예제 #1
0
    def do_configure_event(self, event):
        ClientWindow.do_configure_event(self, event)
        drawable = self.glarea.get_gl_drawable()
        context = self.glarea.get_gl_context()

        self.yuv420_shader = None

        # Re-create textures
        self.current_mode = GLClientWindow.MODE_UNINITIALIZED

        if not drawable.gl_begin(context):
            raise Exception("** Cannot create OpenGL rendering context!")

        w, h = self.get_size()
        log("Configure widget size: %d x %d" % (w, h))
        glViewport(0, 0, w, h)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glOrtho(0.0, w, h, 0.0, -1.0, 1.0)
        glMatrixMode(GL_MODELVIEW)
        glEnableClientState(GL_VERTEX_ARRAY)
        glEnableClientState(GL_TEXTURE_COORD_ARRAY)
        glDisable(GL_FRAGMENT_PROGRAM_ARB)

        if self.textures is None:
            self.textures = glGenTextures(3)

        drawable.gl_end()
예제 #2
0
    def do_configure_event(self, event):
        ClientWindow.do_configure_event(self, event)
        drawable = self.glarea.get_gl_drawable()
        context = self.glarea.get_gl_context()

        self.yuv420_shader = None

        # Re-create textures
        self.current_mode = GLClientWindow.MODE_UNINITIALIZED

        if not drawable.gl_begin(context):
            raise Exception("** Cannot create OpenGL rendering context!")

        w, h = self.get_size()
        log("Configure widget size: %d x %d" % (w, h))
        glViewport(0, 0, w, h)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glOrtho(0.0, w, h, 0.0, -1.0, 1.0)
        glMatrixMode(GL_MODELVIEW)
        glEnableClientState(GL_VERTEX_ARRAY)
        glEnableClientState(GL_TEXTURE_COORD_ARRAY)
        glDisable(GL_FRAGMENT_PROGRAM_ARB)

        if self.textures is None:
            self.textures = glGenTextures(3)

        drawable.gl_end()
예제 #3
0
 def do_configure_event(self, event):
     debug("GL do_configure_event(%s)", event)
     ClientWindow.do_configure_event(self, event)
     self._backing.paint_screen = True
예제 #4
0
 def do_configure_event(self, event):
     debug("GL do_configure_event(%s)", event)
     ClientWindow.do_configure_event(self, event)
     self._backing.paint_screen = True