Exemplo n.º 1
0
                self.id = serial[0]

        def serialized(self):
            return self.id,

        def instance(self, global_context):
            return things[self.id]

    def __init__(self, id, name):
        self.id = id
        self.name = name
        things[id] = self

    @expose
    def do_thing(self):
        print("Hi! I'm {} (ID {})".format(self.name, self.id))

    def dont_expose(self):
        print("I shouldn't be called!")


api = ClientAPI(None)

bob = Thing(1, "Bob")

api.register(Thing)
api.onCall('Thing.do_thing', (1, ))
print("name is {}".format(api.onGet('Thing.name', (1, ))))
api.onSet('Thing.name', (1, ), "not bob")
print("name is {}".format(api.onGet('Thing.name', (1, ))))
Exemplo n.º 2
0
size = width, height = 6400, 4800

if "-v" in sys.argv:
    import pygame
    pygame.init()
    basicFont = pygame.font.SysFont(None, 24)
    SCALEFACTOR = 640 / width
    screen = pygame.display.set_mode(
        (int(width * SCALEFACTOR), int(height * SCALEFACTOR)))

universe = Universe.Universe(size)
universe.id = 0

network = NetworkServer.NetworkServer({}, universe)

api = ClientAPI.ClientAPI(ClientAPI.GlobalContext([universe], network))

# Register ALL the classes!
api.register(Universe.Universe)
api.register(Entity.Entity)
api.register(Ship.Ship)
api.register(Component.Component)
api.register(Component.Drive)
api.register(Component.WeaponsStation)
api.register(Component.ShieldGenerator)
api.register(SharedClientDataStore.SharedClientDataStore)
api.register(Client.ClientUpdater)

print(api.getTable())

network.start(api)