def read(self): name = self.stream.read_string() values = self.stream.unpack('3f 4f 3f') position = Vector3._make(values[0:3]) rotation = Quaternion._make(values[3:7]) scale = Vector3._make(values[7:10]) actor_settings = self.stream.read_object(ArtObjectActorSettingsReader) return ArtObjectInstance(name, position, rotation, scale, actor_settings)
def read(self): name = self.stream.read_string() values = self.stream.unpack("3f 4f 3f") position = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 rotation = Quaternion._make(values[3:7]) # pylint: disable-msg=W0212,E1101 scale = Vector3._make(values[7:10]) # pylint: disable-msg=W0212,E1101 actor_settings = self.stream.read_object(ArtObjectActorSettingsReader) return ArtObjectInstance(name, position, rotation, scale, actor_settings)
def read(self): values = self.stream.unpack('3f B 2f') position = Vector3._make(values[0:3]) normal = values[3] texture_coord = Vector2._make(values[4:6]) return VertexPositionNormalTextureInstance(position, normal, texture_coord)
def read(self): values = self.stream.unpack('3f B 2f') position = Vector3._make( values[0:3]) # pylint: disable-msg=W0212,E1101 normal = values[3] texture_coord = Vector2._make( values[4:6]) # pylint: disable-msg=W0212,E1101 return VertexPositionNormalTextureInstance(position, normal, texture_coord)
def read(self): values = self.stream.unpack('3f i B ?') position = Vector3._make(values[0:3]) trile_id = values[3] orientation = values[4] actor_settings = None has_actor_settings = values[5] if has_actor_settings: actor_settings = self.stream.read_object(InstanceActorSettingsReader) overlapped_triles = self.stream.read_object(ListReader, [TrileInstanceReader]) return TrileInstance(position, trile_id, orientation, actor_settings, overlapped_triles)
def read(self): values = self.stream.unpack("3f i B ?") position = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 trile_id = values[3] orientation = values[4] actor_settings = None has_actor_settings = values[5] if has_actor_settings: actor_settings = self.stream.read_object(InstanceActorSettingsReader) overlapped_triles = self.stream.read_object(ListReader, [TrileInstanceReader]) return TrileInstance(position, trile_id, orientation, actor_settings, overlapped_triles)
def read(self): values = self.stream.unpack('3f B 2f') position = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 normal = values[3] texture_coord = Vector2._make(values[4:6]) # pylint: disable-msg=W0212,E1101 return VertexPositionNormalTextureInstance(position, normal, texture_coord)
def read_vector3(self): return Vector3._make(self.unpack('3f')) # pylint: disable-msg=W0212,E1101
def read(self): values = self.stream.unpack('3f 3f') v_min = Vector3._make(values[0:3]) v_max = Vector3._make(values[3:6]) return BoundingBox(v_min, v_max)
def read(self): values = self.stream.unpack('3f f') plane_normal = Vector3._make(values[0:3]) plane_d = values[3] return Plane(plane_normal, plane_d)
def read(self): values = self.stream.unpack('3f 3f') v_min = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 v_max = Vector3._make(values[3:6]) # pylint: disable-msg=W0212,E1101 return BoundingBox(v_min, v_max)
def read(self): return Vector3._make(self.stream.unpack('3f')) # pylint: disable-msg=W0212,E1101
def read(self): values = self.stream.unpack('3f f') plane_normal = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 plane_d = values[3] return Plane(plane_normal, plane_d)
def read(self): values = self.stream.unpack('3f 3f') v_pos = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 v_dir = Vector3._make(values[3:6]) # pylint: disable-msg=W0212,E1101 return Ray(v_pos, v_dir)
def read(self): values = self.stream.unpack('3f f') v_centre = Vector3._make(values[0:3]) # pylint: disable-msg=W0212,E1101 v_radius = values[3] return BoundingSphere(v_centre, v_radius)
def read_vector3(self): return Vector3._make(self.unpack('3f'))
def read(self): return Vector3._make(self.stream.unpack('3f'))
def read(self): values = self.stream.unpack('3f 3f') v_pos = Vector3._make(values[0:3]) v_dir = Vector3._make(values[3:6]) return Ray(v_pos, v_dir)
""" from __future__ import print_function import sys import pyglet from pyglet.gl import * # pylint: disable-msg=W0614,W0401 from xnb_parse.fez_content_manager import FezContentManager from xnb_parse.trackball_camera import TrackballCamera, norm1, vec_args from xnb_parse.type_reader import ReaderError from xnb_parse.xna_content_manager import ContentManager from xnb_parse.xna_types.xna_math import Vector3 NORMALS = [ Vector3(-1.0, 0.0, 0.0), Vector3(0.0, -1.0, 0.0), Vector3(0.0, 0.0, -1.0), Vector3(1.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), Vector3(0.0, 0.0, 1.0) ] #noinspection PyMethodOverriding class AOWindow(pyglet.window.Window): # pylint: disable-msg=W0223 wireframe = False lighting = True culling = False texturing = True
def read(self): values = self.stream.unpack('3f f') v_centre = Vector3._make(values[0:3]) v_radius = values[3] return BoundingSphere(v_centre, v_radius)