def create_pipeline(): global pipeline, pipeline_cache width, height = window.dimensions() viewport = hvk.viewport(width=width, height=height) render_area = hvk.rect_2d(0, 0, width, height) pipeline_info = hvk.graphics_pipeline_create_info( stages=stage_infos, vertex_input_state=hvk.pipeline_vertex_input_state_create_info( vertex_binding_descriptions=vertex_bindings, vertex_attribute_descriptions=vertex_attributes), input_assembly_state=hvk.pipeline_input_assembly_state_create_info(), viewport_state=hvk.pipeline_viewport_state_create_info( viewports=(viewport, ), scissors=(render_area, )), rasterization_state=hvk.pipeline_rasterization_state_create_info(), multisample_state=hvk.pipeline_multisample_state_create_info(), depth_stencil_state=hvk.pipeline_depth_stencil_state_create_info( depth_test_enable=vk.TRUE, depth_write_enable=vk.TRUE, depth_compare_op=vk.COMPARE_OP_LESS_OR_EQUAL, ), color_blend_state=hvk.pipeline_color_blend_state_create_info( attachments=(hvk.pipeline_color_blend_attachment_state(), )), layout=pipeline_layout, render_pass=render_pass) pipeline_cache = hvk.create_pipeline_cache( api, device, hvk.pipeline_cache_create_info()) pipeline = hvk.create_graphics_pipelines(api, device, (pipeline_info, ), pipeline_cache)[0]
def _setup_render_cache(self): rc = self.render_cache width, height = self.engine.info["swapchain_extent"].values() viewport = hvk.viewport(width=width, height=height) scissor = hvk.rect_2d(0, 0, width, height) render_pass_begin = hvk.render_pass_begin_info( render_pass=self.engine.render_target.render_pass, framebuffer=0, render_area=hvk.rect_2d(0, 0, 0, 0), clear_values=(hvk.clear_value(color=(0.15, 0.15, 0.15, 1.0)), hvk.clear_value(depth=1.0, stencil=0))) rc["begin_info"] = hvk.command_buffer_begin_info() rc["viewports"] = (viewport, ) rc["scissors"] = (scissor, ) rc["render_pass_begin_info"] = render_pass_begin rc["render_area_extent"] = render_pass_begin.render_area.extent