def build(self): state = factory.create(screen_width, screen_height, tile_size) tiles.add_tile_def(state, ' ', ("assets/img/tiles/blank.png",)) tiles.add_tile_def(state, '+', ("assets/img/tiles/block.png",), (("rectangle", 0, 0, 1, 1),)) area_strings = ( " ", " + ", " ", " + ", " ", ) tiles.set_area(state, tiles_helpers.strings_to_chars(area_strings)) collisions.set_handler(state, collision_handler) BALL_SIZE = (1.0 / 4.0) CIRCLE_RADIUS = BALL_SIZE / 2 entities.insert(state, "ball", { "*": { "textures": ("assets/img/sprites/quarter_ball.png",), }, }, (1.25, 0, 0,), collision=(("circle", CIRCLE_RADIUS, CIRCLE_RADIUS, CIRCLE_RADIUS,),) ) linear_mover.add(state, "ball", (0, 7), 1.5) return ScreenWidget(state, debugging=True)
def build(self): state = factory.create(screen_width, screen_height, tile_size) tiles.add_tile_def(state, ' ', ("assets/img/tiles/blank.png", )) tiles.add_tile_def(state, '+', ("assets/img/tiles/block.png", ), (("rectangle", 0, 0, 1, 1), )) area_strings = ( " ", " + ", " ", " + ", " ", ) tiles.set_area(state, tiles_helpers.strings_to_chars(area_strings)) collisions.set_handler(state, collision_handler) BALL_SIZE = (1.0 / 4.0) CIRCLE_RADIUS = BALL_SIZE / 2 entities.insert(state, "ball", { "*": { "textures": ("assets/img/sprites/quarter_ball.png", ), }, }, ( 1.25, 0, 0, ), collision=(( "circle", CIRCLE_RADIUS, CIRCLE_RADIUS, CIRCLE_RADIUS, ), )) linear_mover.add(state, "ball", (0, 7), 1.5) return ScreenWidget(state, debugging=True)
def create(screen_width, screen_height, tile_size): state = factory.create(screen_width, screen_height, tile_size) tiles.add_tile_def(state, " ", ("assets/img/tiles/grass.png", )) tiles.add_tile_def( state, "+", ("assets/img/tiles/grass.png", "assets/img/tiles/brown_ground.png")) tiles.add_tile_def( state, "t", ("assets/img/tiles/grass.png", "assets/img/tiles/tree.png")) tiles_helpers.load_walls(state, "", "assets/img/tiles/grass.png", "assets/img/tiles/bricks_walls.png") area_strings = ( " + ", " + ", " + ", " + ", " + ", " + ", " + ", " + ", " +.____, ", " +)<-->( ", " +)(tt)( ", " +)(tt)( ", " +)[__]( ", " +:----; ", " + ", " + ", " + ", " + ", " + ", ) area = tiles_helpers.strings_to_chars(area_strings) tiles.set_area(state, area) entities.insert( state, "man", { "idle": { "textures": ( "assets/img/sprites/man_idle/0.png", "assets/img/sprites/man_idle/1.png", "assets/img/sprites/man_idle/2.png", "assets/img/sprites/man_idle/3.png", "assets/img/sprites/man_idle/1.png", "assets/img/sprites/man_idle/0.png", "assets/img/sprites/man_idle/3.png", "assets/img/sprites/man_idle/2.png", ), "speed": 333.0, }, "walk": { "textures": ( "assets/img/sprites/man_walk/1.png", "assets/img/sprites/man_walk/2.png", "assets/img/sprites/man_walk/3.png", ), "speed": 150.0, }, }, (7.0, 5.0, 0), (0.25, 0.25)) start_movement(state, None) view.set_viewer(state, relative_viewer.create(state, "man", [-1.5, -2.5])) return state
def create(screen_width, screen_height, tile_size): state = factory.create(screen_width, screen_height, tile_size) tiles.add_tile_def(state, " ", ("assets/img/tiles/grass.png",)) tiles.add_tile_def(state, "+", ("assets/img/tiles/grass.png", "assets/img/tiles/brown_ground.png")) tiles.add_tile_def(state, "t", ("assets/img/tiles/grass.png", "assets/img/tiles/tree.png")) tiles_helpers.load_walls(state, "", "assets/img/tiles/grass.png", "assets/img/tiles/bricks_walls.png") area_strings = ( " + ", " + ", " + ", " + ", " + ", " + ", " + ", " + ", " +.____, ", " +)<-->( ", " +)(tt)( ", " +)(tt)( ", " +)[__]( ", " +:----; ", " + ", " + ", " + ", " + ", " + ", ) area = tiles_helpers.strings_to_chars(area_strings) tiles.set_area(state, area) entities.insert(state, "man", { "idle": { "textures": ( "assets/img/sprites/man_idle/0.png", "assets/img/sprites/man_idle/1.png", "assets/img/sprites/man_idle/2.png", "assets/img/sprites/man_idle/3.png", "assets/img/sprites/man_idle/1.png", "assets/img/sprites/man_idle/0.png", "assets/img/sprites/man_idle/3.png", "assets/img/sprites/man_idle/2.png", ), "speed": 333.0, }, "walk": { "textures": ( "assets/img/sprites/man_walk/1.png", "assets/img/sprites/man_walk/2.png", "assets/img/sprites/man_walk/3.png", ), "speed" : 150.0, }, }, (7.0, 5.0, 0), (0.25, 0.25)) start_movement(state, None) view.set_viewer(state, relative_viewer.create(state, "man", [-1.5, -2.5])) return state