def test_get_a_setting_default(client): """ Test that we can get a default value for a setting """ with client: # arrange client.post('/login', data=dict(email='*****@*****.**', password='******', remember_me=False)) # act result = get_setting('warp_factor', '4') # assert assert result == '4'
def test_update_setting(client): with client: # arrange client.post('/login', data=dict(email='*****@*****.**', password='******', remember_me=False)) save_setting('third_setting', 'Alpha') # act save_setting('third_setting', 'Beta') # assert assert get_setting('third_setting') == 'Beta'
def test_get_session_user_two(client): ''' Session number for User 2''' with client: # arrange client.post('/login', data=dict(email='*****@*****.**', password='******', remember_me=False)) # act result = get_setting('test_session') # assert assert result == '99'
def edit_entry(id): """ Handle editing an existing entry """ entry = Entry.query.get(id) entries = Entry.query.all() current_id = get_current_character_id() selected_name = Character.query.filter_by(id=current_id).first().name characters = Character.query.all() balance = get_balance() game_session_list = get_game_session_list(current_id) selected_game_session = get_setting('filter_game_session', 'All') form = EditEntryForm() mode = '' if form.validate_on_submit(): entry.id = int(form.id.data) entry.game_session = form.game_session.data entry.description = form.description.data amount = float(form.amount.data) entry_type = request.form['entry_type'] if entry_type == 'purchase': amount = -amount entry.amount = amount db.session.commit() form = AddEntryForm() entry = None mode = 'add' else: if entry.amount < 0: entry_type = 'purchase' else: entry_type = 'deposit' mode = 'edit' form.process(obj=entries) form.process(obj=entry) return render_template('entry.html', form=form, mode=mode, entry=entry, entries=entries, characters=characters, selected_name=selected_name, balance=balance, game_session_list=game_session_list, selected_game_session=selected_game_session, entry_type=entry_type)
def index(): current_id = get_current_character_id() if current_id is None: return redirect(url_for('character_bp.character_list')) selected_character = Character.query.filter_by(id=current_id).first() if selected_character: selected_name = selected_character.name else: selected_name = '' characters = Character.query.filter_by(user_id=current_user.id).all() game_session_list = get_game_session_list(current_id) filter_game_session = get_setting('filter_game_session', 'All') if filter_game_session == 'All': entries = Entry.query.filter_by(character_id=current_id) else: entries = Entry.query.filter_by(character_id=current_id, game_session=filter_game_session) form = AddEntryForm() balance = get_balance() mode = 'add' game_session = get_setting('game_session') return render_template('entry.html', mode=mode, entries=entries, form=form, game_session=game_session, characters=characters, selected_name=selected_name, balance=balance, game_session_list=game_session_list, filter_game_session=filter_game_session, current_user=current_user)
def test_create_entry_save_game_session(client): """ Add an entry and check that the game_session is saved """ with client: # arrange client.post('/login', data=dict(email='*****@*****.**', password='******', remember_me=False)) # act data = dict(game_session=2300, description='Wand of Heal', amount='10.02', entry_type='purchase') result = client.post('/entry/add', data=data, follow_redirects=True) # assert result = get_setting('game_session') assert result == 2300