예제 #1
0
def render_labeled_variable(
    id: str,
    label: str,
    variable: Variable,
    value: T,
    formatter: VariableFormatter,
    is_edited: bool,
    label_width=80,
    value_width=80,
) -> Tuple[Maybe[T], bool]:
    ig.push_id(id)

    ig.selectable(label + '##label', width=label_width)

    if ig.begin_drag_drop_source():
        ig.text(label)
        ig.set_drag_drop_payload('ve-var', variable.to_bytes())
        ig.end_drag_drop_source()

    ig.same_line()

    cell_width = value_width
    cell_height = ig.get_text_line_height(
    ) + 2 * ig.get_style().frame_padding[1]

    cell_cursor_pos = ig.get_cursor_pos()
    cell_cursor_pos = (
        cell_cursor_pos[0] + ig.get_window_position()[0] - ig.get_scroll_x(),
        cell_cursor_pos[1] + ig.get_window_position()[1] - ig.get_scroll_y(),
    )

    changed_data, _, _ = render_variable_value(
        'value',
        value,
        formatter,
        (cell_width, cell_height),
    )

    clear_edit = is_edited and ig.is_item_hovered() and ig.is_mouse_down(2)

    if is_edited:
        dl = ig.get_window_draw_list()
        spacing = ig.get_style().item_spacing
        spacing = (spacing[0] / 2, spacing[1] / 2)
        dl.add_rect(
            cell_cursor_pos[0] - spacing[0],
            cell_cursor_pos[1] - spacing[1],
            cell_cursor_pos[0] + cell_width + spacing[0] - 1,
            cell_cursor_pos[1] + cell_height + spacing[1] - 1,
            ig.get_color_u32_rgba(0.8, 0.6, 0, 1),
        )

    ig.pop_id()
    return changed_data, clear_edit
예제 #2
0
def render_object_slots(
  id: str,
  behaviors: List[Optional[ObjectBehavior]],
  behavior_name: Callable[[ObjectBehavior], str],
) -> Optional[int]:
  ig.push_id(id)

  button_size = 50
  window_left = ig.get_window_position()[0]
  window_right = window_left + ig.get_window_content_region_max()[0]
  prev_item_right = window_left
  style = ig.get_style()

  result = None

  for slot, behavior in enumerate(behaviors):
    item_right = prev_item_right + style.item_spacing[0] + button_size
    if item_right > window_right:
      prev_item_right = window_left
    elif slot != 0:
      ig.same_line()
    prev_item_right = prev_item_right + style.item_spacing[0] + button_size

    if behavior is None:
      label = str(slot)
    else:
      label = str(slot) + '\n' + behavior_name(behavior)

    if ig.button(label + '##slot-' + str(slot), button_size, button_size):
      result = slot

  ig.pop_id()
  return result
예제 #3
0
def render_variable_cell(
    id: str,
    value: T,
    formatter: VariableFormatter,
    cell_size: Tuple[int, int],
    is_selected: bool,
    frame: Optional[int] = None,
    highlight_range: Optional[Tuple[range, ig.Color4f]] = None,
) -> Tuple[Maybe[T], bool, bool, bool]:
    ig.push_id(id)

    window_pos = ig.get_window_position()
    item_spacing = ig.get_style().item_spacing

    cell_cursor_pos = ig.get_cursor_pos()
    cell_cursor_pos = (
        cell_cursor_pos.x + window_pos.x - item_spacing.x,
        cell_cursor_pos.y + window_pos.y - ig.get_scroll_y() - item_spacing.y,
    )

    if highlight_range is not None:
        assert frame is not None
        frames, color = highlight_range
        margin = 5
        offset_top = margin if frame == frames.start else 0
        offset_bottom = margin if frame == frames.stop - 1 else 0
        dl = ig.get_window_draw_list()
        dl.add_rect_filled(
            cell_cursor_pos[0] + margin,
            cell_cursor_pos[1] + offset_top,
            cell_cursor_pos[0] + cell_size[0] - margin,
            cell_cursor_pos[1] + cell_size[1] - offset_bottom,
            ig.get_color_u32_rgba(*color),
        )

    changed_data, selected, pressed = render_variable_value(
        'value',
        value,
        formatter,
        (
            cell_size[0] - 2 * item_spacing.x,
            cell_size[1] - 2 * item_spacing.y,
        ),
        highlight=is_selected,
    )

    clear_edit = ig.is_item_hovered() and ig.is_mouse_down(2)

    ig.pop_id()
    return changed_data, clear_edit, selected, pressed
예제 #4
0
def _render_window(
        render: Callable[[str], None]) -> Tuple[object, List[core.Scene]]:
    global first_render

    # TODO: clipboard length
    ig.set_clipboard_length(0)

    style = ig.get_style()
    style.window_rounding = 0

    ig.get_style().colors[ig.COLOR_WINDOW_BACKGROUND] = (0, 0, 0, 0)
    ig.new_frame()

    ig.set_next_window_position(0, 0)
    ig.set_next_window_size(*ig.get_io().display_size)
    ig.begin(
        'Main',
        False,
        ig.WINDOW_NO_SAVED_SETTINGS | ig.WINDOW_NO_RESIZE
        | ig.WINDOW_NO_TITLE_BAR | ig.WINDOW_MENU_BAR
        | ig.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS,
    )
    if first_render:
        # First render should be quick to avoid showing garbage for too long
        first_render = False
    else:
        render('root')
    ig.end()

    ig.end_frame()
    ig.render()

    draw_data = ig.get_draw_data()
    # ig_renderer.render(draw_data)

    return draw_data, graphics.take_scenes()
예제 #5
0
 def render_value(label: str, value: object,
                  formatter: VariableFormatter) -> Optional[Any]:
     label_width = 60
     value_size = (
         60 if label == 'dyaw' else 80,
         ig.get_text_line_height() +
         2 * ig.get_style().frame_padding[1],
     )
     ig.push_item_width(label_width)
     ig.selectable(label, width=label_width)
     ig.pop_item_width()
     ig.same_line()
     new_value, _, _ = ui.render_variable_value('value-' + label, value,
                                                formatter, value_size)
     return None if new_value is None else new_value.value
예제 #6
0
def render_input_text_with_error(
    id: str,
    value: str,
    buffer_size: int,
    width: int,
    validate: Callable[[str], T],
) -> Maybe[T]:
    ig.push_id(id)

    cursor_pos = ig.get_cursor_pos()
    cursor_pos = (
        ig.get_window_position()[0] + cursor_pos[0],
        ig.get_window_position()[1] + cursor_pos[1] - ig.get_scroll_y(),
    )

    ig.push_item_width(width)
    changed, new_value = ig.input_text('##input', value, buffer_size)
    ig.pop_item_width()

    result_value = None
    if changed:
        try:
            result_value = Just(validate(new_value))
        except:
            # TODO: Show error message
            dl = ig.get_window_draw_list()
            dl.add_rect(
                cursor_pos[0],
                cursor_pos[1],
                cursor_pos[0] + width,
                cursor_pos[1] + ig.get_text_line_height() +
                2 * ig.get_style().frame_padding[1],
                ig.get_color_u32_rgba(1, 0, 0, 1),
            )
            new_value = value

    ig.pop_id()
    return result_value
예제 #7
0
def _render_text(
    value: T,
    formatter: VariableFormatter,
    size: Tuple[int, int],
    highlight: bool,
) -> Tuple[Maybe[T], bool, bool]:
    editing = use_state('editing', False)
    initial_focus = use_state('initial-focus', False)

    if not editing.value:
        clicked, _ = ig.selectable(
            dcast(str, formatter.output(value)) + '##text',
            highlight,
            width=size[0],
            height=size[1],
            flags=ig.SELECTABLE_ALLOW_DOUBLE_CLICK,
        )

        if clicked:
            if ig.is_mouse_double_clicked():
                editing.value = True
                initial_focus.value = False

        pressed = ig.is_item_hovered() and ig.is_mouse_clicked()

        return None, clicked, pressed

    cursor_pos = ig.get_cursor_pos()
    cursor_pos = (
        ig.get_window_position()[0] + cursor_pos[0],
        ig.get_window_position()[1] + cursor_pos[1] - ig.get_scroll_y(),
    )

    ig.push_item_width(size[0])
    value_text = dcast(str, formatter.output(value))
    buffer_size = len(value_text) + ig.get_clipboard_length() + 1000
    _, input = ig.input_text('##text-edit', value_text, buffer_size)
    ig.pop_item_width()

    if not initial_focus.value:
        ig.set_keyboard_focus_here(-1)
        initial_focus.value = True
    elif not ig.is_item_active():
        editing.value = False

    try:
        input_value = formatter.input(input)
        assert type(input_value) is type(value)
        if input_value != value:
            return Just(cast(T, input_value)), False, False
    except:
        # TODO: Show error message
        dl = ig.get_window_draw_list()
        dl.add_rect(
            cursor_pos[0],
            cursor_pos[1],
            cursor_pos[0] + size[0],
            cursor_pos[1] + ig.get_text_line_height() +
            2 * ig.get_style().frame_padding[1],
            ig.get_color_u32_rgba(1, 0, 0, 1),
        )

    return None, False, False
예제 #8
0
def render_joystick_control(
    id: str,
    stick_x: float,
    stick_y: float,
    shape='square',
) -> Optional[Tuple[float, float]]:
    ig.push_id(id)
    state = use_state('', JoystickControlState()).value

    dl = ig.get_window_draw_list()

    padding = 10
    content_region = ig.get_content_region_available()
    size = min(
        content_region.x - ig.get_style().scrollbar_size - 2 * padding,
        content_region.y - 2 * padding,
        200,
    )
    size = max(size, 100)

    initial_cursor_pos = ig.get_cursor_pos()
    top_left = (
        initial_cursor_pos[0] + ig.get_window_position()[0] -
        ig.get_scroll_x() + padding,
        initial_cursor_pos[1] + ig.get_window_position()[1] -
        ig.get_scroll_y() + padding,
    )

    background_color = ig.get_color_u32_rgba(0, 0, 0, 0.3)
    if shape == 'square':
        dl.add_rect_filled(
            top_left[0],
            top_left[1],
            top_left[0] + size,
            top_left[1] + size,
            background_color,
        )
    elif shape == 'circle':
        dl.add_circle_filled(
            top_left[0] + size / 2,
            top_left[1] + size / 2,
            size / 2,
            background_color,
            num_segments=32,
        )

    result = None

    if state.active and ig.is_mouse_down():
        new_offset = state.get_value(ig.get_mouse_drag_delta(lock_threshold=0))

        new_stick_x = new_offset[0] / size * 2 - 1
        new_stick_y = (1 - new_offset[1] / size) * 2 - 1
        if shape == 'square':
            new_stick_x = min(max(new_stick_x, -1), 1)
            new_stick_y = min(max(new_stick_y, -1), 1)
        elif shape == 'circle':
            mag = math.sqrt(new_stick_x**2 + new_stick_y**2)
            if mag > 1:
                new_stick_x /= mag
                new_stick_y /= mag

        if (new_stick_x, new_stick_y) != (stick_x, stick_y):
            stick_x, stick_y = new_stick_x, new_stick_y
            result = (stick_x, stick_y)

    offset = (
        (stick_x + 1) / 2 * size,
        (1 - (stick_y + 1) / 2) * size,
    )

    dl.add_line(
        top_left[0] + size / 2,
        top_left[1] + size / 2,
        top_left[0] + offset[0],
        top_left[1] + offset[1],
        ig.get_color_u32_rgba(1, 1, 1, 0.5),
    )

    button_size = 20
    button_pos = (
        padding + initial_cursor_pos[0] + offset[0] - button_size / 2,
        padding + initial_cursor_pos[1] + offset[1] - button_size / 2,
    )
    ig.set_cursor_pos(button_pos)
    ig.button('##joystick-button', button_size, button_size)

    ig.set_cursor_pos((
        initial_cursor_pos[0],
        initial_cursor_pos[1] + size + 2 * padding,
    ))

    if ig.is_item_active():
        state.set_active(offset)
    else:
        state.reset()

    ig.pop_id()
    return result