예제 #1
0
 def __init__(self, xgeo):
     self.xgeo = xgeo
     self.bits = 0
     self.lst = []
     self.minIdx = -1
     self.maxIdx = -1
     self.bbox = xh.BBox()
     self.maxWgtNum = 0
     self.skinBits = 0
     self.skinNodes = []
예제 #2
0
 def __init__(self, xgeo):
     self.xgeo = xgeo
     self.bbox = xh.BBox()
     self.bbox.fromHouBBox(self.xgeo.bbox)
     npol = self.xgeo.polNum
     self.polIds = [i for i in xrange(npol)]
     self.nodeLst = []
     self.nodeMap = {}
     self.root = BVHNode(self)
     self.root.build(0, npol, self.bbox.getMaxAxis(), 0)
예제 #3
0
 def build(self, idx, count, axis, lvl):
     self.lvl = lvl
     if count == 1:
         self.addPols(idx, count)
     elif count == 2:
         self.left = BVHNode(self.bvh)
         self.left.addPols(idx, 1)
         self.left.lvl = lvl + 1
         self.right = BVHNode(self.bvh)
         self.right.addPols(idx + 1, 1)
         self.bbox = xh.BBox()
         self.bbox.addBox(self.left.bbox)
         self.bbox.addBox(self.right.bbox)
         self.right.lvl = lvl + 1
     else:
         self.bbox = xh.BBox()
         for i in xrange(count):
             self.bbox.addBox(self.bvh.getPolBBox(idx + i))
         mid = self.bvh.split(idx, count, self.bbox.getCenter()[axis], axis)
         nextAxis = (axis + 1) % 3
         self.left = BVHNode(self.bvh)
         self.right = BVHNode(self.bvh)
         self.left.build(idx, mid, nextAxis, lvl + 1)
         self.right.build(idx + mid, count - mid, nextAxis, lvl + 1)
예제 #4
0
 def __init__(self, xgeo, prim):
     self.xgeo = xgeo
     self.prim = prim
     self.pntLst = []
     self.mtlId = -1
     self.bbox = xh.BBox()
     for vtx in prim.vertices():
         pnt = vtx.point()
         self.pntLst.append(pnt.number())
         pos = pnt.position()
         self.bbox.addPos(pos)
     self.vtxNum = len(self.pntLst)
     self.grpNum = 0
     self.grpMinIdx = 0
     self.grpMaxIdx = 0
     self.grpMask = 0
     self.grpLst = []
예제 #5
0
 def addPols(self, idx, count):
     self.bbox = xh.BBox()
     for i in xrange(count):
         self.bbox.addBox(self.bvh.getPolBBox(idx + i))
         self.polIdLst.append(self.bvh.getPolId(idx + i))