def run(self):
            global _isPumpPending
            _isPumpPending = False
            # print("pumpujuuu")
            watchdog.alive()
            try:
                # if touchHandler.handler:
                #     touchHandler.handler.pump()
                JABHandler.pumpAll()
                # IAccessibleHandler.pumpAll()
                queueHandler.pumpAll()
                # mouseHandler.pumpAll()
                # braille.pumpAll()
                # vision.pumpAll()
            except Exception as e:

                print("errors in this core pump cycle", e)
                # raise
            # baseObject.AutoPropertyObject.invalidateCaches()
            # print("spinkam")
            watchdog.asleep()
            # print("vstalsem")
            if _isPumpPending and not _pump.IsRunning():
                # #3803: Another pump was requested during this pump execution.
                # As our pump is not re-entrant, schedule another pump.
                _pump.Start(PUMP_MAX_DELAY, True)
Exemplo n.º 2
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def processFocusWinEvent(window, objectID, childID, force=False):
    """checks to see if the focus win event is not the same as the existing focus,
	then converts the win event to an NVDA event (instantiating an NVDA Object) then calls
	processFocusNVDAEvent. If all is ok it returns True.
	@type window: integer
	@param objectID: a win event's object ID
	@type objectID: integer
	@param childID: a win event's child ID
	@type childID: integer
	@param force: If True, the shouldAllowIAccessibleFocusEvent property of the object is ignored.
	@type force: boolean
	@returns: True if the focus is valid and was handled, False otherwise.
	@rtype: boolean
	"""
    windowClassName = winUser.getClassName(window)
    # Generally, we must ignore focus on child windows of SDM windows as we only want the SDM MSAA events.
    # However, we don't want to ignore focus if the child ID isn't 0,
    # as this is a child control and the SDM MSAA events don't handle child controls.
    if (childID == 0 and not windowClassName.startswith('bosa_sdm')
            and winUser.getClassName(
                winUser.getAncestor(
                    window, winUser.GA_PARENT)).startswith('bosa_sdm')):
        return False
    # Notify appModuleHandler of this new foreground window
    appModuleHandler.update(winUser.getWindowThreadProcessID(window)[0])
    # If Java access bridge is running, and this is a java window, then pass it to java and forget about it
    if (childID == 0 and objectID == winUser.OBJID_CLIENT
            and JABHandler.isRunning and JABHandler.isJavaWindow(window)):
        JABHandler.event_enterJavaWindow(window)
        return True
    # Convert the win event to an NVDA event
    NVDAEvent = winEventToNVDAEvent(winUser.EVENT_OBJECT_FOCUS,
                                    window,
                                    objectID,
                                    childID,
                                    useCache=False)
    if not NVDAEvent:
        return False
    eventName, obj = NVDAEvent
    if ((childID == 0 and obj.IAccessibleRole == oleacc.ROLE_SYSTEM_LIST)
            or (objectID == winUser.OBJID_CLIENT
                and "SysListView32" in obj.windowClassName)):
        # Some controls incorrectly fire focus on child ID 0, even when there is a child with focus.
        try:
            realChildID = obj.IAccessibleObject.accFocus
        except:  # noqa: E722 Bare except
            realChildID = None
        if isinstance(realChildID,
                      int) and realChildID > 0 and realChildID != childID:
            realObj = NVDAObjects.IAccessible.IAccessible(
                IAccessibleObject=obj.IAccessibleObject,
                IAccessibleChildID=realChildID,
                event_windowHandle=window,
                event_objectID=objectID,
                event_childID=realChildID)
            if realObj:
                obj = realObj
    return processFocusNVDAEvent(obj, force=force)
Exemplo n.º 3
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	def doAction(self, index=None):
		if index is None:
			index = self.defaultActionIndex
		try:
			JABHandler.bridgeDll.doAccessibleActions(self.jabContext.vmID, self.jabContext.accContext,
				JABHandler.AccessibleActionsToDo(actionsCount=1, actions=(self._actions[index],)),
				JABHandler.jint())
		except (IndexError, RuntimeError):
			raise NotImplementedError
Exemplo n.º 4
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		def Notify(self):
			try:
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.alive()
Exemplo n.º 5
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		def Notify(self):
			try:
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.alive()
Exemplo n.º 6
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def processPendingEvents(processEventQueue=True):
    # Import late to avoid circular import.
    import IAccessibleHandler
    import JABHandler
    import wx
    import queueHandler
    watchdog.alive()
    wx.Yield()
    JABHandler.pumpAll()
    IAccessibleHandler.pumpAll()
    import baseObject
    baseObject.AutoPropertyObject.invalidateCaches()
    if processEventQueue:
        queueHandler.flushQueue(queueHandler.eventQueue)
Exemplo n.º 7
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Arquivo: api.py Projeto: lpintes/NVDA
def processPendingEvents(processEventQueue=True):
	# Import late to avoid circular import.
	import IAccessibleHandler
	import JABHandler
	import wx
	import queueHandler
	watchdog.alive()
	wx.Yield()
	JABHandler.pumpAll()
	IAccessibleHandler.pumpAll()
	import baseObject
	baseObject.AutoPropertyObject.invalidateCaches()
	if processEventQueue:
		queueHandler.flushQueue(queueHandler.eventQueue)
Exemplo n.º 8
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	def getPossibleAPIClasses(cls,kwargs,relation=None):
		windowHandle=kwargs['windowHandle']
		windowClassName=winUser.getClassName(windowHandle)
		#The desktop window should stay as a window
		if windowClassName=="#32769":
			return
		#If this window has a ghost window its too dangerous to try any higher APIs 
		if GhostWindowFromHungWindow and GhostWindowFromHungWindow(windowHandle):
			return
		if windowClassName=="EXCEL7" and (relation=='focus' or isinstance(relation,tuple)): 
			from . import excel
			yield excel.ExcelCell 
		if windowClassName=="EXCEL:":
			from .excel import ExcelDropdown as newCls
			yield newCls
		import JABHandler
		if JABHandler.isJavaWindow(windowHandle):
			import NVDAObjects.JAB
			yield NVDAObjects.JAB.JAB 
		import UIAHandler
		if UIAHandler.handler and UIAHandler.handler.isUIAWindow(windowHandle):
			import NVDAObjects.UIA
			yield NVDAObjects.UIA.UIA
		import NVDAObjects.IAccessible
		yield NVDAObjects.IAccessible.IAccessible
Exemplo n.º 9
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	def getPossibleAPIClasses(cls,kwargs,relation=None):
		windowHandle=kwargs['windowHandle']
		windowClassName=winUser.getClassName(windowHandle)
		#The desktop window should stay as a window
		if windowClassName=="#32769":
			return
		#If this window has a ghost window its too dangerous to try any higher APIs 
		if GhostWindowFromHungWindow and GhostWindowFromHungWindow(windowHandle):
			return
		if windowClassName=="EXCEL7" and (relation=='focus' or isinstance(relation,tuple)): 
			from . import excel
			yield excel.ExcelCell 
		if windowClassName=="EXCEL:":
			from .excel import ExcelDropdown as newCls
			yield newCls
		import JABHandler
		if JABHandler.isJavaWindow(windowHandle):
			import NVDAObjects.JAB
			yield NVDAObjects.JAB.JAB 
		import UIAHandler
		if UIAHandler.handler and UIAHandler.handler.isUIAWindow(windowHandle):
			import NVDAObjects.UIA
			yield NVDAObjects.UIA.UIA
		import NVDAObjects.IAccessible
		yield NVDAObjects.IAccessible.IAccessible
Exemplo n.º 10
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	def _get_keyboardShortcut(self):
		bindings=self.jabContext.getAccessibleKeyBindings()
		if not bindings or bindings.keyBindingsCount<1: 
			return None
		shortcutsList=[]
		for index in range(bindings.keyBindingsCount):
			binding=bindings.keyBindingInfo[index]
			# We don't support these modifiers
			if binding.modifiers & (
				JABHandler.AccessibleKeystroke.META
				| JABHandler.AccessibleKeystroke.ALT_GRAPH
				| JABHandler.AccessibleKeystroke.BUTTON1
				| JABHandler.AccessibleKeystroke.BUTTON2
				| JABHandler.AccessibleKeystroke.BUTTON3
			):
				continue
			modifiers = binding.modifiers
			# We assume alt  if there are no modifiers at all and its not a menu item as this is clearly a nmonic
			if not modifiers and self.role != controlTypes.Role.MENUITEM:
				modifiers |= JABHandler.AccessibleKeystroke.ALT
			keyList = [
				keyLabels.localizedKeyLabels.get(l, l)
				for l in JABHandler._getKeyLabels(modifiers, binding.character)
			]
			shortcutsList.append("+".join(keyList))
		return ", ".join(shortcutsList)
Exemplo n.º 11
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def processFocusWinEvent(window,objectID,childID,force=False):
	"""checks to see if the focus win event is not the same as the existing focus, 
	then converts the win event to an NVDA event (instanciating an NVDA Object) then calls processFocusNVDAEvent. If all is ok it returns True.
	@type window: integer
	@param objectID: a win event's object ID
	@type objectID: integer
	@param childID: a win event's child ID
	@type childID: integer
	@param force: If True, the shouldAllowIAccessibleFocusEvent property of the object is ignored.
	@type force: boolean
	@returns: True if the focus is valid and was handled, False otherwise.
	@rtype: boolean
	"""
	windowClassName=winUser.getClassName(window)
	# Generally, we must ignore focus on child windows of SDM windows as we only want the SDM MSAA events.
	# However, we don't want to ignore focus if the child ID isn't 0,
	# as this is a child control and the SDM MSAA events don't handle child controls.
	if childID==0 and not windowClassName.startswith('bosa_sdm') and winUser.getClassName(winUser.getAncestor(window,winUser.GA_PARENT)).startswith('bosa_sdm'):
		return False
	rootWindow=winUser.getAncestor(window,winUser.GA_ROOT)
	# If this window is not within the foreground window and this window or its root window is not a popup window, and this window's root window is not the highest in the z-order
	if not winUser.isDescendantWindow(winUser.getForegroundWindow(),window) and not (winUser.getWindowStyle(window) & winUser.WS_POPUP or winUser.getWindowStyle(rootWindow)&winUser.WS_POPUP) and winUser.getPreviousWindow(rootWindow)!=0: 
		# This is a focus event from a background window, so ignore it.
		return False
	#Notify appModuleHandler of this new foreground window
	appModuleHandler.update(winUser.getWindowThreadProcessID(window)[0])
	#If Java access bridge is running, and this is a java window, then pass it to java and forget about it
	if JABHandler.isRunning and JABHandler.isJavaWindow(window):
		JABHandler.event_enterJavaWindow(window)
		return True
	#Convert the win event to an NVDA event
	NVDAEvent=winEventToNVDAEvent(winUser.EVENT_OBJECT_FOCUS,window,objectID,childID,useCache=False)
	if not NVDAEvent:
		return False
	eventName,obj=NVDAEvent
	if (childID==0 and obj.IAccessibleRole==oleacc.ROLE_SYSTEM_LIST) or (objectID==winUser.OBJID_CLIENT and "SysListView32" in obj.windowClassName):
		# Some controls incorrectly fire focus on child ID 0, even when there is a child with focus.
		try:
			realChildID=obj.IAccessibleObject.accFocus
		except:
			realChildID=None
		if isinstance(realChildID,int) and realChildID>0 and realChildID!=childID:
			realObj=NVDAObjects.IAccessible.IAccessible(IAccessibleObject=obj.IAccessibleObject,IAccessibleChildID=realChildID,event_windowHandle=window,event_objectID=objectID,event_childID=realChildID)
			if realObj:
				obj=realObj
	return processFocusNVDAEvent(obj,force=force)
Exemplo n.º 12
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def processForegroundWinEvent(window, objectID, childID):
    """checks to see if the foreground win event is not the same as the existing focus or any of its parents,
	then converts the win event to an NVDA event (instantiating an NVDA Object) and then checks the NVDAObject
	against the existing focus object.
	If all is ok it queues the foreground event to NVDA and returns True.
	@param window: a win event's window handle
	@type window: integer
	@param objectID: a win event's object ID
	@type objectID: integer
	@param childID: a win event's child ID
	@type childID: integer
	@returns: True if the foreground was processed, False otherwise.
	@rtype: boolean
	"""
    # Ignore foreground events on windows that aren't the current foreground window
    if window != winUser.getForegroundWindow():
        return False
    # If there is a pending gainFocus, it will handle the foreground object.
    oldFocus = eventHandler.lastQueuedFocusObject
    # If this foreground win event's window is an ancestor of the existing focus's window, then ignore it
    if (isinstance(oldFocus, NVDAObjects.window.Window)
            and winUser.isDescendantWindow(window, oldFocus.windowHandle)):
        return False
    # If the existing focus has the same win event params as these, then ignore this event
    if (isinstance(oldFocus, NVDAObjects.IAccessible.IAccessible)
            and window == oldFocus.event_windowHandle
            and objectID == oldFocus.event_objectID
            and childID == oldFocus.event_childID):
        return False
    # Notify appModuleHandler of this new foreground window
    appModuleHandler.update(winUser.getWindowThreadProcessID(window)[0])
    # If Java access bridge is running, and this is a java window, then pass it to java and forget about it
    if JABHandler.isRunning and JABHandler.isJavaWindow(window):
        JABHandler.event_enterJavaWindow(window)
        return True
    # Convert the win event to an NVDA event
    NVDAEvent = winEventToNVDAEvent(winUser.EVENT_SYSTEM_FOREGROUND,
                                    window,
                                    objectID,
                                    childID,
                                    useCache=False)
    if not NVDAEvent:
        return False
    eventHandler.queueEvent(*NVDAEvent)
    return True
Exemplo n.º 13
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	def doAction(self, index=None):
		if index is None:
			index = self.defaultActionIndex
		try:
			JABHandler.bridgeDll.doAccessibleActions(self.jabContext.vmID, self.jabContext.accContext,
				JABHandler.AccessibleActionsToDo(actionsCount=1, actions=(self._actions[index],)),
				JABHandler.jint())
		except (IndexError, RuntimeError):
			raise NotImplementedError
Exemplo n.º 14
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	def kwargsFromSuper(cls,kwargs,relation=None):
		jabContext=None
		windowHandle=kwargs['windowHandle']
		if relation=="focus":
			vmID=ctypes.c_int()
			accContext=JABHandler.JOBJECT64()
			JABHandler.bridgeDll.getAccessibleContextWithFocus(windowHandle,ctypes.byref(vmID),ctypes.byref(accContext))
			jabContext=JABHandler.JABContext(hwnd=windowHandle,vmID=vmID.value,accContext=accContext.value)
		elif isinstance(relation,tuple):
			jabContext=JABHandler.JABContext(hwnd=windowHandle)
			if jabContext:
				jabContext=jabContext.getAccessibleContextAt(*relation)
		else:
			jabContext=JABHandler.JABContext(hwnd=windowHandle)
		if not jabContext:
			return False
		kwargs['jabContext']=jabContext
		return True
Exemplo n.º 15
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	def _getJABRelationTargets(self, key):
		rs = self.jabContext.getAccessibleRelationSet()
		targets=[]
		for relation in rs.relations[:rs.relationCount]:
			for target in relation.targets[:relation.targetCount]:
				if relation.key == key:
					targets.append(JABHandler.JABContext(self.jabContext.hwnd, self.jabContext.vmID, target))
				else:
					JABHandler.bridgeDll.releaseJavaObject(self.jabContext.vmID,target)
		return targets
Exemplo n.º 16
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	def testFKeyShortcut(self):
		for c in FKEY_SHORTCUTS:
			for modifierCombination in MODIFIER_COMBINATIONS:
				modifiers = AccessibleKeystroke.FKEY
				modLabels = []
				for m, l in modifierCombination.items():
					modifiers |= m
					modLabels.append(l)
				with self.subTest(fkey=ord(c), modifiers=modifiers, modLabels=modLabels):
					expected = modLabels + ["F{}".format(ord(c))]
					self.assertListEqual(expected, JABHandler._getKeyLabels(modifiers, c))
Exemplo n.º 17
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	def testControlCodeShortcut(self):
		for c, v in JABHandler.JABKeyControlCodesToLabels.items():
			for modifierCombination in MODIFIER_COMBINATIONS:
				modifiers = AccessibleKeystroke.CONTROLCODE
				modLabels = []
				for m, l in modifierCombination.items():
					modifiers |= m
					modLabels.append(l)
				with self.subTest(controlCode=c, label=v, modifiers=modifiers, modLabels=modLabels):
					expected = modLabels + [v]
					self.assertListEqual(expected, JABHandler._getKeyLabels(modifiers, chr(c)))
Exemplo n.º 18
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	def testBasicShortcut(self):
		for c in BASIC_SHORTCUT_KEYS:
			for modifierCombination in MODIFIER_COMBINATIONS:
				modifiers = 0
				modLabels = []
				for m, l in modifierCombination.items():
					modifiers |= m
					modLabels.append(l)
				with self.subTest(character=c, modifiers=modifiers, modLabels=modLabels):
					expected = modLabels + [c]
					self.assertListEqual(expected, JABHandler._getKeyLabels(modifiers, c))
Exemplo n.º 19
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		def run(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: Another pump was requested during this pump execution.
				# As our pump is not re-entrant, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
Exemplo n.º 20
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 def _getJABRelationFirstTarget(self, key):
     rs = self.jabContext.getAccessibleRelationSet()
     targetObj = None
     for relation in rs.relations[:rs.relationCount]:
         for target in relation.targets[:relation.targetCount]:
             if not targetObj and relation.key == key:
                 targetObj = JAB(jabContext=JABHandler.JABContext(
                     self.jabContext.hwnd, self.jabContext.vmID, target))
             else:
                 JABHandler.bridgeDll.releaseJavaObject(
                     self.jabContext.vmID, target)
     return targetObj
Exemplo n.º 21
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		def Notify(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: A pump was requested, but the timer was ignored by a modal loop
				# because timers aren't re-entrant.
				# Therefore, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
Exemplo n.º 22
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 def Notify(self):
     global _isPumpPending
     _isPumpPending = False
     watchdog.alive()
     try:
         if touchHandler.handler:
             touchHandler.handler.pump()
         JABHandler.pumpAll()
         IAccessibleHandler.pumpAll()
         queueHandler.pumpAll()
         mouseHandler.pumpAll()
         braille.pumpAll()
     except:
         log.exception("errors in this core pump cycle")
     baseObject.AutoPropertyObject.invalidateCaches()
     watchdog.asleep()
     if _isPumpPending and not _pump.IsRunning():
         # #3803: A pump was requested, but the timer was ignored by a modal loop
         # because timers aren't re-entrant.
         # Therefore, schedule another pump.
         _pump.Start(PUMP_MAX_DELAY, True)
Exemplo n.º 23
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def processForegroundWinEvent(window,objectID,childID):
	"""checks to see if the foreground win event is not the same as the existing focus or any of its parents, 
	then converts the win event to an NVDA event (instanciating an NVDA Object) and then checks the NVDAObject against the existing focus object. 
	If all is ok it queues the foreground event to NVDA and returns True.
	@param window: a win event's window handle
	@type window: integer
	@param objectID: a win event's object ID
	@type objectID: integer
	@param childID: a win event's child ID
	@type childID: integer
	@returns: True if the foreground was processed, False otherwise.
	@rtype: boolean
	"""
	#Ignore foreground events on windows that aren't the current foreground window
	if window!=winUser.getForegroundWindow():
		return False
	# If there is a pending gainFocus, it will handle the foreground object.
	oldFocus=eventHandler.lastQueuedFocusObject
	#If this foreground win event's window is an ancestor of the existing focus's window, then ignore it
	if isinstance(oldFocus,NVDAObjects.window.Window) and winUser.isDescendantWindow(window,oldFocus.windowHandle):
		return False
	#If the existing focus has the same win event params as these, then ignore this event
	if isinstance(oldFocus,NVDAObjects.IAccessible.IAccessible) and window==oldFocus.event_windowHandle and objectID==oldFocus.event_objectID and childID==oldFocus.event_childID:
		return False
	#Notify appModuleHandler of this new foreground window
	appModuleHandler.update(winUser.getWindowThreadProcessID(window)[0])
	#If Java access bridge is running, and this is a java window, then pass it to java and forget about it
	if JABHandler.isRunning and JABHandler.isJavaWindow(window):
		JABHandler.event_enterJavaWindow(window)
		return True
	#Convert the win event to an NVDA event
	NVDAEvent=winEventToNVDAEvent(winUser.EVENT_SYSTEM_FOREGROUND,window,objectID,childID,useCache=False)
	if not NVDAEvent:
		return False
	eventHandler.queueEvent(*NVDAEvent)
	return True
Exemplo n.º 24
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	def getPossibleAPIClasses(cls,kwargs,relation=None):
		windowHandle=kwargs['windowHandle']
		windowClassName=winUser.getClassName(windowHandle)
		#The desktop window should stay as a window
		if windowClassName=="#32769":
			return
		if windowClassName=="EXCEL7" and (relation=='focus' or isinstance(relation,tuple)): 
			from . import excel
			yield excel.ExcelCell 
		import JABHandler
		if JABHandler.isJavaWindow(windowHandle):
			import NVDAObjects.JAB
			yield NVDAObjects.JAB.JAB 
		import UIAHandler
		if UIAHandler.handler and UIAHandler.handler.isUIAWindow(windowHandle):
			import NVDAObjects.UIA
			yield NVDAObjects.UIA.UIA
		import NVDAObjects.IAccessible
		yield NVDAObjects.IAccessible.IAccessible
Exemplo n.º 25
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def main():
    """NVDA's core main loop.
	This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI.
	Then it initialises the wx application object and sets up the core pump,
	which checks the queues and executes functions when requested.
	Finally, it starts the wx main loop.
	"""
    log.debug("Core starting")

    ctypes.windll.user32.SetProcessDPIAware()

    import config
    if not globalVars.appArgs.configPath:
        globalVars.appArgs.configPath = config.getUserDefaultConfigPath(
            useInstalledPathIfExists=globalVars.appArgs.launcher)
    #Initialize the config path (make sure it exists)
    config.initConfigPath()
    log.info(f"Config dir: {globalVars.appArgs.configPath}")
    log.debug("loading config")
    import config
    config.initialize()
    if config.conf['development']['enableScratchpadDir']:
        log.info("Developer Scratchpad mode enabled")
    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile(
                os.path.join(globalVars.appDir, "waves", "start.wav"))
        except:
            pass
    logHandler.setLogLevelFromConfig()
    try:
        lang = config.conf["general"]["language"]
        import languageHandler
        log.debug("setting language to %s" % lang)
        languageHandler.setLanguage(lang)
    except:
        log.warning("Could not set language to %s" % lang)
    log.info(f"Windows version: {winVersion.getWinVer()}")
    log.info("Using Python version %s" % sys.version)
    log.info("Using comtypes version %s" % comtypes.__version__)
    import configobj
    log.info("Using configobj version %s with validate version %s" %
             (configobj.__version__, configobj.validate.__version__))
    # Set a reasonable timeout for any socket connections NVDA makes.
    import socket
    socket.setdefaulttimeout(10)
    log.debug("Initializing add-ons system")
    addonHandler.initialize()
    if globalVars.appArgs.disableAddons:
        log.info("Add-ons are disabled. Restart NVDA to enable them.")
    import appModuleHandler
    log.debug("Initializing appModule Handler")
    appModuleHandler.initialize()
    import NVDAHelper
    log.debug("Initializing NVDAHelper")
    NVDAHelper.initialize()
    log.debug("Initializing tones")
    import tones
    tones.initialize()
    import speechDictHandler
    log.debug("Speech Dictionary processing")
    speechDictHandler.initialize()
    import speech
    log.debug("Initializing speech")
    speech.initialize()
    if not globalVars.appArgs.minimal and (time.time() -
                                           globalVars.startTime) > 5:
        log.debugWarning("Slow starting core (%.2f sec)" %
                         (time.time() - globalVars.startTime))
        # Translators: This is spoken when NVDA is starting.
        speech.speakMessage(_("Loading NVDA. Please wait..."))
    import wx
    import six
    log.info("Using wx version %s with six version %s" %
             (wx.version(), six.__version__))

    class App(wx.App):
        def OnAssert(self, file, line, cond, msg):
            message = "{file}, line {line}:\nassert {cond}: {msg}".format(
                file=file, line=line, cond=cond, msg=msg)
            log.debugWarning(message, codepath="WX Widgets", stack_info=True)

        def InitLocale(self):
            # Backport of `InitLocale` from wx Python 4.1.2 as the current version tries to set a Python
            # locale to an nonexistent one when creating an instance of `wx.App`.
            # This causes a crash when running under a particular version of Universal CRT (#12160)
            import locale
            locale.setlocale(locale.LC_ALL, "C")

    app = App(redirect=False)

    # We support queryEndSession events, but in general don't do anything for them.
    # However, when running as a Windows Store application, we do want to request to be restarted for updates
    def onQueryEndSession(evt):
        if config.isAppX:
            # Automatically restart NVDA on Windows Store update
            ctypes.windll.kernel32.RegisterApplicationRestart(None, 0)

    app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession)

    def onEndSession(evt):
        # NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
        config.saveOnExit()
        speech.cancelSpeech()
        if not globalVars.appArgs.minimal and config.conf["general"][
                "playStartAndExitSounds"]:
            try:
                nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves",
                                                 "exit.wav"),
                                    asynchronous=False)
            except:
                pass
        log.info("Windows session ending")

    app.Bind(wx.EVT_END_SESSION, onEndSession)
    log.debug("Initializing braille input")
    import brailleInput
    brailleInput.initialize()
    import braille
    log.debug("Initializing braille")
    braille.initialize()
    import vision
    log.debug("Initializing vision")
    vision.initialize()
    import displayModel
    log.debug("Initializing displayModel")
    displayModel.initialize()
    log.debug("Initializing GUI")
    import gui
    gui.initialize()
    import audioDucking
    if audioDucking.isAudioDuckingSupported():
        # the GUI mainloop must be running for this to work so delay it
        wx.CallAfter(audioDucking.initialize)

    # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
    # NVDA uses the main frame to check for and quit another instance of NVDA.
    # To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
    # We don't need to do anything else because wx handles WM_QUIT for all windows.
    import windowUtils

    class MessageWindow(windowUtils.CustomWindow):
        className = u"wxWindowClassNR"
        # Windows constants for power / display changes
        WM_POWERBROADCAST = 0x218
        PBT_APMPOWERSTATUSCHANGE = 0xA
        UNKNOWN_BATTERY_STATUS = 0xFF
        AC_ONLINE = 0X1
        NO_SYSTEM_BATTERY = 0X80
        #States for screen orientation
        ORIENTATION_NOT_INITIALIZED = 0
        ORIENTATION_PORTRAIT = 1
        ORIENTATION_LANDSCAPE = 2

        def __init__(self, windowName=None):
            super(MessageWindow, self).__init__(windowName)
            self.oldBatteryStatus = None
            self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED
            self.orientationCoordsCache = (0, 0)
            self.handlePowerStatusChange()

        def windowProc(self, hwnd, msg, wParam, lParam):
            post_windowMessageReceipt.notify(msg=msg,
                                             wParam=wParam,
                                             lParam=lParam)
            if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE:
                self.handlePowerStatusChange()
            elif msg == winUser.WM_DISPLAYCHANGE:
                self.handleScreenOrientationChange(lParam)

        def handleScreenOrientationChange(self, lParam):
            import ui
            import winUser
            # Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx.
            #The low word is the width and hiword is height.
            width = winUser.LOWORD(lParam)
            height = winUser.HIWORD(lParam)
            self.orientationCoordsCache = (width, height)
            if width > height:
                # If the height and width are the same, it's actually a screen flip, and we do want to alert of those!
                if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (
                        width, height):
                    return
                #Translators: The screen is oriented so that it is wider than it is tall.
                ui.message(_("Landscape"))
                self.orientationStateCache = self.ORIENTATION_LANDSCAPE
            else:
                if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (
                        width, height):
                    return
                #Translators: The screen is oriented in such a way that the height is taller than it is wide.
                ui.message(_("Portrait"))
                self.orientationStateCache = self.ORIENTATION_PORTRAIT

        def handlePowerStatusChange(self):
            #Mostly taken from script_say_battery_status, but modified.
            import ui
            import winKernel
            sps = winKernel.SYSTEM_POWER_STATUS()
            if not winKernel.GetSystemPowerStatus(
                    sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS:
                return
            if sps.BatteryFlag & self.NO_SYSTEM_BATTERY:
                return
            if self.oldBatteryStatus is None:
                #Just initializing the cache, do not report anything.
                self.oldBatteryStatus = sps.ACLineStatus
                return
            if sps.ACLineStatus == self.oldBatteryStatus:
                #Sometimes, this double fires. This also fires when the battery level decreases by 3%.
                return
            self.oldBatteryStatus = sps.ACLineStatus
            if sps.ACLineStatus & self.AC_ONLINE:
                #Translators: Reported when the battery is plugged in, and now is charging.
                ui.message(
                    _("Charging battery. %d percent") % sps.BatteryLifePercent)
            else:
                #Translators: Reported when the battery is no longer plugged in, and now is not charging.
                ui.message(
                    _("Not charging battery. %d percent") %
                    sps.BatteryLifePercent)

    import versionInfo
    messageWindow = MessageWindow(versionInfo.name)

    # initialize wxpython localization support
    locale = wx.Locale()
    wxLang = getWxLangOrNone()
    if hasattr(sys, 'frozen'):
        locale.AddCatalogLookupPathPrefix(
            os.path.join(globalVars.appDir, "locale"))
    if wxLang:
        try:
            locale.Init(wxLang.Language)
        except:
            log.error("Failed to initialize wx locale", exc_info=True)
        finally:
            # Revert wx's changes to the python locale
            languageHandler.setLocale(languageHandler.curLang)

    log.debug("Initializing garbageHandler")
    garbageHandler.initialize()

    import api
    import winUser
    import NVDAObjects.window
    desktopObject = NVDAObjects.window.Window(
        windowHandle=winUser.getDesktopWindow())
    api.setDesktopObject(desktopObject)
    api.setFocusObject(desktopObject)
    api.setNavigatorObject(desktopObject)
    api.setMouseObject(desktopObject)
    import JABHandler
    log.debug("initializing Java Access Bridge support")
    try:
        JABHandler.initialize()
        log.info("Java Access Bridge support initialized")
    except NotImplementedError:
        log.warning("Java Access Bridge not available")
    except:
        log.error("Error initializing Java Access Bridge support",
                  exc_info=True)
    import winConsoleHandler
    log.debug("Initializing legacy winConsole support")
    winConsoleHandler.initialize()
    import UIAHandler
    log.debug("Initializing UIA support")
    try:
        UIAHandler.initialize()
    except RuntimeError:
        log.warning("UIA disabled in configuration")
    except:
        log.error("Error initializing UIA support", exc_info=True)
    import IAccessibleHandler
    log.debug("Initializing IAccessible support")
    IAccessibleHandler.initialize()
    log.debug("Initializing input core")
    import inputCore
    inputCore.initialize()
    import keyboardHandler
    log.debug("Initializing keyboard handler")
    keyboardHandler.initialize()
    import mouseHandler
    log.debug("initializing mouse handler")
    mouseHandler.initialize()
    import touchHandler
    log.debug("Initializing touchHandler")
    try:
        touchHandler.initialize()
    except NotImplementedError:
        pass
    import globalPluginHandler
    log.debug("Initializing global plugin handler")
    globalPluginHandler.initialize()
    if globalVars.appArgs.install or globalVars.appArgs.installSilent:
        import gui.installerGui
        wx.CallAfter(gui.installerGui.doSilentInstall,
                     copyPortableConfig=globalVars.appArgs.copyPortableConfig,
                     startAfterInstall=not globalVars.appArgs.installSilent)
    elif globalVars.appArgs.portablePath and (
            globalVars.appArgs.createPortable
            or globalVars.appArgs.createPortableSilent):
        import gui.installerGui
        wx.CallAfter(
            gui.installerGui.doCreatePortable,
            portableDirectory=globalVars.appArgs.portablePath,
            silent=globalVars.appArgs.createPortableSilent,
            startAfterCreate=not globalVars.appArgs.createPortableSilent)
    elif not globalVars.appArgs.minimal:
        try:
            # Translators: This is shown on a braille display (if one is connected) when NVDA starts.
            braille.handler.message(_("NVDA started"))
        except:
            log.error("", exc_info=True)
        if globalVars.appArgs.launcher:
            from gui.startupDialogs import LauncherDialog
            LauncherDialog.run()
            # LauncherDialog will call doStartupDialogs() afterwards if required.
        else:
            wx.CallAfter(doStartupDialogs)
    import queueHandler
    # Queue the handling of initial focus,
    # as API handlers might need to be pumped to get the first focus event.
    queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
    import watchdog
    import baseObject

    # Doing this here is a bit ugly, but we don't want these modules imported
    # at module level, including wx.
    log.debug("Initializing core pump")

    class CorePump(gui.NonReEntrantTimer):
        "Checks the queues and executes functions."

        def run(self):
            global _isPumpPending
            _isPumpPending = False
            watchdog.alive()
            try:
                if touchHandler.handler:
                    touchHandler.handler.pump()
                JABHandler.pumpAll()
                IAccessibleHandler.pumpAll()
                queueHandler.pumpAll()
                mouseHandler.pumpAll()
                braille.pumpAll()
                vision.pumpAll()
            except:
                log.exception("errors in this core pump cycle")
            baseObject.AutoPropertyObject.invalidateCaches()
            watchdog.asleep()
            if _isPumpPending and not _pump.IsRunning():
                # #3803: Another pump was requested during this pump execution.
                # As our pump is not re-entrant, schedule another pump.
                _pump.Start(PUMP_MAX_DELAY, True)

    global _pump
    _pump = CorePump()
    requestPump()

    log.debug("Initializing watchdog")
    watchdog.initialize()
    try:
        import updateCheck
    except RuntimeError:
        updateCheck = None
        log.debug("Update checking not supported")
    else:
        log.debug("initializing updateCheck")
        updateCheck.initialize()
    log.info("NVDA initialized")

    # Queue the firing of the postNVDAStartup notification.
    # This is queued so that it will run from within the core loop,
    # and initial focus has been reported.
    def _doPostNvdaStartupAction():
        log.debug("Notify of postNvdaStartup action")
        postNvdaStartup.notify()

    queueHandler.queueFunction(queueHandler.eventQueue,
                               _doPostNvdaStartupAction)

    log.debug("entering wx application main loop")
    app.MainLoop()

    log.info("Exiting")
    # If MainLoop is terminated through WM_QUIT, such as starting an NVDA instance older than 2021.1,
    # triggerNVDAExit has not been called yet
    if triggerNVDAExit():
        log.debug("NVDA not already exiting, hit catch-all exit trigger."
                  " This likely indicates NVDA is exiting due to WM_QUIT.")
        queueHandler.pumpAll()
    _terminate(gui)
    config.saveOnExit()

    try:
        if globalVars.focusObject and hasattr(globalVars.focusObject,
                                              "event_loseFocus"):
            log.debug("calling lose focus on object with focus")
            globalVars.focusObject.event_loseFocus()
    except:
        log.exception("Lose focus error")
    try:
        speech.cancelSpeech()
    except:
        pass

    import treeInterceptorHandler
    _terminate(treeInterceptorHandler)
    _terminate(IAccessibleHandler, name="IAccessible support")
    _terminate(UIAHandler, name="UIA support")
    _terminate(winConsoleHandler, name="Legacy winConsole support")
    _terminate(JABHandler, name="Java Access Bridge support")
    _terminate(appModuleHandler, name="app module handler")
    _terminate(tones)
    _terminate(NVDAHelper)
    _terminate(touchHandler)
    _terminate(keyboardHandler, name="keyboard handler")
    _terminate(mouseHandler)
    _terminate(inputCore)
    _terminate(vision)
    _terminate(brailleInput)
    _terminate(braille)
    _terminate(speech)
    _terminate(addonHandler)
    _terminate(garbageHandler)
    # DMP is only started if needed.
    # Terminate manually (and let it write to the log if necessary)
    # as core._terminate always writes an entry.
    try:
        import diffHandler
        diffHandler._dmp._terminate()
    except Exception:
        log.exception("Exception while terminating DMP")

    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile(os.path.join(globalVars.appDir, "waves",
                                             "exit.wav"),
                                asynchronous=False)
        except:
            pass
    # #5189: Destroy the message window as late as possible
    # so new instances of NVDA can find this one even if it freezes during exit.
    messageWindow.destroy()
    log.debug("core done")
Exemplo n.º 26
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and installs the core pump timer, which checks the queues and executes functions every 1 ms. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")
	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.load()
	if not globalVars.appArgs.minimal:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %r" % (sys.getwindowsversion(),))
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing addons system.")
	addonHandler.initialize()
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	log.info("Using wx version %s"%wx.version())
	app = wx.App(redirect=False)
	# HACK: wx currently raises spurious assertion failures when a timer is stopped but there is already an event in the queue for that timer.
	# Unfortunately, these assertion exceptions are raised in the middle of other code, which causes problems.
	# Therefore, disable assertions for now.
	app.SetAssertMode(wx.PYAPP_ASSERT_SUPPRESS)
	# We do support QueryEndSession events, but we don't want to do anything for them.
	app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	if '_' in lang:
		wxLang=lang.split('_')[0]
	else:
		wxLang=lang
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	try:
		locale.Init(lang,wxLang)
	except:
		pass
	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install:
		import wx
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject
	class CorePump(wx.Timer):
		"Checks the queues and executes functions."
		def __init__(self,*args,**kwargs):
			log.debug("Core pump starting")
			super(CorePump,self).__init__(*args,**kwargs)
		def Notify(self):
			try:
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.alive()
	log.debug("starting core pump")
	pump = CorePump()
	pump.Start(1)
	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		log.debug("Terminating updateCheck")
		updateCheck.terminate()
	log.debug("Terminating watchdog")
	watchdog.terminate()
	log.debug("Terminating global plugin handler")
	globalPluginHandler.terminate()
	log.debug("Terminating GUI")
	gui.terminate()
	config.saveOnExit()
	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.error("Lose focus error",exc_info=True)
	try:
		speech.cancelSpeech()
	except:
		pass
	log.debug("Cleaning up running treeInterceptors")
	try:
		import treeInterceptorHandler
		treeInterceptorHandler.terminate()
	except:
		log.error("Error cleaning up treeInterceptors",exc_info=True)
	log.debug("Terminating IAccessible support")
	try:
		IAccessibleHandler.terminate()
	except:
		log.error("Error terminating IAccessible support",exc_info=True)
	log.debug("Terminating UIA support")
	try:
		UIAHandler.terminate()
	except:
		log.error("Error terminating UIA support",exc_info=True)
	log.debug("Terminating winConsole support")
	try:
		winConsoleHandler.terminate()
	except:
		log.error("Error terminating winConsole support",exc_info=True)
	log.debug("Terminating Java Access Bridge support")
	try:
		JABHandler.terminate()
	except:
		log.error("Error terminating Java Access Bridge support",exc_info=True)
	log.debug("Terminating app module handler")
	appModuleHandler.terminate()
	log.debug("Terminating NVDAHelper")
	try:
		NVDAHelper.terminate()
	except:
		log.error("Error terminating NVDAHelper",exc_info=True)
	log.debug("Terminating touchHandler")
	try:
		touchHandler.terminate()
	except:
		log.error("Error terminating touchHandler")
	log.debug("Terminating keyboard handler")
	try:
		keyboardHandler.terminate()
	except:
		log.error("Error terminating keyboard handler")
	log.debug("Terminating mouse handler")
	try:
		mouseHandler.terminate()
	except:
		log.error("error terminating mouse handler",exc_info=True)
	log.debug("Terminating input core")
	inputCore.terminate()
	log.debug("Terminating brailleInput")
	brailleInput.terminate()
	log.debug("Terminating braille")
	try:
		braille.terminate()
	except:
		log.error("Error terminating braille",exc_info=True)
	log.debug("Terminating speech")
	try:
		speech.terminate()
	except:
		log.error("Error terminating speech",exc_info=True)
	try:
		addonHandler.terminate()
	except:
		log.error("Error terminating addonHandler",exc_info=True)
	if not globalVars.appArgs.minimal:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	log.debug("core done")
Exemplo n.º 27
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")

	try:
		# Windows >= Vista
		ctypes.windll.user32.SetProcessDPIAware()
	except AttributeError:
		pass

	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.initialize()
	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %s" % winVersion.winVersionText)
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing add-ons system")
	addonHandler.initialize()
	if globalVars.appArgs.disableAddons:
		log.info("Add-ons are disabled. Restart NVDA to enable them.")
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	log.info("Using wx version %s"%wx.version())
	class App(wx.App):
		def OnAssert(self,file,line,cond,msg):
			message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg)
			log.debugWarning(message,codepath="WX Widgets",stack_info=True)
	app = App(redirect=False)
	# We do support QueryEndSession events, but we don't want to do anything for them.
	app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	import audioDucking
	if audioDucking.isAudioDuckingSupported():
		# the GUI mainloop must be running for this to work so delay it
		wx.CallAfter(audioDucking.initialize)

	# #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
	# NVDA uses the main frame to check for and quit another instance of NVDA.
	# To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
	# We don't need to do anything else because wx handles WM_QUIT for all windows.
	import windowUtils
	class MessageWindow(windowUtils.CustomWindow):
		className = u"wxWindowClassNR"
	messageWindow = MessageWindow(unicode(versionInfo.name))

	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	wxLang=locale.FindLanguageInfo(lang)
	if not wxLang and '_' in lang:
		wxLang=locale.FindLanguageInfo(lang.split('_')[0])
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	if wxLang:
		try:
			locale.Init(wxLang.Language)
		except:
			log.error("Failed to initialize wx locale",exc_info=True)
	else:
		log.debugWarning("wx does not support language %s" % lang)

	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install or globalVars.appArgs.installSilent:
		import wx
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject

	# Doing this here is a bit ugly, but we don't want these modules imported
	# at module level, including wx.
	log.debug("Initializing core pump")
	class CorePump(wx.Timer):
		"Checks the queues and executes functions."
		def Notify(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: A pump was requested, but the timer was ignored by a modal loop
				# because timers aren't re-entrant.
				# Therefore, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
	global _pump
	_pump = CorePump()
	requestPump()

	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		_terminate(updateCheck)

	_terminate(watchdog)
	_terminate(globalPluginHandler, name="global plugin handler")
	_terminate(gui)
	config.saveOnExit()

	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.exception("Lose focus error")
	try:
		speech.cancelSpeech()
	except:
		pass

	import treeInterceptorHandler
	_terminate(treeInterceptorHandler)
	_terminate(IAccessibleHandler, name="IAccessible support")
	_terminate(UIAHandler, name="UIA support")
	_terminate(winConsoleHandler, name="winConsole support")
	_terminate(JABHandler, name="Java Access Bridge support")
	_terminate(appModuleHandler, name="app module handler")
	_terminate(NVDAHelper)
	_terminate(touchHandler)
	_terminate(keyboardHandler, name="keyboard handler")
	_terminate(mouseHandler)
	_terminate(inputCore)
	_terminate(brailleInput)
	_terminate(braille)
	_terminate(speech)
	_terminate(addonHandler)

	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	# #5189: Destroy the message window as late as possible
	# so new instances of NVDA can find this one even if it freezes during exit.
	messageWindow.destroy()
	log.debug("core done")
Exemplo n.º 28
0
appDir = os.path.abspath(appDir)
print(appDir)
os.chdir(appDir)
globalVars.appDir = appDir

import sourceEnv
# from pynput import mouse
# from pynput import keyboard
# sys.path.append(os.path.join('c:\\','RPA', 'NVDA', 'source'))
import JABHandler

import core
import wx

import addonHandler
JABHandler.initialize()
# import gui

# handle = int(0x0000000000030A04)

# handle = int(0x0000000000030322)
# # handle = int(0x0001042c)

# # kontext = JABHandler.JABContext(handle)
# kontext = JABHandler.JABContext(vmID=4408)

# # kontext_info = kontext.getAccessibleContextInfo()

# # kontext_info.name

# JABHandler.event_enterJavaWindow(handle)
Exemplo n.º 29
0
 def _get__actions(self):
     actions = JABHandler.AccessibleActions()
     JABHandler.bridgeDll.getAccessibleActions(self.jabContext.vmID,
                                               self.jabContext.accContext,
                                               actions)
     return actions.actionInfo[:actions.actionsCount]
Exemplo n.º 30
0
def main():
	"""NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
	log.debug("Core starting")

	ctypes.windll.user32.SetProcessDPIAware()

	import config
	if not globalVars.appArgs.configPath:
		globalVars.appArgs.configPath=config.getUserDefaultConfigPath(useInstalledPathIfExists=globalVars.appArgs.launcher)
	#Initialize the config path (make sure it exists)
	config.initConfigPath()
	log.info("Config dir: %s"%os.path.abspath(globalVars.appArgs.configPath))
	log.debug("loading config")
	import config
	config.initialize()
	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\start.wav")
		except:
			pass
	logHandler.setLogLevelFromConfig()
	try:
		lang = config.conf["general"]["language"]
		import languageHandler
		log.debug("setting language to %s"%lang)
		languageHandler.setLanguage(lang)
	except:
		log.warning("Could not set language to %s"%lang)
	import versionInfo
	log.info("NVDA version %s" % versionInfo.version)
	log.info("Using Windows version %s" % winVersion.winVersionText)
	log.info("Using Python version %s"%sys.version)
	log.info("Using comtypes version %s"%comtypes.__version__)
	import configobj
	log.info("Using configobj version %s with validate version %s"%(configobj.__version__,configobj.validate.__version__))
	# Set a reasonable timeout for any socket connections NVDA makes.
	import socket
	socket.setdefaulttimeout(10)
	log.debug("Initializing add-ons system")
	addonHandler.initialize()
	if globalVars.appArgs.disableAddons:
		log.info("Add-ons are disabled. Restart NVDA to enable them.")
	import appModuleHandler
	log.debug("Initializing appModule Handler")
	appModuleHandler.initialize()
	import NVDAHelper
	log.debug("Initializing NVDAHelper")
	NVDAHelper.initialize()
	import speechDictHandler
	log.debug("Speech Dictionary processing")
	speechDictHandler.initialize()
	import speech
	log.debug("Initializing speech")
	speech.initialize()
	if not globalVars.appArgs.minimal and (time.time()-globalVars.startTime)>5:
		log.debugWarning("Slow starting core (%.2f sec)" % (time.time()-globalVars.startTime))
		# Translators: This is spoken when NVDA is starting.
		speech.speakMessage(_("Loading NVDA. Please wait..."))
	import wx
	# wxPython 4 no longer has either of these constants (despite the documentation saying so), some add-ons may rely on
	# them so we add it back into wx. https://wxpython.org/Phoenix/docs/html/wx.Window.html#wx.Window.Centre
	wx.CENTER_ON_SCREEN = wx.CENTRE_ON_SCREEN = 0x2
	log.info("Using wx version %s"%wx.version())
	class App(wx.App):
		def OnAssert(self,file,line,cond,msg):
			message="{file}, line {line}:\nassert {cond}: {msg}".format(file=file,line=line,cond=cond,msg=msg)
			log.debugWarning(message,codepath="WX Widgets",stack_info=True)
	app = App(redirect=False)
	# We support queryEndSession events, but in general don't do anything for them.
	# However, when running as a Windows Store application, we do want to request to be restarted for updates
	def onQueryEndSession(evt):
		if config.isAppX:
			# Automatically restart NVDA on Windows Store update
			ctypes.windll.kernel32.RegisterApplicationRestart(None,0)
	app.Bind(wx.EVT_QUERY_END_SESSION, onQueryEndSession)
	def onEndSession(evt):
		# NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
		config.saveOnExit()
		speech.cancelSpeech()
		if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
			try:
				nvwave.playWaveFile("waves\\exit.wav",async=False)
			except:
				pass
		log.info("Windows session ending")
	app.Bind(wx.EVT_END_SESSION, onEndSession)
	log.debug("Initializing braille input")
	import brailleInput
	brailleInput.initialize()
	import braille
	log.debug("Initializing braille")
	braille.initialize()
	import displayModel
	log.debug("Initializing displayModel")
	displayModel.initialize()
	log.debug("Initializing GUI")
	import gui
	gui.initialize()
	import audioDucking
	if audioDucking.isAudioDuckingSupported():
		# the GUI mainloop must be running for this to work so delay it
		wx.CallAfter(audioDucking.initialize)

	# #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
	# NVDA uses the main frame to check for and quit another instance of NVDA.
	# To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
	# We don't need to do anything else because wx handles WM_QUIT for all windows.
	import windowUtils
	class MessageWindow(windowUtils.CustomWindow):
		className = u"wxWindowClassNR"
		#Just define these constants here, so we don't have to import win32con
		WM_POWERBROADCAST = 0x218
		WM_DISPLAYCHANGE = 0x7e
		PBT_APMPOWERSTATUSCHANGE = 0xA
		UNKNOWN_BATTERY_STATUS = 0xFF
		AC_ONLINE = 0X1
		NO_SYSTEM_BATTERY = 0X80
		#States for screen orientation
		ORIENTATION_NOT_INITIALIZED = 0
		ORIENTATION_PORTRAIT = 1
		ORIENTATION_LANDSCAPE = 2

		def __init__(self, windowName=None):
			super(MessageWindow, self).__init__(windowName)
			self.oldBatteryStatus = None
			self.orientationStateCache = self.ORIENTATION_NOT_INITIALIZED
			self.orientationCoordsCache = (0,0)
			self.handlePowerStatusChange()

		def windowProc(self, hwnd, msg, wParam, lParam):
			post_windowMessageReceipt.notify(msg=msg, wParam=wParam, lParam=lParam)
			if msg == self.WM_POWERBROADCAST and wParam == self.PBT_APMPOWERSTATUSCHANGE:
				self.handlePowerStatusChange()
			elif msg == self.WM_DISPLAYCHANGE:
				self.handleScreenOrientationChange(lParam)

		def handleScreenOrientationChange(self, lParam):
			import ui
			import winUser
			# Resolution detection comes from an article found at https://msdn.microsoft.com/en-us/library/ms812142.aspx.
			#The low word is the width and hiword is height.
			width = winUser.LOWORD(lParam)
			height = winUser.HIWORD(lParam)
			self.orientationCoordsCache = (width,height)
			if width > height:
				# If the height and width are the same, it's actually a screen flip, and we do want to alert of those!
				if self.orientationStateCache == self.ORIENTATION_LANDSCAPE and self.orientationCoordsCache != (width,height):
					return
				#Translators: The screen is oriented so that it is wider than it is tall.
				ui.message(_("Landscape" ))
				self.orientationStateCache = self.ORIENTATION_LANDSCAPE
			else:
				if self.orientationStateCache == self.ORIENTATION_PORTRAIT and self.orientationCoordsCache != (width,height):
					return
				#Translators: The screen is oriented in such a way that the height is taller than it is wide.
				ui.message(_("Portrait"))
				self.orientationStateCache = self.ORIENTATION_PORTRAIT

		def handlePowerStatusChange(self):
			#Mostly taken from script_say_battery_status, but modified.
			import ui
			import winKernel
			sps = winKernel.SYSTEM_POWER_STATUS()
			if not winKernel.GetSystemPowerStatus(sps) or sps.BatteryFlag is self.UNKNOWN_BATTERY_STATUS:
				return
			if sps.BatteryFlag & self.NO_SYSTEM_BATTERY:
				return
			if self.oldBatteryStatus is None:
				#Just initializing the cache, do not report anything.
				self.oldBatteryStatus = sps.ACLineStatus
				return
			if sps.ACLineStatus == self.oldBatteryStatus:
				#Sometimes, this double fires. This also fires when the battery level decreases by 3%.
				return
			self.oldBatteryStatus = sps.ACLineStatus
			if sps.ACLineStatus & self.AC_ONLINE:
				#Translators: Reported when the battery is plugged in, and now is charging.
				ui.message(_("Charging battery. %d percent") % sps.BatteryLifePercent)
			else:
				#Translators: Reported when the battery is no longer plugged in, and now is not charging.
				ui.message(_("Not charging battery. %d percent") %sps.BatteryLifePercent)

	messageWindow = MessageWindow(unicode(versionInfo.name))

	# initialize wxpython localization support
	locale = wx.Locale()
	lang=languageHandler.getLanguage()
	wxLang=locale.FindLanguageInfo(lang)
	if not wxLang and '_' in lang:
		wxLang=locale.FindLanguageInfo(lang.split('_')[0])
	if hasattr(sys,'frozen'):
		locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(),"locale"))
	# #8064: Wx might know the language, but may not actually contain a translation database for that language.
	# If we try to initialize this language, wx will show a warning dialog.
	# Therefore treat this situation like wx not knowing the language at all.
	if not locale.IsAvailable(wxLang.Language):
		wxLang=None
	if wxLang:
		try:
			locale.Init(wxLang.Language)
		except:
			log.error("Failed to initialize wx locale",exc_info=True)
	else:
		log.debugWarning("wx does not support language %s" % lang)

	import api
	import winUser
	import NVDAObjects.window
	desktopObject=NVDAObjects.window.Window(windowHandle=winUser.getDesktopWindow())
	api.setDesktopObject(desktopObject)
	api.setFocusObject(desktopObject)
	api.setNavigatorObject(desktopObject)
	api.setMouseObject(desktopObject)
	import JABHandler
	log.debug("initializing Java Access Bridge support")
	try:
		JABHandler.initialize()
	except NotImplementedError:
		log.warning("Java Access Bridge not available")
	except:
		log.error("Error initializing Java Access Bridge support", exc_info=True)
	import winConsoleHandler
	log.debug("Initializing winConsole support")
	winConsoleHandler.initialize()
	import UIAHandler
	log.debug("Initializing UIA support")
	try:
		UIAHandler.initialize()
	except NotImplementedError:
		log.warning("UIA not available")
	except:
		log.error("Error initializing UIA support", exc_info=True)
	import IAccessibleHandler
	log.debug("Initializing IAccessible support")
	IAccessibleHandler.initialize()
	log.debug("Initializing input core")
	import inputCore
	inputCore.initialize()
	import keyboardHandler
	log.debug("Initializing keyboard handler")
	keyboardHandler.initialize()
	import mouseHandler
	log.debug("initializing mouse handler")
	mouseHandler.initialize()
	import touchHandler
	log.debug("Initializing touchHandler")
	try:
		touchHandler.initialize()
	except NotImplementedError:
		pass
	import globalPluginHandler
	log.debug("Initializing global plugin handler")
	globalPluginHandler.initialize()
	if globalVars.appArgs.install or globalVars.appArgs.installSilent:
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doSilentInstall,startAfterInstall=not globalVars.appArgs.installSilent)
	elif globalVars.appArgs.portablePath and (globalVars.appArgs.createPortable or globalVars.appArgs.createPortableSilent):
		import gui.installerGui
		wx.CallAfter(gui.installerGui.doCreatePortable,portableDirectory=globalVars.appArgs.portablePath,
			silent=globalVars.appArgs.createPortableSilent,startAfterCreate=not globalVars.appArgs.createPortableSilent)
	elif not globalVars.appArgs.minimal:
		try:
			# Translators: This is shown on a braille display (if one is connected) when NVDA starts.
			braille.handler.message(_("NVDA started"))
		except:
			log.error("", exc_info=True)
		if globalVars.appArgs.launcher:
			gui.LauncherDialog.run()
			# LauncherDialog will call doStartupDialogs() afterwards if required.
		else:
			wx.CallAfter(doStartupDialogs)
	import queueHandler
	# Queue the handling of initial focus,
	# as API handlers might need to be pumped to get the first focus event.
	queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
	import watchdog
	import baseObject

	# Doing this here is a bit ugly, but we don't want these modules imported
	# at module level, including wx.
	log.debug("Initializing core pump")
	class CorePump(gui.NonReEntrantTimer):
		"Checks the queues and executes functions."
		def run(self):
			global _isPumpPending
			_isPumpPending = False
			watchdog.alive()
			try:
				if touchHandler.handler:
					touchHandler.handler.pump()
				JABHandler.pumpAll()
				IAccessibleHandler.pumpAll()
				queueHandler.pumpAll()
				mouseHandler.pumpAll()
				braille.pumpAll()
			except:
				log.exception("errors in this core pump cycle")
			baseObject.AutoPropertyObject.invalidateCaches()
			watchdog.asleep()
			if _isPumpPending and not _pump.IsRunning():
				# #3803: Another pump was requested during this pump execution.
				# As our pump is not re-entrant, schedule another pump.
				_pump.Start(PUMP_MAX_DELAY, True)
	global _pump
	_pump = CorePump()
	requestPump()

	log.debug("Initializing watchdog")
	watchdog.initialize()
	try:
		import updateCheck
	except RuntimeError:
		updateCheck=None
		log.debug("Update checking not supported")
	else:
		log.debug("initializing updateCheck")
		updateCheck.initialize()
	log.info("NVDA initialized")
	postNvdaStartup.notify()

	log.debug("entering wx application main loop")
	app.MainLoop()

	log.info("Exiting")
	if updateCheck:
		_terminate(updateCheck)

	_terminate(watchdog)
	_terminate(globalPluginHandler, name="global plugin handler")
	_terminate(gui)
	config.saveOnExit()

	try:
		if globalVars.focusObject and hasattr(globalVars.focusObject,"event_loseFocus"):
			log.debug("calling lose focus on object with focus")
			globalVars.focusObject.event_loseFocus()
	except:
		log.exception("Lose focus error")
	try:
		speech.cancelSpeech()
	except:
		pass

	import treeInterceptorHandler
	_terminate(treeInterceptorHandler)
	_terminate(IAccessibleHandler, name="IAccessible support")
	_terminate(UIAHandler, name="UIA support")
	_terminate(winConsoleHandler, name="winConsole support")
	_terminate(JABHandler, name="Java Access Bridge support")
	_terminate(appModuleHandler, name="app module handler")
	_terminate(NVDAHelper)
	_terminate(touchHandler)
	_terminate(keyboardHandler, name="keyboard handler")
	_terminate(mouseHandler)
	_terminate(inputCore)
	_terminate(brailleInput)
	_terminate(braille)
	_terminate(speech)
	_terminate(addonHandler)

	if not globalVars.appArgs.minimal and config.conf["general"]["playStartAndExitSounds"]:
		try:
			nvwave.playWaveFile("waves\\exit.wav",async=False)
		except:
			pass
	# #5189: Destroy the message window as late as possible
	# so new instances of NVDA can find this one even if it freezes during exit.
	messageWindow.destroy()
	log.debug("core done")
Exemplo n.º 31
0
def main():
    """NVDA's core main loop.
This initializes all modules such as audio, IAccessible, keyboard, mouse, and GUI. Then it initialises the wx application object and sets up the core pump, which checks the queues and executes functions when requested. Finally, it starts the wx main loop.
"""
    log.debug("Core starting")

    try:
        # Windows >= Vista
        ctypes.windll.user32.SetProcessDPIAware()
    except AttributeError:
        pass

    import config
    if not globalVars.appArgs.configPath:
        globalVars.appArgs.configPath = config.getUserDefaultConfigPath(
            useInstalledPathIfExists=globalVars.appArgs.launcher)
    #Initialize the config path (make sure it exists)
    config.initConfigPath()
    log.info("Config dir: %s" % os.path.abspath(globalVars.appArgs.configPath))
    log.debug("loading config")
    import config
    config.initialize()
    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile("waves\\start.wav")
        except:
            pass
    logHandler.setLogLevelFromConfig()
    logHandler.setPlayErrorSoundFromConfig()
    try:
        lang = config.conf["general"]["language"]
        import languageHandler
        log.debug("setting language to %s" % lang)
        languageHandler.setLanguage(lang)
    except:
        log.warning("Could not set language to %s" % lang)
    import versionInfo
    log.info("NVDA version %s" % versionInfo.version)
    log.info("Using Windows version %s" % winVersion.winVersionText)
    log.info("Using Python version %s" % sys.version)
    log.info("Using comtypes version %s" % comtypes.__version__)
    # Set a reasonable timeout for any socket connections NVDA makes.
    import socket
    socket.setdefaulttimeout(10)
    log.debug("Initializing add-ons system")
    addonHandler.initialize()
    if globalVars.appArgs.disableAddons:
        log.info("Add-ons are disabled. Restart NVDA to enable them.")
    import appModuleHandler
    log.debug("Initializing appModule Handler")
    appModuleHandler.initialize()
    import NVDAHelper
    log.debug("Initializing NVDAHelper")
    NVDAHelper.initialize()
    import speechDictHandler
    log.debug("Speech Dictionary processing")
    speechDictHandler.initialize()
    import speech
    log.debug("Initializing speech")
    speech.initialize()
    if not globalVars.appArgs.minimal and (time.time() -
                                           globalVars.startTime) > 5:
        log.debugWarning("Slow starting core (%.2f sec)" %
                         (time.time() - globalVars.startTime))
        # Translators: This is spoken when NVDA is starting.
        speech.speakMessage(_("Loading NVDA. Please wait..."))
    import wx
    log.info("Using wx version %s" % wx.version())

    class App(wx.App):
        def OnAssert(self, file, line, cond, msg):
            message = "{file}, line {line}:\nassert {cond}: {msg}".format(
                file=file, line=line, cond=cond, msg=msg)
            log.debugWarning(message, codepath="WX Widgets", stack_info=True)

    app = App(redirect=False)
    # We do support QueryEndSession events, but we don't want to do anything for them.
    app.Bind(wx.EVT_QUERY_END_SESSION, lambda evt: None)

    def onEndSession(evt):
        # NVDA will be terminated as soon as this function returns, so save configuration if appropriate.
        config.saveOnExit()
        speech.cancelSpeech()
        if not globalVars.appArgs.minimal and config.conf["general"][
                "playStartAndExitSounds"]:
            try:
                nvwave.playWaveFile("waves\\exit.wav", async=False)
            except:
                pass
        log.info("Windows session ending")

    app.Bind(wx.EVT_END_SESSION, onEndSession)
    import braille
    log.debug("Initializing braille")
    braille.initialize()
    log.debug("Initializing braille input")
    import brailleInput
    brailleInput.initialize()
    import displayModel
    log.debug("Initializing displayModel")
    displayModel.initialize()
    log.debug("Initializing GUI")
    import gui
    gui.initialize()
    import audioDucking
    if audioDucking.isAudioDuckingSupported():
        # the GUI mainloop must be running for this to work so delay it
        wx.CallAfter(audioDucking.initialize)

    # #3763: In wxPython 3, the class name of frame windows changed from wxWindowClassNR to wxWindowNR.
    # NVDA uses the main frame to check for and quit another instance of NVDA.
    # To remain compatible with older versions of NVDA, create our own wxWindowClassNR.
    # We don't need to do anything else because wx handles WM_QUIT for all windows.
    import windowUtils

    class MessageWindow(windowUtils.CustomWindow):
        className = u"wxWindowClassNR"

    messageWindow = MessageWindow(unicode(versionInfo.name))

    # initialize wxpython localization support
    locale = wx.Locale()
    lang = languageHandler.getLanguage()
    wxLang = locale.FindLanguageInfo(lang)
    if not wxLang and '_' in lang:
        wxLang = locale.FindLanguageInfo(lang.split('_')[0])
    if hasattr(sys, 'frozen'):
        locale.AddCatalogLookupPathPrefix(os.path.join(os.getcwdu(), "locale"))
    if wxLang:
        try:
            locale.Init(wxLang.Language)
        except:
            log.error("Failed to initialize wx locale", exc_info=True)
    else:
        log.debugWarning("wx does not support language %s" % lang)

    import api
    import winUser
    import NVDAObjects.window
    desktopObject = NVDAObjects.window.Window(
        windowHandle=winUser.getDesktopWindow())
    api.setDesktopObject(desktopObject)
    api.setFocusObject(desktopObject)
    api.setNavigatorObject(desktopObject)
    api.setMouseObject(desktopObject)
    import JABHandler
    log.debug("initializing Java Access Bridge support")
    try:
        JABHandler.initialize()
    except NotImplementedError:
        log.warning("Java Access Bridge not available")
    except:
        log.error("Error initializing Java Access Bridge support",
                  exc_info=True)
    import winConsoleHandler
    log.debug("Initializing winConsole support")
    winConsoleHandler.initialize()
    import UIAHandler
    log.debug("Initializing UIA support")
    try:
        UIAHandler.initialize()
    except NotImplementedError:
        log.warning("UIA not available")
    except:
        log.error("Error initializing UIA support", exc_info=True)
    import IAccessibleHandler
    log.debug("Initializing IAccessible support")
    IAccessibleHandler.initialize()
    log.debug("Initializing input core")
    import inputCore
    inputCore.initialize()
    import keyboardHandler
    log.debug("Initializing keyboard handler")
    keyboardHandler.initialize()
    import mouseHandler
    log.debug("initializing mouse handler")
    mouseHandler.initialize()
    import touchHandler
    log.debug("Initializing touchHandler")
    try:
        touchHandler.initialize()
    except NotImplementedError:
        pass
    import globalPluginHandler
    log.debug("Initializing global plugin handler")
    globalPluginHandler.initialize()
    if globalVars.appArgs.install or globalVars.appArgs.installSilent:
        import wx
        import gui.installerGui
        wx.CallAfter(gui.installerGui.doSilentInstall,
                     startAfterInstall=not globalVars.appArgs.installSilent)
    elif not globalVars.appArgs.minimal:
        try:
            # Translators: This is shown on a braille display (if one is connected) when NVDA starts.
            braille.handler.message(_("NVDA started"))
        except:
            log.error("", exc_info=True)
        if globalVars.appArgs.launcher:
            gui.LauncherDialog.run()
            # LauncherDialog will call doStartupDialogs() afterwards if required.
        else:
            wx.CallAfter(doStartupDialogs)
    import queueHandler
    # Queue the handling of initial focus,
    # as API handlers might need to be pumped to get the first focus event.
    queueHandler.queueFunction(queueHandler.eventQueue, _setInitialFocus)
    import watchdog
    import baseObject

    # Doing this here is a bit ugly, but we don't want these modules imported
    # at module level, including wx.
    log.debug("Initializing core pump")

    class CorePump(wx.Timer):
        "Checks the queues and executes functions."

        def Notify(self):
            global _isPumpPending
            _isPumpPending = False
            watchdog.alive()
            try:
                if touchHandler.handler:
                    touchHandler.handler.pump()
                JABHandler.pumpAll()
                IAccessibleHandler.pumpAll()
                queueHandler.pumpAll()
                mouseHandler.pumpAll()
                braille.pumpAll()
            except:
                log.exception("errors in this core pump cycle")
            baseObject.AutoPropertyObject.invalidateCaches()
            watchdog.asleep()
            if _isPumpPending and not _pump.IsRunning():
                # #3803: A pump was requested, but the timer was ignored by a modal loop
                # because timers aren't re-entrant.
                # Therefore, schedule another pump.
                _pump.Start(PUMP_MAX_DELAY, True)

    global _pump
    _pump = CorePump()
    requestPump()

    log.debug("Initializing watchdog")
    watchdog.initialize()
    try:
        import updateCheck
    except RuntimeError:
        updateCheck = None
        log.debug("Update checking not supported")
    else:
        log.debug("initializing updateCheck")
        updateCheck.initialize()
    log.info("NVDA initialized")

    log.debug("entering wx application main loop")
    app.MainLoop()

    log.info("Exiting")
    if updateCheck:
        _terminate(updateCheck)

    _terminate(watchdog)
    _terminate(globalPluginHandler, name="global plugin handler")
    _terminate(gui)
    config.saveOnExit()

    try:
        if globalVars.focusObject and hasattr(globalVars.focusObject,
                                              "event_loseFocus"):
            log.debug("calling lose focus on object with focus")
            globalVars.focusObject.event_loseFocus()
    except:
        log.exception("Lose focus error")
    try:
        speech.cancelSpeech()
    except:
        pass

    import treeInterceptorHandler
    _terminate(treeInterceptorHandler)
    _terminate(IAccessibleHandler, name="IAccessible support")
    _terminate(UIAHandler, name="UIA support")
    _terminate(winConsoleHandler, name="winConsole support")
    _terminate(JABHandler, name="Java Access Bridge support")
    _terminate(appModuleHandler, name="app module handler")
    _terminate(NVDAHelper)
    _terminate(touchHandler)
    _terminate(keyboardHandler, name="keyboard handler")
    _terminate(mouseHandler)
    _terminate(inputCore)
    _terminate(brailleInput)
    _terminate(braille)
    _terminate(speech)
    _terminate(addonHandler)

    if not globalVars.appArgs.minimal and config.conf["general"][
            "playStartAndExitSounds"]:
        try:
            nvwave.playWaveFile("waves\\exit.wav", async=False)
        except:
            pass
    # #5189: Destroy the message window as late as possible
    # so new instances of NVDA can find this one even if it freezes during exit.
    messageWindow.destroy()
    log.debug("core done")