Exemplo n.º 1
0
 def SetCapturedAnimation(self,
                          file,
                          mode=VRScript.Core.PlayMode.Once,
                          preAngles=[0, 0, 0],
                          preScale=VRScript.Math.Vector(1, 1, 1)):
     self.capturedFBX = Animation.AnimationMeta(self.name + "_discovered",
                                                file, mode, preScale,
                                                preAngles)
Exemplo n.º 2
0
 def SetCapturedAnimation(self,
                          file,
                          mode=VRScript.Core.PlayMode.Once,
                          preAngles=[0, 0, 0],
                          preScale=[1, 1, 1]):
     self.capturedFBX = Animation.AnimationMeta(
         self.name + "_discovered", JasperConfig.MonstersDir + file, mode,
         preScale, preAngles, self)
Exemplo n.º 3
0
 def SetDiscoveredAnimation(self,
                            file,
                            mode=VRScript.Core.PlayMode.Loop,
                            preAngles=[0, 0, 0],
                            preScale=VRScript.Math.Vector(1, 1, 1)):
     self.discoveredFBX = Animation.AnimationMeta(self.name + "_discovered",
                                                  file, mode, preScale,
                                                  preAngles)
     print("Set discovery anim for " + str(self) + " to " + file)
Exemplo n.º 4
0
 def SetDiscoveredAnimation(self,
                            file,
                            mode=VRScript.Core.PlayMode.Loop,
                            preAngles=[0, 0, 0],
                            preScale=[1, 1, 1]):
     self.discoveredFBX = Animation.AnimationMeta(
         self.name + "_discovered", JasperConfig.MonstersDir + file, mode,
         preScale, preAngles, self)
     print("Set discovery anim for " + str(self) + " to " + file)
Exemplo n.º 5
0
 def __init__(self,
              name,
              sMeshName,
              location,
              discoverCommand,
              initState=ParanormalState.Hiding,
              captureCommand="CLICK",
              preRotate=None,
              preScale=[1, 1, 1]):
     if ("fbx" in sMeshName or "FBX" in sMeshName):
         # hiding mesh is also FBX; load a placeholder for the mesh
         self.hidingIsFBX = True
         mesh = JasperConfig.MonstersDir + "placeholder.ive"
         self.hidingFBX = Animation.AnimationMeta(
             name + "_hiding", JasperConfig.MonstersDir + sMeshName,
             VRScript.Core.PlayMode.Loop, preScale, preRotate)
     else:
         self.hidingIsFBX = False
         mesh = JasperConfig.MonstersDir + sMeshName
         self.hidingFBX = None  # animation file for discovery state
     lel_common.GenericObject.__init__(self, name, mesh, location, True,
                                       True, "Concave", True, "Static")
     self.discoverCommand = discoverCommand  # command(s) that will discover this paranormal
     self.captureCommand = captureCommand  # command(s) that will capture this paranormal
     self.type = "paranormal"  # human-friendly name for this type
     self.discoveredFBX = None  # animation file for discovery state
     self.discoveredAudio = None  # audio to play when discovered
     self.capturedFBX = None  # animation file for captured state
     self.capturedAudio = None  # audio to play when captured
     self.animObjHid = None  # animation object to hold hiding animation
     self.animObjDis = None  # animation object to hold discovered animation
     self.animObjCap = None  # animation object to hold captured animation
     self.hidingAnimPlaymode = VRScript.Core.PlayMode.Loop
     self.discoveredAnimPlaymode = VRScript.Core.PlayMode.Loop  # how discovered animation should be played
     self.capturedAnimPlaymode = VRScript.Core.PlayMode.Once  # how captured animation should be played
     self.userDist = 0  # distance from user
     self.userProxTrigger = -1  # longest distance from user that will trigger OnUserProximity()
     self.isStaring = False  # set to True if paranormal should always rotate to face user
     self.userDir = None  # stores last user direction
     self.state = ParanormalState.Hiding  # starting state of this paranormal
     self.preRotate = preRotate  # rotate paranormal when loading
     self.preScale = preScale
     self.initState = initState
     print(self.name + " initialized. Current state=" + str(self.state))