def on_player_say(game_event): """Executes ultimate skills and opens the menu.""" # Get the player and the text player = Player.from_userid(game_event.get_int('userid')) text = game_event.get_string('text') # Finally, execute hero's player_say skills player.hero.execute_skills('player_say', player=player, text=text)
def on_player_say(game_event): """Executes ultimate skills and opens the menu.""" # Get the player and the text player = Player.from_userid(game_event.get_int('userid')) text = game_event.get_string('text') # Finally, execute hero's player_say skills player.hero.execute_skills('player_say', player=player, text=text)
def on_bomb_defused(game_event): """Give exp from bomb defusion. Also executes bomb_defused skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Bomb Defuse') give_team_exp(player, 'Bomb Defuse Team') player.hero.execute_skills('bomb_defused', player=player)
def on_hostage_rescued(game_event): """Give exp from hostage rescue. Also executes hostage_rescued skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Hostage Rescue') give_team_exp(player, 'Hostage Rescue Team') player.hero.execute_skills('hostage_rescued', player=player)
def on_hostage_follows(game_event): """Give exp from hostage pick up. Also executes hostage_follows skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Hostage Pick Up') give_team_exp(player, 'Hostage Pick Up Team') player.hero.execute_skills('hostage_follows', player=player)
def on_bomb_defused(game_event): """Give exp from bomb defusion. Also executes bomb_defused skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Bomb Defuse') give_team_exp(player, 'Bomb Defuse Team') player.hero.execute_skills('bomb_defused', player=player)
def on_bomb_planted(game_event): """Give exp from bomb planting. Also executes bomb_planted skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Bomb Plant') give_team_exp(player, 'Bomb Plant Team') player.hero.execute_skills('bomb_planted', player=player)
def on_hostage_follows(game_event): """Give exp from hostage pick up. Also executes hostage_follows skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Hostage Pick Up') give_team_exp(player, 'Hostage Pick Up Team') player.hero.execute_skills('hostage_follows', player=player)
def on_bomb_planted(game_event): """Give exp from bomb planting. Also executes bomb_planted skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Bomb Plant') give_team_exp(player, 'Bomb Plant Team') player.hero.execute_skills('bomb_planted', player=player)
def on_hostage_rescued(game_event): """Give exp from hostage rescue. Also executes hostage_rescued skills. """ player = Player.from_userid(game_event.get_int('userid')) give_exp(player, 'Hostage Rescue') give_team_exp(player, 'Hostage Rescue Team') player.hero.execute_skills('hostage_rescued', player=player)
def on_player_death(game_event): """Executes kill, assist and death skills. Also gives exp from kill and assist. """ # Get the defender defender = Player.from_userid(game_event.get_int('userid')) # Create the event arguments dict eargs = { 'defender': defender, 'attacker': None, 'headshot': game_event.get_bool('headshot'), 'weapon': game_event.get_string('weapon') } # Get the attacker and execute his and defender's skills attacker_id = game_event.get_int('attacker') if attacker_id and attacker_id != defender.userid: attacker = Player.from_userid(attacker_id) eargs['attacker'] = attacker attacker.hero.execute_skills('player_kill', **eargs) defender.hero.execute_skills('player_death', **eargs) # Give attacker exp from kill and headshot give_exp(attacker, 'Kill') if eargs['headshot']: give_exp(attacker, 'Headshot') # Give attacker gold from kill give_gold(attacker, 'Kill') # Else execute player_suicide skills else: defender.hero.execute_skills('player_suicide', **eargs) # Finally, remove defender's items for item in defender.hero.items: if not item.permanent: defender.hero.items.remove(item)
def on_player_death(game_event): """Executes kill, assist and death skills. Also gives exp from kill and assist. """ # Get the defender defender = Player.from_userid(game_event.get_int('userid')) # Create the event arguments dict eargs = { 'defender': defender, 'attacker': None, 'headshot': game_event.get_bool('headshot'), 'weapon': game_event.get_string('weapon') } # Get the attacker and execute his and defender's skills attacker_id = game_event.get_int('attacker') if attacker_id and attacker_id != defender.userid: attacker = Player.from_userid(attacker_id) eargs['attacker'] = attacker attacker.hero.execute_skills('player_kill', **eargs) defender.hero.execute_skills('player_death', **eargs) # Give attacker exp from kill and headshot give_exp(attacker, 'Kill') if eargs['headshot']: give_exp(attacker, 'Headshot') # Give attacker gold from kill give_gold(attacker, 'Kill') # Else execute player_suicide skills else: defender.hero.execute_skills('player_suicide', **eargs) # Finally, remove defender's items for item in defender.hero.items: if not item.permanent: defender.hero.items.remove(item)
def on_player_hurt(game_event): """Executes attack and defend skills.""" # Get the defender defender = Player.from_userid(game_event.get_int('userid')) # Get the attacker attacker_id = game_event.get_int('attacker') if attacker_id and attacker_id != defender.userid: attacker = Player.from_userid(attacker_id) # Create event arguments dict eargs = { 'defender': defender, 'attacker': attacker, 'damage': game_event.get_int('dmg_health'), 'damage_armor': game_event.get_int('dmg_armor'), 'weapon': game_event.get_string('weapon') } # Execute attacker's and defender's skills attacker.hero.execute_skills('player_attack', **eargs) defender.hero.execute_skills('player_defend', **eargs)
def on_player_hurt(game_event): """Executes attack and defend skills.""" # Get the defender defender = Player.from_userid(game_event.get_int('userid')) # Get the attacker attacker_id = game_event.get_int('attacker') if attacker_id and attacker_id != defender.userid: attacker = Player.from_userid(attacker_id) # Create event arguments dict eargs = { 'defender': defender, 'attacker': attacker, 'damage': game_event.get_int('dmg_health'), 'damage_armor': game_event.get_int('dmg_armor'), 'weapon': game_event.get_string('weapon') } # Execute attacker's and defender's skills attacker.hero.execute_skills('player_attack', **eargs) defender.hero.execute_skills('player_defend', **eargs)
def on_player_spawn(game_event): """Saves player's data. Also executes spawn skills and shows current exp/level progress. """ # Get the player and his hero player = Player.from_userid(game_event.get_int('userid')) hero = player.hero # Show current exp and level other_messages['Hero Status'].send(player.index, name=hero.name, level=hero.level, current=hero.exp, required=hero.required_exp) # Execute spawn skills if the player's on a valid team if player.team > 1: hero.execute_skills('player_spawn', player=player)
def on_player_spawn(game_event): """Saves player's data. Also executes spawn skills and shows current exp/level progress. """ # Get the player and his hero player = Player.from_userid(game_event.get_int('userid')) hero = player.hero # Show current exp and level other_messages['Hero Status'].send( player.index, name=hero.name, level=hero.level, current=hero.exp, required=hero.required_exp ) # Execute spawn skills if the player's on a valid team if player.team > 1: hero.execute_skills('player_spawn', player=player)
def on_player_jump(game_event): """Executes jump skills.""" player = Player.from_userid(game_event.get_int('userid')) player.hero.execute_skills('player_jump', player=player)
def on_player_jump(game_event): """Executes jump skills.""" player = Player.from_userid(game_event.get_int('userid')) player.hero.execute_skills('player_jump', player=player)