예제 #1
0
 def build_page(self):
     eng.init_gfx()
     self.font = self.menu.gui.menu_args.font
     self.text_fg = self.menu.gui.menu_args.text_fg
     self.text_bg = self.menu.gui.menu_args.text_bg
     self.text_err = self.menu.gui.menu_args.text_err
     self.load_txt = OnscreenText(text=_('LOADING...'),
                                  scale=.2,
                                  pos=(0, .72),
                                  font=self.font,
                                  fg=(.75, .75, .75, 1),
                                  wordwrap=12)
     track_number = ''
     if not self.props.single_race:
         track_num = self.props.tracks.index(self.props.track_path) + 1
         track_number = ' (%s/2)' % track_num
     track_txt = OnscreenText(text=_('track: ') +
                              self.props.track_name_transl + track_number,
                              scale=.08,
                              pos=(0, .56),
                              font=self.font,
                              fg=self.text_bg,
                              wordwrap=12)
     self.set_grid()
     self.set_ranking()
     self.set_controls()
     self.widgets += [self.load_txt, track_txt]
     PageGui.build_page(self, False)
예제 #2
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 def build(self, back_btn=True):
     frm = Frame(frame_size=(-1.5, 1.5, -.9, .9),
                 frame_col=(.95, .95, .7, .85))
     question_txt = _(
         "What do you want to do?\n\nNote: use '%s' for pausing the game.")
     question_txt = question_txt % self.keys.pause
     menu_props = self.menu_props
     txt = Text(question_txt,
                pos=(0, .64),
                scale=.08,
                wordwrap=32,
                fg=menu_props.text_active_col,
                font=menu_props.font)
     on_back = lambda: self.on_end(True)
     on_end = lambda: self.on_end(False)
     menu_data = [('back to the game', _('back to the game'), on_back),
                  ('back to the main menu', _('back to the main menu'),
                   on_end)]
     btn_args = menu_props.btn_args
     btn_visit = Btn(text=menu_data[0][1],
                     pos=(0, 0),
                     cmd=menu_data[0][2],
                     text_scale=.8,
                     **btn_args)
     btn_dont_visit = Btn(text=menu_data[1][1],
                          pos=(0, -.5),
                          cmd=menu_data[1][2],
                          text_scale=.8,
                          **btn_args)
     self.add_widgets([frm, txt, btn_visit, btn_dont_visit])
     PageGui.build(self, False)
     self.eng.show_cursor()
예제 #3
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파일: ingamepage.py 프로젝트: cflavio/yorg
 def build(self, back_btn=True):
     frm = Frame(
         frame_size=(-1.5, 1.5, -.9, .9), frame_col=(.95, .95, .7, .85))
     question_txt = _(
         "What do you want to do?\n\nNote: use '%s' for pausing the game.")
     question_txt = question_txt % self.keys.pause
     menu_props = self.menu_props
     txt = Text(
         question_txt, pos=(0, .64), scale=.08, wordwrap=32,
         fg=menu_props.text_active_col, font=menu_props.font)
     on_back = lambda: self.on_end(True)
     on_end = lambda: self.on_end(False)
     menu_data = [
         ('back to the game', _('back to the game'), on_back),
         ('back to the main menu', _('back to the main menu'), on_end)]
     btn_args = menu_props.btn_args
     btn_visit = Btn(
         text=menu_data[0][1], pos=(0, 0), cmd=menu_data[0][2],
         text_scale=.8, **btn_args)
     btn_dont_visit = Btn(
         text=menu_data[1][1], pos=(0, -.5), cmd=menu_data[1][2],
         text_scale=.8, **btn_args)
     self.add_widgets([frm, txt, btn_visit, btn_dont_visit])
     PageGui.build(self, False)
     self.eng.show_cursor()
예제 #4
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파일: exitpage.py 프로젝트: PlumpMath/yorg
 def build_page(self):
     menu_args = self.menu.gui.menu_args
     self.frm = DirectFrame(frameSize=(-1.5, 1.5, -.9, .9),
                            frameColor=(.95, .95, .7, .85))
     txt = _(
         'Please, visit our site after exiting!\n\nIt helps us! Thank you!')
     self.txt = OnscreenText(text=txt,
                             pos=(0, .64),
                             scale=.08,
                             wordwrap=32,
                             fg=menu_args.text_fg,
                             font=menu_args.font)
     menu_data = [('visit our site after exiting',
                   _('visit our site after exiting'),
                   lambda: self.on_end(True)),
                  ("don't visit our site after exiting",
                   _("don't visit our site after exiting"),
                   lambda: self.on_end(False))]
     btn_args = self.menu.gui.btn_args
     btn_args['frameSize'] = (-12, 12, -.8, 1.2)
     btn_visit = DirectButton(text=menu_data[0][1],
                              pos=(0, 1, 0),
                              command=menu_data[0][2],
                              text_scale=.9,
                              **btn_args)
     btn_dont_visit = DirectButton(text=menu_data[1][1],
                                   pos=(0, 1, -.5),
                                   command=menu_data[1][2],
                                   text_scale=.7,
                                   **btn_args)
     widgets = [self.frm, self.txt, btn_visit, btn_dont_visit]
     map(self.add_widget, widgets)
     PageGui.build_page(self, False)
예제 #5
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 def build(self, back_btn=True):  # parameters differ from overridden
     self.eng.init_gfx()
     self.font = self.mediator.menu.gui.menu_props.font
     self.text_fg = self.mediator.menu.gui.menu_props.text_active_col
     self.text_bg = self.mediator.menu.gui.menu_props.text_normal_col
     self.text_err_col = self.mediator.menu.gui.menu_props.text_err_col
     self.load_txt = Text(_('LOADING...'),
                          scale=.2,
                          pos=(0, .78),
                          font=self.font,
                          fg=(.75, .75, .75, 1),
                          wordwrap=12)
     track_number = ''
     if not self.rprops.season_props.single_race:
         track_names = self.rprops.season_props.gameprops.season_tracks
         track_num = track_names.index(self.rprops.track_name) + 1
         track_number = ' (%s/%s)' % (track_num, len(track_names))
     track_txt = Text(_('track: ') + self.track_name_transl + track_number,
                      scale=.08,
                      pos=(0, .62),
                      font=self.font,
                      fg=self.text_bg,
                      wordwrap=12)
     self.set_wld_img()
     self.set_grid()
     self.set_ranking()
     self.set_controls()
     self.set_upgrades()
     self.add_widgets([self.load_txt, track_txt])
     PageGui.build(self, False)
예제 #6
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 def __init__(self, mediator, menu, rprops, track_name_transl, ranking,
              players):
     self.rprops = rprops
     self.track_name_transl = track_name_transl
     self.ranking = ranking
     self._players = players
     PageGui.__init__(self, mediator, menu.gui.menu_props)
예제 #7
0
파일: exitpage.py 프로젝트: oriolrg/yorg
 def build(self, back_btn=True):
     menu_props = self.menu_props
     frm = Frame(
         frame_size=(-1.5, 1.5, -.9, .9), frame_col=(.95, .95, .7, .85))
     txt = _(
         'Please, visit our site after exiting!\n\nIt helps us! Thank you!')
     txt = Text(
         txt, pos=(0, .64), scale=.08, wordwrap=32,
         fg=menu_props.text_active_col, font=menu_props.font)
     menu_data = [
         ('visit our site after exiting', _('visit our site after exiting'),
          lambda: self.on_end(True)),
         ("don't visit our site after exiting",
          _("don't visit our site after exiting"),
          lambda: self.on_end(False))]
     btn_args = self.menu_props.btn_args
     btn_args['frame_size'] = (-12, 12, -.8, 1.2)
     btn_visit = Btn(
         text=menu_data[0][1], pos=(0, 0), cmd=menu_data[0][2],
         text_scale=.9, **btn_args)
     btn_dont_visit = Btn(
         text=menu_data[1][1], pos=(0, -.5), cmd=menu_data[1][2],
         text_scale=.7, **btn_args)
     widgets = [frm, txt, btn_visit, btn_dont_visit]
     self.add_widgets(widgets)
     PageGui.build(self, False)
예제 #8
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 def build_page(self):
     self.frm = DirectFrame(frameSize=(-1.5, 1.5, -.9, .9),
                            frameColor=(.95, .95, .7, .85))
     txt = _("What do you want to do?\n\nNB Use 'p' for pausing the game.")
     menu_args = self.menu.gui.menu_args
     self.txt = OnscreenText(text=txt,
                             pos=(0, .64),
                             scale=.08,
                             wordwrap=32,
                             fg=menu_args.text_fg,
                             font=menu_args.font)
     on_back = lambda: self.on_end(True)
     on_end = lambda: self.on_end(False)
     menu_data = [('back to the game', _('back to the game'), on_back),
                  ('back to the main menu', _('back to the main menu'),
                   on_end)]
     btn_args = self.menu.gui.btn_args
     btn_visit = DirectButton(text=menu_data[0][1],
                              pos=(0, 1, 0),
                              command=menu_data[0][2],
                              text_scale=.8,
                              **btn_args)
     btn_dont_visit = DirectButton(text=menu_data[1][1],
                                   pos=(0, 1, -.5),
                                   command=menu_data[1][2],
                                   text_scale=.8,
                                   **btn_args)
     map(self.add_widget, [self.frm, self.txt, btn_visit, btn_dont_visit])
     PageGui.build_page(self, False)
     eng.hide_cursor()
     eng.show_standard_cursor()
     eng.do_later(.01, eng.toggle_pause, [False])
예제 #9
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    def build(self, back_btn=True):
        frm = Frame(
            frameSize=(-1.5, 1.5, -.9, .9), frameColor=(.95, .95, .7, .85))
        question_txt = _(
            "What do you want to do?\n\nNote: use '%s' for pausing the game.")
        question_txt = question_txt % self.keys.pause
        menu_args = self.menu_args
        txt = Text(
            question_txt, pos=(0, .64), scale=.08, wordwrap=32,
            fg=menu_args.text_active, font=menu_args.font)
        on_back = lambda: self.on_end(True)
        on_end = lambda: self.on_end(False)
        menu_data = [
            ('back to the game', _('back to the game'), on_back),
            ('back to the main menu', _('back to the main menu'), on_end)]
        btn_args = menu_args.btn_args
        btn_visit = Btn(
            text=menu_data[0][1], pos=(0, 1, 0), command=menu_data[0][2],
            text_scale=.8, **btn_args)
        btn_dont_visit = Btn(
            text=menu_data[1][1], pos=(0, 1, -.5), command=menu_data[1][2],
            text_scale=.8, **btn_args)
        self.add_widgets([frm, txt, btn_visit, btn_dont_visit])
        PageGui.build(self, False)

        if self.eng.lib.version().startswith('1.10'):
            self.eng.show_cursor()
        else:
            self.eng.hide_cursor()
            self.eng.show_standard_cursor()
예제 #10
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 def __init__(self, mediator, menu_props, rprops, sprops, ranking, players):
     self.rprops = rprops
     self.sprops = sprops
     # self.drivers = sprops.drivers
     self.ranking = ranking
     self.menu_props = menu_props
     self.__players = players
     PageGui.__init__(self, mediator, menu_props)
예제 #11
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 def translate(self):
     PageGui.translate(self)
     curr_lang = self.eng.lang_mgr.lang
     idx = [
         lang for lang in enumerate(self.eng.cfg.lang_cfg.languages)
         if lang[1][1] == curr_lang
     ][0][0]
     self.lang_opt.set(idx, fCommand=0)
예제 #12
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 def add_lab(txt, txt_tr, pos_z):
     lab = DirectLabel(text='',
                       pos=(-.1, 1, pos_z),
                       text_align=TextNode.ARight,
                       **menu_args.label_args)
     PageGui.transl_text(lab, txt, txt_tr)
     self.pagewidgets += [lab]
     return lab
예제 #13
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 def bld_page(self):
     menu_args = self.menu_args
     t_a = menu_args.text_args
     t_a['fg'] = menu_args.text_bg
     t_a['scale'] = .06
     self.add_widget(OnscreenText(
         text=_('Thanks to: ') + Utils().get_thanks(1)[0], pos=(.05, .05),
         align=TextNode.A_left, parent=base.a2dBottomLeft, **t_a))
     PageGui.bld_page(self)
예제 #14
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 def build_page(self):
     menu_gui = self.menu.gui
     text = ', '.join(Utils().get_all_thanks())
     txt = OnscreenText(text=text,
                        pos=(0, .6),
                        wordwrap=32,
                        **menu_gui.text_args)
     self.add_widget(txt)
     PageGui.build_page(self)
예제 #15
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 def build_page(self):
     mp_props = MultiplayerPageProps(
         self.props.cars, self.props.car_path, self.props.phys_path,
         self.props.tracks, self.props.tracks_tr, self.props.track_img,
         self.props.player_name, self.props.drivers_img,
         self.props.cars_img, self.props.drivers)
     sp_props = SingleplayerPageProps(
         self.props.cars, self.props.car_path, self.props.phys_path,
         self.props.tracks, self.props.tracks_tr, self.props.track_img,
         self.props.player_name, self.props.drivers_img,
         self.props.cars_img, self.props.has_save, self.props.season,
         self.props.season_tracks, self.props.drivers)
     sp_cb = lambda: self.menu.push_page(
         SingleplayerPage(self.menu, sp_props))
     mp_cb = lambda: self.menu.push_page(
         MultiplayerPage(self.menu, mp_props))
     supp_cb = lambda: eng.open_browser(self.props.support_url)
     cred_cb = lambda: self.menu.push_page(CreditPage(self.menu))
     menu_data = [('Single Player', _('Single Player'), sp_cb),
                  ('Multiplayer', _('Multiplayer'), mp_cb),
                  ('Options', _('Options'), self.on_options),
                  ('Support us', _('Support us'), supp_cb),
                  ('Credits', _('Credits'), cred_cb),
                  ('Quit', _('Quit'),
                   lambda: self.mdt.menu.gui.notify('on_exit'))]
     menu_gui = self.menu.gui
     widgets = [
         DirectButton(text='',
                      pos=(0, 1, .45 - i * .23),
                      command=menu[2],
                      **menu_gui.btn_args)
         for i, menu in enumerate(menu_data)
     ]
     for i, wdg in enumerate(widgets):
         PageGui.transl_text(wdg, menu_data[i][0], menu_data[i][1])
     if not self.props.multiplayer:
         widgets[-5]['state'] = DISABLED
         _fg = menu_gui.btn_args['text_fg']
         _fc = widgets[-5]['frameColor']
         clc = lambda val: max(0, val)
         fgc = (_fg[0] - .3, _fg[1] - .3, _fg[2] - .3, _fg[3])
         widgets[-5]['text_fg'] = fgc
         fcc = (clc(_fc[0] - .3), clc(_fc[1] - .3), clc(_fc[2] - .3),
                _fc[3])
         widgets[-5]['frameColor'] = fcc
     widgets += [
         OnscreenImage(self.props.title_img,
                       scale=(.8, 1, .8 * (380.0 / 772)),
                       parent=base.a2dTopRight,
                       pos=(-.8, 1, -.4))
     ]
     widgets[-1].setTransparency(True)
     map(self.add_widget, widgets)
     self.set_news()
     MainPageGui.build_page(self)
예제 #16
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    def bld_page(self):
        menu_args = self.menu_args
        self.pagewidgets = []
        self.buttons = []

        joypad_lab = DirectLabel(text=_('Use the joypad when present'),
                                 pos=(-.1, 1, .8),
                                 text_align=TextNode.ARight,
                                 **menu_args.label_args)
        PageGui.transl_text(joypad_lab, 'Use the joypad when present',
                            _('Use the joypad when present'))
        self._joypad_cb = DirectCheckButton(
            pos=(.09, 1, .82),
            text='',
            indicatorValue=self.joystick,
            indicator_frameColor=menu_args.text_fg,
            **menu_args.checkbtn_args)
        if not has_pygame():
            self._joypad_cb['state'] = DISABLED

        def add_lab(text, pos_z):
            self.pagewidgets += [
                DirectLabel(text=text,
                            pos=(-.1, 1, pos_z),
                            text_align=TextNode.ARight,
                            **menu_args.label_args)
            ]

        def add_btn(text, pos_z):
            btn = DirectButton(pos=(.46, 1, pos_z),
                               text=text,
                               command=self.start_rec,
                               **menu_args.btn_args)
            btn['extraArgs'] = [btn]
            self.pagewidgets += [btn]
            self.buttons += [btn]

        buttons_data = [(_('Accelerate'), 'forward', .6),
                        (_('Brake/Reverse'), 'rear', .4),
                        (_('Left'), 'left', .2), (_('Right'), 'right', 0),
                        (_('Weapon'), 'button', -.2),
                        (_('Respawn'), 'respawn', -.4)]
        for btn_data in buttons_data:
            add_lab(btn_data[0], btn_data[2])
            add_btn(self.keys[btn_data[1]], btn_data[2])

        l_a = menu_args.label_args.copy()
        l_a['scale'] = .065
        self.hint_lab = DirectLabel(text=_('Press the key to record it'),
                                    pos=(0, 1, -.6),
                                    **l_a)
        self.hint_lab.hide()
        self.pagewidgets += [joypad_lab, self._joypad_cb, self.hint_lab]
        map(self.add_widget, self.pagewidgets)
        ThanksPageGui.bld_page(self)
예제 #17
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파일: thankspage.py 프로젝트: cflavio/yorg
 def build(self, back_btn=True, exit_behav=False):
     menu_props = self.menu_props
     t_a = menu_props.text_args
     t_a['fg'] = menu_props.text_normal_col
     t_a['scale'] = .06
     thanks_txt = Text(
         _('Thanks to: ') + ThanksNames.get_thanks(1, 3)[0],
         pos=(.05, .05), align=TextNode.A_left, parent='bottomleft',
         wordwrap=64, **t_a)
     self.add_widgets([thanks_txt])
     PageGui.build(self, back_btn, exit_behav)
예제 #18
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 def build(self, back_btn=True, exit_behav=False):
     menu_args = self.menu_args
     t_a = menu_args.text_args
     t_a['fg'] = menu_args.text_normal
     t_a['scale'] = .06
     thanks_txt = Text(_('Thanks to: ') + ThanksNames.get_thanks(1, 3)[0],
                       pos=(.05, .05),
                       align=TextNode.A_left,
                       parent='bottomleft',
                       wordwrap=64,
                       **t_a)
     self.add_widgets([thanks_txt])
     PageGui.build(self, back_btn, exit_behav)
예제 #19
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 def build(self, back_btn=True):  # parameters differ from overridden
     self.eng.init_gfx()
     self.font = self.menu_props.font
     self.text_fg = self.menu_props.text_active_col
     self.text_bg = self.menu_props.text_normal_col
     self.text_err_col = self.menu_props.text_err_col
     # items = self.ranking.carname2points.items()
     items = [(player.car, player.points) for player in self.__players]
     sorted_ranking = reversed(sorted(items, key=lambda el: el[1]))
     txt = Text(_('Ranking'),
                scale=.1,
                pos=(0, .76),
                font=self.font,
                fg=self.text_bg)
     self.add_widgets([txt])
     for i, car in enumerate(sorted_ranking):
         txt, img = RankingGui.set_drv_txt_img(self, i, car[0], 0, .52,
                                               str(car[1]) + ' %s',
                                               self.__players)
         self.add_widgets([txt, img])
     track = self.rprops.track_name
     ntracks = len(self.sprops.gameprops.season_tracks)
     if self.sprops.gameprops.season_tracks.index(track) == ntracks - 1:
         cont_btn_cmd = self.notify
         cont_btn_ea = ['on_ranking_next_race']
         img = Img('assets/images/gui/trophy.txo',
                   parent=base.a2dRightCenter,
                   pos=(-.58, 0),
                   scale=.55)
         img.set_transparent()
         txt = Text(_('Congratulations!'),
                    fg=(.8, .6, .2, 1),
                    scale=.16,
                    pos=(0, -.3),
                    font=loader.loadFont(self.sprops.font),
                    parent='leftcenter')
         txt.set_r(-79)
         self.add_widgets([txt, img])
     else:
         cont_btn_cmd = self.notify
         cont_btn_ea = ['on_ranking_end', self.__players]
     cont_btn = Btn(text=_('Continue'),
                    pos=(0, -.8),
                    cmd=cont_btn_cmd,
                    extra_args=cont_btn_ea,
                    **self.menu_props.btn_args)
     self.add_widgets([cont_btn])
     PageGui.build(self, False)
예제 #20
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 def update_texts(self):
     PageGui.update_texts(self)
     curr_lang = LangMgr().curr_lang
     self._lang_opt.set({'en': 0, 'it': 1}[curr_lang], fCommand=0)
예제 #21
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 def destroy(self):
     if hasattr(self.mdt.menu, 'track'):
         del self.mdt.menu.track
     PageGui.destroy(self)
예제 #22
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파일: driverpage.py 프로젝트: cflavio/yorg
 def destroy(self):
     self.sel_drv_img = None
     PageGui.destroy(self)
예제 #23
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 def destroy(self):
     self.img = None
     taskMgr.remove(self.update_tsk)
     PageGui.destroy(self)
예제 #24
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 def destroy(self):
     self.sel_drv_img = None
     PageGui.destroy(self)
예제 #25
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파일: ingamepage.py 프로젝트: cflavio/yorg
 def __init__(self, mediator, menu_props, keys):
     self.keys = keys
     PageGui.__init__(self, mediator, menu_props)
예제 #26
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 def __init__(self, mdt, menu, loadingpagegui_props):
     self.props = loadingpagegui_props
     PageGui.__init__(self, mdt, menu)
예제 #27
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 def __init__(self, mediator, menu_args, keys):
     self.keys = keys
     PageGui.__init__(self, mediator, menu_args)
예제 #28
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    def bld_page(self):
        menu_args = self.menu_args
        self.pagewidgets = []

        def add_lab(txt, txt_tr, pos_z):
            lab = DirectLabel(text='',
                              pos=(-.1, 1, pos_z),
                              text_align=TextNode.ARight,
                              **menu_args.label_args)
            PageGui.transl_text(lab, txt, txt_tr)
            self.pagewidgets += [lab]
            return lab

        add_lab('Language', _('Language'), .7)
        self._lang_opt = DirectOptionMenu(text='',
                                          items=eng.languages,
                                          pos=(.49, 1, .7),
                                          initialitem=self.props.lang,
                                          command=self.__change_lang,
                                          **menu_args.option_args)
        add_lab('Volume', _('Volume'), .5)
        self._vol_slider = DirectSlider(pos=(.52, 0, .53),
                                        scale=.49,
                                        value=self.props.volume,
                                        frameColor=menu_args.btn_color,
                                        thumb_frameColor=menu_args.text_fg,
                                        command=self.__on_volume)
        add_lab('Fullscreen', _('Fullscreen'), .3)
        self._fullscreen_cb = DirectCheckButton(
            pos=(.12, 1, .32),
            text='',
            indicatorValue=self.props.fullscreen,
            indicator_frameColor=menu_args.text_fg,
            command=lambda val: eng.toggle_fullscreen(),
            **menu_args.checkbtn_args)
        add_lab('Resolution', _('Resolution'), .1)
        res2vec = lambda res: LVector2i(*[int(val) for val in res.split('x')])
        self._res_opt = DirectOptionMenu(
            text='',
            items=[
                'x'.join([str(el_res) for el_res in res])
                for res in eng.resolutions
            ],
            pos=(.49, 1, .1),
            initialitem='x'.join(str(res) for res in eng.closest_res),
            command=lambda res: eng.set_resolution(res2vec(res)),
            **menu_args.option_args)
        add_lab('Antialiasing', _('Antialiasing'), -.1)
        aa_next_lab = DirectLabel(text='',
                                  pos=(.2, 1, -.1),
                                  text_align=TextNode.ALeft,
                                  **menu_args.label_args)
        PageGui.transl_text(aa_next_lab, '(from the next execution)',
                            _('(from the next execution)'))
        self._aa_cb = DirectCheckButton(pos=(.12, 1, -.07),
                                        text='',
                                        indicatorValue=self.props.aa,
                                        indicator_frameColor=menu_args.text_fg,
                                        **menu_args.checkbtn_args)
        add_lab('Shaders', _('Shaders'), -.3)
        self._shaders_cb = DirectCheckButton(
            pos=(.12, 1, -.27),
            text='',
            indicatorValue=self.props.shaders,
            indicator_frameColor=menu_args.text_fg,
            **menu_args.checkbtn_args)
        # bld_in = lambda: self.menu.logic.push_page(
        #     InputPage(self.menu, self.props.joystick, self.props.keys))
        # it doesn't work if we go forward and back between options and input:
        # we should update keys
        input_btn = DirectButton(text='',
                                 pos=(0, 1, -.5),
                                 command=self.on_input_btn,
                                 **menu_args.btn_args)
        PageGui.transl_text(input_btn, 'Configure input', _('Configure input'))

        self.pagewidgets += [
            self._lang_opt, self._vol_slider, self._fullscreen_cb,
            self._res_opt, self._aa_cb, aa_next_lab, input_btn,
            self._shaders_cb
        ]
        map(self.add_widget, self.pagewidgets)
        idx = LangMgr().lang_codes.index(self.props.lang)
        self.__change_lang(eng.languages[idx])
        ThanksPageGui.bld_page(self)
예제 #29
0
파일: optionpage.py 프로젝트: cflavio/yorg
 def translate(self):
     PageGui.translate(self)
     curr_lang = self.eng.lang_mgr.lang
     idx = [lang for lang in enumerate(self.eng.cfg.lang_cfg.languages) if lang[1][1] == curr_lang][0][0]
     self.lang_opt.set(idx, 0)