def assign_roles(self): shuffle(self.players) temp_characters = [] werewolves_count = ceil(0.3*self.config['max_players']) if self.config['witch_enabled']: witch_count = ceil(0.1*self.config['max_players']) else: witch_count = 0 for x in range(werewolves_count): temp_characters.append(CharacterFactory.create_character("werewolf", p_id=self.players[x])) for x in range(werewolves_count, werewolves_count+witch_count): temp_characters.append(CharacterFactory.create_character("witch", p_id=self.players[x])) for x in range(werewolves_count+witch_count, len(self.players)): temp_characters.append(CharacterFactory.create_character("human", p_id=self.players[x])) for player in temp_characters: player.save() log_type = "INFO" log_code = "Player" log_message = "After assigning the roles, this player is " + player.character log_detail = 3 context_id = player.p_id log_handler.log(log_type=log_type, log_code=log_code, log_message=log_message, log_detail=log_detail, context_id=context_id) log_type = "INFO" log_message = "Character roles assigned" context_id = self.g_id log_code = "Game" log_handler.log(log_type, log_code, log_message, context_id=context_id)
def get_players(self): players = [] for p_id in self.players: players.append(CharacterFactory.create_character(character=None, p_id=p_id)) return players