def __init__(self, stage): SelectableObjectBase.__init__(self) self.stage = stage self.image_height = 225 self.image_width = 300 self.outline_width = 4 self.label_padding = 5 self.label = button.Label( (self.position[0], self.position[1] + self.image_height + self.outline_width + self.label_padding), self.stage.name, (255,255,255), button.FONT_SIZES[6] ) self.height = self.image_height + self.outline_width + self.label_padding + self.label.height self.width = self.image_width + self.outline_width self.scale = self.get_scale() self.image = pygame.transform.scale( self.stage.background_image, (min(int(self.scale * stage.width), self.image_width), min(int(self.scale * stage.height), self.image_height)) ) self.fixed_dimensions = True self.add_child(self.label)
def __init__(self, color, border_outer_line_color, position, width, height): SelectableObjectBase.__init__(self) self.color = color self.active_color = color self.selected_color = color self.border_outer_line_color = border_outer_line_color self.position = position self.height = height self.width = width
def __init__(self, color, center, radius): SelectableObjectBase.__init__(self) self.color = color self.active_color = color self.selected_color = color self.center = center self.position = (center[0] - radius, center[1] - radius) self.height = radius self.width = radius self.radius = radius