def hap_score(hero, kills, deaths, assists, gpm, player="", verbose=True): global players if gpm == -1: return 0 hap_ = hap(hero, kills, deaths, assists, gpm) if hap_ == -100: return if hero not in players[player]: players[player][hero] = [hap_] else: players[player][hero] += [hap_] if verbose==True: print str(player).ljust(15), print str(hero).ljust(20), print str(hap_).rjust(4) return
def hap_score(hero, kills, deaths, assists, gpm, player="", verbose=True): global players if gpm == -1: return 0 hap_ = hap(hero, kills, deaths, assists, gpm) if hap_ == -100: return if hero not in players[player]: players[player][hero] = [hap_] else: players[player][hero] += [hap_] if verbose == True: print str(player).ljust(15), print str(hero).ljust(20), print str(hap_).rjust(4) return
def __init__( self, player_id, hero, level, kills, deaths, assists, last_hits, denies, xpm, gpm, item1, item2, item3, item4, item5, item6, side, won, ): self.player_id = player_id self.hero = hero self.level = level self.kills = kills self.deaths = deaths self.assists = assists self.last_hits = last_hits self.denies = denies self.xpm = xpm self.gpm = gpm self.item1 = item1 self.item2 = item2 self.item3 = item3 self.item4 = item4 self.item5 = item5 self.item6 = item6 self.side = side self.won = won self.points = hap(hero, kills, deaths, assists, gpm)
def __init__(self, player_id, hero, level, kills, deaths, assists, last_hits, denies, xpm, gpm, item1, item2, item3, item4, item5, item6, side, won): self.player_id = player_id self.hero = hero self.level = level self.kills = kills self.deaths = deaths self.assists = assists self.last_hits = last_hits self.denies = denies self.xpm = xpm self.gpm = gpm self.item1 = item1 self.item2 = item2 self.item3 = item3 self.item4 = item4 self.item5 = item5 self.item6 = item6 self.side = side self.won = won self.points = hap(hero, kills, deaths, assists, gpm)