Exemplo n.º 1
0
	def onBecomePlayer( self ):
		"""
		KBEngine method.
		当这个entity被引擎定义为角色时被调用
		"""
		DEBUG_MSG("%s::onBecomePlayer: %i" % (self.className, self.id))
		KBEngine.callback(GameConfigs.BOTS_UPDATE_TIME, self.update)
Exemplo n.º 2
0
	def onBecomePlayer( self ):
		"""
		KBEngine method.
		当这个entity被引擎定义为角色时被调用
		"""
		DEBUG_MSG("%s::onBecomePlayer: %i" % (self.__class__.__name__, self.id))
		KBEngine.callback(1, self.update)
Exemplo n.º 3
0
	def onBecomePlayer( self ):
		"""
		KBEngine method.
		当这个entity被引擎定义为角色时被调用
		"""
		DEBUG_MSG("%s::onBecomePlayer: %i" % (self.__class__.__name__, self.id))
		KBEngine.callback(1, self.update)
Exemplo n.º 4
0
    def update(self):
        #DEBUG_MSG("%s::update: %i" % (self.__class__.__name__, self.id))
        if self.isDestroyed:
            return

        KBEngine.callback(1, self.update)

        # 如果自己已经死亡了,那么延时一下复活
        if self.isState(GlobalDefine.ENTITY_STATE_DEAD):
            if self.reliveTime == -1:
                self.reliveTime = random.randint(1, 10)
            elif self.reliveTime > 0:
                self.reliveTime -= 1
            else:
                self.cell.relive(1)

            return
        else:
            self.reliveTime = -1

            self.updateTest()

            if self.testType == 1:
                self.testAttackTarget()
            elif self.testType == 2:
                self.testTeleport()
            else:
                self.moveToPoint(self.calcRandomWalkPosition(), self.velocity,
                                 0.0, 0, True, True)
Exemplo n.º 5
0
	def update(self):
		DEBUG_MSG("%s::update: %i" % (self.__class__.__name__, self.id))
		if self.isDestroyed:
			return

		KBEngine.callback(1, self.update)
		
		# 如果自己已经死亡了,那么延时一下复活
		if self.isState(GlobalDefine.ENTITY_STATE_DEAD):
			if self.reliveTime == -1:
					self.reliveTime = random.randint(1, 10)
			elif self.reliveTime > 0:
				self.reliveTime -= 1
			else:
				self.cell.relive(1)

			return
		else:
			self.reliveTime = -1

			self.updateTest()

			if self.testType == 1:
				self.testAttackTarget()
			elif self.testType == 2:
				self.testTeleport()
			else:
				self.moveToPoint( self.calcRandomWalkPosition(), self.velocity, 0.0, 0, True, True )
Exemplo n.º 6
0
    def onBecomePlayer(self):
        """
		KBEngine method.
		当这个entity被引擎定义为角色时被调用
		"""
        DEBUG_MSG("%s::onBecomePlayer: %i" % ("Bot", self.id))

        self.__init__()
        KBEngine.callback(1, self.update)
Exemplo n.º 7
0
	def onEnterSpace(self):
		"""
		KBEngine method.
		这个entity进入了一个新的space
		"""
		DEBUG_MSG("%s::onEnterSpace: %i" % (self.__class__.__name__, self.id))
		
		# 注意:由于PlayerAvatar是引擎底层强制由Avatar转换过来,__init__并不会再调用
		# 这里手动进行初始化一下
		self.__init__()
		
		self.spawnPosition = Math.Vector3( self.position )
		KBEngine.callback(1, self.updateMove)
Exemplo n.º 8
0
    def onBecomePlayer(self):
        """
		KBEngine method.
		当这个entity被引擎定义为角色时被调用
		"""
        DEBUG_MSG("%s::onBecomePlayer: %i" %
                  (self.__class__.__name__, self.id))

        # 注意:由于PlayerAvatar是引擎底层强制由Avatar转换过来,__init__并不会再调用
        # 这里手动进行初始化一下
        self.__init__()

        KBEngine.callback(1, self.update)
Exemplo n.º 9
0
    def onEnterSpace(self):
        """
		KBEngine method.
		这个entity进入了一个新的space
		"""
        DEBUG_MSG("%s::onEnterSpace: %i" % (self.__class__.__name__, self.id))

        # 注意:由于PlayerAvatar是引擎底层强制由Avatar转换过来,__init__并不会再调用
        # 这里手动进行初始化一下
        self.__init__()

        self.spawnPosition = Math.Vector3(self.position)
        KBEngine.callback(1, self.updateMove)
Exemplo n.º 10
0
    def addTimerProxy(self, time, callback):
        def proxy():
            callback()
            del self.__timer__[timerID]

        timerID = KBEngine.callback(time, proxy)
        self.__timer__[timerID] = callback
        return timerID
Exemplo n.º 11
0
        def addTimer(start, interval, callback):
            tidObj = Tid()

            def callback2():
                callback(tidObj)
                if interval > 0:
                    tidObj.tid = KBEngine.callback(interval, callback2)

            tidObj.tid = KBEngine.callback(start, callback2)
            return tidObj
Exemplo n.º 12
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    def update(self):
        self.base.reqAllLandInfo(0)

        KBEngine.callback(1, self.update)
Exemplo n.º 13
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	def updateMove(self):
		#DEBUG_MSG("%s::updateMove: %i" % (self.__class__.__name__, self.id))
		KBEngine.callback(1, self.updateMove)
		self.moveToPoint( self.calcRandomWalkPosition(), self.velocity, 0.0, 0, True, True )
Exemplo n.º 14
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 def updateMove(self):
     #DEBUG_MSG("%s::updateMove: %i" % (self.__class__.__name__, self.id))
     KBEngine.callback(1, self.updateMove)
     self.moveToPoint(self.calcRandomWalkPosition(), self.velocity, 0.0, 0,
                      True, True)
Exemplo n.º 15
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 def run():
     if self.__forever__.get(callback.__name__) is self.stop:
         del self.__forever__[callback.__name__]
     assert callback.__name__ not in self.__forever__, "duplicate callback %s" % callback.__name__
     self.__forever__[callback.__name__] = KBEngine.callback(
         offset, proxy)
Exemplo n.º 16
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	def update(self):
		DEBUG_MSG("%s::update: %i" % (self.className, self.id))
		if self.isDestroyed:
			return

		KBEngine.callback(GameConfigs.BOTS_UPDATE_TIME, self.update)
Exemplo n.º 17
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 def callback2():
     callback(tidObj)
     if interval > 0:
         tidObj.tid = KBEngine.callback(interval, callback2)
Exemplo n.º 18
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 def __init__(self):
     KBEngine.EntityComponent.__init__(self)
     KBEngine.callback(1, self.update)
Exemplo n.º 19
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    def onMoveOver(self, controllerId, userarg):
        """
		KBEngine method.
		使用引擎的任何移动相关接口, 在entity移动结束时均会调用此接口
		"""
        KBEngine.callback(10, self.update)