Exemplo n.º 1
0
def getInput():
    options = [];
    if Globals.gameState != "Load" and Globals.player.dead():
        Globals.quitGame = True
    else:
        if(Globals.gameState == "Load"):
            options.append(Selection("New Game", ["new", "new game"], "create()"))
            options.append(Selection("Load Game", ["load", "load game"], "load()"))

        if Globals.gameState == "Running":
            options.append(Selection("Fight", ["fight", "fight something"], "testCombat()"))
            options.append(Selection("Display Character",["display","display character"], "print(Globals.player)"))

        if Globals.gameState == "Dungeon":
            options.append(Selection("Move(N,S,E,W)",["n","north","s","south","e","east","w","west"],"Map.mapMain(valInput)"))
            if Map.positionCheck() == [0,4]:
                if Globals.getKey == False:
                    options.append(Selection("Get Key",["get","get key"],"Globals.getKey= True"))
            elif Map.positionCheck() == [4,5]:
                if Globals.doorUnlocked == False:
                    if Globals.getKey:
                        options.append(Selection("Unlock Door",["unlock","unlock door"],"Globals.doorUnlocked = True"))
            if Map.positionCheck() == [2,4]:
                options.append(Selection("Rest",["rest"],"Globals.player.rest()"))
            options.append(Selection("Display Character",["display","display character"], "print(Globals.player)"))
            if Globals.defeatBoss:
                options.append(Selection("New Game +",["new","new game", "new game +"],"newGamePlus()"))
            options.append(Selection("Cheat",["xyzzy"],"Globals.player.AP += 1000"))

        if Globals.gameState == "Combat":
            pass

        if Globals.gameState != "Load" and Globals.gameState != "Combat":
            if Globals.player.AP >= 100:
                options.append(Selection("Level Up", ["level", "level up"], "level()"))
            options.append(Selection("Save Game", ["save", "save game"], "save()"))
        options.append(Selection("Exit Game", ["exit", "exit game"], "quitGame()"))
        stroptions = "("
        for i in range(0, len(options), 1):
            stroptions += str(options[i])
            if i < len(options)-1:
                stroptions += ", "
        stroptions += ")"
        valid = False
        selection = None
        while not valid:
            valInput = input("\nWhat would you like to do? " + str(stroptions) + "\n>").lower()
            for sel in options:
                if sel.validSel(valInput):
                    valid = True
                    selection = sel
                    break
        exec(sel.codeToExecute)
Exemplo n.º 2
0
def save():
    print("Saving...")
    if os.path.isfile("player.qso"):
        os.remove("player.qso")
    pickle.dump(Globals.player, open( "player.qso","wb"))
    print("Save complete!")
    if os.path.isfile("progress.qso"):
        os.remove("progress.qso")
    x,y = Map.positionCheck()
    globalsList = [Globals.doorUnlocked, Globals.miniBoss, Globals.defeatBoss, Globals.getKey,x,y,Globals.whaleTrap,Globals.levelInit]
    pickle.dump(globalsList, open( "progress.qso","wb"))
Exemplo n.º 3
0
def load():
    print("Loading")
    if os.path.isfile("player.qso"):
        Globals.player = pickle.load( open( "player.qso","rb"))
        global loadingFlag
        loadingFlag = True
        Globals.gameState = "Dungeon"
        print(Globals.player.name,"loaded successfully.")
        a,b = Map.positionCheck()
        globalsList = pickle.load( open("progress.qso","rb"))
        Globals.doorUnlocked = globalsList[0]
        Globals.miniBoss = globalsList[1]
        Globals.defeatBoss = globalsList[2]
        Globals.getKey = globalsList[3]
        Map.position = [globalsList[4],globalsList[5]]
        Map.roomDesc(globalsList[4],globalsList[5])
        Globals.whaleTrap = globalsList[6]
        Globals.levelInit = globalsList[7]
    else:
        print("Player not found")
Exemplo n.º 4
0
def create():
    Globals.player = Player()
    Globals.gameState = "Dungeon"
    a,b = Map.positionCheck()
    Map.roomDesc(a,b)