def __init__(self, project): QtGui.QWidget.__init__(self) self.project = project ### palette ### self.paletteCanvas = PaletteCanvas(self) self.paletteV = Viewer() self.paletteV.setHorizontalScrollBarPolicy( QtCore.Qt.ScrollBarAlwaysOff) self.paletteV.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn) self.paletteV.setWidget(self.paletteCanvas) ### buttons ### self.project.updatePaletteSign.connect(self.paletteCanvas.update) addColorB = Button("add color", "icons/color_add.png", self.addColor) delColorB = Button("delete color", "icons/color_del.png", self.delColor) moveLeftColorB = Button("move color left", "icons/color_move_left.png", self.moveColorLeft) moveRightColorB = Button("move color right", "icons/color_move_right.png", self.moveColorRight) ### layout ### colorButtons = QtGui.QHBoxLayout() colorButtons.setSpacing(0) colorButtons.addWidget(addColorB) colorButtons.addWidget(delColorB) colorButtons.addWidget(moveLeftColorB) colorButtons.addWidget(moveRightColorB) self.layout = QtGui.QVBoxLayout() self.layout.setSpacing(0) self.layout.addWidget(self.paletteV) self.layout.addLayout(colorButtons) self.layout.setContentsMargins(6, 0, 6, 0) self.setLayout(self.layout)
def __init__(self, project): QtGui.QWidget.__init__(self) self.project = project ### coordinates ### self.coords = Label("Cursor coordinates") self.coords.setText("x\ny"); ### tools buttons ### self.penB = Button("pen (1)", "icons/tool_pen.png", self.penClicked, True) self.penB.setChecked(True) self.project.toolSetPenSign.connect(self.penClicked) self.pipetteB = Button("pipette (2)", "icons/tool_pipette.png", self.pipetteClicked, True) self.fillB = Button("fill (3)", "icons/tool_fill.png", self.fillClicked, True) self.moveB = Button("move (4)", "icons/tool_move.png", self.moveClicked, True) self.selectB = Button("select (5)", "icons/tool_select.png", self.selectClicked, True) ### Layout ### layout = QtGui.QVBoxLayout() layout.setSpacing(0) layout.addWidget(self.coords) layout.addWidget(self.penB) layout.addWidget(self.pipetteB) layout.addWidget(self.fillB) layout.addWidget(self.moveB) layout.addWidget(self.selectB) layout.addStretch() layout.setContentsMargins(6, 0, 6, 0) self.setLayout(layout)
def __init__(self, window_type=gtk.WINDOW_TOPLEVEL): gtk.Window.__init__(self, window_type) # Init value. self.form_x = 20 self.form_y = 20 self.form_w = 200 self.form_h = 200 self.titlebar_h = 30 # Init set window. self.set_icon_from_file("image/titlebar/logo.ico") self.set_title(" visible python ") self.set_size_request(700, 500) self.main_fixed = gtk.Fixed() self.scroll_form_fixed = gtk.ScrolledWindow() self.event_form_fixed = gtk.EventBox() self.event_form_fixed.add_events(gtk.gdk.ALL_EVENTS_MASK) self.form_fixed = gtk.Fixed() self.event_form_fixed.add(self.form_fixed) self.scroll_form_fixed.add_with_viewport(self.event_form_fixed) self.form_fixed_x = 0 self.form_fixed_y = 0 self.form_press_bool = False # Init form_fixed events. self.form_fixed.connect("expose-event", self.draw_widgets) self.event_form_fixed.connect("motion-notify-event", self.motion_modify_mouse_style) self.event_form_fixed.connect("button-press-event", self.drag_press_form_window) self.event_form_fixed.connect("button-release-event", self.drag_release_form_window) # Init titlbar window. self.title_bar = TitleBar() self.title_bar.set_size_request(self.form_w + 2, self.titlebar_h) # Init form window. self.form = Form() self.button = Button() self.button1 = Button() self.form.put(self.button, 30, 120) self.form.put(self.button1, 80, 120) self.form.size(self.form_w, self.form_h) self.scroll_form_fixed.set_size_request(700, 500) self.event_form_fixed.set_size_request(self.form_w, self.form_h) self.form_fixed.put(self.title_bar, self.form_x - 1, self.form_y) self.form_fixed.put(self.form, self.form_x, self.form_y + self.titlebar_h) self.main_fixed.put(self.scroll_form_fixed, 100, 100) self.add(self.main_fixed)
def __init__(self): WidgetState.__init__(self) Button("Game paused by host.", (None, None), None) if game.server: Button( "Continue", (None, common.screen.get_height() / 2 + 50), lambda: game.server_call("unpause"), ) Button( "Quit", (None, common.screen.get_height() / 2 + 85), lambda: self.leave_game(), ) game.unpause_signal.connect(self.resume)
def add_widget(self, name, type_, size, pos, caption_data, skin, visible): if type_ == 'button': w = Button(self, name, size, pos, caption_data, skin, visible) else: w = Widget(self, name, size, pos, caption_data, skin, visible) self.widgets[name] = w
def __init__(self, project): QtGui.QWidget.__init__(self) self.project = project self.penWidget = PenWidget(self, self.project) self.brushWidget = BrushWidget(self, self.project) self.alphaWidget = ColorWidget(False, self) self.colorWidget = ColorWidget(True, self) self.onionSkinB = Button("onion skin", "icons/onionskin_prev.png", self.onionskinClicked, True) self.optionFill = OptionFill(self, self.project) self.optionMove = OptionMove(self, self.project) self.optionSelect = OptionSelect(self, self.project) self.project.toolChangedSign.connect(self.toolChanged) ### Layout ### context = QtGui.QHBoxLayout() context.setSpacing(8) context.addWidget(self.alphaWidget) context.addWidget(self.colorWidget) context.addStretch() context.addWidget(self.onionSkinB) context.addStretch() context.addWidget(self.penWidget) context.addWidget(self.brushWidget) context.setContentsMargins(0, 0, 0, 0) layout = QtGui.QVBoxLayout() layout.setSpacing(4) layout.addLayout(context) layout.addWidget(self.optionFill) self.optionFill.hide() layout.addWidget(self.optionMove) self.optionMove.hide() layout.addWidget(self.optionSelect) self.optionSelect.hide() layout.addStretch() self.setLayout(layout)
def main(self): # Buttons for cards in home screen blue = Button(black, 145, 295, 110, 160) gray = Button(black, 295, 295, 110, 160) green = Button(black, 445, 295, 110, 160) # Custom Bet Input slider = Slider(self.win, 250, 250, 200, 40, min=1, max=500, step=1, handleRadius=25) outputText = TextBox(self.win, 315, 325, 70, 50, fontSize=30) # Buttons for Bet Selection minButton = Button(white, 190, 400, 100, 50, 'MIN') maxButton = Button(white, 410, 400, 100, 50, 'MAX') customButton = Button(white, 300, 400, 100, 50, "CUSTOM") # Buttons for Game Selection hitButton = Button(white, 600, 150, 90, 50, 'HIT') standButton = Button(white, 600, 250, 90, 50, 'STAND') splitButton = Button(white, 600, 350, 90, 50, 'SPLIT') doubleButton = Button(white, 600, 450, 90, 50, 'DOUBLE') back = '' state = 0 # Game Class blackjack = Blackjack() user = blackjack.user dealer = blackjack.dealer run = True while run: events = pygame.event.get() for event in events: pos = pygame.mouse.get_pos() if event.type == pygame.QUIT: run = False self.checkHover(blue, gray, green, minButton, maxButton, customButton, hitButton, standButton, splitButton, doubleButton, pos) if event.type == pygame.MOUSEBUTTONDOWN: if state == 0: if blue.isOver(pos): back = pygame.transform.scale(blueCard, (80, 110)) elif gray.isOver(pos): back = pygame.transform.scale(grayCard, (80, 110)) elif green.isOver(pos): back = pygame.transform.scale(greenCard, (80, 110)) else: break state = 1 self.fade() blackjack.deckOfCards.shuffle() elif state == 1: bet = 0 if minButton.isOver(pos): bet = 1 elif maxButton.isOver(pos): bet = 500 elif customButton.isOver(pos): bet = slider.getValue() else: break state = 2 blackjack.place_bet(bet) blackjack.deal_start_cards() self.display_first_cards(user, dealer, back, blackjack) elif state == 2: if hitButton.isOver(pos): blackjack.hit() elif standButton.isOver(pos): blackjack.stand() elif doubleButton.isOver(pos): blackjack.double() elif splitButton.isOver(pos): pass else: break if state == 0: self.display_homescreen(blue, gray, green) elif state == 1: slider.listen(events) blackjack.set_status('user') self.display_betting(user.balance, slider, outputText, minButton, maxButton, customButton, back) elif state == 2: self.display_game(blackjack, user, dealer, back, hitButton, standButton, splitButton, doubleButton) self.display_status(blackjack) stat = blackjack.get_status() if stat == 'user': blackjack.check_blackjack() elif stat == 'dealer': self.display_status(blackjack) self.dealer_turn(blackjack) elif stat == 'reset' or stat == 'over' or stat == 'dealerbust' or stat == 'won' or stat == 'lost': state = 1 self.display_status(blackjack) pygame.display.update() blackjack.reset_game() pygame.time.delay(2500) pygame.display.update()
def __init__(self, app, obj=None, title=None, browse=False, on_import=None, geometry=None): tk.Toplevel.__init__(self, app, background=Color.BLACK) if geometry: self.geometry(geometry) self.protocol("WM_DELETE_WINDOW", self._on_close) if obj: self.title(title or classname(obj)) self.doc = Doc(self, obj, run_code=app.console.prompt.push) self.doc.pack(fill="both", expand=True) return self.app = app self.on_import = on_import self.menu = Menu(self) self.paned_window = ttk.PanedWindow(self, orient="horizontal") self.notebook = Notebook(self, has_labels=True) self.installed_pkgs = Treeview(self, self) self.builtin_pkgs = Treeview(self, self) self.notebook.add("Built In", self.builtin_pkgs) self.notebook.add("Installed", self.installed_pkgs) self.doc = Doc(self, has_sidebar=True, run_code=app.console.prompt.push) frame = tk.Frame(self) input_area = tk.Frame(frame, background=Color.BLACK) name_label = tk.Label(input_area, text="import ", font="Menlo 14", background=Color.BLACK, foreground=Color.WHITE) self.name_entry = tk.Entry(input_area, font="Monospace 14", highlightbackground=Color.BLACK) input_area_2 = tk.Frame(frame, background=Color.BLACK) as_label = tk.Label(input_area_2, text=" as ", font="Menlo 14", background=Color.BLACK, foreground=Color.WHITE) self.as_entry = tk.Entry(input_area_2, font="Monospace 14", highlightbackground=Color.BLACK) btn_area = tk.Frame(frame, background=Color.BLACK) cancel_btn = Button(btn_area, text="Cancel", command=self.destroy) self.ok_btn = Button(btn_area, text="Ok", command=self._on_ok) for i in INSTALLED_PKGS: self.installed_pkgs.insert("", "end", i, text=str(i).split(" ")[0]) for j in BUILTIN_PKGS: self.builtin_pkgs.insert("", "end", j, text=j) if on_import: self.notebook.frame.pack(fill="both", expand=True) frame.pack(side="left", fill="both", expand=True) self.name_entry.focus() else: self.paned_window.add(self.notebook.frame) self.paned_window.add(self.doc) self.paned_window.pack(side="left", fill="both", expand=True) if on_import: cancel_btn.pack(side="left", fill="x", expand=True, anchor="center", padx=4, pady=4) self.ok_btn.pack(side="left", fill="x", expand=True, anchor="center", padx=4, pady=4) btn_area.pack(side="bottom", fill="both") input_area_2.pack(side="bottom", fill="both") as_label.pack(side="left") self.as_entry.pack(side="left", expand=True) input_area.pack(side="bottom", fill="both") name_label.pack(side="left") self.name_entry.pack(side="left", expand=True) self.bind("<Return>", self._on_ok) self.bind("<Escape>", lambda event: self.destroy()) else: self.doc.paned_window.bind("<Configure>", self._on_configure_doc) for i in ("installed_pkgs", "builtin_pkgs"): getattr(self, i).bind( "<<TreeviewSelect>>", lambda event, key=i: self._on_selection(event, key)) getattr(self, i).bind( BUTTON_RIGHT, lambda event, key=i: self._on_button_right(event, key))
def __init__(self, project): QtGui.QWidget.__init__(self) self.project = project self.selection = False self.toPaste = False ### viewer ### self.layersCanvas = LayersCanvas(self) self.layersV = Viewer() self.layersV.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) self.layersV.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn) self.layersV.setWidget(self.layersCanvas) self.timelineCanvas = TimelineCanvas(self) self.timelineV = Viewer() self.timelineV.setWidget(self.timelineCanvas) self.timelineV.setHorizontalScrollBarPolicy( QtCore.Qt.ScrollBarAlwaysOn) self.timelineV.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff) self.timeVSize = (0, 0) self.timelineV.resyzing.connect(self.adjustSize) self.layersV.verticalScrollBar().valueChanged.connect( lambda v: self.timelineV.verticalScrollBar().setValue(v)) self.timelineV.verticalScrollBar().valueChanged.connect( lambda v: self.layersV.verticalScrollBar().setValue(v)) self.project.updateTimelineSign.connect(self.timelineCanvas.update) self.project.updateTimelineSign.connect(self.layersCanvas.update) self.project.updateTimelineSizeSign.connect(self.adjustSize) ### adding and deleting layers ### self.addLayerB = Button("add layer", "icons/layer_add.png", self.addLayerClicked) self.dupLayerB = Button("duplicate layer", "icons/layer_dup.png", self.duplicateLayerClicked) self.delLayerB = Button("delete layer", "icons/layer_del.png", self.deleteLayerClicked) self.mergeLayerB = Button("merge layer", "icons/layer_merge.png", self.mergeLayerClicked) self.upLayerB = Button("move up layer", "icons/layer_up.png", self.upLayerClicked) self.downLayerB = Button("move down layer", "icons/layer_down.png", self.downLayerClicked) ### adding and deleting images ### self.addFrameB = Button("add frame", "icons/frame_add.png", self.addFrameClicked) self.dupFrameB = Button("duplicate frame", "icons/frame_dup.png", self.duplicateFrameClicked) self.delFrameB = Button("delete frame", "icons/frame_del.png", self.deleteFrameClicked) self.clearFrameB = Button("clear frame", "icons/frame_clear.png", self.clearFrameClicked) ### play the animation ### self.fpsW = QtGui.QSpinBox(self) self.fpsW.setValue(self.project.fps) self.fpsW.setRange(1, 60) self.fpsW.setSuffix(" fps") self.project.updateFpsSign.connect( lambda: self.fpsW.setValue(self.project.fps)) self.fpsW.valueChanged.connect(self.fpsChanged) self.repeatB = Button("no repeat / repeat", "icons/play_no_repeat.png", self.repeatClicked) self.playFrameB = Button("play / pause", "icons/play_play.png", self.playPauseClicked) self.playFrameB.state = "play" ### layout ### layerTools = QtGui.QVBoxLayout() layerTools.setSpacing(0) layerTools.addWidget(self.addLayerB) layerTools.addWidget(self.dupLayerB) layerTools.addWidget(self.delLayerB) layerTools.addWidget(self.mergeLayerB) layerTools.addStretch() layerTools2 = QtGui.QHBoxLayout() layerTools2.setSpacing(0) layerTools2.addWidget(self.upLayerB) layerTools2.addWidget(self.downLayerB) canvasTools = QtGui.QHBoxLayout() canvasTools.setSpacing(0) canvasTools.addWidget(self.addFrameB) canvasTools.addWidget(self.dupFrameB) canvasTools.addWidget(self.delFrameB) canvasTools.addWidget(self.clearFrameB) canvasTools.addStretch() canvasTools.addWidget(self.fpsW) canvasTools.addWidget(self.repeatB) canvasTools.addWidget(self.playFrameB) layout = QtGui.QGridLayout() layout.setSpacing(4) layout.addLayout(layerTools, 0, 0) layout.addWidget(self.layersV, 0, 1) layout.addWidget(self.timelineV, 0, 2) layout.addLayout(layerTools2, 1, 1) layout.addLayout(canvasTools, 1, 2) self.setLayout(layout)
def __init__(self): WidgetState.__init__(self) Button(string, (None, None), None) Button("OK", (None, common.screen.get_height() / 2 + 50), self.quit)
def __init__(self): WidgetState.__init__(self) Button("Your last castle has fallen!", (None, None), None) Button("OK", (None, common.screen.get_height() / 2 + 50), self.quit)
def __init__(self): WidgetState.__init__(self) Button("Castle successfully defended!", (None, None), None) Button("OK", (None, common.screen.get_height() / 2 + 50), self.quit)