예제 #1
0
파일: demo_car.py 프로젝트: rkibria/yapyg
def create(screen_width_px, screen_height_px, tile_size_px):
        joystick_props = controls.get_joystick_properties()
        origin_xy = (0, joystick_props["h"] * screen_height_px)

        state = factory.create(screen_width_px, screen_height_px, tile_size_px, origin_xy)

        user.set_data(state, "n_barrels", 0)
        user.set_data(state, "n_barriers", 0)

        controls.add_joystick(state)
        controls.add_buttons(state, (("Fire", on_fire_button, "right", "big"),))

        floor_tile = "assets/img/tiles/dirt_ground.png"
        tiles.add_tile_def(state, ' ', (floor_tile,))
        tiles_helpers.load_walls(state, "", floor_tile, "assets/img/tiles/bricks_walls.png")
        tiles_helpers.load_walls(state, "/", "assets/img/tiles/grass.png", "assets/img/tiles/bricks_walls.png")
        tiles.add_tile_def(state, '|', (floor_tile, "assets/img/tiles/road-I.png",))
        tiles.add_tile_def(state, '~', (floor_tile, "assets/img/tiles/road-h.png",))
        tiles.add_tile_def(state, 'L', (floor_tile, "assets/img/tiles/road-cnr-bl.png",))
        tiles.add_tile_def(state, 'T', (floor_tile, "assets/img/tiles/road-cnr-tl.png",))
        tiles.add_tile_def(state, 'J', (floor_tile, "assets/img/tiles/road-cnr-br.png",))
        tiles.add_tile_def(state, 'j', (floor_tile, "assets/img/tiles/road-cnr-ur.png",))
        tiles.add_tile_def(state, '/', ("assets/img/tiles/grass.png",))
        tiles.add_tile_def(state, 't', ("assets/img/tiles/grass.png", "assets/img/tiles/tree.png"))
        tiles.set_area(state,
                 [
                  ['t', '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/'],
                  ['/', '/.', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/,', '/'],
                  ['t', '/)', '<' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '>' , '/(', 't'],
                  ['/', '/)', '(' , 'T' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , 'j' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , '.' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , ',' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ')' , '/<', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/>', '(' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , ')' , '/(', '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/)', '(' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ')' , '/(', 't' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/)', '(' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , ')' , '/(', '/' , '/' , '/' , '/' , '/' , '/' , '/' , 't' , '/)', '(' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ')' , '/(', 't' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/)', '(' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , ')' , '/(', '/' , '/' , '/' , '/' , '/' , '/' , '/' , 't' , '/)', '(' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ')' , '/(', 't' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/)', '(' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , ')' , '/(', '/' , '/' , '/' , '/' , '/' , '/' , '/' , 't' , '/)', '(' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ')' , '/(', 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , '/)', '(' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , '|' , ')' , '/[', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/]', '(' , '|' , ')' , '/(', 't'],
                  ['/', '/)', '(' , '|' , ':' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , '-' , ';' , '|' , ')' , '/(', '/'],
                  ['t', '/)', '(' , 'L' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , '~' , 'J' , ')' , '/(', 't'],
                  ['/', '/)', '[' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , '_' , ']' , '/(', '/'],
                  ['t', '/:', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/;', '/'],
                  ['/', 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't' , '/' , 't'],
                  ['/', '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/' , '/'],
                 ]
                 )
        play_area_origin = (2.0, 3.0)

        # text.load_font(state, FONT_NAME, "assets/img/fonts/%s.png" % FONT_NAME, 16, 32)

        entities.insert(state,
                        ENT_PLAYER_CAR,
                        {
                         "*": {
                                   "textures": (
                                                "assets/img/sprites/car/0.png",
                                                ),
                                   "speed": 0.0,
                                   },
                         "+": {
                                   "textures": (
                                                "assets/img/sprites/car/1.png",
                                                ),
                                   "speed": 0.0,
                                   },
                         "-": {
                                   "textures": (
                                                "assets/img/sprites/car/2.png",
                                                ),
                                   "speed": 0.0,
                                   },
                         },
                        (play_area_origin[0] + 1.5, play_area_origin[1] + 6.0, 0),
                        (-0.125, -0.25),
                        collision=(("rectangle", 0.0, 0.0, 0.25, 0.5),),
                        )

        view.set_viewer(state, relative_viewer.create(state, ENT_PLAYER_CAR))

        control_phys_mover.add(state,
                           ENT_PLAYER_CAR,
                           1.0,
                           0,
                           0,
                           0,
                           0,
                           0.9, # IDX_MOVERS_PHYSICAL_FRICTION
                           0.001, # YAPYG_STD_INELASTICITY,
                           0,
                           YAPYG_STD_ROT_FRICTION,
                           YAPYG_STD_ROT_DECAY,
                           YAPYG_STD_STICKYNESS,
                           dir_factor=0.005,
                           pos_accel=12.0,
                           neg_accel=4.0,
                           rest_sprite="*",
                           pos_sprite="+",
                           neg_sprite="-"
                           )

        for i in xrange(7):
                add_barrel(state, play_area_origin[0] + 0.5, play_area_origin[1] + 2.0 + 2.0 * i)

        for i in xrange(7):
                add_barrel(state, play_area_origin[0] + 15.25, play_area_origin[1] + 2.0 + 2.0 * i)

        for i in xrange(8):
                add_barrier(state, play_area_origin[0] + 0.5 - 0.125, play_area_origin[1] + 1.0 + 2.0 * i, 90.0)

        for i in xrange(8):
                add_barrier(state, play_area_origin[0] + 1.0 + 0.125 + 2.0 * i, play_area_origin[1] + 0.5, 0.0)

        for i in xrange(7):
                add_barrier(state, play_area_origin[0] + 1.0 + 0.125 + 2.0 * i, play_area_origin[1] + 15.25, 0.0)

        for i in xrange(7):
                add_barrel(state, play_area_origin[0] + 2.0 + 0.125 + 2.0 * i, play_area_origin[1] + 15.25)

        for i in xrange(6):
                add_barrel(state, play_area_origin[0] + 2.0 + 0.25 + 2.0 * i, play_area_origin[1] + 13.5)

        for i in xrange(6):
                add_barrier(state, play_area_origin[0] + 3.0 + 0.25 + 2.0 * i, play_area_origin[1] + 13.5, 0.0)

        for i in xrange(7):
                add_barrel(state, play_area_origin[0] + 2.0 + 0.125 + 2.0 * i, play_area_origin[1] + 0.5)

        for i in xrange(8):
                add_barrier(state, play_area_origin[0] + 15.25 - 0.125, play_area_origin[1] + 1.0 + 2.0 * i, 90.0)

        for i in xrange(1, 6):
                add_barrel(state, play_area_origin[0] + 2.25, play_area_origin[1] + 2.0 + 2.0 * i)
                add_barrel(state, play_area_origin[0] + 13.5, play_area_origin[1] + 2.0 + 2.0 * i)

        for i in xrange(6):
                add_barrier(state, play_area_origin[0] + 2.25 - 0.125, play_area_origin[1] + 3.0 + 2.0 * i, 90.0)
                add_barrier(state, play_area_origin[0] + 13.5 - 0.125, play_area_origin[1] + 3.0 + 2.0 * i, 90.0)

        for i in xrange(6):
                add_barrel(state, play_area_origin[0] + 2.25 + 2.0 * i, play_area_origin[1] + 2.25)
                add_barrier(state, play_area_origin[0] + 3.25 - 0.125 + 2.0 * i, play_area_origin[1] + 2.25, 0.0)

        timer.create(state, on_timer, 100)

        return state
예제 #2
0
파일: demo_text.py 프로젝트: hanez/yapyg
def create(screen_width, screen_height, tile_size):
    state = factory.create(screen_width, screen_height, tile_size)

    tiles.add_tile_def(state, ".", ("assets/img/tiles/grid_double.png", ))
    tiles.set_area(state, [["." for x in xrange(10)] for x in xrange(10)])

    text.load_font(state, "DroidSansMonoDotted32x64",
                   "assets/img/fonts/DroidSansMonoDotted32x64.png", 32, 64)
    text.load_font(state, "DroidSansMonoDotted16x32",
                   "assets/img/fonts/DroidSansMonoDotted16x32.png", 16, 32)
    text.load_font(state, "DroidSansMonoDotted12x24",
                   "assets/img/fonts/DroidSansMonoDotted12x24.png", 12, 24)
    text.load_font(state, "DroidSansMonoDotted10x16",
                   "assets/img/fonts/DroidSansMonoDotted10x16.png", 10, 16)
    text.load_font(state, "DroidSansMonoDotted8x12",
                   "assets/img/fonts/DroidSansMonoDotted8x12.png", 8, 12)

    entities.insert(
        state, "500_text_1", {
            "*": {
                "textures": (("text", "This is text\nSecond line",
                              "DroidSansMonoDotted16x32"), ),
            },
        }, (1, 2, 0))

    start_movement(state, None)

    entities.insert(
        state, "500_text_2", {
            "*": {
                "textures":
                (("text",
                  "Lorem ipsum dolor sit amet, consectetur adipisici elit,\n"
                  "sed eiusmod tempor incidunt ut labore et dolore magna aliqua.\n"
                  "Ut enim ad minim veniam, quis nostrud exercitation ullamco\n"
                  "laboris nisi ut aliquid ex ea commodi consequat. Quis aute\n"
                  "iure reprehenderit in voluptate velit esse cillum dolore eu\n"
                  "fugiat nulla pariatur. Excepteur sint obcaecat cupiditat non\n"
                  "proident, sunt in culpa qui officia deserunt mollit anim id\n"
                  "est laborum.", "DroidSansMonoDotted8x12"), ),
            },
        }, (0, 4, 0))

    entities.insert(state, "500_text_3", {
        "*": {
            "textures": (("text", "Title", "DroidSansMonoDotted10x16"), ),
        },
    }, (0, 5, 0))

    entities.insert(state, "500_text_4", {
        "*": {
            "textures": (("text", "Chapter", "DroidSansMonoDotted12x24"), ),
        },
    }, (0, 5.5, 0))

    entities.insert(
        state, "500_text_time", {
            "*": {
                "textures":
                (("text", get_time_string(), "DroidSansMonoDotted32x64"), ),
            },
        }, (0.0, 0.5, 0))

    timer.create(state, on_timer, 1000)

    return state
예제 #3
0
def create(screen_width_px, screen_height_px, tile_size_px):
    joystick_props = controls.get_joystick_properties()
    origin_xy = (0, joystick_props["h"] * screen_height_px)

    state = factory.create(screen_width_px, screen_height_px, tile_size_px,
                           origin_xy)

    user.set_data(state, "n_barrels", 0)
    user.set_data(state, "n_barriers", 0)

    controls.add_joystick(state)
    controls.add_buttons(state, (("Fire", on_fire_button, "right", "big"), ))

    floor_tile = "assets/img/tiles/dirt_ground.png"
    tiles.add_tile_def(state, ' ', (floor_tile, ))
    tiles_helpers.load_walls(state, "", floor_tile,
                             "assets/img/tiles/bricks_walls.png")
    tiles_helpers.load_walls(state, "/", "assets/img/tiles/grass.png",
                             "assets/img/tiles/bricks_walls.png")
    tiles.add_tile_def(state, '|', (
        floor_tile,
        "assets/img/tiles/road-I.png",
    ))
    tiles.add_tile_def(state, '~', (
        floor_tile,
        "assets/img/tiles/road-h.png",
    ))
    tiles.add_tile_def(state, 'L', (
        floor_tile,
        "assets/img/tiles/road-cnr-bl.png",
    ))
    tiles.add_tile_def(state, 'T', (
        floor_tile,
        "assets/img/tiles/road-cnr-tl.png",
    ))
    tiles.add_tile_def(state, 'J', (
        floor_tile,
        "assets/img/tiles/road-cnr-br.png",
    ))
    tiles.add_tile_def(state, 'j', (
        floor_tile,
        "assets/img/tiles/road-cnr-ur.png",
    ))
    tiles.add_tile_def(state, '/', ("assets/img/tiles/grass.png", ))
    tiles.add_tile_def(
        state, 't',
        ("assets/img/tiles/grass.png", "assets/img/tiles/tree.png"))
    tiles.set_area(state, [
        [
            't', '/', 't', '/', 't', '/', 't', '/', 't', '/', 't', '/', 't',
            '/', 't', '/', 't', '/', 't', '/'
        ],
        [
            '/', '/.', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/_',
            '/_', '/_', '/_', '/_', '/_', '/_', '/_', '/,', '/'
        ],
        [
            't', '/)', '<', '-', '-', '-', '-', '-', '-', '-', '-', '-', '-',
            '-', '-', '-', '-', '>', '/(', 't'
        ],
        [
            '/', '/)', '(', 'T', '~', '~', '~', '~', '~', '~', '~', '~', '~',
            '~', '~', '~', 'j', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', '.', '_', '_', '_', '_', '_', '_', '_', '_',
            '_', '_', ',', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ')', '/<', '/-', '/-', '/-', '/-', '/-', '/-',
            '/-', '/-', '/>', '(', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', ')', '/(', '/', 't', '/', 't', '/', 't', '/',
            't', '/)', '(', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ')', '/(', 't', '/', '/', '/', '/', '/', '/',
            '/', '/)', '(', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', ')', '/(', '/', '/', '/', '/', '/', '/', '/',
            't', '/)', '(', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ')', '/(', 't', '/', '/', '/', '/', '/', '/',
            '/', '/)', '(', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', ')', '/(', '/', '/', '/', '/', '/', '/', '/',
            't', '/)', '(', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ')', '/(', 't', '/', '/', '/', '/', '/', '/',
            '/', '/)', '(', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', ')', '/(', '/', '/', '/', '/', '/', '/', '/',
            't', '/)', '(', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ')', '/(', 't', '/', 't', '/', 't', '/', 't',
            '/', '/)', '(', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', '|', ')', '/[', '/_', '/_', '/_', '/_', '/_', '/_',
            '/_', '/_', '/]', '(', '|', ')', '/(', 't'
        ],
        [
            '/', '/)', '(', '|', ':', '-', '-', '-', '-', '-', '-', '-', '-',
            '-', '-', ';', '|', ')', '/(', '/'
        ],
        [
            't', '/)', '(', 'L', '~', '~', '~', '~', '~', '~', '~', '~', '~',
            '~', '~', '~', 'J', ')', '/(', 't'
        ],
        [
            '/', '/)', '[', '_', '_', '_', '_', '_', '_', '_', '_', '_', '_',
            '_', '_', '_', '_', ']', '/(', '/'
        ],
        [
            't', '/:', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/-',
            '/-', '/-', '/-', '/-', '/-', '/-', '/-', '/;', '/'
        ],
        [
            '/', 't', '/', 't', '/', 't', '/', 't', '/', 't', '/', 't', '/',
            't', '/', 't', '/', 't', '/', 't'
        ],
        [
            '/', '/', '/', '/', '/', '/', '/', '/', '/', '/', '/', '/', '/',
            '/', '/', '/', '/', '/', '/', '/'
        ],
    ])
    play_area_origin = (2.0, 3.0)

    # text.load_font(state, FONT_NAME, "assets/img/fonts/%s.png" % FONT_NAME, 16, 32)

    entities.insert(
        state,
        ENT_PLAYER_CAR,
        {
            "*": {
                "textures": ("assets/img/sprites/car/0.png", ),
                "speed": 0.0,
            },
            "+": {
                "textures": ("assets/img/sprites/car/1.png", ),
                "speed": 0.0,
            },
            "-": {
                "textures": ("assets/img/sprites/car/2.png", ),
                "speed": 0.0,
            },
        },
        (play_area_origin[0] + 1.5, play_area_origin[1] + 6.0, 0),
        (-0.125, -0.25),
        collision=(("rectangle", 0.0, 0.0, 0.25, 0.5), ),
    )

    view.set_viewer(state, relative_viewer.create(state, ENT_PLAYER_CAR))

    control_phys_mover.add(
        state,
        ENT_PLAYER_CAR,
        1.0,
        0,
        0,
        0,
        0,
        0.9,  # IDX_MOVERS_PHYSICAL_FRICTION
        0.001,  # YAPYG_STD_INELASTICITY,
        0,
        YAPYG_STD_ROT_FRICTION,
        YAPYG_STD_ROT_DECAY,
        YAPYG_STD_STICKYNESS,
        dir_factor=0.005,
        pos_accel=12.0,
        neg_accel=4.0,
        rest_sprite="*",
        pos_sprite="+",
        neg_sprite="-")

    for i in xrange(7):
        add_barrel(state, play_area_origin[0] + 0.5,
                   play_area_origin[1] + 2.0 + 2.0 * i)

    for i in xrange(7):
        add_barrel(state, play_area_origin[0] + 15.25,
                   play_area_origin[1] + 2.0 + 2.0 * i)

    for i in xrange(8):
        add_barrier(state, play_area_origin[0] + 0.5 - 0.125,
                    play_area_origin[1] + 1.0 + 2.0 * i, 90.0)

    for i in xrange(8):
        add_barrier(state, play_area_origin[0] + 1.0 + 0.125 + 2.0 * i,
                    play_area_origin[1] + 0.5, 0.0)

    for i in xrange(7):
        add_barrier(state, play_area_origin[0] + 1.0 + 0.125 + 2.0 * i,
                    play_area_origin[1] + 15.25, 0.0)

    for i in xrange(7):
        add_barrel(state, play_area_origin[0] + 2.0 + 0.125 + 2.0 * i,
                   play_area_origin[1] + 15.25)

    for i in xrange(6):
        add_barrel(state, play_area_origin[0] + 2.0 + 0.25 + 2.0 * i,
                   play_area_origin[1] + 13.5)

    for i in xrange(6):
        add_barrier(state, play_area_origin[0] + 3.0 + 0.25 + 2.0 * i,
                    play_area_origin[1] + 13.5, 0.0)

    for i in xrange(7):
        add_barrel(state, play_area_origin[0] + 2.0 + 0.125 + 2.0 * i,
                   play_area_origin[1] + 0.5)

    for i in xrange(8):
        add_barrier(state, play_area_origin[0] + 15.25 - 0.125,
                    play_area_origin[1] + 1.0 + 2.0 * i, 90.0)

    for i in xrange(1, 6):
        add_barrel(state, play_area_origin[0] + 2.25,
                   play_area_origin[1] + 2.0 + 2.0 * i)
        add_barrel(state, play_area_origin[0] + 13.5,
                   play_area_origin[1] + 2.0 + 2.0 * i)

    for i in xrange(6):
        add_barrier(state, play_area_origin[0] + 2.25 - 0.125,
                    play_area_origin[1] + 3.0 + 2.0 * i, 90.0)
        add_barrier(state, play_area_origin[0] + 13.5 - 0.125,
                    play_area_origin[1] + 3.0 + 2.0 * i, 90.0)

    for i in xrange(6):
        add_barrel(state, play_area_origin[0] + 2.25 + 2.0 * i,
                   play_area_origin[1] + 2.25)
        add_barrier(state, play_area_origin[0] + 3.25 - 0.125 + 2.0 * i,
                    play_area_origin[1] + 2.25, 0.0)

    timer.create(state, on_timer, 100)

    return state
예제 #4
0
파일: demo_text.py 프로젝트: rkibria/yapyg
def create(screen_width, screen_height, tile_size):
        state = factory.create(screen_width, screen_height, tile_size)

        tiles.add_tile_def(state, ".", ("assets/img/tiles/grid_double.png",))
        tiles.set_area(state, [["." for x in xrange(10)] for x in xrange(10)])

        text.load_font(state, "DroidSansMonoDotted32x64", "assets/img/fonts/DroidSansMonoDotted32x64.png", 32, 64)
        text.load_font(state, "DroidSansMonoDotted16x32", "assets/img/fonts/DroidSansMonoDotted16x32.png", 16, 32)
        text.load_font(state, "DroidSansMonoDotted12x24", "assets/img/fonts/DroidSansMonoDotted12x24.png", 12, 24)
        text.load_font(state, "DroidSansMonoDotted10x16", "assets/img/fonts/DroidSansMonoDotted10x16.png", 10, 16)
        text.load_font(state, "DroidSansMonoDotted8x12", "assets/img/fonts/DroidSansMonoDotted8x12.png", 8, 12)

        entities.insert(state,
                "500_text_1",
                {
                        "*": {
                                "textures": (("text", "This is text\nSecond line", "DroidSansMonoDotted16x32"),),
                        },
                },
                (1, 2, 0))

        start_movement(state, None)

        entities.insert(state,
                "500_text_2",
                {
                        "*": {
                                "textures": (("text", 
                                                "Lorem ipsum dolor sit amet, consectetur adipisici elit,\n"
                                                "sed eiusmod tempor incidunt ut labore et dolore magna aliqua.\n"
                                                "Ut enim ad minim veniam, quis nostrud exercitation ullamco\n"
                                                "laboris nisi ut aliquid ex ea commodi consequat. Quis aute\n"
                                                "iure reprehenderit in voluptate velit esse cillum dolore eu\n"
                                                "fugiat nulla pariatur. Excepteur sint obcaecat cupiditat non\n"
                                                "proident, sunt in culpa qui officia deserunt mollit anim id\n"
                                                "est laborum.",
                                        "DroidSansMonoDotted8x12"),),
                        },
                },
                (0, 4, 0))

        entities.insert(state,
                "500_text_3",
                {
                        "*": {
                                "textures": (("text", "Title", "DroidSansMonoDotted10x16"),),
                        },
                },
                (0, 5, 0))

        entities.insert(state,
                "500_text_4",
                {
                        "*": {
                                "textures": (("text", "Chapter", "DroidSansMonoDotted12x24"),),
                        },
                },
                (0, 5.5, 0))

        entities.insert(state,
                "500_text_time",
                {
                        "*": {
                                "textures": (("text", get_time_string(), "DroidSansMonoDotted32x64"),),
                        },
                },
                (0.0, 0.5, 0))

        timer.create(state, on_timer, 1000)

        return state