def generateParallelCoordinatesRepresentation( self ): input_data = self.inputModule().getOutput() ptData = input_data.GetPointData() narrays = ptData.GetNumberOfArrays() # Set up the parallel coordinates Representation to be used in the View rep = vtk.vtkParallelCoordinatesRepresentation() # Plug your reader in here for your own data rep.SetInput( input_data ) # List all of the attribute arrays you want plotted in parallel coordinates for iArray in range( narrays ): aname = ptData.GetArray( iArray ).GetName() print " ParallelCoordinates: Processing array ", aname rep.SetInputArrayToProcess( 0,0,0,0, aname ) rep.SetUseCurves(0) # set to 1 to use smooth curves rep.SetLineOpacity(0.5) # Set up the Parallel Coordinates View and hook in the Representation view = vtk.vtkParallelCoordinatesView() view.SetRepresentation(rep) # Inspect Mode determines whether your interactions manipulate the axes or select data # view.SetInspectMode(0) # VTK_INSPECT_MANIPULATE_AXES = 0, view.SetInspectMode(1) # VTK_INSPECT_SELECT_DATA = 1 # Brush Mode determines the type of interaction you perform to select data view.SetBrushModeToLasso() # view.SetBrushModeToAngle() # view.SetBrushModeToFunction() # view.SetBrushModeToAxisThreshold() # not implemented yet (as of 21 Feb 2010) # Brush Operator determines how each new selection interaction changes selected lines # view.SetBrushOperatorToAdd() # view.SetBrushOperatorToSubtract() # view.SetBrushOperatorToIntersect() view.SetBrushOperatorToReplace() # Define the callback routine which toggles between "Inspect Modes" def ToggleInspectors(obj,event): if (view.GetInspectMode() == 0): view.SetInspectMode(1) else: view.SetInspectMode(0) # Hook up the callback to toggle between inspect modes (manip axes & select data) view.GetInteractor().AddObserver("UserEvent", ToggleInspectors) # Set up render window view.GetRenderWindow().SetSize(600,300) view.ResetCamera() view.Render() # Start interaction event loop view.GetInteractor().Start()
def generateParallelCoordinatesRepresentation(self): input_data = self.inputModule().getOutput() ptData = input_data.GetPointData() narrays = ptData.GetNumberOfArrays() # Set up the parallel coordinates Representation to be used in the View rep = vtk.vtkParallelCoordinatesRepresentation() # Plug your reader in here for your own data rep.SetInput(input_data) # List all of the attribute arrays you want plotted in parallel coordinates for iArray in range(narrays): aname = ptData.GetArray(iArray).GetName() print " ParallelCoordinates: Processing array ", aname rep.SetInputArrayToProcess(0, 0, 0, 0, aname) rep.SetUseCurves(0) # set to 1 to use smooth curves rep.SetLineOpacity(0.5) # Set up the Parallel Coordinates View and hook in the Representation view = vtk.vtkParallelCoordinatesView() view.SetRepresentation(rep) # Inspect Mode determines whether your interactions manipulate the axes or select data # view.SetInspectMode(0) # VTK_INSPECT_MANIPULATE_AXES = 0, view.SetInspectMode(1) # VTK_INSPECT_SELECT_DATA = 1 # Brush Mode determines the type of interaction you perform to select data view.SetBrushModeToLasso() # view.SetBrushModeToAngle() # view.SetBrushModeToFunction() # view.SetBrushModeToAxisThreshold() # not implemented yet (as of 21 Feb 2010) # Brush Operator determines how each new selection interaction changes selected lines # view.SetBrushOperatorToAdd() # view.SetBrushOperatorToSubtract() # view.SetBrushOperatorToIntersect() view.SetBrushOperatorToReplace() # Define the callback routine which toggles between "Inspect Modes" def ToggleInspectors(obj, event): if (view.GetInspectMode() == 0): view.SetInspectMode(1) else: view.SetInspectMode(0) # Hook up the callback to toggle between inspect modes (manip axes & select data) view.GetInteractor().AddObserver("UserEvent", ToggleInspectors) # Set up render window view.GetRenderWindow().SetSize(600, 300) view.ResetCamera() view.Render() # Start interaction event loop view.GetInteractor().Start()
def main(): # Generate an image data set with multiple attribute arrays to probe and view rt = vtk.vtkRTAnalyticSource() rt.SetWholeExtent(-3, 3, -3, 3, -3, 3) grad = vtk.vtkImageGradient() grad.SetDimensionality(3) grad.SetInputConnection(rt.GetOutputPort()) brown = vtk.vtkBrownianPoints() brown.SetMinimumSpeed(0.5) brown.SetMaximumSpeed(1.0) brown.SetInputConnection(grad.GetOutputPort()) elev = vtk.vtkElevationFilter() elev.SetLowPoint(-3, -3, -3) elev.SetHighPoint(3, 3, 3) elev.SetInputConnection(brown.GetOutputPort()) # Updating here because I will need to probe scalar ranges before # the render window updates the pipeline elev.Update() # Set up parallel coordinates representation to be used in View rep = vtk.vtkParallelCoordinatesRepresentation() rep.SetInputConnection(elev.GetOutputPort()) rep.SetInputArrayToProcess(0, 0, 0, 0, 'RTDataGradient') rep.SetInputArrayToProcess(1, 0, 0, 0, 'RTData') rep.SetInputArrayToProcess(2, 0, 0, 0, 'Elevation') rep.SetInputArrayToProcess(3, 0, 0, 0, 'BrownianVectors') rep.SetUseCurves(0) # set to 1 to use smooth curves rep.SetLineOpacity(0.5) # Set up the Parallel Coordinates View and hook in representation view = vtk.vtkParallelCoordinatesView() view.SetRepresentation(rep) view.SetInspectMode(view.VTK_INSPECT_SELECT_DATA) view.SetBrushOperatorToReplace() view.SetBrushModeToLasso() # Create a annotation link to access selection in parallel coordinates view annotationLink = vtk.vtkAnnotationLink() # If you don't set the FieldType explicitly it ends up as UNKNOWN # (as of 21 Feb 2010) # See vtkSelectionNode doc for field and content type enum values annotationLink.GetCurrentSelection().GetNode(0).SetFieldType(1) # Point annotationLink.GetCurrentSelection().GetNode(0).SetContentType( 4) # Indices # Update before passing annotationLink to vtkExtractSelection annotationLink.Update() # Connect the annotation link to the parallel coordinates representation rep.SetAnnotationLink(annotationLink) # Extract portion of data corresponding to parallel coordinates selection extract = vtk.vtkExtractSelection() extract.SetInputConnection(0, elev.GetOutputPort()) extract.SetInputConnection(1, annotationLink.GetOutputPort(2)) def update_render_windows(obj, event): """ Handle updating of RenderWindow since it's not a "View" and so not covered by vtkViewUpdater :param obj: :param event: :return: """ # ren.ResetCamera() renWin.Render() # Set up callback to update 3d render window when selections are changed in # parallel coordinates view annotationLink.AddObserver("AnnotationChangedEvent", update_render_windows) def toggle_inspectors(obj, event): if view.GetInspectMode() == 0: view.SetInspectMode(1) else: view.SetInspectMode(0) # Set up callback to toggle between inspect modes (manip axes & select data) view.GetInteractor().AddObserver("UserEvent", toggle_inspectors) # 3D outline of image data bounds outline = vtk.vtkOutlineFilter() outline.SetInputConnection(elev.GetOutputPort()) outlineMapper = vtk.vtkPolyDataMapper() outlineMapper.SetInputConnection(outline.GetOutputPort()) outlineActor = vtk.vtkActor() outlineActor.SetMapper(outlineMapper) # Build the lookup table for the 3d data scalar colors (brown to white) lut = vtk.vtkLookupTable() lut.SetTableRange(0, 256) lut.SetHueRange(0.1, 0.1) lut.SetSaturationRange(1.0, 0.1) lut.SetValueRange(0.4, 1.0) lut.Build() # Set up the 3d rendering parameters # of the image data which is selected in parallel coordinates coloring_by = 'Elevation' dataMapper = vtk.vtkDataSetMapper() dataMapper.SetInputConnection(extract.GetOutputPort()) dataMapper.SetScalarModeToUsePointFieldData() dataMapper.SetColorModeToMapScalars() data = elev.GetOutputDataObject(0).GetPointData() dataMapper.ScalarVisibilityOn() dataMapper.SetScalarRange(data.GetArray(coloring_by).GetRange()) dataMapper.SetLookupTable(lut) dataMapper.SelectColorArray(coloring_by) dataActor = vtk.vtkActor() dataActor.SetMapper(dataMapper) dataActor.GetProperty().SetRepresentationToPoints() dataActor.GetProperty().SetPointSize(10) # Set up the 3d render window and add both actors ren = vtk.vtkRenderer() ren.AddActor(outlineActor) ren.AddActor(dataActor) renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) ren.ResetCamera() renWin.Render() # Finalize parallel coordinates view and start interaction event loop view.GetRenderWindow().SetSize(600, 300) view.ResetCamera() view.Render() view.GetInteractor().Start()
# Set up parallel coordinates representation to be used in View rep = vtk.vtkParallelCoordinatesRepresentation() if vtk.VTK_MAJOR_VERSION <= 5: rep.SetInput(elev.GetOutput()) else: rep.SetInputConnection(elev.GetOutputPort()) rep.SetInputArrayToProcess(0, 0, 0, 0, 'RTDataGradient') rep.SetInputArrayToProcess(1, 0, 0, 0, 'RTData') rep.SetInputArrayToProcess(2, 0, 0, 0, 'Elevation') rep.SetInputArrayToProcess(3, 0, 0, 0, 'BrownianVectors') rep.SetUseCurves(0) # set to 1 to use smooth curves rep.SetLineOpacity(0.5) # Set up the Parallel Coordinates View and hook in representation view = vtk.vtkParallelCoordinatesView() view.SetRepresentation(rep) view.SetInspectMode(1) # VTK_INSPECT_SELECT_DATA = 1 view.SetBrushOperatorToReplace() view.SetBrushModeToLasso() # Create a annotation link to access selection in parallel coordinates view annotationLink = vtk.vtkAnnotationLink() # If you don't set the FieldType explicitly it ends up as UNKNOWN # (as of 21 Feb 2010) # See vtkSelectionNode doc for field and content type enum values annotationLink.GetCurrentSelection().GetNode(0).SetFieldType(1) # Point annotationLink.GetCurrentSelection().GetNode(0).SetContentType(4) # Indices # Update before passing annotationLink to vtkExtractSelection annotationLink.Update() # Connect the annotation link to the parallel coordinates representation
rep = vtk.vtkParallelCoordinatesRepresentation(); rep.SetInputData(polydata); # List all of the attribute arrays you want plotted in parallel coordinates rep.SetInputArrayToProcess(0,0,0,0,"Array1"); rep.SetInputArrayToProcess(1,0,0,0,"Array2"); rep.SetInputArrayToProcess(2,0,0,0,"Array3"); rep.SetInputArrayToProcess(3,0,0,0,"Array4"); rep.SetInputArrayToProcess(4,0,0,0,"Array5"); rep.SetInputArrayToProcess(5,0,0,0,"Array6"); rep.SetUseCurves(curves); rep.SetLineOpacity(0.5); # Set up the Parallel Coordinates View and hook in the Representation view = vtk.vtkParallelCoordinatesView(); view.SetRepresentation(rep); view.SetInspectMode(1); # Brush Mode determines the type of interaction you perform to select data view.SetBrushModeToLasso(); view.SetBrushOperatorToReplace(); # Set up render window view.GetRenderWindow().SetSize(600,300); view.ResetCamera(); view.Render(); # Start interaction event loop view.GetInteractor().Start();
def main(): colors = vtk.vtkNamedColors() # Generate an example image data set with multiple attribute arrays to probe # and view. # This is where you would put your reader instead of this rt->elev pipeline... rt = vtk.vtkRTAnalyticSource() rt.SetWholeExtent(-3, 3, -3, 3, -3, 3) grad = vtk.vtkImageGradient() grad.SetDimensionality(3) grad.SetInputConnection(rt.GetOutputPort()) brown = vtk.vtkBrownianPoints() brown.SetMinimumSpeed(0.5) brown.SetMaximumSpeed(1.0) brown.SetInputConnection(grad.GetOutputPort()) elev = vtk.vtkElevationFilter() elev.SetLowPoint(-3, -3, -3) elev.SetHighPoint(3, 3, 3) elev.SetInputConnection(brown.GetOutputPort()) # Set up the parallel coordinates Representation to be used in the View rep = vtk.vtkParallelCoordinatesRepresentation() # Plug your reader in here for your own data rep.SetInputConnection(elev.GetOutputPort()) # List all of the attribute arrays you want plotted in parallel coordinates rep.SetInputArrayToProcess(0, 0, 0, 0, 'RTDataGradient') rep.SetInputArrayToProcess(1, 0, 0, 0, 'RTData') rep.SetInputArrayToProcess(2, 0, 0, 0, 'Elevation') rep.SetInputArrayToProcess(3, 0, 0, 0, 'BrownianVectors') rep.SetUseCurves(0) # set to 1 to use smooth curves rep.SetLineOpacity(0.5) rep.SetAxisColor(colors.GetColor3d('Gold')) rep.SetLineColor(colors.GetColor3d('MistyRose')) # Set up the Parallel Coordinates View and hook in the Representation view = vtk.vtkParallelCoordinatesView() view.SetRepresentation(rep) # Inspect Mode determines whether your interactions manipulate the axes or # select data # view.SetInspectMode(view.VTK_INSPECT_MANIPULATE_AXES) # VTK_INSPECT_MANIPULATE_AXES = 0, view.SetInspectMode( view.VTK_INSPECT_SELECT_DATA) # VTK_INSPECT_SELECT_DATA = 1 # Brush Mode determines the type of interaction you perform to select data view.SetBrushModeToLasso() # view.SetBrushModeToAngle() # view.SetBrushModeToFunction() # view.SetBrushModeToAxisThreshold() # not implemented yet (as of 21 Feb 2010) # Brush Operator determines how each new selection interaction changes # selected lines # view.SetBrushOperatorToAdd() # view.SetBrushOperatorToSubtract() # view.SetBrushOperatorToIntersect() view.SetBrushOperatorToReplace() def ToggleInspectors(obj, event): # Define the callback routine which toggles between 'Inspect Modes' if view.GetInspectMode() == 0: view.SetInspectMode(1) else: view.SetInspectMode(0) # Hook up the callback to toggle between inspect modes # (manip axes & select data) view.GetInteractor().AddObserver('UserEvent', ToggleInspectors) # Set up render window view.GetRenderWindow().SetSize(600, 300) view.GetRenderWindow().SetWindowName('ParallelCoordinatesView') view.GetRenderer().GradientBackgroundOn() view.GetRenderer().SetBackground2(colors.GetColor3d('DarkBlue')) view.GetRenderer().SetBackground(colors.GetColor3d('MidnightBlue')) view.ResetCamera() view.Render() # Start interaction event loop view.GetInteractor().Start()