def update_river(self, table): board = HandStat(table) self.vec_cards['river'] = board.stat(features=river_features, hole_cards=self.cards) my = HandStat(self.cards + table) self.vec_cards['my river'] = my.stat(features=my_river_features) self.stage = 3
def update_river(self, table): board = HandStat(table) self.vec_cards['river'] = board.stat( features=river_features, hole_cards=self.cards ) my = HandStat( self.cards + table ) self.vec_cards['my river'] = my.stat( features=my_river_features ) self.stage=3
def update_turn(self, table): board = HandStat(table) self.vec_cards['turn'] = board.stat(features=turn_features, hole_cards=self.cards) my = HandStat(self.cards + table) self.vec_cards['my turn'] = my.stat(features=my_postflop_features) self.stage = 2
def update_turn(self, table): board = HandStat(table) self.vec_cards['turn'] = board.stat( features=turn_features, hole_cards=self.cards ) my = HandStat( self.cards + table ) self.vec_cards['my turn'] = my.stat( features=my_postflop_features ) self.stage=2
def update_flop(self, table): #table is a list of Cards board = HandStat(table) self.vec_cards['flop'] = board.stat(features=flop_features, hole_cards=self.cards) my = HandStat(self.cards + table) self.vec_cards['my flop'] = my.stat(features=my_postflop_features) self.stage = 1
def update_flop(self, table): #table is a list of Cards board = HandStat(table) self.vec_cards['flop'] = board.stat( features=flop_features, hole_cards=self.cards ) my = HandStat( self.cards + table ) self.vec_cards['my flop'] = my.stat( features=my_postflop_features ) self.stage=1
def update_preflop(self, cards): self.cards = list(cards) # needed later hand = HandStat(cards=cards) self.vec_cards['my preflop'] = hand.stat(features=my_preflop_features)
def update_preflop(self, cards): self.cards = list(cards) # needed later hand = HandStat( cards=cards ) self.vec_cards['my preflop'] = hand.stat( features=my_preflop_features )