def builder(parent, index, klass=None): "factory function for EditToolBar objects" if klass is None: import window_dialog as wd klass = 'wxToolBar' if common.root.language.lower()=='xrc' else 'MyToolBar' # if e.g. on a frame, suggest the user to add the tool bar to this toplevel_widget = None if misc.focused_widget is not None and not misc.focused_widget.IS_ROOT: toplevel_widget = misc.focused_widget.toplevel_parent if not "toolbar" in toplevel_widget.properties: toplevel_widget = None if toplevel_widget is not None: dialog = wd.StandaloneOrChildDialog(klass, "Select toolbar type and class", toplevel_widget, "toolbar") else: dialog = wd.WindowDialog(klass, None, 'Select standalone toolbar class', True) klass = dialog.show() dialog.Destroy() if klass is None: return None else: # allow to call builder(frame, None, True) toplevel_widget = parent if index=="_toolbar" or klass is True: # add to frame editor = EditToolBar(toplevel_widget.name+"_toolbar", toplevel_widget) if toplevel_widget.widget: editor.create() return editor # a standalone toolbar name = dialog.get_next_name("toolbar") editor = EditTopLevelToolBar(name, parent, klass) editor.create() editor.widget.Show() return editor
def builder(parent, sizer, pos): "factory function for EditToolBar objects" import window_dialog as wd klass = 'wxToolBar' if common.app_tree.app.language.lower( ) == 'xrc' else 'MyToolBar' # if e.g. on a frame, suggest the user to add the tool bar to this toplevel_widget = None if misc.focused_widget is not None and misc.focused_widget.node.parent: toplevel_widget = common.app_tree._find_toplevel( misc.focused_widget.node).widget if not "toolbar" in toplevel_widget.properties: toplevel_widget = None if toplevel_widget is not None: dialog = wd.StandaloneOrChildDialog(klass, "Select toolbar type and class", toplevel_widget, "toolbar") else: dialog = wd.WindowDialog(klass, None, 'Select standalone toolbar class', True) klass = dialog.show() dialog.Destroy() if klass is None: return if klass is True: # add to toplevel widget toplevel_widget.properties["toolbar"].set(True, notify=True) return name = dialog.get_next_name("toolbar") with parent and parent.frozen() or misc.dummy_contextmanager(): tb = EditToolBar(name, klass, parent) tb.node = Node(tb) common.app_tree.add(tb.node) if parent and parent.widget: tb.create()
def builder(parent, pos): "factory function for EditMenuBar objects" import window_dialog as wd klass = 'wxMenuBar' if common.root.language.lower( ) == 'xrc' else 'MyMenuBar' # if e.g. on a frame, suggest the user to add the menu bar to this toplevel_widget = None if misc.focused_widget is not None and not misc.focused_widget.IS_ROOT: toplevel_widget = misc.focused_widget.toplevel_parent if not "menubar" in toplevel_widget.properties: toplevel_widget = None if toplevel_widget is not None: dialog = wd.StandaloneOrChildDialog(klass, "Select menubar type and class", toplevel_widget, "menubar") else: dialog = wd.WindowDialog(klass, None, 'Select standalone menubar class', True) klass = dialog.show() dialog.Destroy() if klass is None: return None if klass is True: # add to toplevel widget toplevel_widget.properties["menubar"].set(True, notify=True) return toplevel_widget._menubar name = dialog.get_next_name("menubar") with (not parent.IS_ROOT and parent.frozen()) or misc.dummy_contextmanager(): editor = EditMenuBar(name, klass, parent) editor.create() editor.widget.Show() return editor
def builder(parent, index, klass=None): "factory function for EditMenuBar objects" # this one is a bit special as usually it's called with parent=application # if a frame w/o menubar is focused, it will ask the user whether he wants to add a menubar to that if klass is None: import window_dialog as wd klass = 'wxMenuBar' if common.root.language.lower( ) == 'xrc' else 'MyMenuBar' # if e.g. on a frame, suggest the user to add the menu bar to this toplevel_widget = None if misc.focused_widget is not None and not misc.focused_widget.IS_ROOT: toplevel_widget = misc.focused_widget.toplevel_parent if not "menubar" in toplevel_widget.properties: toplevel_widget = None if toplevel_widget is not None: dialog = wd.StandaloneOrChildDialog( klass, "Select menubar type and class", toplevel_widget, "menubar") else: dialog = wd.WindowDialog(klass, None, 'Select standalone menubar class', True) klass = dialog.show() dialog.Destroy() if klass is None: return None else: # allow to call builder(frame, None, True) toplevel_widget = parent if index == "_menubar" or klass is True: # add to frame editor = EditMenuBar(toplevel_widget.name + "_menubar", toplevel_widget) if toplevel_widget.widget: editor.create() return editor # a standalone menubar name = dialog.get_next_name("menubar") editor = EditTopLevelMenuBar(name, parent, klass) editor.create() editor.widget.Show() return editor