataMapper()
lineMapper.SetInputConnection(tuber.GetOutputPort())
lineActor = vtk.vtkActor()
lineActor.SetMapper(lineMapper)
# probe the line and plot it
triangle = vtk.vtkGlyphSource2D()
triangle.SetGlyphTypeToTriangle()
triangle.Update()
cross = vtk.vtkGlyphSource2D()
cross.SetGlyphTypeToCross()
cross.Update()
xyplot = vtk.vtkXYPlotActor()
xyplot.AddDataSetInputConnection(probe.GetOutputPort())
xyplot.AddDataSetInputConnection(probe2.GetOutputPort())
xyplot.AddDataSetInputConnection(probe3.GetOutputPort())
xyplot.GetPositionCoordinate().SetValue(0.0,0.67,0)
xyplot.GetPosition2Coordinate().SetValue(1.0,0.33,0)
#relative to Position
xyplot.SetXValuesToArcLength()
xyplot.SetNumberOfXLabels(6)
xyplot.SetTitle("Pressure vs. Arc Length (Zoomed View)")
예제 #25
0
pts.InsertNextPoint(5,0,0)
pts.InsertNextPoint(10,0,0)
pd = vtk.vtkPolyData()
pd.SetPoints(pts)
g.SetInputData(pd)


##Glyph Source (triangle here)
psrc = vtk.vtkPoints()
psrc.InsertNextPoint(0,0,0)
psrc.InsertNextPoint(1,0,0)
psrc.InsertNextPoint(0.5,1,0)
psrc.InsertNextPoint(0,0,0)
pd2 = vtk.vtkPolyData()
pd2.SetPoints(psrc)
psrc = vtk.vtkGlyphSource2D()
psrc.SetScale(1.)
psrc.SetColor(1.,0.,0.)
psrc.SetGlyphTypeToCircle()

g.SetSourceConnection(psrc.GetOutputPort())

m = vtk.vtkPolyDataMapper()
m.SetInputConnection(g.GetOutputPort())
m.Update()

ga = vtk.vtkActor()
ga.SetMapper(m)

ren.AddActor(ga)
ren.SetBackground(.2,.3,.4)
예제 #26
0
probe3.SetInputConnection(tf3.GetOutputPort())
probe3.SetSourceData(output)
probe3.Update()
appendF = vtk.vtkAppendPolyData()
appendF.AddInputConnection(probe.GetOutputPort())
appendF.AddInputConnection(probe2.GetOutputPort())
appendF.AddInputConnection(probe3.GetOutputPort())
tuber = vtk.vtkTubeFilter()
tuber.SetInputConnection(appendF.GetOutputPort())
tuber.SetRadius(0.1)
lineMapper = vtk.vtkPolyDataMapper()
lineMapper.SetInputConnection(tuber.GetOutputPort())
lineActor = vtk.vtkActor()
lineActor.SetMapper(lineMapper)
# probe the line and plot it
triangle = vtk.vtkGlyphSource2D()
triangle.SetGlyphTypeToTriangle()
triangle.Update()
cross = vtk.vtkGlyphSource2D()
cross.SetGlyphTypeToCross()
cross.Update()
xyplot = vtk.vtkXYPlotActor()
xyplot.AddDataSetInputConnection(probe.GetOutputPort())
xyplot.AddDataSetInputConnection(probe2.GetOutputPort())
xyplot.AddDataSetInputConnection(probe3.GetOutputPort())
xyplot.GetPositionCoordinate().SetValue(0.0, 0.67, 0)
xyplot.GetPosition2Coordinate().SetValue(1.0, 0.33, 0)
#relative to Position
xyplot.SetXValuesToArcLength()
xyplot.SetNumberOfXLabels(6)
xyplot.SetTitle("Pressure vs. Arc Length (Zoomed View)")
예제 #27
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]
        taxis = self._originalData1.getTime()
        scaleFactor = 1.0

        if self._originalData1.ndim > 2:
            zaxis = self._originalData1.getAxis(-3)
        else:
            zaxis = None

        scale = 1.0
        lat = None
        lon = None

        latAccessor = self._data1.getLatitude()
        lonAccessor = self._data1.getLongitude()
        if latAccessor:
            lat = latAccessor[:]
        if lonAccessor:
            lon = lonAccessor[:]

        if self._vtkGeoTransform is not None:
            newv = vtk.vtkDoubleArray()
            newv.SetNumberOfComponents(3)
            newv.InsertTypedTuple(0, [lon.min(), lat.min(), 0])
            newv.InsertTypedTuple(1, [lon.max(), lat.max(), 0])

            vcs2vtk.projectArray(newv, projection, self._vtkDataSetBounds)
            dimMin = [0, 0, 0]
            dimMax = [0, 0, 0]

            newv.GetTypedTuple(0, dimMin)
            newv.GetTypedTuple(1, dimMax)

            maxDimX = max(dimMin[0], dimMax[0])
            maxDimY = max(dimMin[1], dimMax[1])

            if lat.max() != 0.0:
                scale = abs((maxDimY / lat.max()))

            if lon.max() != 0.0:
                temp = abs((maxDimX / lon.max()))
                if scale < temp:
                    scale = temp
        else:
            scale = 1.0

        # Vector attempt
        l = self._gm.linetype
        if l is None:
            l = "default"
        try:
            l = vcs.getline(l)
            lwidth = l.width[0]  # noqa
            lcolor = l.color[0]
            lstyle = l.type[0]  # noqa
        except:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = [0., 0., 0., 100.]
        if self._gm.linewidth is not None:
            lwidth = self._gm.linewidth  # noqa
        if self._gm.linecolor is not None:
            lcolor = self._gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.SetOutputPointsPrecision(vtk.vtkAlgorithm.DOUBLE_PRECISION)
        arrow.FilledOff()

        polydata = self._vtkPolyDataFilter.GetOutput()
        vectors = polydata.GetPointData().GetVectors()

        if self._gm.scaletype == 'constant' or\
           self._gm.scaletype == 'constantNNormalize' or\
           self._gm.scaletype == 'constantNLinear':
            scaleFactor = scale * 2.0 * self._gm.scale
        else:
            scaleFactor = 1.0

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(polydata)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()
        glyphFilter.ScalingOn()

        glyphFilter.SetScaleModeToScaleByVector()

        if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'linear' or\
           self._gm.scaletype == 'constantNNormalize' or self._gm.scaletype == 'constantNLinear':

            # Find the min and max vector magnitudes
            maxNorm = vectors.GetMaxNorm()

            if maxNorm == 0:
                maxNorm = 1.0

            if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'constantNNormalize':
                scaleFactor /= maxNorm

            if self._gm.scaletype == 'linear' or self._gm.scaletype == 'constantNLinear':
                minNorm = None
                maxNorm = None

                noOfComponents = vectors.GetNumberOfComponents()
                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i),
                                            noOfComponents)

                    if (minNorm is None or norm < minNorm):
                        minNorm = norm
                    if (maxNorm is None or norm > maxNorm):
                        maxNorm = norm

                if maxNorm == 0:
                    maxNorm = 1.0

                scalarArray = vtk.vtkDoubleArray()
                scalarArray.SetNumberOfComponents(1)
                scalarArray.SetNumberOfValues(vectors.GetNumberOfTuples())

                oldRange = maxNorm - minNorm
                oldRange = 1.0 if oldRange == 0.0 else oldRange

                # New range min, max.
                newRangeValues = self._gm.scalerange
                newRange = newRangeValues[1] - newRangeValues[0]

                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i),
                                            noOfComponents)
                    newValue = (((norm - minNorm) * newRange) /
                                oldRange) + newRangeValues[0]
                    scalarArray.SetValue(i, newValue)
                    polydata.GetPointData().SetScalars(scalarArray)

                # Scale to vector magnitude:
                # NOTE: Currently we compute our own scaling factor since VTK does
                # it by clamping the values > max to max  and values < min to min
                # and not remap the range.
                glyphFilter.SetScaleModeToScaleByScalar()

        glyphFilter.SetScaleFactor(scaleFactor)

        mapper = vtk.vtkPolyDataMapper()

        glyphFilter.Update()
        data = glyphFilter.GetOutput()

        mapper.SetInputData(data)
        mapper.ScalarVisibilityOff()
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = self.getColorMap()
        if isinstance(lcolor, (list, tuple)):
            r, g, b, a = lcolor
        else:
            r, g, b, a = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        plotting_dataset_bounds = vcs2vtk.getPlottingBounds(
            vcs.utils.getworldcoordinates(self._gm, self._data1.getAxis(-1),
                                          self._data1.getAxis(-2)),
            self._vtkDataSetBounds, self._vtkGeoTransform)
        x1, x2, y1, y2 = plotting_dataset_bounds
        if self._vtkGeoTransform is None:
            wc = plotting_dataset_bounds
        else:
            xrange = list(act.GetXRange())
            yrange = list(act.GetYRange())
            wc = [xrange[0], xrange[1], yrange[0], yrange[1]]

        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])
        # look for previous dataset_bounds different than ours and
        # modify the viewport so that the datasets are alligned
        # Hack to fix the case when the user does not specify gm.datawc_...
        # if geo is None:
        #     for dp in vcs.elements['display'].values():
        #         if (hasattr(dp, 'backend')):
        #             prevWc = dp.backend.get('dataset_bounds', None)
        #             if (prevWc):
        #                 middleX = float(vp[0] + vp[1]) / 2.0
        #                 middleY = float(vp[2] + vp[3]) / 2.0
        #                 sideX = float(vp[1] - vp[0]) / 2.0
        #                 sideY = float(vp[3] - vp[2]) / 2.0
        #                 ratioX = float(prevWc[1] - prevWc[0]) / float(wc[1] - wc[0])
        #                 ratioY = float(prevWc[3] - prevWc[2]) / float(wc[3] - wc[2])
        #                 sideX = sideX / ratioX
        #                 sideY = sideY / ratioY
        #                 vp = [middleX - sideX, middleX + sideX, middleY - sideY, middleY + sideY]

        dataset_renderer, xScale, yScale = self._context().fitToViewport(
            act,
            vp,
            wc=wc,
            priority=self._template.data.priority,
            create_renderer=True)
        kwargs = {
            'vtk_backend_grid': self._vtkDataSet,
            'dataset_bounds': self._vtkDataSetBounds,
            'plotting_dataset_bounds': plotting_dataset_bounds,
            "vtk_dataset_bounds_no_mask": self._vtkDataSetBoundsNoMask,
            'vtk_backend_geo': self._vtkGeoTransform
        }
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1, self._gm, taxis, zaxis, **kwargs))

        if self._context().canvas._continents is None:
            self._useContinents = False
        if self._useContinents:
            continents_renderer, xScale, yScale = self._context(
            ).plotContinents(plotting_dataset_bounds, projection,
                             self._dataWrapModulo, vp,
                             self._template.data.priority, **kwargs)
        self._resultDict["vtk_backend_actors"] = [[
            act, plotting_dataset_bounds
        ]]
        self._resultDict["vtk_backend_glyphfilters"] = [glyphFilter]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #28
0
    def loadGraph():
        
        # ----------
        # Load and construct whole graph and multi-resolution data from Matlab structure
        dataDir = '/Users/emonson/Programming/Matlab/EMonson/Fodava/DocumentAnalysis/Analysis/'
        filename = dataDir + 'X20_042709b.mat'
        # filename = '/Users/emonson/Programming/Python/VTK/X20_040609b.mat'
        X = scipy.io.loadmat(filename)
        # Get graph structure G out of matlab variables
        G = X['G']
        
        # ----------
        # Set multi-resolution level bounds in GUI sliders
        levelMax = G.Tree.shape[0]-1
        ui_window.hSlider_level.setMinimum(1)
        ui_window.hSlider_level.setMaximum(levelMax)
        ui_window.spinBox_level.setMinimum(1)
        ui_window.spinBox_level.setMaximum(levelMax)
        
        # Start setting up basis function for display as subgraph
        ExtBasis = GTree[level,0]['ExtBasis'][0][0][0]
        basisMax = ExtBasis.shape[1]-1    # zero-based indices
        
        # Set particular level basis function bounds in GUI sliders
        ui_window.hSlider_basisIndex.setMinimum(0)
        ui_window.hSlider_basisIndex.setMaximum(basisMax)
        ui_window.spinBox_basisIndex.setMinimum(0)
        ui_window.spinBox_basisIndex.setMaximum(basisMax)
        
        # Build table which will become graph
        table = vtk.vtkTable()
        col0 = vtk.vtkIntArray()
        col0.SetName('index1')
        col1 = vtk.vtkIntArray()
        col1.SetName('index2')
        val = vtk.vtkDoubleArray()
        val.SetName('weight')
        
        Tmat = G.T
        # Tmat = G.W
        
        for ii in range(Tmat.nzmax):
            col0.InsertNextValue(Tmat.rowcol(ii)[0])
            col1.InsertNextValue(Tmat.rowcol(ii)[1])
            val.InsertNextValue(abs(Tmat.getdata(ii)))
        
        table.AddColumn(col0)
        table.AddColumn(col1)
        table.AddColumn(val)
        
        # Vertex links need to be done with index2 first or indexing won't be right...
        # TODO: Make this foolproof so that graph always ends up with correct ordering of indices...
        tgraph = vtk.vtkTableToGraph()
        tgraph.SetInput(table)
        tgraph.AddLinkVertex('index2', 'stuff', False)
        tgraph.AddLinkVertex('index1', 'stuff', False)
        tgraph.AddLinkEdge('index2', 'index1')
        
        rawGraph = tgraph.GetOutput()
        rawGraph.Update()
        # print graph
        
        # Load and assign whole graph pre-layout coordinates
        ptsFile = os.path.splitext(filename)[0] + '_pts.vtp'
        if os.path.exists(ptsFile):
            polyreader = vtk.vtkXMLPolyDataReader()
            polyreader.SetFileName(ptsFile)
            polyreader.Update()
            pts = polyreader.GetOutput().GetPoints()
            rawGraph.SetPoints(pts)
            # print pts
            
        strategy = vtk.vtkPassThroughLayoutStrategy()
        layout = vtk.vtkGraphLayout()
        layout.SetInput(rawGraph)
        layout.SetLayoutStrategy(strategy)
        
        edgeLayout = vtk.vtkEdgeLayout()
        edgeStrategy = vtk.vtkArcParallelEdgeStrategy()
        edgeStrategy.SetNumberOfSubdivisions(50)
        edgeLayout.SetInputConnection(layout.GetOutputPort())
        edgeLayout.SetLayoutStrategy(edgeStrategy)
        
        graph = edgeLayout.GetOutput()
        graph.Update()
        
        # --------
        # Add ExtBasis to graph data & Select particular basis function
        
        # print 'ExtBasis shape: ' + str(ExtBasis[:,basisNum].data.shape) + ' (level,basis) (' + str(level) + ',' + str(basisNum) + ')'
        
        # Indexing of ExtBasis is backwards from graph, so need to reverse with [::-1]
        # and array not "contiguous" if don't do .copy()
        Esub = ExtBasis[:,basisNum].data[::-1].copy()
        EsubSq = Esub**2
        # Esub = N.random.random(ExtBasis[:,basisNum].data.shape[0])
        # SubIdxs = (Esub > 0.001).nonzero()
        # SubIdxs = (Esub**2 > 0.8).nonzero()
        
        # Set ExtBasis vertex data from numpy array
        basisFunc = VN.numpy_to_vtk(Esub)
        basisFunc.SetName('ExtBasis')
        basisFuncSq = VN.numpy_to_vtk(EsubSq)
        basisFuncSq.SetName('ExtBasisSq')
        
        vertexData = graph.GetVertexData()
        vertexData.AddArray(basisFunc)
        vertexData.AddArray(basisFuncSq)
        
        selection = vtk.vtkSelectionSource()
        selection.SetContentType(7) # vtkSelection::THRESHOLDS
        # selection.SetContentType(2) # vtkSelection::PEDIGREE_IDS
        selection.SetFieldType(3) # vtkSelection::VERTEX
        selection.SetArrayName("ExtBasisSq")
        selection.AddThreshold(basisCutoff, 10)
        # TODO: There was something wrong with the indexing in the PEDIGREE_IDS selection...
        # for ii in SubIdxs[0]:
        #     selection.AddID(0,ii)
        minmax = "(%3.2e, %3.2e)" % (EsubSq.min(), EsubSq.max())
        ui_window.label_basisCutoff_minmax.setText(minmax)
        selection.Update()
        
        # ----------
        # Back to pipeline
        degree = vtk.vtkVertexDegree()
        degree.SetInput(graph)
        
        subgraph = vtk.vtkExtractSelectedGraph()
        subgraph.SetRemoveIsolatedVertices(False)
        subgraph.SetInputConnection(degree.GetOutputPort())
        subgraph.SetSelectionConnection(selection.GetOutputPort())
        
        # +++++++++++++
        graphToPoly = vtk.vtkGraphToPolyData()
        graphToPoly.SetInputConnection(subgraph.GetOutputPort())
        edgeMapper = vtk.vtkPolyDataMapper()
        edgeMapper.SetInputConnection(graphToPoly.GetOutputPort())
        edgeMapper.SetScalarModeToUseCellData()
        edgeMapper.SetScalarVisibility(False)
        edgeMapper.SetImmediateModeRendering(True)
        edgeActor = vtk.vtkActor()
        edgeActor.SetMapper(edgeMapper)
        edgeActor.SetPosition(0, 0, -0.003);
        
        lut = vtk.vtkLookupTable()
        lutNum = 256
        lut.SetNumberOfTableValues(lutNum)
        ctf = vtk.vtkColorTransferFunction()
        ctf.SetColorSpaceToDiverging()
        ctf.AddRGBPoint(0.0, 0, 0, 1.0)
        ctf.AddRGBPoint(1.0, 1.0, 0, 0)
        for ii,ss in enumerate([float(xx)/float(lutNum) for xx in range(lutNum)]):
            cc = ctf.GetColor(ss)
            lut.SetTableValue(ii,cc[0],cc[1],cc[2],1.0)
        
        vertGlyph = vtk.vtkVertexGlyphFilter()
        vertGlyph.SetInputConnection(subgraph.GetOutputPort())
        vertMapper = vtk.vtkPolyDataMapper()
        vertMapper.SetInputConnection(vertGlyph.GetOutputPort())
        vertMapper.SetImmediateModeRendering(True)
        vertMapper.SetScalarModeToUsePointFieldData()
        vertMapper.SetLookupTable(lut)
        vertMapper.SelectColorArray('ExtBasis')
        vertMapper.Update()
        vertRange = vertMapper.GetInput().GetPointData().GetArray(vertMapper.GetArrayName()).GetRange()
        vertMapper.SetScalarRange(-1.0*vertRange[1], vertRange[1])
        vertActor = vtk.vtkActor()
        vertActor.SetMapper(vertMapper)
        
        outlineMapper = vtk.vtkPolyDataMapper()
        outlineMapper.SetScalarVisibility(False)
        outlineMapper.SetImmediateModeRendering(True)
        outlineMapper.SetInputConnection(vertGlyph.GetOutputPort())
        outlineActor = vtk.vtkActor()
        outlineActor.PickableOff()
        outlineActor.SetPosition(0, 0, -0.001)
        outlineActor.GetProperty().SetRepresentationToWireframe()
        outlineActor.SetMapper(outlineMapper)
        
        # Create an Actor Collection for applying visibility to group
        basisActorCollection = vtk.vtkActorCollection()
        basisActorCollection.AddItem(vertActor)
        # basisActorCollection.AddItem(edgeActor)
        basisActorCollection.AddItem(outlineActor)
        
        
        # Apply a theme to the views
        theme = vtk.vtkViewTheme.CreateMellowTheme()
        theme.SetLineWidth(3)
        theme.SetPointSize(5)
        theme.SetSelectedCellColor(1,1,1)
        theme.SetSelectedPointColor(1,1,1)
        theme.SetOutlineColor(0.8, 0.8, 0.8)
        # theme.SetPointColor(0.9, 0.7, 0.3)
        theme.SetCellColor(0.9, 0.7, 0.3)
        # theme.SetPointOpacity(0.5)
        # theme.SetPointHueRange(0.0, 0.15)
        # theme.SetPointSaturationRange(0.6, 0.8)
        # theme.SetPointValueRange(0.4,0.8)
        # theme.SetPointAlphaRange(0.2,0.8)
        # theme.SetPointAlphaRange(1.0,1.0)

        
        # Apply theme
        # vertActor.GetProperty().SetColor(theme.GetPointColor())
        # vertActor.GetProperty().SetOpacity(theme.GetPointOpacity())
        vertActor.GetProperty().SetPointSize(theme.GetPointSize())
        outlineActor.GetProperty().SetPointSize(vertActor.GetProperty().GetPointSize()+2)
        outlineActor.GetProperty().SetColor(theme.GetOutlineColor())
        outlineActor.GetProperty().SetOpacity(theme.GetPointOpacity())
        edgeActor.GetProperty().SetColor(theme.GetCellColor())
        edgeActor.GetProperty().SetOpacity(theme.GetCellOpacity())
        edgeActor.GetProperty().SetLineWidth(theme.GetLineWidth())
        
        
        # ----------
        # Background graph skeleton
        graphMapper = vtk.vtkGraphMapper()
        graphMapper.SetInputConnection(0, degree.GetOutputPort(0))
        
        # Apply a theme to the background graph
        gtheme = vtk.vtkViewTheme()
        gtheme.SetLineWidth(1)
        gtheme.SetPointSize(0)
        gtheme.SetCellColor(0.8, 0.8, 0.8)
        gtheme.SetCellOpacity(0.2)
        gtheme.SetOutlineColor(0.8, 0.8, 0.8)
        gtheme.SetPointColor(0.8, 0.8, 0.8)
        gtheme.SetPointOpacity(0.0)
        graphMapper.ApplyViewTheme(gtheme)

        graphActor = vtk.vtkActor()
        graphActor.SetMapper(graphMapper)
        graphActor.SetPosition(0,0,-0.005)
        
        # ----------
        # Background vertices
        graphPoly = vtk.vtkGraphToPolyData()
        graphPoly.SetInputConnection(0, tgraph.GetOutputPort(0))
        
        vertGlyph = vtk.vtkGlyph3D()
        vertGlyph.SetInputConnection(0, graphPoly.GetOutputPort())
        glyphSource = vtk.vtkGlyphSource2D()
        glyphSource.SetGlyphTypeToVertex()
        # glyphSource.SetGlyphTypeToCircle()
        # glyphSource.SetScale(0.025)
        vertGlyph.SetInputConnection(1, glyphSource.GetOutputPort())
        
        vertexMapper = vtk.vtkPolyDataMapper()
        vertexMapper.SetInputConnection(vertGlyph.GetOutputPort())
        vertexActor = vtk.vtkActor()
        vertexActor.SetMapper(vertexMapper)
        vertexActor.GetProperty().SetPointSize(4)
        vertexActor.GetProperty().SetOpacity(0.5)
        vertexActor.GetProperty().SetColor(0.6, 0.6, 0.6)
        vertexActor.SetPosition(0, 0, -0.004)
        
        # ----------
        # Vertex index labels
        labelMapper = vtk.vtkDynamic2DLabelMapper()
        labelMapper.SetInputConnection(0, graphPoly.GetOutputPort(0))
        labelMapper.SetLabelModeToLabelFieldData()
        labelMapper.SetFieldDataName("label")
        labelMapper.SetLabelFormat("%s")
        labelMapper.GetLabelTextProperty().SetColor(0.0, 0.0, 0.0)
        
        labelActor = vtk.vtkActor2D()
        labelActor.SetMapper(labelMapper)
        
        # ----------
        # MultiScale Graph
        msGraph = buildSubGraph(level) 
        
        msMapper = vtk.vtkGraphMapper()
        msMapper.SetInput(msGraph)
        msMapper.SetColorEdges(True)
        msMapper.SetEdgeColorArrayName('weight')
        
        # Apply a theme to the background graph
        mtheme = vtk.vtkViewTheme()
        mtheme.SetLineWidth(3)
        mtheme.SetPointSize(11)
        # mtheme.SetCellColor(0.5, 0.5, 0.7)
        # mtheme.SetCellOpacity(0.5)
        mtheme.SetOutlineColor(0.8, 0.8, 0.8)
        mtheme.SetPointColor(0.3, 0.3, 0.6)
        mtheme.SetPointOpacity(1.0)
        mtheme.SetCellHueRange(0.67, 0.67)
        mtheme.SetCellSaturationRange(0.6, 0.1)
        mtheme.SetCellValueRange(0.5,1.0)
        mtheme.SetCellAlphaRange(0.2,0.8)
        msMapper.ApplyViewTheme(mtheme)

        msActor = vtk.vtkActor()
        msActor.SetMapper(msMapper)
        msActor.SetPosition(0,0,-0.002)
        
        # ----------
        # Set up window and add actors        
        view.SetLayoutStrategyToPassThrough()
        # view.ApplyViewTheme(theme)                
        # view.SetupRenderWindow(win)
        view.GetRenderer().SetBackground(theme.GetBackgroundColor())
        view.GetRenderer().SetBackground2(theme.GetBackgroundColor2())
        view.GetRenderer().SetGradientBackground(True)
        view.GetRenderer().AddActor(vertActor)
        view.GetRenderer().AddActor(outlineActor)
        view.GetRenderer().AddActor(edgeActor)
        view.GetRenderer().AddActor(graphActor)
        view.GetRenderer().AddActor(vertexActor)
        view.GetRenderer().AddActor(labelActor)
        view.GetRenderer().AddActor(msActor)
        
        # ----------
        # General interactor
        isty = vtk.vtkInteractorStyleRubberBand2D()
        # RubberBand2D assumes/needs parallel projection ON
        view.GetRenderer().GetActiveCamera().ParallelProjectionOn()
        iren = view.GetRenderWindow().GetInteractor()
        iren.SetInteractorStyle(isty)        
        # Interactor style must be set before scalar bar can be shown
        # view.SetVertexScalarBarVisibility(True)

        sbActor = vtk.vtkScalarBarActor()
        sbActor.SetLookupTable(vertMapper.GetLookupTable())
        sbActor.SetTitle(vertMapper.GetArrayName())
        sbActor.SetNumberOfLabels(3)
        vertexScalarBar = vtk.vtkScalarBarWidget()
        vertexScalarBar.SetScalarBarActor(sbActor)
        vertexScalarBar.SetInteractor(iren)
        vertexScalarBar.SetDefaultRenderer(view.GetRenderer())
        vertexScalarBar.SetCurrentRenderer(view.GetRenderer())
        vertexScalarBar.SetEnabled(True)
        scalarBarRep = vertexScalarBar.GetRepresentation()
        scalarBarRep.SetOrientation(1)  # 0 = Horizontal, 1 = Vertical
        scalarBarRep.GetPositionCoordinate().SetValue(0.05,0.05)
        scalarBarRep.GetPosition2Coordinate().SetValue(0.15,0.25)
        
        # Adding it this way gets it to show up, but it's not interactive
        view.GetRenderer().AddActor(sbActor)
        view.ResetCamera()
        view.Render()
        
        # ----------
        # Add Actors to QListWidget to allow check and uncheck for visibility
        listItem0 = QtGui.QListWidgetItem()
        listItem0.setText('Index Labels')
        listItem0.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        labelActor.SetVisibility(0)
        listItem0.setCheckState(QtCore.Qt.Unchecked)
        # Put actor it in as data in the list widget item
        listItem0.setData(QtCore.Qt.UserRole, QtCore.QVariant(labelActor))
        ui_window.listWidget.insertItem(0,listItem0)
        
        # Test retrieval of actor from list widget item
        # tmpItem = ui_window.listWidget.item(0)
        # tmpQtActor = tmpItem.data(QtCore.Qt.UserRole)
        # tmpActor = tmpQtActor.toPyObject()
        # tmpActor.SetVisibility(0)
        
        # Shorter way to add item to list widget
        listItem1 = QtGui.QListWidgetItem('Vertices (background)', ui_window.listWidget)
        listItem1.setData(QtCore.Qt.UserRole, QtCore.QVariant(vertexActor))
        listItem1.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem1.setCheckState(QtCore.Qt.Checked)

        listItem2 = QtGui.QListWidgetItem('Graph (background)', ui_window.listWidget)
        listItem2.setData(QtCore.Qt.UserRole, QtCore.QVariant(graphActor))
        listItem2.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem2.setCheckState(QtCore.Qt.Checked)

        listItem3 = QtGui.QListWidgetItem()
        listItem3.setText('Basis Function Vertices')
        listItem3.setData(QtCore.Qt.UserRole, QtCore.QVariant(basisActorCollection))
        listItem3.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem3.setCheckState(QtCore.Qt.Checked)
        ui_window.listWidget.insertItem(1,listItem3)
        
        listItem6 = QtGui.QListWidgetItem()
        listItem6.setText('Basis Function Edges')
        listItem6.setData(QtCore.Qt.UserRole, QtCore.QVariant(edgeActor))
        listItem6.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem6.setCheckState(QtCore.Qt.Checked)
        ui_window.listWidget.insertItem(2,listItem6)
        
        listItem4 = QtGui.QListWidgetItem()
        listItem4.setText('MultiScale Graph')
        listItem4.setData(QtCore.Qt.UserRole, QtCore.QVariant(msActor))
        listItem4.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem4.setCheckState(QtCore.Qt.Checked)
        ui_window.listWidget.insertItem(3,listItem4)
                
        listItem5 = QtGui.QListWidgetItem()
        listItem5.setText('Basis Function Scale Bar')
        listItem5.setData(QtCore.Qt.UserRole, QtCore.QVariant(sbActor))
        listItem5.setFlags(QtCore.Qt.ItemIsUserCheckable | QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable)
        listItem5.setCheckState(QtCore.Qt.Checked)
        ui_window.listWidget.insertItem(3,listItem5)
        
        iren.Initialize()
        iren.Start()
예제 #29
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]
        taxis = self._originalData1.getTime()

        if self._originalData1.ndim > 2:
            zaxis = self._originalData1.getAxis(-3)
        else:
            zaxis = None

        # Streamline color
        if (not self._gm.coloredbyvector):
            ln_tmp = self._gm.linetype
            if ln_tmp is None:
                ln_tmp = "default"
            try:
                ln_tmp = vcs.getline(ln_tmp)
                lwidth = ln_tmp.width[0]  # noqa
                lcolor = ln_tmp.color[0]
                lstyle = ln_tmp.type[0]  # noqa
            except Exception:
                lstyle = "solid"  # noqa
                lwidth = 1.  # noqa
                lcolor = [0., 0., 0., 100.]
            if self._gm.linewidth is not None:
                lwidth = self._gm.linewidth  # noqa
            if self._gm.linecolor is not None:
                lcolor = self._gm.linecolor

        self._vtkPolyDataFilter.Update()
        polydata = self._vtkPolyDataFilter.GetOutput()

        dataLength = polydata.GetLength()

        if (not self._gm.evenlyspaced):
            # generate random seeds in a circle centered in the center of
            # the bounding box for the data.

            # by default vtkPointSource uses a global random source in vtkMath which is
            # seeded only once. It makes more sense to seed a random sequence each time you draw
            # the streamline plot.
            pointSequence = vtk.vtkMinimalStandardRandomSequence()
            pointSequence.SetSeedOnly(1177)  # replicate the seed from vtkMath

            seed = vtk.vtkPointSource()
            seed.SetNumberOfPoints(self._gm.numberofseeds)
            seed.SetCenter(polydata.GetCenter())
            seed.SetRadius(dataLength / 2.0)
            seed.SetRandomSequence(pointSequence)
            seed.Update()
            seedData = seed.GetOutput()

            # project all points to Z = 0 plane
            points = seedData.GetPoints()
            for i in range(0, points.GetNumberOfPoints()):
                p = list(points.GetPoint(i))
                p[2] = 0
                points.SetPoint(i, p)

        if (self._gm.integratortype == 0):
            integrator = vtk.vtkRungeKutta2()
        elif (self._gm.integratortype == 1):
            integrator = vtk.vtkRungeKutta4()
        else:
            if (self._gm.evenlyspaced):
                warnings.warn(
                    "You cannot use RungeKutta45 for evenly spaced streamlines."
                    "Using RungeKutta4 instead")
                integrator = vtk.vtkRungeKutta4()
            else:
                integrator = vtk.vtkRungeKutta45()

        if (self._gm.evenlyspaced):
            streamer = vtk.vtkEvenlySpacedStreamlines2D()
            streamer.SetStartPosition(self._gm.startseed)
            streamer.SetSeparatingDistance(self._gm.separatingdistance)
            streamer.SetSeparatingDistanceRatio(
                self._gm.separatingdistanceratio)
            streamer.SetClosedLoopMaximumDistance(
                self._gm.closedloopmaximumdistance)
        else:
            # integrate streamlines on normalized vector so that
            # IntegrationTime stores distance
            streamer = vtk.vtkStreamTracer()
            streamer.SetSourceData(seedData)
            streamer.SetIntegrationDirection(self._gm.integrationdirection)
            streamer.SetMinimumIntegrationStep(self._gm.minimumsteplength)
            streamer.SetMaximumIntegrationStep(self._gm.maximumsteplength)
            streamer.SetMaximumError(self._gm.maximumerror)
            streamer.SetMaximumPropagation(dataLength *
                                           self._gm.maximumstreamlinelength)

        streamer.SetInputData(polydata)
        streamer.SetInputArrayToProcess(0, 0, 0, 0, "vector")
        streamer.SetIntegrationStepUnit(self._gm.integrationstepunit)
        streamer.SetInitialIntegrationStep(self._gm.initialsteplength)
        streamer.SetMaximumNumberOfSteps(self._gm.maximumsteps)
        streamer.SetTerminalSpeed(self._gm.terminalspeed)
        streamer.SetIntegrator(integrator)

        # add arc_length to streamlines
        arcLengthFilter = vtk.vtkAppendArcLength()
        arcLengthFilter.SetInputConnection(streamer.GetOutputPort())

        arcLengthFilter.Update()
        streamlines = arcLengthFilter.GetOutput()

        # glyph seed points
        contour = vtk.vtkContourFilter()
        contour.SetInputConnection(arcLengthFilter.GetOutputPort())
        contour.SetValue(0, 0.001)
        if (streamlines.GetNumberOfPoints()):
            r = streamlines.GetPointData().GetArray("arc_length").GetRange()
            numberofglyphsoneside = self._gm.numberofglyphs // 2
            for i in range(1, numberofglyphsoneside):
                contour.SetValue(i, r[1] / numberofglyphsoneside * i)
        else:
            warnings.warn(
                "No streamlines created. "
                "The 'startseed' parameter needs to be inside the domain and "
                "not over masked data.")
        contour.SetInputArrayToProcess(0, 0, 0, 0, "arc_length")

        # arrow glyph source
        glyph2DSource = vtk.vtkGlyphSource2D()
        glyph2DSource.SetGlyphTypeToTriangle()
        glyph2DSource.SetRotationAngle(-90)
        glyph2DSource.SetFilled(self._gm.filledglyph)

        # arrow glyph adjustment
        transform = vtk.vtkTransform()
        transform.Scale(1., self._gm.glyphbasefactor, 1.)
        transformFilter = vtk.vtkTransformFilter()
        transformFilter.SetInputConnection(glyph2DSource.GetOutputPort())
        transformFilter.SetTransform(transform)
        transformFilter.Update()
        glyphLength = transformFilter.GetOutput().GetLength()

        #  drawing the glyphs at the seed points
        glyph = vtk.vtkGlyph2D()
        glyph.SetInputConnection(contour.GetOutputPort())
        glyph.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyph.SetSourceData(transformFilter.GetOutput())
        glyph.SetScaleModeToDataScalingOff()
        glyph.SetScaleFactor(dataLength * self._gm.glyphscalefactor /
                             glyphLength)
        glyph.SetColorModeToColorByVector()

        glyphMapper = vtk.vtkPolyDataMapper()
        glyphMapper.SetInputConnection(glyph.GetOutputPort())
        glyphActor = vtk.vtkActor()
        glyphActor.SetMapper(glyphMapper)

        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(streamer.GetOutputPort())
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        # color the streamlines and glyphs
        cmap = self.getColorMap()
        if (self._gm.coloredbyvector):
            numLevels = len(self._contourLevels) - 1
            while len(self._contourColors) < numLevels:
                self._contourColors.append(self._contourColors[-1])

            lut = vtk.vtkLookupTable()
            lut.SetNumberOfTableValues(numLevels)
            for i in range(numLevels):
                r, g, b, a = self.getColorIndexOrRGBA(cmap,
                                                      self._contourColors[i])
                lut.SetTableValue(i, r / 100., g / 100., b / 100., a / 100.)
            lut.SetVectorModeToMagnitude()
            if numpy.allclose(self._contourLevels[0], -1.e20):
                lmn = self._vectorRange[0]
            else:
                lmn = self._contourLevels[0][0]
            if numpy.allclose(self._contourLevels[-1], 1.e20):
                lmx = self._vectorRange[1]
            else:
                lmx = self._contourLevels[-1][-1]
            lut.SetRange(lmn, lmx)

            mapper.ScalarVisibilityOn()
            mapper.SetLookupTable(lut)
            mapper.UseLookupTableScalarRangeOn()
            mapper.SetScalarModeToUsePointFieldData()
            mapper.SelectColorArray("vector")

            glyphMapper.ScalarVisibilityOn()
            glyphMapper.SetLookupTable(lut)
            glyphMapper.UseLookupTableScalarRangeOn()
            glyphMapper.SetScalarModeToUsePointFieldData()
            glyphMapper.SelectColorArray("VectorMagnitude")
        else:
            mapper.ScalarVisibilityOff()
            glyphMapper.ScalarVisibilityOff()
            if isinstance(lcolor, (list, tuple)):
                r, g, b, a = lcolor
            else:
                r, g, b, a = cmap.index[lcolor]
            act.GetProperty().SetColor(r / 100., g / 100., b / 100.)
            glyphActor.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        plotting_dataset_bounds = self.getPlottingBounds()
        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])

        dataset_renderer, xScale, yScale = self._context().fitToViewport(
            act,
            vp,
            wc=plotting_dataset_bounds,
            geoBounds=self._vtkDataSetBoundsNoMask,
            geo=self._vtkGeoTransform,
            priority=self._template.data.priority,
            create_renderer=True)
        glyph_renderer, xScale, yScale = self._context().fitToViewport(
            glyphActor,
            vp,
            wc=plotting_dataset_bounds,
            geoBounds=self._vtkDataSetBoundsNoMask,
            geo=self._vtkGeoTransform,
            priority=self._template.data.priority,
            create_renderer=False)

        kwargs = {
            'vtk_backend_grid': self._vtkDataSet,
            'dataset_bounds': self._vtkDataSetBounds,
            'plotting_dataset_bounds': plotting_dataset_bounds,
            "vtk_dataset_bounds_no_mask": self._vtkDataSetBoundsNoMask,
            'vtk_backend_geo': self._vtkGeoTransform
        }
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1, self._gm, taxis, zaxis, **kwargs))
        if (self._gm.coloredbyvector):
            self._resultDict.update(self._context().renderColorBar(
                self._template, self._contourLevels, self._contourColors, None,
                self.getColorMap()))

        if self._context().canvas._continents is None:
            self._useContinents = False
        if self._useContinents:
            continents_renderer, xScale, yScale = self._context(
            ).plotContinents(plotting_dataset_bounds, projection,
                             self._dataWrapModulo, vp,
                             self._template.data.priority, **kwargs)
        self._resultDict["vtk_backend_actors"] = [[
            act, plotting_dataset_bounds
        ]]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #30
0
iren.SetRenderWindow(renWin)

# create pipeline
#
pl3d = vtk.vtkPLOT3DReader()
pl3d.SetXYZFileName( vtkGetDataRoot() + '/Data/combxyz.bin' )
pl3d.SetQFileName( vtkGetDataRoot() + '/Data/combq.bin' )
pl3d.SetScalarFunctionNumber( 100 )
pl3d.SetVectorFunctionNumber( 202 )
pl3d.Update()

eg = vtk.vtkExtractGrid()
eg.SetInputConnection(pl3d.GetOutputPort())
eg.SetSampleRate(4,4,4)

gs = vtk.vtkGlyphSource2D()
gs.SetGlyphTypeToThickArrow()
gs.SetScale( 1 )
gs.FilledOff()
gs.CrossOff()

glyph = vtk.vtkGlyph3D()
glyph.SetInputConnection(eg.GetOutputPort())
glyph.SetSource(gs.GetOutput())
glyph.SetScaleFactor( 0.75 )

mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(glyph.GetOutputPort())

actor = vtk.vtkActor()
actor.SetMapper(mapper)
예제 #31
0
    def plot(self, data1, data2, tmpl, gm, grid, transform):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        geo = None  # to make flake8 happy
        returned = {}
        taxis = data1.getTime()
        if data1.ndim > 2:
            zaxis = data1.getAxis(-3)
        else:
            zaxis = None

        # Ok get3 only the last 2 dims
        data1 = self._context().trimData2D(data1)
        data2 = self._context().trimData2D(data2)

        gridGenDict = vcs2vtk.genGridOnPoints(data1, gm, deep=False, grid=grid,
                                              geo=transform)
        for k in ['vtk_backend_grid', 'xm', 'xM', 'ym', 'yM', 'continents',
                  'wrap', 'geo']:
            exec("%s = gridGenDict['%s']" % (k, k))
        grid = gridGenDict['vtk_backend_grid']
        self._dataWrapModulo = gridGenDict['wrap']

        returned["vtk_backend_grid"] = grid
        returned["vtk_backend_geo"] = geo
        missingMapper = vcs2vtk.putMaskOnVTKGrid(data1, grid, None, False,
                                                 deep=False)

        # None/False are for color and cellData
        # (sent to vcs2vtk.putMaskOnVTKGrid)
        returned["vtk_backend_missing_mapper"] = (missingMapper, None, False)

        w = vcs2vtk.generateVectorArray(data1, data2, grid)

        grid.GetPointData().AddArray(w)

        # Vector attempt
        l = gm.line
        if l is None:
            l = "default"
        try:
            l = vcs.getline(l)
            lwidth = l.width[0]  # noqa
            lcolor = l.color[0]
            lstyle = l.type[0]  # noqa
        except:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = 0
        if gm.linewidth is not None:
            lwidth = gm.linewidth  # noqa
        if gm.linecolor is not None:
            lcolor = gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.FilledOff()

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(grid)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vectors")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()

        # Scale to vector magnitude:
        glyphFilter.SetScaleModeToScaleByVector()
        glyphFilter.SetScaleFactor(2. * gm.scale)

        # These are some unfortunately named methods. It does *not* clamp the
        # scale range to [min, max], but rather remaps the range
        # [min, max] --> [0, 1].
        glyphFilter.ClampingOn()
        glyphFilter.SetRange(0.01, 1.0)

        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(glyphFilter.GetOutputPort())
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = self._context().canvas.getcolormapname()
        cmap = vcs.elements["colormap"][cmap]
        r, g, b = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        x1, x2, y1, y2 = vcs.utils.getworldcoordinates(gm, data1.getAxis(-1),
                                                       data1.getAxis(-2))

        act = vcs2vtk.doWrap(act, [x1, x2, y1, y2], self._dataWrapModulo)
        self._context().fitToViewport(act, [tmpl.data.x1, tmpl.data.x2,
                                            tmpl.data.y1, tmpl.data.y2],
                                      [x1, x2, y1, y2],
                                      priority=tmpl.data.priority,
                                      create_renderer=True)

        returned.update(
            self._context().renderTemplate(tmpl, data1, gm, taxis, zaxis))

        if self._context().canvas._continents is None:
            continents = False
        if continents:
            projection = vcs.elements["projection"][gm.projection]
            self._context().plotContinents(x1, x2, y1, y2, projection,
                                           self._dataWrapModulo, tmpl)

        returned["vtk_backend_actors"] = [[act, [x1, x2, y1, y2]]]
        returned["vtk_backend_glyphfilters"] = [glyphFilter]
        returned["vtk_backend_luts"] = [[None, None]]

        return returned
예제 #32
0
    def plot(self, data1, data2, tmpl, grid, transform):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        geo = None  # to make flake8 happy
        projection = vcs.elements["projection"][self._gm.projection]
        returned = {}
        taxis = data1.getTime()
        if data1.ndim > 2:
            zaxis = data1.getAxis(-3)
        else:
            zaxis = None

        # Ok get3 only the last 2 dims
        data1 = self._context().trimData2D(data1)
        data2 = self._context().trimData2D(data2)

        scale = 1.0
        lat = None
        lon = None

        latAccessor = data1.getLatitude()
        lonAccesrsor = data1.getLongitude()
        if latAccessor:
            lat = latAccessor[:]
        if lonAccesrsor:
            lon = lonAccesrsor[:]

        gridGenDict = vcs2vtk.genGridOnPoints(data1, self._gm, deep=False, grid=grid,
                                              geo=transform, data2=data2)

        data1 = gridGenDict["data"]
        data2 = gridGenDict["data2"]
        geo = gridGenDict["geo"]

        for k in ['vtk_backend_grid', 'xm', 'xM', 'ym', 'yM', 'continents',
                  'wrap', 'geo']:
            exec("%s = gridGenDict['%s']" % (k, k))
        grid = gridGenDict['vtk_backend_grid']
        self._dataWrapModulo = gridGenDict['wrap']

        if geo is not None:
            newv = vtk.vtkDoubleArray()
            newv.SetNumberOfComponents(3)
            newv.InsertTupleValue(0, [lon.min(), lat.min(), 0])
            newv.InsertTupleValue(1, [lon.max(), lat.max(), 0])

            vcs2vtk.projectArray(newv, projection,
                                 [gridGenDict['xm'], gridGenDict['xM'],
                                  gridGenDict['ym'], gridGenDict['yM']])
            dimMin = [0, 0, 0]
            dimMax = [0, 0, 0]

            newv.GetTupleValue(0, dimMin)
            newv.GetTupleValue(1, dimMax)

            maxDimX = max(dimMin[0], dimMax[0])
            maxDimY = max(dimMin[1], dimMax[1])

            if lat.max() != 0.0:
                scale = abs((maxDimY / lat.max()))

            if lon.max() != 0.0:
                temp = abs((maxDimX / lon.max()))
                if scale < temp:
                    scale = temp
        else:
            scale = 1.0

        returned["vtk_backend_grid"] = grid
        returned["vtk_backend_geo"] = geo
        missingMapper = vcs2vtk.putMaskOnVTKGrid(data1, grid, None, False,
                                                 deep=False)

        # None/False are for color and cellData
        # (sent to vcs2vtk.putMaskOnVTKGrid)
        returned["vtk_backend_missing_mapper"] = (missingMapper, None, False)

        w = vcs2vtk.generateVectorArray(data1, data2, grid)

        grid.GetPointData().AddArray(w)

        # Vector attempt
        l = self._gm.line
        if l is None:
            l = "default"
        try:
            l = vcs.getline(l)
            lwidth = l.width[0]  # noqa
            lcolor = l.color[0]
            lstyle = l.type[0]  # noqa
        except:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = 0
        if self._gm.linewidth is not None:
            lwidth = self._gm.linewidth  # noqa
        if self._gm.linecolor is not None:
            lcolor = self._gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.SetOutputPointsPrecision(vtk.vtkAlgorithm.DOUBLE_PRECISION)
        arrow.FilledOff()

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(grid)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vectors")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()

        # Scale to vector magnitude:
        glyphFilter.SetScaleModeToScaleByVector()
        glyphFilter.SetScaleFactor(scale * 2.0 * self._gm.scale)

        # These are some unfortunately named methods. It does *not* clamp the
        # scale range to [min, max], but rather remaps the range
        # [min, max] --> [0, 1].
        glyphFilter.ClampingOn()
        glyphFilter.SetRange(0.01, 1.0)

        mapper = vtk.vtkPolyDataMapper()

        glyphFilter.Update()
        data = glyphFilter.GetOutput()

        mapper.SetInputData(data)
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = self.getColorMap()
        r, g, b, a = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        x1, x2, y1, y2 = vcs.utils.getworldcoordinates(self._gm, data1.getAxis(-1),
                                                       data1.getAxis(-2))
        if geo is None:
            wc = [x1, x2, y1, y2]
        else:
            xrange = list(act.GetXRange())
            yrange = list(act.GetYRange())
            wc = [xrange[0], xrange[1], yrange[0], yrange[1]]

        act = vcs2vtk.doWrap(act, wc, self._dataWrapModulo)

        self._context().fitToViewport(act, [tmpl.data.x1, tmpl.data.x2,
                                            tmpl.data.y1, tmpl.data.y2],
                                      wc=wc,
                                      priority=tmpl.data.priority,
                                      create_renderer=True)

        returned.update(self._context().renderTemplate(tmpl, data1,
                                                       self._gm, taxis, zaxis))

        if self._context().canvas._continents is None:
            continents = False
        if continents:
            self._context().plotContinents(x1, x2, y1, y2, projection,
                                           self._dataWrapModulo, tmpl)

        returned["vtk_backend_actors"] = [[act, [x1, x2, y1, y2]]]
        returned["vtk_backend_glyphfilters"] = [glyphFilter]
        returned["vtk_backend_luts"] = [[None, None]]

        return returned
예제 #33
0
    def _plotInternal(self):
        """Overrides baseclass implementation."""
        # Preserve time and z axis for plotting these inof in rendertemplate
        projection = vcs.elements["projection"][self._gm.projection]
        taxis = self._originalData1.getTime()
        scaleFactor = 1.0

        if self._originalData1.ndim > 2:
            zaxis = self._originalData1.getAxis(-3)
        else:
            zaxis = None

        scale = 1.0
        lat = None
        lon = None

        latAccessor = self._data1.getLatitude()
        lonAccessor = self._data1.getLongitude()
        if latAccessor:
            lat = latAccessor[:]
        if lonAccessor:
            lon = lonAccessor[:]

        if self._vtkGeoTransform is not None:
            newv = vtk.vtkDoubleArray()
            newv.SetNumberOfComponents(3)
            newv.InsertTypedTuple(0, [lon.min(), lat.min(), 0])
            newv.InsertTypedTuple(1, [lon.max(), lat.max(), 0])

            vcs2vtk.projectArray(newv, projection, self._vtkDataSetBounds)
            dimMin = [0, 0, 0]
            dimMax = [0, 0, 0]

            newv.GetTypedTuple(0, dimMin)
            newv.GetTypedTuple(1, dimMax)

            maxDimX = max(dimMin[0], dimMax[0])
            maxDimY = max(dimMin[1], dimMax[1])

            if lat.max() != 0.0:
                scale = abs((maxDimY / lat.max()))

            if lon.max() != 0.0:
                temp = abs((maxDimX / lon.max()))
                if scale < temp:
                    scale = temp
        else:
            scale = 1.0

        # Vector attempt
        ltp_tmp = self._gm.linetype
        if ltp_tmp is None:
            ltp_tmp = "default"
        try:
            ltp_tmp = vcs.getline(ltp_tmp)
            lwidth = ltp_tmp.width[0]  # noqa
            lcolor = ltp_tmp.color[0]
            lstyle = ltp_tmp.type[0]  # noqa
        except Exception:
            lstyle = "solid"  # noqa
            lwidth = 1.  # noqa
            lcolor = [0., 0., 0., 100.]
        if self._gm.linewidth is not None:
            lwidth = self._gm.linewidth  # noqa
        if self._gm.linecolor is not None:
            lcolor = self._gm.linecolor

        arrow = vtk.vtkGlyphSource2D()
        arrow.SetGlyphTypeToArrow()
        arrow.SetOutputPointsPrecision(vtk.vtkAlgorithm.DOUBLE_PRECISION)
        arrow.FilledOff()

        polydata = self._vtkPolyDataFilter.GetOutput()
        vectors = polydata.GetPointData().GetVectors()

        if self._gm.scaletype == 'constant' or\
           self._gm.scaletype == 'constantNNormalize' or\
           self._gm.scaletype == 'constantNLinear':
            scaleFactor = scale * self._gm.scale
        else:
            scaleFactor = 1.0

        glyphFilter = vtk.vtkGlyph2D()
        glyphFilter.SetInputData(polydata)
        glyphFilter.SetInputArrayToProcess(1, 0, 0, 0, "vector")
        glyphFilter.SetSourceConnection(arrow.GetOutputPort())
        glyphFilter.SetVectorModeToUseVector()

        # Rotate arrows to match vector data:
        glyphFilter.OrientOn()
        glyphFilter.ScalingOn()

        glyphFilter.SetScaleModeToScaleByVector()

        maxNormInVp = None
        minNormInVp = None
        # Find the min and max vector magnitudes
        (minNorm, maxNorm) = vectors.GetRange(-1)
        if maxNorm == 0:
            maxNorm = 1.0

        if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'linear' or\
           self._gm.scaletype == 'constantNNormalize' or self._gm.scaletype == 'constantNLinear':
            if self._gm.scaletype == 'normalize' or self._gm.scaletype == 'constantNNormalize':
                scaleFactor /= maxNorm

            if self._gm.scaletype == 'linear' or self._gm.scaletype == 'constantNLinear':
                noOfComponents = vectors.GetNumberOfComponents()
                scalarArray = vtk.vtkDoubleArray()
                scalarArray.SetNumberOfComponents(1)
                scalarArray.SetNumberOfValues(vectors.GetNumberOfTuples())

                oldRange = maxNorm - minNorm
                oldRange = 1.0 if oldRange == 0.0 else oldRange

                # New range min, max.
                newRangeValues = self._gm.scalerange
                newRange = newRangeValues[1] - newRangeValues[0]

                for i in range(0, vectors.GetNumberOfTuples()):
                    norm = vtk.vtkMath.Norm(vectors.GetTuple(i),
                                            noOfComponents)
                    newValue = (((norm - minNorm) * newRange) /
                                oldRange) + newRangeValues[0]
                    scalarArray.SetValue(i, newValue)
                    polydata.GetPointData().SetScalars(scalarArray)
                maxNormInVp = newRangeValues[1] * scaleFactor
                minNormInVp = newRangeValues[0] * scaleFactor

                # Scale to vector magnitude:
                # NOTE: Currently we compute our own scaling factor since VTK does
                # it by clamping the values > max to max  and values < min to min
                # and not remap the range.
                glyphFilter.SetScaleModeToScaleByScalar()

        glyphFilter.SetScaleFactor(scaleFactor)
        if (maxNormInVp is None):
            maxNormInVp = maxNorm * scaleFactor
            # minNormInVp is left None, as it is displayed only for linear scaling.

        mapper = vtk.vtkPolyDataMapper()

        glyphFilter.Update()
        data = glyphFilter.GetOutput()

        mapper.SetInputData(data)
        mapper.ScalarVisibilityOff()
        act = vtk.vtkActor()
        act.SetMapper(mapper)

        cmap = self.getColorMap()
        if isinstance(lcolor, (list, tuple)):
            r, g, b, a = lcolor
        else:
            r, g, b, a = cmap.index[lcolor]
        act.GetProperty().SetColor(r / 100., g / 100., b / 100.)

        plotting_dataset_bounds = self.getPlottingBounds()
        vp = self._resultDict.get('ratio_autot_viewport', [
            self._template.data.x1, self._template.data.x2,
            self._template.data.y1, self._template.data.y2
        ])
        dataset_renderer, xScale, yScale = self._context().fitToViewport(
            act,
            vp,
            wc=plotting_dataset_bounds,
            geoBounds=self._vtkDataSetBoundsNoMask,
            geo=self._vtkGeoTransform,
            priority=self._template.data.priority,
            create_renderer=True)
        kwargs = {
            'vtk_backend_grid': self._vtkDataSet,
            'dataset_bounds': self._vtkDataSetBounds,
            'plotting_dataset_bounds': plotting_dataset_bounds,
            "vtk_dataset_bounds_no_mask": self._vtkDataSetBoundsNoMask,
            'vtk_backend_geo': self._vtkGeoTransform
        }
        if ('ratio_autot_viewport' in self._resultDict):
            kwargs["ratio_autot_viewport"] = vp
        self._resultDict.update(self._context().renderTemplate(
            self._template, self._data1, self._gm, taxis, zaxis, **kwargs))

        # assume that self._data1.units has the proper vector units
        unitString = None
        if (hasattr(self._data1, 'units')):
            unitString = self._data1.units

        worldToViewportXScale = (vp[1] - vp[0]) /\
            (self._vtkDataSetBoundsNoMask[1] - self._vtkDataSetBoundsNoMask[0])
        maxNormInVp *= worldToViewportXScale
        if (minNormInVp):
            minNormInVp *= worldToViewportXScale
        vcs.utils.drawVectorLegend(self._context().canvas,
                                   self._template.legend, lcolor, lstyle,
                                   lwidth, unitString, maxNormInVp, maxNorm,
                                   minNormInVp, minNorm)

        if self._context().canvas._continents is None:
            self._useContinents = False
        if self._useContinents:
            continents_renderer, xScale, yScale = self._context(
            ).plotContinents(plotting_dataset_bounds, projection,
                             self._dataWrapModulo, vp,
                             self._template.data.priority, **kwargs)
        self._resultDict["vtk_backend_actors"] = [[
            act, plotting_dataset_bounds
        ]]
        self._resultDict["vtk_backend_glyphfilters"] = [glyphFilter]
        self._resultDict["vtk_backend_luts"] = [[None, None]]
예제 #34
0
pd.SetPoints(pts)
pd.GetPointData().SetScalars(scalars)
pd.GetPointData().SetVectors(vectors)
math = vtk.vtkMath()
size = 500
i = 0
while i < 100:
    pts.InsertNextPoint(
        math.Random(0, expr.expr(globals(), locals(), ["size", "-", "1"])),
        math.Random(0, expr.expr(globals(), locals(), ["size", "-", "1"])),
        0.0)
    scalars.InsertNextValue(math.Random(0.0, 5))
    vectors.InsertNextTuple3(math.Random(-1, 1), math.Random(-1, 1), 0.0)
    i = i + 1

gs = vtk.vtkGlyphSource2D()
gs.SetGlyphTypeToCircle()
gs.SetScale(20)
gs.FilledOff()
gs.CrossOn()
gs.Update()
gs1 = vtk.vtkGlyphSource2D()
gs1.SetGlyphTypeToTriangle()
gs1.SetScale(20)
gs1.FilledOff()
gs1.CrossOn()
gs1.Update()
gs2 = vtk.vtkGlyphSource2D()
gs2.SetGlyphTypeToSquare()
gs2.SetScale(20)
gs2.FilledOff()
예제 #35
0
sphereActor = vtk.vtkActor()
sphereActor.SetMapper(sphereMapper)
sphereActor.GetProperty().SetColor(0,0,0)

# Voronoi flower represented by sampled points
fMapper = vtk.vtkPointGaussianMapper()
fMapper.SetInputConnection(voronoi.GetOutputPort(1))
fMapper.EmissiveOff()
fMapper.SetScaleFactor(0.0)

fActor = vtk.vtkActor()
fActor.SetMapper(fMapper)
fActor.GetProperty().SetColor(0,0,1)

# Voronoi flower circles
circle = vtk.vtkGlyphSource2D()
circle.SetResolution(64)
circle.SetGlyphTypeToCircle()

cGlyph = vtk.vtkGlyph3D()
cGlyph.SetInputConnection(voronoi.GetOutputPort(2))
cGlyph.SetSourceConnection(circle.GetOutputPort())
cGlyph.SetScaleFactor(2.0)

cMapper = vtk.vtkPolyDataMapper()
cMapper.SetInputConnection(cGlyph.GetOutputPort())
cMapper.ScalarVisibilityOff()

cActor = vtk.vtkActor()
cActor.SetMapper(cMapper)
cActor.GetProperty().SetColor(0,0,0)
예제 #36
0
def prepMarker(renWin,ren,marker,cmap=None):
  n=prepPrimitive(marker)
  if n==0:
    return
  for i in range(n):
    ## Creates the glyph
    g = vtk.vtkGlyph2D()
    markers = vtk.vtkPolyData()
    x = marker.x[i]
    y=marker.y[i]
    c=marker.color[i]
    s=marker.size[i]/float(max(marker.worldcoordinate))*10.
    t=marker.type[i]
    N = max(len(x),len(y))
    for a in [x,y]:
      while len(a)<n:
        a.append(a[-1])
    pts = vtk.vtkPoints()
    for j in range(N):
      pts.InsertNextPoint(x[j],y[j],0.)
    markers.SetPoints(pts)

    #  Type
    ## Ok at this point generates the source for glpyh
    gs = vtk.vtkGlyphSource2D()
    pd = None
    if t=='dot':
      gs.SetGlyphTypeToCircle()
      gs.FilledOn()
    elif t=='circle':
      gs.SetGlyphTypeToCircle()
      gs.FilledOff()
    elif t=='plus':
      gs.SetGlyphTypeToCross()
      gs.FilledOff()
    elif t=='cross':
      gs.SetGlyphTypeToCross()
      gs.SetRotationAngle(45)
      gs.FilledOff()
    elif t[:6]=='square':
      gs.SetGlyphTypeToSquare()
      gs.FilledOff()
    elif t[:7]=='diamond':
      gs.SetGlyphTypeToDiamond()
      gs.FilledOff()
    elif t[:8]=='triangle':
      gs.SetGlyphTypeToTriangle()
      if t[9]=="d":
        gs.SetRotationAngle(180)
      elif t[9]=="l":
        gs.SetRotationAngle(90)
      elif t[9]=="r":
        gs.SetRotationAngle(-90)
      elif t[9]=="u":
        gs.SetRotationAngle(0)
    elif t == "hurricane":
      s =s/100.
      ds = vtk.vtkDiskSource()
      ds.SetInnerRadius(.55*s)
      ds.SetOuterRadius(1.01*s)
      ds.SetCircumferentialResolution(90)
      ds.SetRadialResolution(30)
      gf = vtk.vtkGeometryFilter()
      gf.SetInputConnection(ds.GetOutputPort())
      gf.Update()
      pd1 = gf.GetOutput()
      apd = vtk.vtkAppendPolyData()
      apd.AddInputData(pd1)
      pts = vtk.vtkPoints()
      pd = vtk.vtkPolyData()
      polygons = vtk.vtkCellArray()
      add_angle = numpy.pi/360.
      coords = []
      angle1 = .6*numpy.pi
      angle2 = .88*numpy.pi
      while angle1<=angle2:
        coords.append([s*2+2*s*numpy.cos(angle1),2*s*numpy.sin(angle1)])
        angle1+=add_angle
      angle1=.79*numpy.pi
      angle2=.6*numpy.pi
      while angle1>=angle2:
        coords.append([s*2.25+s*4*numpy.cos(angle1),-s*2+s*4*numpy.sin(angle1)])
        angle1-=add_angle
      poly = genPoly(coords,pts,filled=True)
      polygons.InsertNextCell(poly)
      coords=[]
      angle1 = 1.6*numpy.pi
      angle2 = 1.9*numpy.pi
      while angle1 <= angle2:
        coords.append( [- s*2 + s*2*numpy.cos(angle1),s*2*numpy.sin(angle1)])
        angle1 += add_angle
      angle1 = 1.8*numpy.pi
      angle2 = 1.6*numpy.pi
      while angle1 >= angle2:
        coords.append( [- s*2.27 + s*4*numpy.cos(angle1), s*2 + s*4*numpy.sin(angle1)])
        angle1 -= add_angle
      poly = genPoly(coords,pts,filled=True)
      polygons.InsertNextCell(poly)
      pd.SetPoints(pts)
      pd.SetPolys(polygons)
      apd.AddInputData(pd)
      apd.Update()
      g.SetSourceData(apd.GetOutput())
    elif t in ["w%.2i" % x for x in range(203)]:
      ## WMO marker
      params = wmo[t]
      pts = vtk.vtkPoints()
      pd = vtk.vtkPolyData()
      polys = vtk.vtkCellArray()
      lines = vtk.vtkCellArray()
      #Lines first
      for l in params["line"]:
        coords = numpy.array(zip(*l))*s/30.
        line = genPoly(coords.tolist(),pts,filled=False)
        lines.InsertNextCell(line)
      for l in params["poly"]:
        coords = numpy.array(zip(*l))*s/30.
        line = genPoly(coords.tolist(),pts,filled=True)
        polys.InsertNextCell(line)
      pd.SetPoints(pts)
      pd.SetPolys(polys)
      pd.SetLines(lines)
      g.SetSourceData(pd)
    else:
      warnings.warn("unknown marker type: %s, using dot" % t)
      gs.SetGlyphTypeToCircle()
      gs.FilledOn()
    if t[-5:]=="_fill":
      gs.FilledOn()
    gs.SetScale(s)
    gs.Update()


    if pd is None:
      g.SetSourceConnection(gs.GetOutputPort())
    g.SetInputData(markers)

    a = vtk.vtkActor()
    m = vtk.vtkPolyDataMapper()
    m.SetInputConnection(g.GetOutputPort())
    m.Update()
    a.SetMapper(m)
    p = a.GetProperty()
    #Color
    if cmap is None:
      if marker.colormap is not None:
        cmap = marker.colormap
      else:
        cmap = 'default'
    if isinstance(cmap,str):
      cmap = vcs.elements["colormap"][cmap]
    color = cmap.index[c]
    p.SetColor([C/100. for C in color])
    ren.AddActor(a)
    fitToViewport(a,ren,marker.viewport,marker.worldcoordinate)
  return 
예제 #37
0
    def __init__(self, parent=None):
        super(VTKFrame, self).__init__(parent)

        self.vtkWidget = QVTKRenderWindowInteractor(self)
        vl = QtGui.QVBoxLayout(self)
        vl.addWidget(self.vtkWidget)
        vl.setContentsMargins(0, 0, 0, 0)

        self.ren = vtk.vtkRenderer()
        self.ren.SetBackground(0.1, 0.2, 0.4)
        self.vtkWidget.GetRenderWindow().AddRenderer(self.ren)
        self.iren = self.vtkWidget.GetRenderWindow().GetInteractor()

        g = vtk.vtkMutableDirectedGraph()
        v1 = g.AddVertex()
        v2 = g.AddVertex()
        v3 = g.AddVertex()

        ### g.AddEdge(v1, v2)
        g.AddGraphEdge(v1, v2)
        g.AddGraphEdge(v2, v3)
        g.AddGraphEdge(v3, v1)

        # Do layout manually before handing graph to the view.
        # This allows us to know the positions of edge arrows.
        graphLayoutView = vtk.vtkGraphLayoutView()

        layout = vtk.vtkGraphLayout()
        strategy = vtk.vtkSimple2DLayoutStrategy()
        layout.SetInput(g)
        layout.SetLayoutStrategy(strategy)

        # Tell the view to use the vertex layout we provide
        graphLayoutView.SetLayoutStrategyToPassThrough()
        # The arrows will be positioned on a straight line between two
        # vertices so tell the view not to draw arcs for parallel edges
        graphLayoutView.SetEdgeLayoutStrategyToPassThrough()

        # Add the graph to the view. This will render vertices and edges,
        # but not edge arrows.
        graphLayoutView.AddRepresentationFromInputConnection(
            layout.GetOutputPort())

        # Manually create an actor containing the glyphed arrows.
        graphToPoly = vtk.vtkGraphToPolyData()
        graphToPoly.SetInputConnection(layout.GetOutputPort())
        graphToPoly.EdgeGlyphOutputOn()

        # Set the position (0: edge start, 1:edge end) where
        # the edge arrows should go.
        graphToPoly.SetEdgeGlyphPosition(0.98)

        # Make a simple edge arrow for glyphing.
        arrowSource = vtk.vtkGlyphSource2D()
        arrowSource.SetGlyphTypeToEdgeArrow()
        arrowSource.SetScale(0.1)
        arrowSource.Update()

        # Use Glyph3D to repeat the glyph on all edges.
        arrowGlyph = vtk.vtkGlyph3D()
        arrowGlyph.SetInputConnection(0, graphToPoly.GetOutputPort(1))
        arrowGlyph.SetInputConnection(1, arrowSource.GetOutputPort())

        # Create a mapper
        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputConnection(arrowGlyph.GetOutputPort())

        # Create an actor
        actor = vtk.vtkActor()
        actor.SetMapper(mapper)

        self.ren.AddActor(actor)
        self.ren.ResetCamera()

        self._initialized = False