Exemplo n.º 1
0
Arquivo: rank.py Projeto: alcaras/true
def hap_score(hero, kills, deaths, assists, gpm, player="", verbose=True):
    global players
    if gpm == -1:
        return 0

    hap_ = hap(hero, kills, deaths, assists, gpm)
    if hap_ == -100:
        return
    if hero not in players[player]:
        players[player][hero] = [hap_]
    else:
        players[player][hero] += [hap_]
    if verbose==True:
        print str(player).ljust(15),
        print str(hero).ljust(20),
        print str(hap_).rjust(4)
    return
Exemplo n.º 2
0
Arquivo: rank.py Projeto: alcaras/true
def hap_score(hero, kills, deaths, assists, gpm, player="", verbose=True):
    global players
    if gpm == -1:
        return 0

    hap_ = hap(hero, kills, deaths, assists, gpm)
    if hap_ == -100:
        return
    if hero not in players[player]:
        players[player][hero] = [hap_]
    else:
        players[player][hero] += [hap_]
    if verbose == True:
        print str(player).ljust(15),
        print str(hero).ljust(20),
        print str(hap_).rjust(4)
    return
Exemplo n.º 3
0
 def __init__(
     self,
     player_id,
     hero,
     level,
     kills,
     deaths,
     assists,
     last_hits,
     denies,
     xpm,
     gpm,
     item1,
     item2,
     item3,
     item4,
     item5,
     item6,
     side,
     won,
 ):
     self.player_id = player_id
     self.hero = hero
     self.level = level
     self.kills = kills
     self.deaths = deaths
     self.assists = assists
     self.last_hits = last_hits
     self.denies = denies
     self.xpm = xpm
     self.gpm = gpm
     self.item1 = item1
     self.item2 = item2
     self.item3 = item3
     self.item4 = item4
     self.item5 = item5
     self.item6 = item6
     self.side = side
     self.won = won
     self.points = hap(hero, kills, deaths, assists, gpm)
Exemplo n.º 4
0
 def __init__(self, player_id, hero, level, kills, deaths, assists,
              last_hits, denies, xpm, gpm, item1, item2, item3, item4,
              item5, item6, side, won):
     self.player_id = player_id
     self.hero = hero
     self.level = level
     self.kills = kills
     self.deaths = deaths
     self.assists = assists
     self.last_hits = last_hits
     self.denies = denies
     self.xpm = xpm
     self.gpm = gpm
     self.item1 = item1
     self.item2 = item2
     self.item3 = item3
     self.item4 = item4
     self.item5 = item5
     self.item6 = item6
     self.side = side
     self.won = won
     self.points = hap(hero, kills, deaths, assists, gpm)