Exemplo n.º 1
0
 def __init__(self, flags=None):
     global mp
     mp = gen.init()
     if flags == 'debug':
         for y in range(gui.MAPHEIGHT):
             for x in range(gui.MAPWIDTH):
                 mp[x][y].explored = True
         debug_mode = True
     gui.message('You hear zombies all around you.', pygame.Color(0,0,255))
     gen.render_all()
     mainloop()
Exemplo n.º 2
0
def handle_keys():
    global playerx, playery, game_state

    turnkeys = (pygame.K_UP, pygame.K_DOWN, pygame.K_LEFT, pygame.K_RIGHT, pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5, pygame.K_6, pygame.K_7, pygame.K_8, pygame.K_9)

    for event in pygame.event.get():
        if event.type == QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
            quit()
        elif event.type == pygame.KEYUP and pygcurse.interpretkeyevent(event) == '`' and ait.game_state == 'menu':
            gui.win.setscreencolors(None, None, True)
            ait.game_state = 'normal'
            game = Game(flags = 'debug')
            break 
        elif event.type == pygame.KEYUP and event.key == pygame.K_BACKSLASH:
            if gui.win.fullscreen == True:
                gui.win.fullscreen = False
            else:
                gui.win.fullscreen = True
            gen.render_all()


        if ait.game_state == 'normal':        
            if event.type == pygame.KEYUP and event.key in turnkeys:
                if event.key == pygame.K_UP: gen.player.check(0, -1) 
                if event.key == pygame.K_DOWN: gen.player.check(0, 1)
                if event.key == pygame.K_LEFT: gen.player.check(-1, 0)
                if event.key == pygame.K_RIGHT: gen.player.check(1, 0)
                if event.key == pygame.K_7: gen.player.check(-1, -1)
                if event.key == pygame.K_8: gen.player.check(0, -1)
                if event.key == pygame.K_9: gen.player.check(1, -1)
                if event.key == pygame.K_4: gen.player.check(-1, 0)
                if event.key == pygame.K_6: gen.player.check(1, 0)
                if event.key == pygame.K_1: gen.player.check(-1, 1)
                if event.key == pygame.K_2: gen.player.check(0, 1)
                if event.key == pygame.K_3: gen.player.check(1, 1)
                gui.msgs_updated = False
                gen.ai_go()
                gen.render_all()
            elif event.type == pygame.KEYUP and pygcurse.interpretkeyevent(event) == '>':
                for stairs in gen.down_stairs:
                    if gen.player.x == stairs.x and gen.player.y == stairs.y:
                        gen.level += 1
                        gen.area = 'dungeon'
                        gen.create_mp()
            elif event.type == pygame.KEYUP and pygcurse.interpretkeyevent(event) == '<':
                for stairs in gen.up_stairs:
                    if gen.player.x == stairs.x and gen.player.y == stairs.y:
                        if gen.level > 0:
                            gen.area = 'dungeon'
                            gen.create_mp()
                        else:
                            gen.area == 'city'
                            gen.create_mp()

            elif event.type == pygame.KEYUP and pygcurse.interpretkeyevent(event) == '`':
                for y in range(gui.MAPHEIGHT):
                    for x in range(gui.MAPWIDTH):
                        gen.mp[x][y].explored = True
                for Object in gen.objects:
                    gui.win.putchar(Object.char, Object.x, Object.y, fgcolor=pygame.Color(170, 0, 170))
                gui.win.update()
                gui.win.blittowindow()


            elif event.type == pygame.KEYUP and pygcurse.interpretkeyevent(event) == '?':
                gui.win.setscreencolors(None, None, True)
                gui.list(('7 8 9', '4 5 6   Movement Keys', '1 2 3', '', 'Arrow Keys:',  '      UP', 'LEFT DOWN RIGHT', '', '\  : fullscreen', 'ESC: Quit', '', 'press any key to return'))
                gui.win.update()
                gui.win.blittowindow()
                gui.win.setscreencolors(None, None, True)

        elif ait.game_state == 'dead':
            gen.render_all()
  
        elif ait.game_state == 'menu':
            if event.type == pygame.KEYUP:
                return pygcurse.interpretkeyevent(event)
        # elif ait.game_state == 'test':

        else:
            return 'didnt-take-turn'