def execute_drop(item_id): """This function takes an item_id as an argument and moves this item from the player's inventory to list of items in the current room. However, if there is no such item in the inventory, this function prints "You cannot drop that." """ b = 0 # loop over items in inventory for item in inventory: # if item input matches item id (i.e. item in inventory) if item_id == item["id"]: # if item is soap- if item["id"] == "soap": game_over( "You dropped the soap. NEVER DROP THE SOAP IN PRISON.") # otherwise remove item from inventory inventory.remove(item) # add item to current room items list current_room["items"].append(item) # print message print("\nYou dropped " + item["name"] + ".") # increment b if item found b = 1 # if b is 0 then item not in inventory if b == 0: print("\nYou cannot drop that.\n")
def dead_cubes_operator(self): """Сортирует неподвижные кубики. Удаляет кубики из уничтоженных линий. """ for dead_cube in self.dead_cubes: if dead_cube.y == 0: game_over(self.screen, self.curr_lines, self.curr_points) if not (0 < dead_cube.x < 17 and 0 < dead_cube.y < 21): self.dead_cubes.remove(dead_cube)
def execute_drop(item_id): """This function takes an item_id as an argument and moves this item from the player's inventory to list of items in the current room. However, if there is no such item in the inventory, this function prints "You cannot drop that." """ b =0 for x in inventory: if item_id == x["id"]: if x["id"] == "soap": game_over("You dropped the soap.") exit() inventory.remove(x) b = b +1 current_room["items"].append(x) if b == 0: print("you cannot drop that")
def execute_kill(weapon): """this function takes a weapon as an input, check if it's in your inventory, looks up damage value from item dictionary, and multiplies it by a random number 1-5, then updates guard to False if more than 20. """ global guard global bypass # set chance as random integer between 1-5 chance = randint(1, 5) # if weapon used is bare hands, then set damage as 1 and test if weapon == "hands": if chance + 1 >= 5: print("\nYou successfuly killed the guard!\n") guard = False bypass = True # add guard's unfiform to room items current_room["items"].append(item_guard_disguise) else: game_over( "The guard was stronger than you and you died. Bad luck.") guard = False else: #loop through items in inventory looking for weapon id that matches user input for item in inventory: if item["id"] == weapon: #guard dies if chance * item damage is greater than 20 if item["damage"] * chance > 20: guard = False bypass = True print("\nYou successfuly killed the guard!\n") # add guard's unfiform to room items current_room["items"].append(item_guard_disguise) else: guard = False game_over( "The guard was stronger than you and you died. Bad luck." )
def main(): ygame_world = game_world() game_over2 = game_over() yoel_engine.camera = {'x': 5, 'y': 0, 'z': -2, 'f': 1} yoel_engine.add_world(ygame_world, "game_world") yoel_engine.add_world(game_over2, "game_over") yoel_engine.change_world("game_world") yoel_engine.init(20)
def game_screen_6(): global circ global r6a global r6b global r6c global r6d global r6f global r6g global r6h global r6j global r6k global r6l global r6m global r6n global r6o global r6p global r6q global r6r global r6s global r6t global r6u global r6v global r6w global r6x global r6y global r6z global b6a global b6b global b6c global b6d global b6e global b6f global b6g global b6h global b6i global b6j global b6k global b6l global g6a global g6b global g6c global g6d global g6e global g6f global g6g global g6h global g6i global g6j global g6k global g6l global y6a global y6b global y6c global y6d global y6e global y6f global y6g global y6h global y6i global y6j global y6k global y6l global y6m global y6n global y6o global y6p global flow global done6_r global done6_b global done6_g global done6_y screen_6 = pygame.display.set_mode((X, Y)) running = 1 #This is for the condition in the while loop while running: for event in pygame.event.get(): if (event.type == pygame.QUIT): pygame.quit() quit() elif (event.type == pygame.KEYDOWN): if (event.key == pygame.K_ESCAPE): pygame.quit() quit() elif (event.key == pygame.K_b): flow = 0 return pygame.display.update() #Iteration for horizontal lines y = 125 #starting point while (y <= 425): pygame.draw.line( screen_6, (255, 153, 153), (125, y), (425, y)) #code for line from one co-ordinate to another y += 50 #increasing 40 for each iteration because the width of each is 40 x = 125 #Variable for vertical lines #Iteration for vertical lines while (x <= 425): pygame.draw.line(screen_6, (255, 153, 153), (x, 125), (x, 425)) x += 50 #Drawing coloured circles pygame.draw.circle(screen_6, RED, (200, 200), 20) pygame.draw.circle(screen_6, GREEN, (350, 200), 20) pygame.draw.circle(screen_6, BLUE, (150, 250), 20) pygame.draw.circle(screen_6, GREEN, (150, 300), 20) pygame.draw.circle(screen_6, YELLOW, (150, 400), 20) pygame.draw.circle(screen_6, YELLOW, (300, 200), 20) pygame.draw.circle(screen_6, BLUE, (250, 300), 20) pygame.draw.circle(screen_6, RED, (300, 300), 20) #Vertical Borders x = 0 while (x < bgheight): pygame.draw.line(screen_6, borcolor[x], ((40 - x), 0), ((40 - x), Y)) x += 1 x = 0 while (x < bgheight): pygame.draw.line(screen_6, borcolor[x], ((X - 40) + x, 0), ((X - 40) + x, Y)) x += 1 #Horizontal Borders y = 0 while (y < bgheight): pygame.draw.line(screen_6, borcolor[y], (30, (40 - y)), (X - 30, (40 - y))) y += 1 y = 0 while (y < bgheight): pygame.draw.line(screen_6, borcolor[y], (30, (Y - 40) + y), (X - 30, (Y - 40) + y)) y += 1 label = font.render("Flows :", 0, (255, 255, 255)) screen_6.blit(label, (130, 110)) label1 = font.render("Level - 1", 0, (255, 255, 255)) screen_6.blit(label1, (200, 110)) for e in pygame.event.get(): if e.type == pygame.QUIT: pygame.quit() if e.type == pygame.MOUSEMOTION and pygame.mouse.get_pressed()[0]: mx, my = pygame.mouse.get_pos() #deciding colour based on mouse position if ((mx in range(180, 220) and my in range(180, 220)) or (mx in range(280, 320) and my in range(280, 320))): circ = 1 #RED elif ((mx in range(130, 170) and my in range(230, 270)) or (mx in range(230, 270) and my in range(280, 320))): circ = 2 #BLUE elif ((mx in range(130, 170) and my in range(280, 320)) or (mx in range(330, 370) and my in range(180, 220))): circ = 3 #GREEN elif ((mx in range(130, 170) and my in range(380, 420)) or (mx in range(280, 320) and my in range(180, 220))): circ = 4 #YELLOW #RED if (circ == 1): if (mx in range(r6a, r6b) and my in range(175, 225)): pygame.draw.line(screen_6, RED, (r6b + 25, 200), (r6a + 16, 200), 20) elif (mx in range(125, 175) and my in range(r6c, r6d)): pygame.draw.line(screen_6, RED, (150, r6d + 25), (150, r6c + 16), 20) elif (mx in range(r6f, r6g) and my in range(125, 175)): pygame.draw.line(screen_6, RED, (r6f - 25, 150), (r6g - 25, 150), 20) if (mx not in range(225, 275)): r6f += 50 r6g += 50 else: continue elif (mx in range(225, 275) and my in range(r6h, r6j)): pygame.draw.line(screen_6, RED, (250, r6h - 34), (250, r6j - 25), 20) if (my not in range(225, 275)): r6h += 50 r6j += 50 else: continue elif (mx in range(r6k, r6l) and my in range(225, 275)): pygame.draw.line(screen_6, RED, (r6k - 34, 250), (r6l - 25, 250), 20) #r6m = 275 #r6n = 325 elif (mx in range(275, 325) and my in range(r6m, r6n)): pygame.draw.line(screen_6, RED, (300, r6m - 34), (300, r6n - 25), 20) if (done6_r == 0): done6_r = 1 flow += 1 if (mx in range(275, 325) and my in range(r6o, r6p)): pygame.draw.line(screen_6, RED, (300, r6p + 25), (300, r6o + 16), 20) elif (mx in range(r6q, r6r) and my in range(225, 275)): pygame.draw.line(screen_6, RED, (r6r + 25, 250), (r6q + 25, 250), 20) elif (mx in range(225, 275) and my in range(r6s, r6t)): pygame.draw.line(screen_6, RED, (250, r6t + 34), (250, r6s + 25), 20) if (my not in range(125, 175)): r6s -= 50 r6t -= 50 else: continue elif (mx in range(r6u, r6v) and my in range(125, 175)): pygame.draw.line(screen_6, RED, (r6v + 34, 150), (r6u + 25, 150), 20) if (mx not in range(125, 175)): r6u -= 50 r6v -= 50 else: continue elif (mx in range(125, 175) and my in range(r6w, r6x)): pygame.draw.line(screen_6, RED, (150, r6w - 25), (150, r6x - 25), 20) elif (mx in range(r6y, r6z) and my in range(175, 225)): pygame.draw.line(screen_6, RED, (r6y - 34, 200), (r6z - 25, 200), 20) if (done6_r == 0): done6_r = 1 flow += 1 elif (circ == 2): if (mx in range(b6a, b6b) and my in range(225, 275)): pygame.draw.line(screen_6, BLUE, (b6a - 25, 250), (b6b - 25, 250), 20) elif (mx in range(175, 225) and my in range(b6c, b6d)): pygame.draw.line(screen_6, BLUE, (200, b6c - 34), (200, b6d - 25), 20) elif (mx in range(b6e, b6f) and my in range(275, 325)): pygame.draw.line(screen_6, BLUE, (b6e - 34, 300), (b6f - 25, 300), 20) if (done6_b == 0): done6_b = 1 flow += 1 if (mx in range(b6g, b6h) and my in range(275, 325)): pygame.draw.line(screen_6, BLUE, (b6h + 25, 300), (b6g + 16, 300), 20) elif (mx in range(175, 225) and my in range(b6i, b6j)): pygame.draw.line(screen_6, BLUE, (200, b6j + 25), (200, b6i + 16), 20) elif (mx in range(b6k, b6l) and my in range(225, 275)): pygame.draw.line(screen_6, BLUE, (b6l + 25, 250), (b6k + 25, 250), 20) if (done6_b == 0): done6_b = 1 flow += 1 elif (circ == 3): if (mx in range(125, 175) and my in range(g6a, g6b)): pygame.draw.line(screen_6, GREEN, (150, g6a - 25), (150, g6b - 16), 20) elif (mx in range(g6c, g6d) and my in range(325, 375)): pygame.draw.line(screen_6, GREEN, (g6c - 25, 350), (g6d - 16, 350), 20) if (mx not in range(325, 375)): g6c += 50 g6d += 50 else: continue elif (mx in range(325, 375) and my in range(g6e, g6f)): pygame.draw.line(screen_6, GREEN, (350, g6f + 25), (350, g6e + 25), 20) if (my not in range(175, 225)): g6e -= 50 g6f -= 50 else: if (done6_g == 0): done6_g = 1 flow += 1 continue if (mx in range(325, 375) and my in range(g6g, g6h)): pygame.draw.line(screen_6, GREEN, (350, g6g - 25), (350, g6h - 25), 20) if (my not in range(325, 375)): g6g += 50 g6h += 50 else: continue elif (mx in range(g6i, g6j) and my in range(325, 375)): pygame.draw.line(screen_6, GREEN, (g6j + 34, 350), (g6i + 25, 350), 20) if (mx not in range(125, 175)): g6i -= 50 g6j -= 50 else: continue elif (mx in range(125, 175) and my in range(g6k, g6l)): pygame.draw.line(screen_6, GREEN, (150, g6l + 34), (150, g6k + 25), 20) if (done6_g == 0): done6_g = 1 flow += 1 elif (circ == 4): if (mx in range(y6a, y6b) and my in range(375, 425)): pygame.draw.line(screen_6, YELLOW, (y6a - 25, 400), (y6b - 25, 400), 20) if (mx not in range(375, 425)): y6a += 50 y6b += 50 else: continue elif (mx in range(375, 425) and my in range(y6c, y6d)): pygame.draw.line(screen_6, YELLOW, (400, y6d + 34), (400, y6c + 25), 20) if (my not in range(125, 175)): y6c -= 50 y6d -= 50 else: continue elif (mx in range(y6e, y6f) and my in range(125, 175)): pygame.draw.line(screen_6, YELLOW, (y6f + 34, 150), (y6e + 25, 150), 20) if (mx not in range(275, 325)): y6e -= 50 y6f -= 50 else: continue elif (mx in range(275, 325) and my in range(y6g, y6h)): pygame.draw.line(screen_6, YELLOW, (300, y6g - 34), (300, y6h - 25), 20) if (done6_y == 0): done6_y = 1 flow += 1 if (mx in range(275, 325) and my in range(y6i, y6j)): pygame.draw.line(screen_6, YELLOW, (300, y6j + 25), (300, y6i + 16), 20) elif (mx in range(y6k, y6l) and my in range(125, 175)): pygame.draw.line(screen_6, YELLOW, (y6k - 25, 150), (y6l - 16, 150), 20) if (mx not in range(375, 425)): y6k += 50 y6l += 50 else: continue elif (mx in range(375, 425) and my in range(y6m, y6n)): pygame.draw.line(screen_6, YELLOW, (400, y6m - 25), (400, y6n - 25), 20) if (my not in range(375, 425)): y6m += 50 y6n += 50 else: continue elif (mx in range(y6o, y6p) and my in range(375, 425)): pygame.draw.line(screen_6, YELLOW, (y6p + 34, 400), (y6o + 25, 400), 20) if (mx not in range(125, 175)): y6o -= 50 y6p -= 50 else: if (done6_y == 0): done6_y = 1 flow += 1 continue if (flow == 4): game_over() pygame.display.update() pygame.display.flip()
def main(): #Abre o arquivo que contem as imformacoes sobre tela Cheia arquivo = open('tipo_tela.fs') tipo_tela = arquivo.read().strip() arquivo.close() # Iniciliza os modulos do pygame pygame.init() #Define a Tela tela = Tela("fase1","fundo_fase1_0.png", tipo_tela) tela.background_position= [-10,-30] #Definicao de Leon leon = Leon() leon.troca_imagem_mira() leon.atualiza_posicao(0,390) seletor_image_leon = 1 controle_velocidade_troca_imagens = 0 direita = False esquerda = False cima = False #Definicao dos Inimigos inimigo = Inimigo() inimigo.atualiza_posicao(750, 490) seletor_imagem_inimigo = 0 inimigo.morreu = False inimigos_mortos = 0 #definicao do Tiro dos Personagens leon_tiro = Tiro(leon.rect) direcao_tiro = 'normal' inimigo_tiro = Tiro(inimigo.rect) inimigo_tiro.atirar = True som_tiro = pygame.mixer.Sound("soms" + sep + "tiro.wav") atirar = False #verifica se o boneco deve se deslocar pra cima ou pra baixo desliza_cima = False desliza_baixo = False #DEFINICAO OBSTACULOS: pedra = pygame.image.load("imagens"+sep+"imagens"+sep+"pedra2.png") ponte = pygame.image.load("imagens"+sep+"imagens"+sep+"ponte1.png") pular = False contador_pulo = 0 pontuacao = 0 bonus = Bonus('bonus', 'maca_verde_10.png') bonus_aparece = True bonus_pontos = Bonus('bonus', 'maca_verde_10.png') bonus_pontos_aparece = True while True: clock = pygame.time.Clock() clock.tick(100) for event in pygame.event.get(): if event.type is pygame.QUIT: exit() if event.type is KEYDOWN: if event.key == K_o: leon.troca_imagem_mira() leon_tiro.troca_direcao_tiro() ###########Variaveis que devem ser atualizadas em cada laço####### # criacao dos obstaculos obstaculo1 = obstaculo_type2(pedra, tela.background_position) obstaculo2 = obstaculo_type1(pedra, tela.background_position) #Verifia se passou de fase if tela.background_position[0] < -7100: b = passa_fase1() break if bonus_aparece == True: bonus.atualiza_posicao(tela.background_position[0]+1800,tela.background_position[1]+300 ) if bonus_pontos_aparece == True: bonus_pontos.atualiza_posicao(obstaculo2[1][0]+50 , obstaculo2[1][1] ) #Criacao das listas de retangulos dos obstaculos ret_player = pygame.Rect(leon.rect[0],leon.rect[1],leon.image.get_size()[0],leon.image.get_size()[1]) lista_ret_frente = [ret_pedra1type1,ret_pedra2type1] lista_ret_left = [ret_pedra2type2,ret_pedra1type2] lista_ret_up = [ret_pedra2] lista_ret_down = [ret_pedra1] lista_ret_sobre_type1 = [ret_pedra1_sobre,ret_pedra2_sobre] #verifica se os personagens chegaram ao limite da tela leon.colide_tela() inimigo.colide_tela() pontuacao = "Score:%04i vidas: %02i"%(leon.pontuacao, leon.vida) tela.imprime_texto(pontuacao, tamanho = 30) #Controla a posicao do fogo para que fique sempre proximo a leon leon_tiro.fogo_rect = [leon.rect[0]+80,leon.rect[1]+39] #ATIRA: FAZ COM QUE TANTO LEON COMO O INIMIGO ATIRE leon_tiro.atira('RIGHT') inimigo_tiro.atira('LEFT') if inimigo_tiro.atirar == False: inimigo_tiro.atirar = True if leon_tiro.atirar and leon_tiro.rect[0] > 800: leon_tiro.rect = [leon.rect[0]+80,leon.rect[1]+43] leon_tiro.atirar = False if inimigo_tiro.atirar and inimigo_tiro.rect[0] < 0: inimigo_tiro.atirar = False if inimigo.morreu == True and inimigos_mortos < 10: inimigo.morreu = False #Verifica se as vidas de Leon se encerraram leon.gameOver() # .encontra_ () #controladores do pulo leon.alterna_posicao() if pular == True: leon.collide_obstaculo(True) elif pular == False: leon.collide_obstaculo(False) #controla a imagem a ser usada no movimento dos Personagens if seletor_image_leon > 6: seletor_image_leon = 1 if seletor_imagem_inimigo >5: seletor_imagem_inimigo = 0 #define a imagem ,possibilita que se alterne e faz com que o inimigo se movimete inimigo.image = inimigo.imagem_da_vez[seletor_imagem_inimigo] if inimigo.morreu == False: inimigo.anda('LEFT', seletor_imagem_inimigo) else: inimigo.atualiza_posicao(500,400) #Chamada das teclas pressed_keys = pygame.key.get_pressed() if cima == True: direita = False esquerda = False #inimigo.atualiza_posicao(inimigo.rect[0] -5, inimigo.rect[1]) if pressed_keys[K_ESCAPE]: break if pressed_keys[K_PAUSE]: a = pausa() if a == 'menu': break #controla o movimento de Leon if (pressed_keys[K_RIGHT] and ret_player.collidelist(lista_ret_frente) == -1) or (pressed_keys[K_RIGHT] and contador_pulo >= 10): leon_tiro.fogo_rect = (leon.rect[0]+85,leon.rect[1]+25) if leon.rect[0] > 400 and tela.background_position[0] > -7200: tela.movimenta_background() leon.anda('tImage', seletor_image_leon) else: leon.anda('RIGHT', seletor_image_leon) elif (pressed_keys[K_LEFT] and ret_player.collidelist(lista_ret_left) == -1) or (pressed_keys[K_LEFT] and contador_pulo >= 10): fogo_position = (leon.rect[0]+85,leon.rect[1]+25) if leon.rect[0] < 0 and tela.background_position[0] >0: tela.movimenta_background() leon.anda('tImage', seletor_image_leon) else: leon.anda('LEFT', seletor_image_leon) elif pressed_keys[K_UP] and ret_player.collidelist(lista_ret_up) == -1: leon.desliza_cima (seletor_image_leon) elif pressed_keys[K_DOWN] and ret_player.collidelist(lista_ret_down) == -1 and pular == False: leon.desliza_baixo (seletor_image_leon) else: seletor_image_leon = 0 leon.anda() #faz o pulo de Leon if pular == True and contador_pulo < 10: contador_pulo += 1 if leon.rect[0] < 586: leon.rect[0] += 15 leon.rect[1] -= 15 elif pular == True and contador_pulo < 20: if ret_player.collidelist(lista_ret_sobre_type1) == -1: if leon.rect[0] < 586: leon.rect[0] += 15 leon.rect[1] += 15 contador_pulo += 1 elif contador_pulo == 20: pular = False contador_pulo = 0 if pressed_keys[K_p]: leon_tiro.atirar = True som_tiro.play() if pressed_keys[K_i]: if pular == False: pular = True #contador_pulo = 0 if pressed_keys[K_ESCAPE]: break if leon_tiro.atirar and pygame.sprite.collide_mask(leon_tiro, inimigo): inimigo.morre() inimigo.morreu = True inimigos_mortos += 1 leon.pontua() if (inimigo.morreu == False) and (inimigo.morreu == False) and pygame.sprite.collide_mask(leon, inimigo) and leon.cima_obstaculo == False: leon.atualiza_posicao(0,390) inimigo.atualiza_posicao(inimigo.posicoesX[inimigo.posicaoX], inimigo.posicoesY[inimigo.posicaoY]) leon.morre() if (pular == True) and pygame.sprite.collide_mask(leon_tiro, bonus): leon.vida += 1 bonus.atualiza_posicao(bonus.rect[0] + 2000, bonus.rect[1]) bonus_aparece = False if pygame.sprite.collide_mask(leon, bonus_pontos): leon.pontuacao += 100 bonus_pontos.atualiza_posicao(obstaculo1[1][0] + 2000, obstaculo1[1][1]) bonus_pontos_aparece = False tela.screen.fill((0,0,0)) #colocacao da imagem de fundo na tela tela.screen.blit(tela.background, tela.background_position) #colocacao dos personagens na tela if inimigos_mortos > 10: inimigo.morreu = True if inimigo.morreu == False: tela.screen.blit(inimigo.image,inimigo.rect) tela.screen.blit(obstaculo1[0] , obstaculo1[1]) tela.screen.blit(bonus.image, bonus.rect) if pular == True: tela.screen.blit(obstaculo2[0] , obstaculo2[1]) tela.screen.blit(bonus_pontos.image, bonus_pontos.rect) tela.screen.blit(leon.image, leon.rect) elif pular == False: tela.screen.blit(leon.image, leon.rect) tela.screen.blit(obstaculo2[0] , obstaculo2[1]) tela.screen.blit(bonus_pontos.image, bonus_pontos.rect) if leon_tiro.atirar and leon_tiro.rect[0] < 800: tela.screen.blit(leon_tiro.image , leon_tiro.rect) if inimigo_tiro.atirar and inimigo_tiro.rect[0] > 0: tela.screen.blit(inimigo_tiro.image , inimigo_tiro.rect) #Imprime a pontuacao tela.screen.blit(tela.frase,tela.frase_position) if leon.game_over: game_over() break #atualiza a tela pygame.display.update() #faz com que as imagens dos personagens variem if controle_velocidade_troca_imagens % 5 == 0: seletor_image_leon += 1 seletor_imagem_inimigo += 1 controle_velocidade_troca_imagens += 1
def game_screen_6_l2(): global circ global r2a global r2b global r2c global r2d global r2e global r2f global r2g global r2h global g2a global g2b global g2c global g2d global g2e global g2f global g2g global g2h global g2i global g2j global g2k global g2l global b2a global b2b global b2c global b2d global y2a global y2b global y2c global y2d global o2a global o2b global o2c global o2d global o2e global o2f global o2g global o2h global o2i global o2j global o2k global o2l global o2m global o2n global o2o global o2p global o2q global o2r global o2s global o2t global flow global done2_r global done2_g global done2_b global done2_y global done2_o screen_6_l2 = pygame.display.set_mode((X,Y)) running = 1 #This is for the condition in the while loop while running: for event in pygame.event.get(): if(event.type == pygame.QUIT): pygame.quit() quit() elif(event.type == pygame.KEYDOWN): if(event.key == pygame.K_ESCAPE): pygame.quit() quit() elif(event.key == pygame.K_b): flow = 0 return pygame.display.update() #Iteration for horizontal lines y = 125 #starting point while(y <= 425): pygame.draw.line(screen_6_l2 , (255 , 153 , 153) , (125 , y) , (425,y)) #code for line from one co-ordinate to another y += 50 #increasing 40 for each iteration because the width of each is 40 x = 125 #Variable for vertical lines #Iteration for vertical lines while(x <= 425): pygame.draw.line(screen_6_l2 , (255,153,153) , (x,125) , (x , 425)) x += 50 #Drawing coloured circles pygame.draw.circle(screen_6_l2, RED, (250,200), 20) pygame.draw.circle(screen_6_l2, GREEN, (400, 150), 20) pygame.draw.circle(screen_6_l2, BLUE, (350, 150), 20) pygame.draw.circle(screen_6_l2, GREEN, (300, 300), 20) pygame.draw.circle(screen_6_l2, YELLOW, (250, 300), 20) pygame.draw.circle(screen_6_l2, YELLOW, (250, 400), 20) pygame.draw.circle(screen_6_l2, BLUE, (350, 350), 20) pygame.draw.circle(screen_6_l2, RED, (200, 350), 20) pygame.draw.circle(screen_6_l2, ORANGE, (200, 400), 20) pygame.draw.circle(screen_6_l2, ORANGE, (250, 250), 20) #Vertical Borders x = 0 while(x < bgheight): pygame.draw.line(screen_6_l2 , borcolor[x] , ((40 - x),0) , ((40 - x) , Y)) x += 1 x = 0 while(x < bgheight): pygame.draw.line(screen_6_l2 , borcolor[x] , ((X - 40) + x , 0) , ((X - 40) + x , Y)) x += 1 #Horizontal Borders y = 0 while(y < bgheight): pygame.draw.line(screen_6_l2 , borcolor[y] , (30, (40 - y)) , (X - 30 ,(40 - y))) y += 1 y = 0 while(y < bgheight): pygame.draw.line(screen_6_l2 , borcolor[y] , (30 , (Y-40) + y) , (X - 30,(Y - 40) + y)) y += 1 label = font.render("Flows :" , 0 , (255,255,255)) screen_6_l2.blit(label,(130,110)) label1 = font.render("Level - 2" , 0 ,(255,255,255)) screen_6_l2.blit(label1,(240,110)) for e in pygame.event.get(): if e.type == pygame.QUIT: pygame.quit() if e.type == pygame.MOUSEMOTION and pygame.mouse.get_pressed()[0]: mx , my = pygame.mouse.get_pos() #deciding colour based on mouse position if ((mx in range(225,275) and my in range(175,225)) or (mx in range(175,225) and my in range(325,375))): circ = 1 #RED elif ((mx in range(375,425) and my in range(125,175)) or (mx in range(275,325) and my in range(275,325))): circ = 2 #GREEN elif ((mx in range(325,375) and my in range(125,175)) or (mx in range(325, 375) and my in range(325, 375))): circ = 3 #BLUE elif ((mx in range(225,275) and my in range(275,325)) or (mx in range(225,275) and my in range(375,425))): circ = 4 #YELLOW elif ((mx in range(175,225) and my in range(375,425)) or (mx in range(225,275) and my in range(225,275))): circ = 5 #ORANGE if (circ == 1): if (mx in range(r2a,r2b) and my in range(175,225)): pygame.draw.line(screen_6_l2, RED, (r2b + 25, 200), (r2a + 16, 200), 20) elif (mx in range(175,225) and my in range(r2c,r2d)): pygame.draw.line(screen_6_l2, RED, (200, r2c - 34), (200, r2d-25), 20) if (my not in range(325, 375)): r2c += 50 r2d += 50 else: if (done2_r == 0): done2_r = 1 flow += 1 continue if (mx in range(175,225) and my in range(r2e,r2f)): pygame.draw.line(screen_6_l2, RED, (200, r2f + 25), (200, r2e + 25), 20) if (my not in range(175,225)): r2e -= 50 r2f -= 50 else: continue elif (mx in range(r2g,r2h) and my in range(175,225)): pygame.draw.line(screen_6_l2, RED, (200, r2g - 34), (200, r2h - 25), 20) if (done2_r == 0): done2_r = 1 flow += 1 elif (circ == 2): if (mx in range(375,425) and my in range(g2a, g2b)): pygame.draw.line(screen_6_l2, GREEN, (400, g2a - 25), (400, g2b - 25), 20) if (my not in range(375,425)): g2a += 50 g2b += 50 else: continue elif (mx in range(g2c,g2d) and my in range(375,425)): pygame.draw.line(screen_6_l2, GREEN, (g2d + 34, 400), (g2c + 25, 400), 20) if (mx not in range(275,325)): g2c -= 50 g2d -= 50 else: continue elif (mx in range(275,325) and my in range(g2e,g2f)): pygame.draw.line(screen_6_l2, GREEN, (300, g2f + 34), (300, g2e + 25), 20) if (my not in range(275,325)): g2e -= 50 g2f -= 50 else: if (done2_g == 0): done2_g = 1 flow += 1 continue if(mx in range(275,325) and my in range(g2g,g2h)): pygame.draw.line(screen_6_l2, GREEN, (300, g2g -25), (300, g2h -25), 20) if (my not in range(375,425)): g2g += 50 g2h += 50 else: continue elif (mx in range(g2i,g2j) and my in range(375,425)): pygame.draw.line(screen_6_l2, GREEN, (g2i - 34, 400), (g2j - 25, 400), 20) if (mx not in range(375,425)): g2i += 50 g2j += 50 else: continue elif (mx in range(375,425) and my in range(g2k, g2l)): pygame.draw.line(screen_6_l2, GREEN, (400, g2l + 34), (400, g2k + 25), 20) if (my not in range(125,175)): g2k -= 50 g2l -= 50 else: if (done2_g == 0): done2_g = 1 flow += 1 continue elif (circ == 3): if (mx in range(325,375) and my in range(b2a,b2b)): pygame.draw.line(screen_6_l2, BLUE, (350, b2a - 25), (350, b2b - 25), 20) if (my not in range(325,375)): b2a += 50 b2b += 50 else: if (done2_b == 0): done2_b = 1 flow += 1 continue if (mx in range(325,375) and my in range(b2c,b2d)): pygame.draw.line(screen_6_l2, BLUE, (350, b2d + 25), (350, b2c + 25), 20) if (my not in range(125,175)): b2c -= 50 b2d -= 50 else: if (done2_b == 0): done2_b = 1 flow += 1 continue elif (circ == 4): if (mx in range(225,275) and my in range(y2a,y2b)): pygame.draw.line(screen_6_l2, YELLOW, (250, y2a - 25), (250, y2b - 25), 20) if (my not in range(375,425)): y2a += 50 y2b += 50 else: if (done2_y == 0): done2_y = 1 flow += 1 continue if (mx in range(225,275) and my in range(y2c,y2d)): pygame.draw.line(screen_6_l2, YELLOW, (250, y2d + 25), (250, y2c + 25), 20) if (my not in range(275,325)): y2a += 50 y2b += 50 else: if (done2_y == 0): done2_y = 1 flow += 1 continue elif (circ == 5): if (mx in range(o2a,o2b) and my in range(375,425)): pygame.draw.line(screen_6_l2, ORANGE, (o2b + 25, 400), (o2a + 16, 400), 20) elif (mx in range(125,175) and my in range(o2c,o2d)): pygame.draw.line(screen_6_l2, ORANGE, (150, o2d + 34), (150, o2c + 25), 20) if (my not in range(125,175)): o2c -= 50 o2d -= 50 else: continue elif (mx in range(o2e,o2f) and my in range(125,175)): pygame.draw.line(screen_6_l2, ORANGE, (o2e - 34, 150), (o2f -25, 150), 20) if (mx not in range(275,325)): o2e += 50 o2f += 50 else: continue elif (mx in range(275,325) and my in range(o2g,o2h)): pygame.draw.line(screen_6_l2, ORANGE, (300, o2g - 34), (300, o2h - 25), 20) if (my not in range(225,275)): o2g += 50 o2h += 50 else: continue elif (mx in range(o2i,o2j) and my in range(225,275)): pygame.draw.line(screen_6_l2, ORANGE, (o2j + 34, 250), (o2i + 25, 250), 20) if (done2_o == 0): done2_o = 1 flow += 1 if (mx in range(o2k,o2l) and my in range(225,275)): pygame.draw.line(screen_6_l2, ORANGE, (o2k -25, 250), (o2l - 16, 250), 20) elif (mx in range(275,325) and my in range(o2m,o2n)): pygame.draw.line(screen_6_l2, ORANGE, (300, o2n + 34), (300, o2m + 25), 20) if (my not in range(125,175)): o2m -= 50 o2n -= 50 else: continue elif (mx in range(o2o,o2p) and my in range(125,175)): pygame.draw.line(screen_6_l2, ORANGE, (o2p + 34, 150), (o2o + 25, 150), 20) if (mx not in range(125, 175)): o2o -= 50 o2p -= 50 else: continue elif (mx in range(125,175) and my in range(o2q, o2r)): pygame.draw.line(screen_6_l2, ORANGE, (150, o2q - 34), (150, o2r - 25), 20) if(my not in range(375,425)): o2q += 50 o2r += 50 else: continue elif (mx in range(o2s,o2t) and my in range(375,425)): pygame.draw.line(screen_6_l2, ORANGE, (o2s - 34, 400), (o2t - 25, 400), 20) if (done2_o == 0): done2_o = 1 flow += 1 if(flow == 4): game_over() pygame.display.update() pygame.display.flip()
def game_screen_l2(): global circ global r5a global r5b global r5c global r5d global r5e global r5f global r5g global r5h global r5i global r5j global r5k global r5l global g5a global g5b global g5c global g5d global g5e global g5f global g5g global g5h global g5i global g5j global g5k global g5l global b5a global b5b global b5c global b5d global b5e global b5f global b5g global b5h global b5i global b5j global b5k global b5l global y5a global y5b global y5c global y5d global y5e global y5f global y5g global y5h global flow global done5_r global done5_g global done5_b global done5_y screen = pygame.display.set_mode((X,Y)) running = 1 #This is for the condition in the while loop while running: for event in pygame.event.get(): if(event.type == pygame.QUIT): pygame.quit() quit() elif(event.type == pygame.KEYDOWN): if(event.key == pygame.K_ESCAPE): pygame.quit() quit() elif(event.type == pygame.K_b): flow = 0 return pygame.display.update() #Iteration for horizontal lines y = 125 #starting point while(y <= 375): pygame.draw.line(screen , (255 , 153 , 153) , (125 , y) , (375,y)) #code for line from one co-ordinate to another y += 50 #increasing 40 for each iteration because the width of each is 40 x = 125 #Variable for vertical lines #Iteration for vertical lines while(x <= 375): pygame.draw.line(screen , (255,153,153) , (x,125) , (x , 375)) x += 50 #Drawing coloured circles pygame.draw.circle(screen, RED, (300, 150), 20) pygame.draw.circle(screen, GREEN, (300, 200), 20) pygame.draw.circle(screen, BLUE, (250, 200), 20) pygame.draw.circle(screen, GREEN, (200, 350), 20) pygame.draw.circle(screen, YELLOW, (250, 250), 20) pygame.draw.circle(screen, YELLOW, (200, 200), 20) pygame.draw.circle(screen, BLUE, (150, 350), 20) pygame.draw.circle(screen, RED, (250, 350), 20) #Vertical Borders x = 0 while(x < bgheight): pygame.draw.line(screen , borcolor[x] , ((40 - x),0) , ((40 - x) , Y)) x += 1 x = 0 while(x < bgheight): pygame.draw.line(screen , borcolor[x] , ((X - 40) + x , 0) , ((X - 40) + x , Y)) x += 1 #Horizontal Borders y = 0 while(y < bgheight): pygame.draw.line(screen , borcolor[y] , (30, (40 - y)) , (X - 30 ,(40 - y))) y += 1 y = 0 while(y < bgheight): pygame.draw.line(screen , borcolor[y] , (30 , (Y-40) + y) , (X - 30,(Y - 40) + y)) y += 1 label = font.render("Flows :" , 0 , (255,255,255)) screen.blit(label,(120,110)) label1 = font.render("Level - 2" , 0 ,(255,255,255)) screen.blit(label1,(300,110)) for e in pygame.event.get(): if e.type == pygame.QUIT: pygame.quit() if e.type == pygame.MOUSEMOTION and pygame.mouse.get_pressed()[0]: mx , my = pygame.mouse.get_pos() if ((mx in range(280,320) and my in range(130,170)) or (mx in range(230,270) and my in range(330,370))): circ = 1 #RED elif ((mx in range(280,320) and my in range(180,220)) or (mx in range(180,220) and my in range(330,370))): circ = 2 #GREEN elif ((mx in range(230,270) and my in range(180,220)) or (mx in range(130,170) and my in range(330,370))): circ = 3 #BLUE elif ((mx in range(180,220) and my in range(180,220)) or (mx in range(230,270) and my in range(230,270))): circ = 4 #YELLOW if (circ == 1): if (mx in range(r5a,r5b) and my in range(125,175)): pygame.draw.line(screen, RED, (r5a - 25, 150), (r5b - 16, 150), 20) elif (mx in range(325,375) and my in range(r5c,r5d)): pygame.draw.line(screen, RED, (350, r5c - 25), (350, r5d - 25), 20) if (my not in range(325,375)): r5c += 50 r5d += 50 else: continue elif (mx in range(r5e,r5f) and my in range(325,375)): pygame.draw.line(screen, RED, (r5f + 34, 350), (r5e + 25, 350), 20) if(mx not in range(225,275)): r5e -= 50 r5f -= 50 else: if (done5_r == 0): done5_r = 1 flow += 1 continue if (mx in range(r5g,r5h) and my in range(325,375)): pygame.draw.line(screen, RED, (r5g - 25, 350), (r5h - 16, 350), 20) if(mx not in range(325,375)): r5g += 50 r5h += 50 else: continue elif (mx in range(325,375) and my in range(r5i,r5j)): pygame.draw.line(screen, RED, (350, r5j + 34), (350, r5i + 25), 20) if (my not in range(125,175)): r5i -= 50 r5j -= 50 else: continue elif (mx in range(r5k,r5l) and my in range(125,175)): pygame.draw.line(screen, RED, (r5l + 34, 150), (r5k + 25, 150), 20) if (done5_r == 0): done5_r = 1 flow += 1 elif (circ == 2): if (mx in range(275,325) and my in range(g5a,g5b)): pygame.draw.line(screen, GREEN, (300, g5a - 25), (300, g5b - 25), 20) if (my not in range(275,325)): g5a += 50 g5b += 50 else: continue elif (mx in range(g5c,g5d) and my in range(275,325)): pygame.draw.line(screen, GREEN, (g5d + 34, 300), (g5c + 25, 300), 20) if(mx not in range(175,225)): g5c -= 50 g5d -= 50 else: continue elif (mx in range(175,225) and my in range(g5e,g5f)): pygame.draw.line(screen, GREEN, (200, g5e - 34), (200, g5f - 25), 20) if (my not in range(325,375)): g5e += 50 g5f += 50 else: if (done5_g == 0): done5_g = 1 flow += 1 continue if (mx in range(175,225) and my in range(g5g,g5h)): pygame.draw.line(screen, GREEN, (200, g5h + 25), (200, g5g + 16), 20) if (my not in range(275, 325)): g5g -= 50 g5h -= 50 else: continue elif (mx in range(g5i,g5j) and my in range(275,325)): pygame.draw.line(screen, GREEN, (g5i - 34, 300), (g5j - 25, 300), 20) if(mx not in range(275,325)): g5i += 50 g5j += 50 else: continue elif (mx in range(275,325) and my in range(g5k,g5l)): pygame.draw.line(screen, GREEN, (300, g5l + 34), (300, g5k + 25), 20) if (my not in range(175,225)): g5k -= 50 g5l -= 50 else: if (done5_g == 0): done5_g = 1 flow += 1 continue elif (circ == 3): if (mx in range(125,175) and my in range(b5a,b5b)): pygame.draw.line(screen, BLUE, (150, b5b + 25), (150, b5a + 25), 20) if (my not in range(125,175)): b5a -= 50 b5b -= 50 else: continue elif (mx in range(b5c,b5d) and my in range(125,175)): pygame.draw.line(screen, BLUE, (b5c - 34, 150), (b5d - 25, 150), 20) if (mx not in range(225,275)): b5c += 50 b5d += 50 else: if (done5_b == 0): done5_b = 1 flow += 1 continue elif (mx in range(225,275) and my in range(b5e,b5f)): pygame.draw.line(screen, BLUE, (250, b5e - 34), (250, b5f - 25), 20) if (mx in range(225,275) and my in range(b5g,b5h)): pygame.draw.line(screen, BLUE, (250, b5h + 25), (250, b5g + 16), 20) elif (mx in range(b5i,b5j) and my in range(125,175)): pygame.draw.line(screen, BLUE, (b5j + 34, 150), (b5i + 25, 150), 20) if (mx not in range(125,175)): b5i -= 50 b5j -= 50 else: continue elif (mx in range(125,175) and my in range(b5k,b5l)): pygame.draw.line(screen, BLUE, (150, b5k - 34), (150, b5l - 25), 20) if (my not in range(325,375)): b5k += 50 b5l += 50 else: if (done5_b == 0): done5_b = 1 flow += 1 continue elif (circ == 4): if (mx in range(175,225) and my in range(y5a,y5b)): pygame.draw.line(screen, YELLOW, (200, y5a - 25), (200, y5b - 25), 20) elif (mx in range(y5c,y5d) and my in range(225,275)): pygame.draw.line(screen, YELLOW, (y5c - 34, 250), (y5d - 25, 250), 20) if (done5_y == 0): done5_y = 1 flow += 1 if (mx in range(y5e,y5f) and my in range(225,275)): pygame.draw.line(screen, YELLOW, (y5f + 16, 250), (y5e + 25, 250), 20) elif (mx in range(175,225) and my in range(y5g,y5h)): pygame.draw.line(screen, YELLOW, (200, y5h + 34), (200, y5g + 25), 20) if (done5_y == 0): done5_y = 1 flow += 1 if(flow == 4): game_over() pygame.display.update() pygame.display.flip()
def main(): input("게임을 시작하려면 엔터") print("\n" * 38) try: import save except: player_name = input("\n플레이어 이름을 입력하십시오. = ") while player_name == "": print("\n유효한 이름을 입력하십시오") player_name = input("플레이어 이름을 입력하십시오. = ") player_1 = Player(player_name, 1, 0, [], [], [], 0, 0, 0) plag = 0 time.sleep(1.3) print('\n' * 2) print("정상적으로 로그인 되었습니다.") time.sleep(0.7) print("정보 불러오는 중...") time.sleep(0.7) print(f"환영합니다. {player_name}님") time.sleep(1) while True: print("\n" * 38) turn_chack(player_1) # 아레나, 스텟(레벨) player_1.showinfo() print(f"나의스텟 (힘,민첩,모험) : {po_count}/{ag_count}/{ad_count}") if plag == 0: print("\n도움을 원한다면 'z' 입력") ans = input("\n무엇을 하시겠습니까? : ") if ans == "q" or ans == "w" or ans == "e" or ans == "r" or ans == "t" or ans == "y": match(player_1) elif ans == "a": martial_arts_inventory(player_1) elif ans == "s": inventory(player_1, 'item') continue elif ans == "d": showshop(player_1) continue elif ans == "z": print( "\n게임설명\n전투시작 : q,w,e,r,t,y\n무술 장착 및 해제 : a\n인벤토리 : s\n상점 : d\n도움말 : z\n게임종료 : p\ \n한국어를 웬만하면 누르지 마세요.(버그의 원인이 됩니다.)\n다 읽으셨다면 enter.") input() elif ans == "p": game_over() else: print("다시 입력해 주십시오") plag += 1
def game_screen_5(): global ra global rb global circ global rc global rd global rg global rf global ga global gb global gc global gd global gf global gg global gh global gi global ba global bb global bc global bd global ya global yb global yc global yd global yf global yg global yh global yi global oa global ob global oc global od global of global og global oh global oi global flow global done_r global done_y global done_g global done_o global done_b game_screen_5 = pygame.display.set_mode((X, Y)) running = 1 #This is for the condition in the while loop while running: for event in pygame.event.get(): if (event.type == pygame.QUIT): pygame.quit() quit() elif (event.type == pygame.KEYDOWN): if (event.key == pygame.K_ESCAPE): pygame.quit() quit() elif (event.key == pygame.K_b): flow = 0 return pygame.display.flip() #Iteration for horizontal lines y = 125 #starting point while (y <= 375): pygame.draw.line( game_screen_5, (255, 153, 153), (125, y), (375, y)) #code for line from one co-ordinate to another y += 50 #increasing 40 for each iteration because the width of each is 40 x = 125 #Variable for vertical lines #Iteration for vertical lines while (x <= 375): pygame.draw.line(game_screen_5, (255, 153, 153), (x, 125), (x, 375)) x += 50 #Drawing coloured circles pygame.draw.circle(game_screen_5, RED, (150, 150), 20) pygame.draw.circle(game_screen_5, GREEN, (250, 150), 20) pygame.draw.circle(game_screen_5, BLUE, (250, 200), 20) pygame.draw.circle(game_screen_5, GREEN, (200, 300), 20) pygame.draw.circle(game_screen_5, YELLOW, (300, 300), 20) pygame.draw.circle(game_screen_5, YELLOW, (350, 150), 20) pygame.draw.circle(game_screen_5, BLUE, (250, 350), 20) pygame.draw.circle(game_screen_5, RED, (200, 350), 20) pygame.draw.circle(game_screen_5, ORANGE, (350, 200), 20) pygame.draw.circle(game_screen_5, ORANGE, (300, 350), 20) #Vertical Borders x = 0 while (x < bgheight): pygame.draw.line(game_screen_5, borcolor[x], ((40 - x), 0), ((40 - x), Y)) x += 1 x = 0 while (x < bgheight): pygame.draw.line(game_screen_5, borcolor[x], ((X - 40) + x, 0), ((X - 40) + x, Y)) x += 1 #Horizontal Borders y = 0 while (y < bgheight): pygame.draw.line(game_screen_5, borcolor[y], (30, (40 - y)), (X - 30, (40 - y))) y += 1 y = 0 while (y < bgheight): pygame.draw.line(game_screen_5, borcolor[y], (30, (Y - 40) + y), (X - 30, (Y - 40) + y)) y += 1 label = font.render("Flows :" + str(flow), 0, (255, 255, 255)) game_screen_5.blit(label, (120, 110)) label1 = font.render("Level - 1", 0, (255, 255, 255)) game_screen_5.blit(label1, (300, 110)) for e in pygame.event.get(): if e.type == pygame.QUIT: pygame.quit() if e.type == pygame.MOUSEMOTION and pygame.mouse.get_pressed()[0]: mx, my = pygame.mouse.get_pos() # Deciding colour based on mouse position if ((mx in range(130, 170) and my in range(130, 170)) or (mx in range(180, 220) and my in range(330, 370))): circ = 1 #RED elif ((mx in range(230, 270) and my in range(130, 170)) or (mx in range(180, 220) and my in range(280, 320))): circ = 2 #GREEN elif ((mx in range(230, 270) and my in range(180, 220)) or (mx in range(230, 270) and my in range(330, 370))): circ = 3 #BLUE elif ((mx in range(330, 370) and my in range(130, 170)) or (mx in range(280, 320) and my in range(280, 320))): circ = 4 #YELLOW elif ((mx in range(330, 370) and my in range(180, 220)) or (mx in range(280, 320) and my in range(330, 370))): circ = 5 #ORANGE # If the colour is RED if (circ == 1): if (mx in range(125, 175) and my in range(ra, rb) and my not in range(325, 350)): pygame.draw.line(game_screen_5, RED, (150, ra - 25), (150, rb - 25), 20) if (my not in range(325, 375)): ra += 50 rb += 50 else: continue elif (mx in range(rc, rd) and my in range(325, 375)): pygame.draw.line(game_screen_5, RED, (rc - 34, 350), (rd - 25, 350), 20) if (done_r == 0): done_r = 1 flow += 1 if (mx in range(rc, rd) and my in range(325, 375)): pygame.draw.line(game_screen_5, RED, (rd - 25, 350), (rc - 34, 350), 20) elif (mx in range(125, 175) and my in range(rg, rf)): pygame.draw.line(game_screen_5, RED, (150, rf + 25), (150, rg + 25), 20) if (my not in range(125, 175)): rg -= 50 rf -= 50 else: if (done_r == 0): done_r = 1 flow += 1 continue #GREEN elif (circ == 2): if (mx in range(ga, gb) and my in range(125, 175)): pygame.draw.line(game_screen_5, GREEN, (gb + 25, 150), (ga + 16, 150), 20) elif (mx in range(175, 225) and my in range(gc, gd)): pygame.draw.line(game_screen_5, GREEN, (200, gc - 34), (200, gd - 25), 20) if (my not in range(275, 325)): gc += 50 gd += 50 else: if (done_g == 0): done_g = 1 flow += 1 continue if (mx in range(175, 225) and my in range(gf, gg)): pygame.draw.line(game_screen_5, GREEN, (200, gg + 25), (200, gf + 25), 20) if (my not in range(125, 175)): gf -= 50 gg -= 50 else: continue elif (mx in range(gh, gi) and my in range(125, 175)): pygame.draw.line(game_screen_5, GREEN, (gh - 34, 150), (gi - 25, 150), 20) if (done_g == 0): done_g = 1 flow += 1 #BLUE elif (circ == 3): if mx in range(225, 275) and my in range(ba, bb): pygame.draw.line(game_screen_5, BLUE, (250, ba - 25), (250, bb - 25), 20) if (my not in range(325, 375)): ba += 50 bb += 50 else: if (done_b == 0): done_b = 1 flow += 1 continue if mx in range(225, 275) and my in range(bc, bd): pygame.draw.line(game_screen_5, BLUE, (250, bd + 25), (250, bc + 25), 20) if (my not in range(175, 225)): bc -= 50 bd -= 50 else: if (done_b == 0): done_b = 1 flow += 1 continue #YELLOW elif (circ == 4): if (mx in range(ya, yb) and my in range(125, 175)): pygame.draw.line(game_screen_5, YELLOW, (yb + 25, 150), (ya + 16, 150), 20) elif (mx in range(275, 325) and my in range(yc, yd)): pygame.draw.line(game_screen_5, YELLOW, (300, yc - 34), (300, yd - 25), 20) if (my not in range(275, 325)): yc += 50 yd += 50 else: if (done_y == 0): done_y = 1 flow += 1 continue if (mx in range(275, 325) and my in range(yf, yg)): pygame.draw.line(game_screen_5, YELLOW, (300, yg + 25), (300, yf + 25), 20) if (my not in range(125, 175)): yf -= 50 yg -= 50 else: continue elif (mx in range(yh, yi) and my in range(125, 175)): pygame.draw.line(game_screen_5, YELLOW, (yh - 34, 150), (yi - 25, 150), 20) if (done_y == 0): done_y = 1 flow += 1 #ORANGE elif (circ == 5): if (mx in range(325, 375) and my in range(oa, ob)): pygame.draw.line(game_screen_5, ORANGE, (350, oa - 25), (350, ob - 25), 20) if (my not in range(325, 375)): oa += 50 ob += 50 else: continue elif (mx in range(oc, od) and my in range(325, 375)): pygame.draw.line(game_screen_5, ORANGE, (od + 34, 350), (oc + 25, 350), 20) if (done_o == 0): done_o = 1 flow += 1 if (mx in range(of, og) and my in range(325, 375)): pygame.draw.line(game_screen_5, ORANGE, (og - 25, 350), (of - 16, 350), 20) elif (mx in range(325, 375) and my in range(oh, oi)): pygame.draw.line(game_screen_5, ORANGE, (350, oi + 34), (350, oh + 25), 20) if (my not in range(175, 225)): oh -= 50 oi -= 50 else: if (done_o == 0): done_o = 1 flow += 1 continue if (flow == 5): game_over() pygame.display.update() print str(flow) pygame.display.flip()