def tearDown(): G.reset()
def setUp(self): super().setUp() G.reset() # G.player must always exist. G.player = actor.create_actor(10, 10, 10, 10, "player")
def tearDown(): G.reset()
def setUp(self): super().setUp() G.reset() # G.player must always exist. G.player = actor.create_actor(10, 10, 10, 10, "player")